Showing posts with label Guest Post. Show all posts
Showing posts with label Guest Post. Show all posts

Wednesday, 2 August 2017

Guest Post: Assault on SYGTIR-2 an Infinity battle report

Today we have a guest post from previous contributor Chris, this time sharing with us an awesome Infinity battle report. Chris has previously written about how great Infinity is and why he started playing. If you are interested, check out his previous post to get an overview on how Infinity works as a game before reading his battle report. Even if you don't know Infinity, Chris does a great job in the report of explaining what certain actions do and how the game plays, so be sure to check it out!

Over to Chris. 

Assault on SYGTIR-2 - an Infinity battle report
Chris Rhodes

G'day dear readers of St. Andrews Wargaming!

Chris here, the avid reader turned guest writer that offered you a glimpse into the world of Infinity in fall last year if you remember (http://standwargaming.blogspot.de/2016/09/guest-post-infinite-patience-or-long.html). I'm mighty pleased to be able to contribute another small piece to this magnificent blog and, fittingly, this will be about Infinity as well. 

Before we get to the actual battle report I want to give you some very basic information about Infinity and how it works. If you're already familiar with the game, feel free to skip this bit. 

Infinity is a skirmish game set in the year 2200 (the rules are free to download by the way). The various factions on Earth have merged into different constellations. For example, the state empire of Yu Jing that comprises most of the Asian nations, or PanOceania that includes, well, all the rest of the world. Of course, the various factions are still squabbling as they are today, but there's no open warfare going on, only mostly clandestine work. So far humans have made contact with 2 alien races - the Tohaa, which are seemingly benevolent, and the Combined Army, which seeks to conquer all races they encounter. A few new planets have been settled, too, and we have researched the technology of "jump gates" to facilitate travelling large distances. One such jump gate is the "Wotan Gate" which basically connects two planets, one being Paradiso, and the other being Svarlaheima. Paradiso is already being attacked by the scout forces of the Combined Army, which now try to make a push through the Wotan Gate. 

Gameplay-wise, an Infinity game has 3 turns, similar to Warhammer 40K in the way that the players alternate moving and shooting with their respective armies. One of the interesting differences is that there's always an active player (whose turn it is) and a reactive player. When the active player moves or shoots with a unit, the reactive player gets to shoot back (but less powerful than in his active turn), or dodge with his models. A mechanic that makes Infinity games quite engaging, as there's almost no downtime. 

The second big difference in the game play mechanics, and one that took some time getting used to, is that in Infinity you can move and shoot with a unit several times in your turn, by consuming "orders". Orders are supplied by each of your models in your army, one order for each model. This is balanced out by the fact that even expensive elite units are still relatively fragile, so unless something goes really wrong, there won't be a single unit Rambo-ing through the whole opposing army. This does open up a world of tactical opportunities though, as you can freely spend your orders on several models or just one troop model in any order you wish. 

So a few months ago, Corvus Belli, the Spanish manufacturer of Infinity, started a global summer campaign ("Strikezone: Wotan") with 3 stages that is now complete. In this campaign, the various factions got to fight over strategic locations in the space around the Wotan Gate, for instance, a space station or various orbital defense platforms, and the results will advance the storyline of the game. This is one of the battles I played during this campaign, and the most memorable for me.

Thursday, 20 July 2017

Guest Post- 8th Edition 40k as a Tournament Game

Recently, I attended the Caledonian Revolution tournament, the first one that I had attended for 8th edition. I had been to quite a few tournaments in the past edition and was interested to see how I would perform with such a drastic change to the rules of 40k. 

Since the release of 8th edition, many players have spend time building new lists for their armies and testing out what units worked and what units were less effective. Caledonian Revolution featured around 100 players, with many top level players from the UK attending, so this seemed like a good place to check out where the meta might be heading. Going round the tables at the tournament, there were quite a few trends that I noticed. Flyers were very popular, with many lists featuring multiple flyer units. Vehicles were back in a big way too, with many list featuring a lot more tanks than you would expect under 7th edition, and even Dreadnoughts were being taken. In fact, many lists had up to 5 or 6 Dreadnoughts in the army. Guilliman was also a common sight on the table, as well as veritable hordes or Razorflocks!

I was interested to see what tournament players thought of 8th edition and how it might shape the tournament scene going forward. I asked previous contributor Innes to put together some thoughts of his experiences of 8th edition so far. 

