Friday, 22 June 2018

Battle Report 155- Deathwatch vs T'au

This week's battle report sees my Deathwatch take on Dean's T'au in the Contact Lost maelstrom of war mission. 

I've been quite enjoying having my Deathwatch back on the table in 8th edition, thanks to the recently released codex giving them a new lease of life on the tabletop. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear, Lord of Hidden Knowledge warlord trait (WM)
Watch Captain- Jump Pack, Power Sword, Bolt Pistol, Tome of Ectoclades Relic (WC1)
Kill Team 1- 9 Veterans and 1 Terminator, Storm Bolters, Chainswords, Power Fist on Terminator (KT1)
Kill Team 2- 10 Veterans, Storm Bolters, Chainswords, 2 Combi-meltas (KT2)
Kill Team 3- 5 Veterans with 5 Stalker Pattern Bolters (KT3)
Redemptor Dreadnought- Heavy Onslaught Gatling Cannon, Heavy Flamer, 2 Fragstorm Grenade Launchers, Redemptor Fist (RD)
5 Bikers- Twin Bolters (B)

Battalion Detachment
Watch Captain- Power Sword, MC Bolter (WC2)
Librarian- Jump Pack, Force Sword, Bolt Pistol, Might of Heroes, Veil of Time (L)
Kill Team 4- 5 Veterans, 2 Missile Launchers, Bolters, Chainswords (KT4)
Kill Team 5- 5 Veterans, 2 Missile Launchers, Bolters, Chainswords (KT5)
Kill Team 6- 5 Veterans, 5 Shotguns, Storm Shield (KT6)
Kill Team 7- 5 Veterans, 2 Frag Cannons, Bolters, Chainswords (KT7)
Rhino- 2 Storm Bolters (R1)
Rhino- 2 Storm Bolters (R2)

I went for a good mix of Veteran Kill Teams, as well as a borrowed Redemptor Dreadnought from my Dark Angels army. I think two Battalions is the way to go with Deathwatch. They need a good number of command points to use their stratagems, and they have solid troops choices to make going for lots of Troops options more than worthwhile.

Friday, 15 June 2018

London GT 2018- Dark Angels Tournament Army Review

As is customary after I attend a tournament, I take a look at my army to see what performed well in the list and what could be changed to improve the list in future games. 

As a reminder, my army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Overall, I think the army did reasonable well. Of my four games, I won two and lost two. Some recording errors in one of the games (Game 3) meant that I may have actually been able to pull out a win in three of my games.

I'll take a look at the unit in the army and how they performed during my tournament games.

Wednesday, 13 June 2018

Hobby Update 13/06/18- Deathwatch Reinforcements

Today's hobby update features some more reinforcements that I have made for my Deathwatch army. 

I converted some Deathwatch Veterans to be armed with Storm Bolters. These are a powerful option in the new codex and I wanted a unit to represent them on the tabletop. These use Storm Bolters from the Sternguard Veterans box, as well as a couple of Terminator Storm Bolters that had the hands replaced. 


Monday, 11 June 2018

Friday, 8 June 2018

London GT Battle Report: Game 4- Dark Angels vs Aeldari

My final game of the London GT saw my Dark Angels take on Malcolm's Alaitoc Aeldari force. 

The Eternal War mission was a modified Frontline Warfare mission. There were four objectives, and you scored points for each objective you held at the end of your turn. The objective in your deployment zone was worth 1 point, the objective in your opponent's deployment zone was worth four points, the two in the centre were worth 2 points each. 

The maelstrom of war mission was Kill Confirmed. This was 3 cards per turn and one kill point for each enemy unit destroyed. You could not discard any cards that required you to kill enemy units. This used the Frontline Assault deployment zone. 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Thursday, 7 June 2018

London GT Battle Report: Game 3- Dark Angels vs Astra Militarum

My third game of the London GT was really game four of the tournament. This game would see my Dark Angels take on Steve and his Astra Militarum force. 

