Tuesday, 11 December 2018

40k Grand Slam Tournament Game 2- Dark Angels/Deathwatch vs Ynnari

After a big win on game 1, my second game of the tournament saw me taking to one of the top tables to face Mikey from Hellstorm Wargaming and his Ynnari force. 

The joint missions were Big Guns Never Tire for the Eternal War and Deadlock for the maelstrom of war mission, with Search and Destroy deployment. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

Tuesday, 4 December 2018

40k Grand Slam Tournament Battle Report 1- Dark Angels/Deathwatch vs Adeptus Mechanicus/Blood Angels/Astra Militarum

Here is my first 40k tournament battle report form the recent Grand Slam event held at Element Games. 

The first game was against Wayne and his mixed Imperial force, featuring a lot of firepower and some hard-hitting combat units. The first mission was a mixture of The Scouring Eternal War and Tactical Gambit for the maelstrom of war, using Spearhead Assault deployment. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

Friday, 30 November 2018

Video Battle Report- Dark Angels/Deathwatch vs Astra Militarum

Today, I have another video battle report for you. In this game, my Dark Angels and Deathwatch tournament army take on Mike's Tallarn Astra Militarum in a Warfare tournament practice game. 

This game features an unusual maelstrom mission, where you get to look at the next cards in advance and can use a stratagem to swap them with your current hand. This gives you good opportunity to plan ahead and maybe score more points in your turn with the right use of the stratagem. 

Check out the video and be sure to subscribe to the Youtube channel if you like the reports. 




Sunday, 25 November 2018

Game against Winters SEO- Genestealer Cults vs Space Marines

In case you haven't seen it, I recently played a game against Winters SEO, where my Genestealer Cults took on his Ultramarines. It was a blast of a game that went right down to the wire. You can check it out on Youtube, just be sure to say how much you enjoyed it in the comments!

Here are some photos I took of the game to give you a taste.



Thursday, 22 November 2018

Army Showcase- Steven's Astra Militarum

Today I have an army showcase for you, featuring Steven's Astra Militarum force. 

Steven got in contact with me on the St Andrews Wargaming Facebook page a while back with some great pics of his force when I was looking for hobby updates from readers. He was prepping them for a doubles tournament he was attending. 

The army is a great Astra Militarum armoured company, with a beautiful paint job on the tanks. I got in touch with Steven to get more info on the force and how he put it together. 

1. What drew you to the army? 
One of my friends has a Tanith army and we decided to go to the 40k doubles tournament at Warhammer World back in October. Because we wanted the army to be themed we started looking at other regiments that the Tanith fought with in Sabbat Worlds Crusade, because his army was 1000 points of pure infantry we opted for one of the tank regiments as we wanted to get past turn 1. 

I choose to go with the Narmenians 1st Armoured Regiment out of the novel Necropolis for three reasons. Firstly, the first time I read this novel it made me want to collect an armoured company but back then my painting skills were not up to scratch to do them justice. Secondly, the mustard drab colour scheme sounded like it would be fun to paint and yellow colours are always a challenge to get to look right. Thirdly, Coron Grizmund is my favourite character from the Gaunt’s Ghosts series so I would be able to convert a model for him and use him as a Tank Commander 

Wednesday, 21 November 2018

Better Know a Blogger: Part 54- Redtoof's Mostly 40k Blog

Today's Better Know a Blogger features Dan from Redtoof's Mostly 40k Blog

Dan started his blog earlier this year, and I have been a continuous reader and follower since I discovered it on the 40,000 blogs Facebook page.

On Redtoof's Mostly 40k blog, you can find a great selection of content, including battle reports, hobby updates and codex reviews. He's also been featuring on a number of video battle reports recently, including a great game with his Tyranids against Winters SEO.

A great recent article was on tournament preparation, featuring some great advice on what to do when you are getting ready for a tournament, delivered in a humourous way.

Apologies to Dan for the late posting of this. I've had it sitting for a few weeks and just haven't had the time to put it together.

Here are Dan's answers to my questions:

1. What age did you get into gaming and what started it off?
I started getting into gaming at some point during primary school in the 90s and I was about 10 when a model shop arrived in my small hometown in Devon that stocked Citadel Miniatures. I instantly thought I wanted some of that and started collecting minis, mostly based on what looked cool. A little while later 3rd edition 40k came out and I got into playing the game ‘properly’, and I haven’t really stopped since.

Thursday, 15 November 2018

Warhammer 40k Battle Report 167- Dark Angels/Deathwatch vs Thousand Sons

This week's Warhammer 40k battle report is another warfare tournament practice game, featuring my Dark Angels and Deathwatch army taking on Ben's Thousand Sons army. 

This game featured a custom mission for warfare called The Ritual. This mission features two objectives, with one on the central line, 18" away from each flank. You score two points for each objective you hold at the end of your turn. In addition, if you have a character within 3" of the objective, you can spend up to two command points to score that many bonus victory points, so lots of opportunity to rack up bonus points. 