I used to play against Innes when I attended Dundee Wargames Club. He was very much a big fan of tournament games and would be frequently trying out the optimal combinations for his army that stretched the rules of 7th edition to breaking point. We had a lot of fun games, some not so fun games against his Deathstar army, and I learnt a lot about making fun lists for my White Scars that could also be competitive in a tournament. 

Innes attends countless tournament each year, is a member of the ETC Scottish team and is a co-host of the awesome Caledonian Deathwatch radio, a great podcast for getting information on 40k from a competitive viewpoint. Check out their facebook page for all the up to date information on the podcast. 

So, here are Innes' thoughts on the 8th edition of 40k so far:

8th Edition as a Tournament Game
by Innes Wilson

Hi everyone, Innes here. Following Caledonian Revolution, Michael asked me to put together an article about what I thought about 8th as a tournament edition, so I’ve put together a short piece on the strengths and weaknesses of 8th Edition for tournament play.

For me personally, I was a massive tournament player in 7th, and I very much enjoyed all the game had to offer in terms of list building, tactical depth and options available; whether it was in the psychic phase, or the intricacies of multi-charging and list design. Moving into 8th then, it became obvious from the articles that Games Workshop were attempting to reduce the level of over complication in the game. As a person who thrived on that over complication, I’ve been very much concerned about where 8th edition would be as a game for tournaments. 

Wednesday, 29 March 2017

Guest Post on The Burning Eye

Recently, Nick from The Burning Eye recently asked if I would be interested in putting together some thoughts on maelstrom missions for his Tactical Insight series. 

I was happy to do so, and it was posted yesterday. You can check out "Taming the Maelstrom" on his blog where I talk about my approach to maelstrom games and offer some tips on hopefully improving your game. 

Monday, 14 November 2016

Guest Post- The Definitive guide to Youtube Video Battle Reports

Hi everyone, this week's Guest Post comes from Chris Rhode. In this article he talks about his top picks for Youtube channels for 40k video battle reports.


The Definitive Guide to Youtube Video Battle Reports
by Chris Rhode



Hi again St. Andrews faithful! Thanks to your gracious approval of my last guest article I got to write another, and I sincerely hope that this one will be at least as useful and/or interesting to you.

So let's get right to it - I love batreps, you love batreps, and all of us especially love GOOD batreps, otherwise we wouldn't be on this blog right?

And without leaning myself too far out of the window I daresay most of us also enjoy a good video battle report. And by now there's also quite a few channels on youtube, so at times it can actually be hard to find the really good ones. By “good” I’m talking about things like decent lighting, non-garbled sound, and maybe even an engaging host and painted armies. As you can imagine, the creation of such high quality video batreps takes time, maybe even more so than written ones, so usually there’ll only be no more than one or 2 new releases every week. So, to fuel my batrep addiction, whenever I came across a new good channel I made sure to subscribe. And now I get the chance to promote my favorite channels here and you get to see some cool batreps - win-win situation I'd say!

First off I'd like to group my list of channels into 2 categories - ‘short form’ batreps and ‘long-ish’ batreps.

Now if you're anything like me you don't have unlimited hobby time, or at least not as much as you’d like. There's usually a job involved (to pay for new plastic crack), shopping for groceries and preparing meals (so you don't, well, die), daily hygiene (so other people will want to play with you) and maybe even a significant other (that has be placated every now and then unless you want to risk him or her pouring paint and super glue all over your Dark Eldar army. Yes, yes that actually happened and I know I mentioned it in my last article but even 10 years after there’s still some hurt feeling here. I mean, superglue, really?!).

So anyway, hobby time comes at a premium and at least for me that means I cannot watch a 2 hr battle report where you show me every single dice roll, and frankly, I wouldn’t even want to. Thankfully a lot of channels do some post-production now, and cut their videos down to a much more manageable 30 - 90 mins.

