Monday, 22 May 2017

Better Know A Blogger: Part 38- Wargames Wasteland

This week's Better Know a Blogger features Dean Kelly from Wargames Wasteland.


I think that I first came across Dean's blog on Google+, where he is a regular poster and contributor.

What first caught my eye was his awesome work on his Epic 40,000 Space Marine army. I've never played Epic, but have always loved the look of the game since I first started reading White Dwarf many, many years ago.
His blog features a whole host of awesome hobby content to check out too. Most recently, he has been working on a great converted Nurgle Knight and dipping his toe into 30k with a Death Guard model

Here are Dean's answers to my questions:

1. What age did you get into gaming and what started it off?
I was about 17 and into roleplaying. A guy moved into the area and joined the group and brought with him a copy of the AD&D battlesystem rules and an Atari ST with the "Universal Military Simulator" game. I was hooked and shortly afterwards got into Warhammer Fantasy Battlesbridge 2nd edition. 

Monday, 15 May 2017

Better Know A Blogger: Part 37- Castigator's Chaos

This week's Better Know A Blogger features Gary (AKA Castigator) from Castigator's Chaos

What first attracted me to Gary's blog was his awesome tournament overviews/battle reports. These feature some very quick battle reports of his games, pictures of his fantastic army and thoughts on how he performed in his games.

You should also check out the blog for pictures of his awesome Slannesh-themed Chaos Space Marine army. This is a fantastic force that is really shown off in all his photos.

As if that wasn't enough, there are also a number of other writers who contribute to the blog on a regular basis. This means there is a lot of variety of subject matter and writing styles on the blog, enough to keep you interested and coming back for more.

Here are Castigator's answers to my questions:

1. What age did you get into gaming and what started it off?
From a very early age I was always into board games, I used to drive my parents mad wanting to play the latest board game that I’d received for Christmas or my Birthday. As I got older, I would scavenge bits from these old games and design my own. My games would be terribly complicated affairs that nobody but me knew the rules to. I grew up on TV shows like Sapphire and Steel and the Tomorrow People, interspersed with a mix of 2000AD and Marvel comics (yes, they still called them comics back then) so they were invariably fantasy and Science Fiction based games I designed. 

Fast forward several years later and I happened to be passing this new shop that had opened up in Leeds called Games Workshop. Despite the protestations from my then girlfriend, I went in and discovered that the games I had being trying to design as a kid already existed. That would have been early ’87, a few months later Rogue Trader was released and my real gaming obsession started in earnest. 

Sunday, 14 May 2017

Hobby Sunday 14/05/17- Vampire Counts Bases

This week, I have been finishing off the bases for some of the units in my Vampire Counts. 

First up, we have the Terrorgheist. I had planned to get this finished in March as part of Monster March, but my boarding injury put paid to that! However, it is now complete. I hope to get some games of Age of Sigmar in with this, to see how impressive he is on the table. 



Thursday, 11 May 2017

8th Edition 40k Reveals- Week 2 Thoughts

Another week gone, another host of 8th edition hints and reveals released by the Warhammer Community page. This post will take a look at some of the information that has been released and my thoughts on them.

The last post covered aspects of unit and weapon profiles, movement phase, psychic phase, shooting phase and charge phase.

Fight Phase
The biggest news from the fight phase is that charging units strike first. This is a big change from the current edition, where you can spend several turns charging across the board to be slaughtered before you get a chance to strike.
My Orks are particularly interested in this new development, and will hopefully become a force to be reckoned with in the new edition of the game. I will be interested to see if this rule applies to weapons that traditionally struck last, such as Power Fists.

Interestingly, in the fight phase you get to move 3" to try and engage more enemy units in combat. This seems like a way to get into multiple combats without having to suffer the overwatch fire of the enemy units. This will make careful positioning of defensive troops and attacking units quite important in the new game.

Much as was expected with the loss of the initiative value, combats will be performed by choosing alternate units to attack, much like Age of Sigmar. This adds further tactical depth to the fight phase, as players will have important decisions to make; Do you choose a weaker unit that is likely to be wiped out to attack first, hopefully taking down a few of their opponents or go for a strike with your units against an Imperial Knight to try and take it out before it crushes you? I will also be interested to see if things like Thunder Hammers and Power Fists get to strike first on the charge, will strike in normal order or will have to go last in each fight phase? I'm hoping that they get the chance to strike first, as that could potentially make Terminators awesome once more. Hitting on a 2+ in some combats is also a nice bonus for certain units in the game.

Wednesday, 10 May 2017

It Ain't Easy Being Green- The Evolution of Orks in 40k

Welcome to the latest in my series of articles looking at the evolution of different aspects of 40k. This time I will be looking at the evolution of the Orks from the 2nd edition codex to the current state of the army as 7th edition comes to an end. I am not planning to cover every aspect of the codex and army, but will look at general trends in how the greenskins have evolved over the course of the 6 editions to become what they are today.

The Orks have come pretty far in the many years they have been in 40k, developing their own flavour and playstyle over the course of many editions. Orks are generally regarded as one of the most "fun" armies available to play. Much of this comes from the randomness inherent in their rules over the years as well as being one of 40k's best armies when it comes to kit-bashing and conversion work, especially on their vehicles. Unlike the standardised tanks of the Space Marines and Imperial Guard, no two Ork vehicles in an army need ever look the same.

