Showing posts with label map campaign. Show all posts
Showing posts with label map campaign. Show all posts

Friday, 19 August 2016

Medusa IV Campaign- Final turn results

My map-based 40k campaign has recently come to an end. The campaign lasted just under a year, had 18 players at one time or another and over 130 battle for fought for control of the Kharysian sector of Medusa IV. 

The moves and results for battle phase 1 were:
Turn 8, battle phase 1 moves.

Saturday, 25 June 2016

Medusa IV Campaign- Turn 7, Battle Phase 2 Moves and Results

The second battle phase of turn 7 of the Medusa IV campaign got underway a couple of weeks ago. The moves for the battle phase were:

 
After the players had fought their games, the map now looked like this:

 


Medusa IV Campaign- Turn 7, Battle Phase 1 Moves and Results

Turn 7 of the Medusa IV map campaign kicked off a few weeks ago (I've had a lot on the blog recently, so haven't been able to report it until now). The moves for the turn were:

Saturday, 18 June 2016

Medusa IV Campaign- Turn 6, Battle Phase 2 Moves and Results

The second part of turn 6 began, with the players making the following moves:

Medusa IV Campagin- Turn 6, Battle Phase 1 Moves and Results

Turn 6 of the Medusa IV campaign kicked off a little while back, here are the moves for the first battle phase of the turn.


Many of the players attempted to annexe the strategic buildings left by the Tau in their retreat from the sector.

Saturday, 9 April 2016

Medusa IV Campaign- Turn 5, Battle Phase 2 moves

The moves for battle phase 2 of turn 5 have been made. As expected, the power vacuum left by the retreat of the Tau to the North has led to several players surging to occupy their abandoned defences and buildings. The map now looks like this:



My own Astra Militarum stronghold in the centre has come under attack from the remnants of the Tau occupation force. Players had two weeks to fight their battles. 

Tuesday, 5 April 2016

Medusa IV Campaign- Turn 5, Battle Phase 1 Results

I've been a bit lax with reporting the results of the campaign recently, been a bit busy to get them written up. The results for turn 5, battle phase 1 are in. The map now looks like this:


Wednesday, 24 February 2016

Medusa IV Campaign- Turn 5, Battle Phase 1 moves

The campaign moves are in for the first battle phase of turn 5. The map in the Medusa IV campaign is really starting to fill up.

 
There was another surge of Manufactorums being built this turn, with 6 players constructing them at the start of turn 5.
 
I will have my own campaign game to play again this phase, with my shield generator coming under attack from Armel's Eldar. The players will have two weeks to get their games played. 

Tuesday, 2 February 2016

Monday, 1 February 2016

Medusa IV Campaign- Turn 4, Battle Phase 1 results

The results are in, the first battle phase of 2016 in the Medusa IV map campaign has come to a close. The map now looks like this:

 
The forces of Chaos clashed with the loyalist White Scars on two separate fronts. The first was fought to a stalemate, neither side giving up any ground despite heavy losses. The second battle was more favourable for the Sons of Khan, granting them more territory in their vast empire (Iain and Thomas both attacked Allan's territory, while Allan attacked Iain's base. The draw against Iain and Allan was a draw, while Allan managed to secure victory against Thomas' army).


 

Thursday, 28 January 2016

Battle Report 39- 1800 pts Orks vs Dark Eldar

This week's battle report features an 1800 pts match up between Seb's Orks and James' Dark Eldar. Last weeks battle report first of a fantasy game is followed up by another first this week- a battle report that I didn't actually play in! Let me explain.......


Seb and James are both taking part in the Medusa IV campaign that I have been running.
 
Seb's rise to power in the campaign started off a little shaky. His Orks were initially unable to secure a victory for much of the first turn of the campaign and when they did, despite only needing a 3+ on 2D6 to secure his tile, he managed to roll snake eyes for his capture roll after his first victory.
After the Warboss gave his lieutenants a stern talking to (and cleaned up the resulting mess), the Orks started going from victory to victory. The Mekboyz in the Ork camp have not been resting on their wins and have been busy building crude Ork Manufactorums to supply the greenskin hordes with weapons and armour. Seb was initially joined by Euan in the great Waaagh, but Euan unfortunately had to drop out and leave Seb to fight for the glory of Gork and Mork on his own (claims of bullying and name calling from Seb towards Euan on who was the "bestest Ork" have yet to be independently corroborated). With each victory, Seb's Orks have slowly been making their way south, looking for a good scrap........