And without further ado I present:

Category 1 - Short Form Video Battle Reports (30 - 40 
https://www.youtube.com/channel/UCWVwkGrdqVEGkU3LNlp70fw

My absolute favorite in this segment is hands down Winters' channel - Winters SEO. Even though I have no idea what "SEO" stands for (senior executive officer?), I DO know that I love his channel to bits and his batreps (and other videos) are simply superb. Featuring very nicely painted armies, great scenery and my personal favorites in the realm of battle mats (gamemat.eu), it's hard to find something that could be done better. But the unique trait that makes this particular channel my favorite is Winters himself. The way the man tells the story of the battle, his tone of voice and the way he talks really draw you in. In fact I believe he'd make an excellent audio book narrator if he ever finds himself not liking his current job anymore.

“Home” armies: Space Marines, Skitarii/Cult Mechanicus and *drool* - Mechanicum (30K)

Monday, 7 November 2016

Guest Post- Work in Progress: Getting Back Into Hobbying

This week's Guest Post is another from Darren Tse (he is on a roll at the moment!). Having recently just got back into 40k, Darren has written about his experiences of getting back into the hobbying aspect of 40k this week, detailing some of the challenges that he has faced. Be sure to check out the Youtube channel he helps contribute to, 1Plus Productions

Work in Progress- Part 1
by Darren Tse

Hi guys. I recently started playing 40k, and at first was quite reluctant to start the hobby side. I have played before, but way back in the early 90's, and let me tell you, hobbying back then was not fun. Models were poor, lacked detail, and were mostly lead or pewter. Nothing seemed to stick lead to lead very well. Things were not as snap and fit as they are today, and it was both impossible and potentially toxic to try and cut and shave your lead models. Primers sucked, did not stick, and generally removed any of the already lacking detail on the models. Paints were poor, and to wash, you actually had to mix up black with water to the perfect consistency. All in all, being a hobbyist back then took true dedication.

But apparently, so I’ve been told, that has all changed! Even fine-cast models are better, and the plastic is really a dream. Super detailed, snap and fit, and good plastic glue make modeling, kitbashing and converting a breeze. Very good paints, from multiple manufacturers, give the painter a plethora of choices. And allegedly, nuln oil is like liquid skill. So it was with great excitement that I decided to start hobbying again.

Up until this point, I had had a lot of my models commissioned. I wanted my things to look good on the tabletop, and did not feel I had the skill to do that. But having been encouraged by my fellow players, I’ve taken the plunge and started to hobby.

Over on our YouTube channel, you’ll see the video series called Work In Progress, which chronicles my somewhat amateurish forays into the hobbying world. These blog posts will accompany those video episodes, so please enjoy.

I decided right off the bat, with my limited hobby time and short attention span, that I would need some short projects and some longer term projects, and that I would need multiple projects to jump back and forth. I know myself, if I have just one project that has seemingly no end, I will end up quitting. So to keep the motivation high, I gotta keep it interesting. If you are like me, then I do recommend having several things on the go. However, if you are the type that can sit down and concentrate and finish one thing off at a time, then power to you!

1) Setting Up The Hobby Space
I recently moved, and my nice big basement has been turned into my 40k area. I got a big gaming table with plenty of shelving to store things, and bought up some studio lights for our video batreps. I used an old Mahjong table for my hobbying.

Monday, 31 October 2016

Guest Post- How to Prepare for your First Tournament

This week, I have another Guest Post from Darren Tse. Last week, Darren posted a report on his experiences of his first ITC tournament after just getting back into the game. He managed two wins and two loses at the event. This is even more impressive when you consider he had only played three games of 40k before that point. In his latest guest post, Darren talks about how he went about preparing as a first time tournament attendee and as a new 40k player. 

How to prepare for your first Tournament
by Darren Tse

So you’re ready for your first tournament. Your first foray into competitive 40k. It’s an exciting time! I know the feeling. I recently attended my first ever 40k tournament, and boy, was it fun. But it could have very easily been one of the worst hobby days of all time. It’s not a given that you just turn up at your first tournament and have a blast. There are factors out of your control (like other players, the venue, etc.), but there are a lot of things YOU can do for yourself, to prepare for the day. And although these things may well help you perform better in terms of results, these tips that I present to you are mostly to increase your own enjoyment of the tournament as an overall experience.

Monday, 24 October 2016

Guest Post- Powerfist and Psykers ITC Tournament Report

The latest guest post comes courtesy of Darren Tse. Darren is a recent returner to 40k after a long break. He decided to attend a ITC tournament with only a couple of games played and decided to write up his experiences from his games. Over to Darren for his thoughts on his games. 