I first started with the Orks with the release of GorkaMorka (more on this to come), building up my mob and fighting with my friend's mob for many glorious battles. This gave me my first taste of kit-bashing when I decided to convert one of my wartrakks with parts from a toy car in order to give the vehicle an increased transport capacity (in GorkaMorka, how many Orks could ride in a vehicle was determined by how many Ork models would actually physically fit on the model). My first forays into using Orks in 40k came midway through 3rd edition when the same friend decided to sell off his starting Ork army and I bought it. This gave me a warboss, two large mobs of unpainted boys and a few vehicles with which to start my warband. I have been playing Orks ever since then. They have remained one of my favourite armies, and though they have fallen on hard times in more recent editions, I still have a special place for them in my 40k collection.

While researching this article, I came across another nice article on the development of the Orks from Rogue Trader to 3rd edition. This is well worth a read for anyone looking for information on the earlier years of the Orks.

Monday, 8 May 2017

Better Know A Blogger: Part 36- Mastodonica

This week's Better Know A Blogger features Cylde from Mastodonica

Cylde got in touch with me about taking part in Better Know a Blogger, and I am glad that he did! Mastodonica is a blog written in Spanish, so I generally wouldn't have bothered attempting to read it otherwise. That would have meant missing out on some awesome painting skills from Cylde. Translating the page into English actually does a pretty decent job, allowing me to follow along with most of the articles. 

Cylde also took part in Squaduary and Monster March, producing some epic models to add to the challenge. 

Most recently, he has been highlighting his work on Adeptus April, another month-long hobby challenge to get a squad of Marines painted up. 

Here are Cylde's answers to my questions:

1. What age did you get into gaming and what started it off?
It’s a long time since that moment, but I was nineteen or twenty, don’t remember that exactly, maybe it was 1979 or 1980. My friends and I started playing RPG’s at university, after that Magic the Gathering and board games and seeking for magazines of adventures I found one with a little toy. That was Spanish White Dwarf nº 18 (1995). Then I started with high elves and later with space marines. When I left university I changed my city due to my job, and when I returned four years later, my group was broken, I got married and children came. But I never gave up painting. Now I found other people who play 40k, and we have a wonderful group of friends. And my armies are still growing.

Sunday, 7 May 2017

Hobby Sunday 07/05/17- Terrorgheist and Ghouls

Hobby Sunday returns with some continuing work some of my Vampire Counts army. 

First up, I was able to flock the base of my Terrorgheist. Once dry, this will be given a drybrush of Bubonic Brown and Bleached Bone, followed by some static grass. This will bring it in to line with the rest of my army. 


Thursday, 4 May 2017

Second Birthday Giveaway- Winners

Last month, I was running a giveaway to celebrate St Andrews Wargaming turning 2 years old. I got a fantastic 57 entrants for the competition and a bunch of new followers (who will hopefully be sticking around). 

Last night, I did the draw for the prizes. First place went to Tom Byrne. Tom snuck in at the last minute to win the grand prize (he was the last to enter the competition 31 minutes before closing and somehow managed to get the win). The start of a Genestealer Cults army will be on its way to you soon. Hopefully they continue to be a fun and flavourful army in 8th edition. Incidentally, Tom's favourite special rule was Atonement Through Honour, a recent addition for the Deathwatch. 

Second place went to Chris Rhode. Chris is a regular commenter on the blog and has even written a guest post. He gets the choice of either the 2nd edition card terrain Power Plant or Imperial Firebase. If you could let me know which one you fancy, I can get it shipped to you. Chris' favourite rule was Rampage. Great for helping you chew through a bunch of enemy models holding up your unit. 

Third place went to Iapedus Maximus. He will be receiving whichever terrain kit Chris does not choose. His favourite special rule was Flaming Projectiles, helping the Legion of the Damned punish the enemies of mankind since M.39.

Thanks to all who took part and those that continue to follow and support the blog. 

Monday, 1 May 2017

40k 8th Edition Reveals- Thoughts so far

The information has been coming thick and fast from GW over on their community page. Each day, new details about 8th edition are being released and feverishly discussed online. In this post, I will do a quick round up of what we have found out so far and give you some of my thoughts on the information. 


Unit Profiles
The Community Page gave a sneak preview of some of the unit profiles that will feature in the new edition of the game. 




As was previously revealed, individual movement values make a return to 40k. I actually quite liked the old system of standard movement for units in 40k. You knew each infantry unit could move 6", a bike or assault unit moved 12", etc. Perhaps it didn't fit the background that a Guardsman was as fast as a Space Marine, which was as fast as a Tyranid, but it was a nice, simple system. I can see the appeal of giving different units different movement values, but I think it will be a bit annoying trying to remember the different movement values of all the units that you may be facing. I am glad that they appear to be keeping 6" as the standard movement for units, as I would have hated going back to the 4" standard movement of 2nd edition.

Wednesday, 26 April 2017

8th Edition Updates

A very quick post today. As you are probably aware, GW are going to be posting regular updates and giving hints about 8th edition of the coming weeks. 

Rather than post each day about each new update, I am planning to gather the updates into a weekly post in order to comment on them all at once. This will give me some time to put my thoughts together and provide some more substantial content. 

In addition, I am hoping to be back to regular hobby and battle report postings in the next few weeks as my arm starts to heal properly!