This game was using a modified Resupply Drop for the Eternal War mission. In this game, at the start of each player's third turn, they choose three objectives and randomly determine one to be removed. The other two (so four in total) are worth 3 pts at the end of the game. 

The maelstrom of war mission was Race to Victory. In this game, you get three tactical objective cards per turn. As soon as a player scores 10 cards, the maelstrom mission ends and no more cards can be scored. The first player to score 10 cards also gets 3 bonus points. 

We would be using the Search and Destroy deployment zone (table quarters). This was annoying. I was playing Guard on the only mission that didn't use kill points, and also on the furthest away deployment zone. 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Tuesday, 5 June 2018

London GT Battle Report: Game 2- Dark Angels vs Imperial Soup

Game 2 of the London GT saw my Dark Angels take on a mixed force of Space Marines, including Blood Angels, Raven Guard and Adeptus Custodes, commanded by Phil. This was my first time taking on the dreaded Custodes Shield Captains, so I was interested to see what they could do.

The Eternal War mission was No Mercy, so kill points for each enemy unit destroyed. The Maelstrom of War mission was Spoils of war. This gives you three tactical objective cards per turn, you cannot discard "Secure Objective X" cards and can steal your opponent's "Secure Objective X" cards. We were using Dawn of War deployment.

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Monday, 4 June 2018

London GT Battle Report: Game 1- Dark Angels vs Imperial Knights

Welcome to my first battle report from the recent London GT. Game 1 saw my Dark Angels take on an army of Imperial Knights, commanded by Connor. This was Connor's first 40k tournament, so I was hoping he would have a fun game.  

This was an ETC mission, featuring an Eternal War and Maelstrom of War mission at the same time. The Eternal War mission was Dominate and Destroy. This featured 6 objectives and you scored a point for each objective you held at the end of your turn, as well as a kill point for each enemy unit destroyed. 
The Maelstrom of War mission was Tactical Gambit. In this game, you get four cards per turn, but must bet how many you will score before you draw your cards. If you match your bet, you get the bonus points, otherwise your opponent gets the points. We were also using Search and Destroy deployment (table quarters). 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Friday, 1 June 2018

Battle Report 150- Genestealer Cult vs Thousand Sons

Today's battle report sees my Genestealers Cults army take on Ben and his Thousand Sons army. We would be playing the Kill Confirmed maelstrom of war mission, with Spearhead Assault deployment. The mission was three cards per turn, with kill points as well. 

My army consisted of:
Battalion Detachment
Patriarch- Mass Hypnosis (Pt)
Primus (Pr)
10 Neophytes- Mining Laser, Grenade Launcher (N1)
10 Neophytes- Mining Laser, Grenade Launcher (N2)
10 Acolytes- 2 Heavy Rock Cutters (A1)
5 Acolytes (A5)
16 Purestrain Genestealers (PG)
Leman Russ- Battle Cannon, 3 Heavy Bolters (LR)

Battalion Detachment
Acolyte Iconward (I2)
Magus- Might From Beyond (M)
10 Acolytes- 2 Heavy Rock Drills (A2)
10 Acolytes- 2 Heavy Rock Saws (A3)
10 Acolytes (A4)
5 Acolytes (A6)
Goliath Truck- Twin Autocannon, Heavy Stubber, Cache of Demolition Charges (GT)
Scout Sentinel- Autocannon (S1)

I decided to go for two Battalions to give me a good number of command points to use. This allowed me to field all four of the characters, taking the Acolyte Iconward for the first time. The new reserves rules would also have an effect on the army, as I would need to keep some squads of Acolytes on the table, rather than putting them all in reserve as I normally would. 

Thursday, 31 May 2018

Battle Report 149- Dark Angels vs Sisters of Battle

This week's 40k 8th edition battle report sees my Dark Angels take on Angus' Sisters of Battle once more in an ETC practice mission. This game was fought before the recent London GT.

The Eternal War mission was Big Guns Never Tire, while the maelstrom mission was Contact Lost (one card on turn 1, then one for each objective held in subsequent turns). We were using Vanguard Strike deployment.

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points