In addition, each player gets one command point back at the start of each player turn, but you cannot regenerate command points in this game. Deployment is also a bit of a change. Both players secretly bet a number of command points for gaining first turn. The winner loses the command points, but sets up first and gets the first turn (their opponent cannot seize the initiative). Quite an unusual scenario to play. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

This is my trial tournament army going forward. It contains a strong firebase and some great reserves in the Deathwatch. 

Wednesday, 14 November 2018

8th Edition Warhammer 40k Ork Codex Review: Part 4- HQ Units

The next part of my Ork Codex review will take a look at the HQ units in the codex. 



HQ Units
Warboss
The Warboss is one of the main HQ units in the codex, and the one that I imagine most players will select to lead their army. 

He is a bit of a combat monster, with WS2+, S6 and 4 attacks. He comes with a Power Klaw, allowing him to hit on a 3+, at S12, AP-3 and D3 damage per wound. He has T5 and 6 wounds, as well as a 4+ armour save. He is fairly durable in combat, but suffers from lack of a good armour save and little way to get an invulnerable save (barring the Bad Moons warlord trait). 



He hits hard in combat, but can fall quite easily to an enemy unit that has high strength, high damage attacks. 

He provides some very strong buffs to the army. He allows Infantry units within 6" to advance and charge. This is a very powerful ability for the Orks, who mostly want to be in combat. This can help you get into combat a turn or two early, which makes a big difference against the enemy firepower. 

He also provides some morale benefits, allowing you to pass a morale test for D3 mortal wounds for nearby units. May not be of much use to Orks, with their Mob Rule, but could come up useful every once in a while. 

For only 85 pts, the Warboss is a bargain, and a great HQ unit to lead your army. 

Ghazghkull Thraka
The Big Boss of the Orks is back to lead the great Waaagh! against the rest of the universe. 



He ups the durability of a regular warboss, going up to T6, 8 wounds, a 2+ armour save and 4+ invulnerable save. This makes him very strong to enemy attacks. He also remains at movement 5, unlike other Mega armour models that generally move at 4". 

He gets 6 attacks in combat, hitting on a 2+ with his power klaw, so a nice bonus for doing more damage in combat. 

He also gets the same abilities as the Warboss, allowing you to advance and charge, as well as giving morale boosts to nearby units. 

He is pretty expensive at 235 pts, so not sure if he is worth it. You can get a bunch of characters much cheaper to buff your army more. 

Thursday, 8 November 2018

8th Edition 40k Ork Codex Review: Part 3- Relics and Psychic Powers

Part 3 of my 8th Edition Ork Codex review will take a look at the Relics and Psychic Powers available to the army. 

Shiny Gubbinz (Relics)
The Orks have access to a number of useful Relics to add to the characters in the force to help them demolish the enemy even further. 

Da Dead Shiny Shoota
A Kustom Shoota that is 18", Assault 12, S4, AP-1 and 1 damage. 

This gets an extra 8 shots and AP-1 over a regular Kustom Shoota. This is actually pretty good, and you should be able to get a decent number of hits if hitting on a 5+ (along with the extra shots). This is a solid choice, but I don't know how often you will see it, as there are simply better Relics available. 

Headwoppa's Killchoppa
A big Choppa that is +2S, AP-2 and 2 damage. In addition, to wound rolls of 6+ inflicts 2 mortal wounds instead of normal damage. 

Again, a very solid relic to take. The chance of doing multiple mortal wounds on a 6+ is a great bonus. This is strong when added to the Monster Hunters stratagem, allowing you to do 2 mortal wounds on a 5+. 

Supa-Cybork Body
Gives the bearer a 5+ Feel no Pain type save against wounds. Cannot make a Doc's Tools roll for this model if you do so. 

This is a great upgrade for your warlord, as most Ork characters struggle to get an invulnerable save. Gives them a chance of staying alive for longer. I think this is a useful Relic to take in the army. 

Wednesday, 7 November 2018

Hobby Update 07/11/18- 40k Genestealer Cult Neophyte Hybrids

Today's Warhammer 40k hobby update features some reinforcements for my Genestealer Cults army. 

I wanted to add some Heavy Weapons Teams to my army for the Neophyte Hybrids squad. I wanted a couple of Mortar teams and a Lascannon team. The Mortars would allow me to hide the Neophyte squad and still have some firepower to contribute. The Lascannon is also useful for some strong anti-tank firepower for the army. 

I also added a couple of Flamers to the Neophyte squad. I figured these could go in the Shotgun squad to allow me to get close to the enemy army and roast them. 

I painted up the Heavy Weapons in a yellow scheme to match my Scout Sentinels. I figured that the stolen "Guard" equipment would have a similar colour scheme.