Powerfist and Psykers Tournament Wrap Up
By Darren Tse

So I’m pretty new to 40k. I actually started playing in the early 90s as a broke teenager, but stopped shortly after that. Picking it back up now has been awesome, and with just a few games under my belt, I decided to try my hand at some competitive play.

Our local scene runs a bi-monthly ITC-based tournament called Powerfist & Psykers. It’s 1850 pts, 4 rounds, straight ITC. This was Powerfist & Psykers 5. There were 16 players, so I was really looking forward to a day of good gaming and learning lots about how to play my army and 40k better.

Our local meta, from what I can see, is a lot of Tau-Dar (Eldar with Riptide Wing mostly), and Imperial Knights, as well as Chaos Demons. We have very little in the way of other xenos races, and also a lack the usual battle company heaviness.

Using the models I have, I decided to go with my favourite army, my Ravenwing! I had at first thought of bringing pure Ravenwing (which is mostly black knights with speeders and darkshrouds), but decided that against such a meta, I did not want to get tabled for 4 games, so decided to add a little bit of “cheesiness” to my list and bring my own riptide wing. I also knew that winning in ITC requires holding objectives, so I needed some objective secured. In the end, I decided to run a double Dark Angels CAD and a Riptide Wing. 

Wednesday, 12 October 2016

Guest Posts Wanted!

It was recently suggested that I could improve the blog by getting some guest posts from different writers. Some new voices on the blog would be a great opportunity for some varied opinions of different aspects of the game.


I have already posted a couple of Guest Posts so far:
  • Innes Wilson posted a great editorial on competitive 40k and his thoughts on list building and tournament play. 
  • Chris Rhodes posted a very nice introduction to Infinity, a game I have seen a lot online, but knew virtually nothing about until his article. 

So the call is out there- do you have something you want to say about 40k (or any other gaming system you are passionate about). If so, get in touch with your ideas and I'm sure we can work something out (you can email me at corrm83@gmail.com). 

I think that this would be perfect for any readers out there that don't have their own blog, but would like to write the occasional article on their thoughts on 40k when a certain issue arises or a new unit is released. Of course, if you already have your own blog but want to try something different, you are more than welcome to get in touch too.  

It doesn't have to be an extensive article either. Do you have a great looking army, awesome conversion or great piece of terrain that you are working on and would like to showcase? Get in touch. 
I can't promise you fame and fortune, but I do have a decent sized and enthusiastic audience always willing to read and comment. 

Tuesday, 11 October 2016

Guest Post- Plastic scenic bases from Warlocks Tower

In the latest guest post, John from the Warlocks Tower contacted me to see if he could share some information on a gaming Kickstarter that he is running that may be of some interest to some of the blog's readers. 
(Note: This guest post is from someone directly involved in the Kickstarter, as you will see below. I am not receiving any sort of inducement or "freebies" for posting this, I just figured it may be of some interest to those of you out there that use scenic bases). 

The Warlocks Tower Kickstarter Campaign
Hi there, 

This is a guest post from John of The Warlocks Tower. We are a brand new wargaming company which has just launched a Kickstarter to create round plastic scenic bases. The intention of this project is to provide a cost effective way to make your miniatures look even better at a fraction of the cost of resin bases but with all of the cool detail. 

https://www.kickstarter.com/projects/1701708364/warlocks-tower-wargaming-bases/

The initial goal will allow us to produce a desert or moonscape bases. We have had the CAD designs coloured to show how this could instead be painted to represent a volcanic lava landscape. There are stretch goals in place to create other landscape types, check the Kickstarter page for details.

We have really tried to keep the cost of the bases as low as possible while allowing beautiful designs and high quality plastic injection moulds to be produced.

There are several brilliant CAD designers on standby and a plastic manufacturer ready to work with those designs. This will make the process of getting the bases from us to your gaming table as efficient as possible

If you have any questions email john@warlockstower.com or on twitter @warlocks_tower

Monday, 26 September 2016

Guest Post: Infinite Patience- or the long winded road of how I got into playing Infinity and why you should, too.

The second Guest Post on the blog comes from long-time reader, Chris Rhode. Chris is a frequent commenter on many of my battle reports and even suggested that I should get some guest posts on the blog. When I started organising guest posts for the blog, Chris jumped at the chance to contribute. His first (of hopefully many) guest post details his thoughts on Infinity from a long-time 40k player. 

