Part 2 of my White Scars codex review looks at the new warlord traits and psychic powers available to the army.
The codex supplement contains six new traits to help out your forces.
Deadly Hunter- After your warlord finishes a charge move, select one enemy unit within 1". On a roll of a 2+, the unit suffers one mortal wound.
Not the best trait available. The chance to do a mortal wound on an enemy units is a decent bonus, but there are better traits available to your warlord.
Chogorian Storm- If your warlord makes a charge move or performs a heroic intervention, add D3 to their attacks until the end of the turn.
One of my favourite traits for the White Scars. With Shock Assault, you will be getting D3+1 attacks on the charge. This really boosts the damage potential of your warlord, making them great with a number of weapons and relics that the army has access to. With the Teeth of Terra relic, you will be getting 8-10 attacks on the charge with a Captain.