James has had even better success in the campaign, racking up a string of victories each and every turn. The cunning Dark Eldar even managed to pilfer an abandoned Guard Command Bastion to help with their raiding parties and have constructed several power plants to keep the lights on during a long nights torturing session. Like any good Dark Eldar Archon, James has not ventured too far from his starting territory, merely expanding his dominion and awaiting the slaves and other such playthings to be brought back to him.

Despite using what is commonly regarded as two of the weakest Codices currently available, both players have managed to build substantial empires, coming out amongst the current leading players in the campaign (alongside Shaun's Tau and Allan's White Scars).

James' and Seb's forces have clashed several times during the course of the campaign. These scraps have been limited to raiding parties and are always bloody affairs. With each victory, Seb has been making a bee-line towards the Dark Eldar settlement and there has been much trash talk exchanged between the players.
When Seb was finally in position to launch an assault directly on the Dark Eldar territory, I knew that I would have to record this battle to see what took place.

With his two Manufactorums, Seb has the numerical advantage, gaining an additional 150 pts to spend on his army (which he threatened to spend entirely on Grots!). James, however, has the speed advantage. His two power plants gives him a +2 bonus to choosing deployment zone and getting the first turn. If this does not work, his Command Bastion gives him +1 to seize the initiative.

This promised to be an interesting match up. It will be nice to watch the game as a completely impartial observer, merely recording what is going on and waiting to see if the poncy Eldar get a rightful beating by the masterful Orks. Impartial, as I said.

Sunday, 24 January 2016

Medusa IV Campiagn- Turn 4, Battle Phase 1 moves

The campaign is back! After the Christmas break, the Medusa IV campaign was ready to begin again, with the players making their moves for the first phase of turn 4.
 
Many of the players evidently used the break for construction, as there was a flurry of Manufactorums assembled (6 in total) and a shield generator. Many of the players continued to try and expand their territory with unclaimed land, while the White Scars to the North came under renewed attack from the forces of Chaos.

 

Tuesday, 8 December 2015

Medusa IV Campaign- New Rules: Campaign Stratagems

With the campaign having drawn to a close for the holiday period, I was having a think about how to improve it for the New Year. Inspired by the Cityfight and Planetstrike expansions of old, I decided to make up some Campaign Stratagems for the players to purchase with the resource points they earn throughout the campaign.
 
Campaign Stratagems
Campaign Stratagems are some special rules that can be purchased with resource points (RP) for your games.
Each Stratagem will cost 30 RP. You may only purchase one stratagem per battle phase (so two in a campaign turn) and must inform your opponent of which stratagem you are using before either army is deployed. The Stratagem must be purchased at the start of one of the Battle Phases, but can be used during any one battle during the campaign turn. Only one Stratagem may be used (per side) in each battle fought.
 
Camouflage Netting
You have obtained camouflage to hide a small portion of your army from the enemy firepower.
Select one unit/model in your army (that is not a Superheavy vehicle or monstrous creature). In the first turn, that unit has the Shrouded special rule until they move or fire a weapon. Once they have done this, they lose the Shrouded special rule, but gain the Stealth special rule for turn one.
 
Ambush
An elite unit has circumvented the enemy patrols to launch an ambush on the enemy lines.
Select one unit/model in your army (that is not a Superheavy vehicle or monstrous creature). That unit must be held in reserve and gains the Outflank rule.

Monday, 7 December 2015

Tuesday, 1 December 2015

Medusa IV Campaign- Turn 3, Battle Phase 2 moves

With battle phase 1 having come to an end, the players made their moves for battle phase 2. The map now looks like this:

 

Monday, 30 November 2015

Medusa IV Campaign- Turn 3, Battle Phase 1 results

The battles have been fought, blood has been spilled and territory has been captured. Turn 3, battle phase 1 of the campaign comes to an end, here is how the map now looks:

 
 
The Ork horde continued their advance south through the forest. While they were having much fun smashing through the trees, they came upon a Tau outpost that promised even more fun for the Boyz.
 
As they were getting ready to attack, they were joined by some Chaos Space Marine allies, newly arrived to the area. The Warboss decided to be magnanimous (not that he knew what the word meant) and let the Chaos Boyz join the attack (after all, once the Tau were out of the way, they could always scrap with the Chaos followers).

Sunday, 22 November 2015

Medusa IV Campaign- Turn 3, Battle Phase 1 Moves

With turn 2 coming to an end, the players made their turn three moves, some taking the opportunity to build new structures with their hard-earned resource points. The Medusa IV campaign continues, with the map now looking like this:

Saturday, 21 November 2015

Medusa IV Campaign- Turn 2, Battle Phase 2 results

Turn 2 in the Medusa IV 40k map campaign came to an end a couple of weeks ago, I've just had too much to post with recent tournaments to update the progress until now! Here's how the map looks: