Another week, another host of 8th edition 40k reveals from Games Workshop. Below you will find a summary of some of the information revealed in the past week, and some of my thoughts on what it could mean for the game. I'm not going to go through every release, as I simply don't have too much to say on many of them.
Stratagems
I was excited to see what we would finally get to use those Command Points on, and I wasn't disappointed.
A re-roll of any single dice may not seem like a great bonus, but this could be vital in many situations. How many games have you fluffed a low charge roll or failed to penetrate with that Meltagun? This could be a potentially game winning ability a lot of the times.
Counter-Offensive is also intriguing. Given that charging units will strike first, this could be used to seriously disrupt your opponent's plans if you get to strike with a unit first, hopefully taking out a vicious enemy unit before they get a chance to attack.
Insane Bravery is also a great bonus to use. Weaker units such as Guardsmen or Orks will greatly benefit from this I imagine, as a single turn of significant casualties could decimate the rest of the unit. Allowing you to ignore the effects of Morale could be a great boost and swing the battle in your favour.
I also like that we will apparently be getting army-specific Stratagems and mission-specific stratagems in the game.
Stratagems
I was excited to see what we would finally get to use those Command Points on, and I wasn't disappointed.
A re-roll of any single dice may not seem like a great bonus, but this could be vital in many situations. How many games have you fluffed a low charge roll or failed to penetrate with that Meltagun? This could be a potentially game winning ability a lot of the times.
Counter-Offensive is also intriguing. Given that charging units will strike first, this could be used to seriously disrupt your opponent's plans if you get to strike with a unit first, hopefully taking out a vicious enemy unit before they get a chance to attack.
Insane Bravery is also a great bonus to use. Weaker units such as Guardsmen or Orks will greatly benefit from this I imagine, as a single turn of significant casualties could decimate the rest of the unit. Allowing you to ignore the effects of Morale could be a great boost and swing the battle in your favour.
I also like that we will apparently be getting army-specific Stratagems and mission-specific stratagems in the game.



