Infinite Patience- or the long winded road of how I got into playing Infinity and why you should, too. 
A Guest Post by Chris Rhode.

Most people that play in a gaming club probably know that guy. You know, that one person always trying to get you to play "his" wargame. That keeps telling you how it is the best and most balanced game ever, and that he'd love to play one or five introductory missions with you to show you how it works.

At least in my club we have him. Don’t get me wrong - he's a great person and he isn't really pestering us to be honest, and if he ever ends up reading this I hope he'll forgive me for painting such a picture, but I'm not exaggerating by that much.

So anyway - let's call him Joe - Joe has been successful in getting everyone in my group to play at least one game of ‘Infinity’ - his baby, so to speak - the only game he plays now that Warhammer Fantasy is dead. And, much to his displeasure, nobody has liked it. Most of the time you hear something like "yeah well, the sculpts are really good, but the gameplay...". 

This is the story of my introduction to Infinity, and like in all good stories, the main character, which would be me, has to go through some low points along the way before hopefully emerging victorious in the end. 

Monday, 5 September 2016

Guest Post- Why would anyone play that List? On Competitive Warhammer 40,000

There are many different ways to play 40k. I, myself, enjoy many different aspects of the game; I love a good narrative match or campaign game, and love a game which results in a narrow win, draw or even a narrow loss, as long as it was fun and tense. 

I also love a good tournament. There is nothing better than testing yourself and your army against some top players, trying to come up with tactics and a battle plan to beat your opponent in a competitive setting. 

Recently, I attended Caledonian Revolution. From what I had been told, this was a pretty hardcore tournament and would really test my skills. The first game of the tournament was certainly a swift, sharp education! You can find the battle report for the game here

My first game was against Sid's army. It was a proper tournament list featuring two Riptide Wings (6 Riptides), some Grey Knights (including 2 Dreadknights) and a Cullexus assassin. I was thoroughly trounced in that game, getting tabled by turn 5, but essentially the game was lost after turn 2. Despite my thrashing, it was still a great learning experience, Sid was a great player and very friendly and I did not feel as bad as I have done after other tournament loses.  

The battle report received a lot of comments (in fact, all my battle reports from Caledonian Revolution are amongst the most commented on in my blog's history). Many were along the lines of "that is such a tournament list", "that is not fluffy" and "such a WAAC list". Most of the comments were against that kind of tournament list, most simply as it was not seen as fun to play against. This is completely understandable. I see St Andrews Wargaming as a hobby blog. Yes, I do go to a fair number of tournaments, but I think most of my readers are fans of the more casual side of gaming. 

One of the players from my local club (Dundee Wargames Club) saw the report and comments and it prompted him to write an article of his own. Innes is very much a tournament-style player. He had featured in a few of the battle reports on the blog, most recently in a game where his tournament Deathstar list completely crushed my tournament White Scars.

Innes wrote an article about his style of play that I found really interesting. I decided to copy his article here (with his permission of course!) so that it could be the first of my Guest Post articles. You can check out more of Innes' work on his blog, Knight Erratic

Why would anyone play that List? On Competitive Warhammer 40,000
by Innes Wilson

Why would anyone play games like this?’

‘I’d rather have friends.’

‘That army makes no sense, that would never happen

I’m no stranger to statements like the above when it comes to Warhammer 40,000. There’s a certain mentality that likes to poke its head up whenever someone starts talking about playing competitively, and it’s one that seeks to point out the flaws in people’s way of enjoying the game. One of the players in my Local Playgroup (Dundee Wargames Club) has a blog, and I’ve shown up on that blog a couple of times now, to more or less the same reaction time in and time out. People don’t like the way I play. And I get it, sort of. Not everybody wants to play cut-throat games of 40k that end on turn 1, need an 80+ Page FAQ document (ETC FAQ) to make it work, and where even the least lore-abiding citizen’s wildest dreams are a reality. Michael’s most recent post (Found Here) features him playing at Caledonian Revolution, a 2 Day, 5 Game tournament which we both attended. The army he played against was 6 Riptides, 2 Dreadknights, a Culexus and some ancillaries. I’ll allow you to read the comments there yourself, but I feel like they’re the prime examples of exactly what I want to talk about, and the reason I decided to write this post.