Sunday, 22 October 2017

Astra Militarum Errata and FAQ- Big changes for Commissars

GW have just released a new errata and FAQ based on the new Astra Militarum codex. If you haven't seen it, you can find it on the following link

I don't normally post about these, but there were a couple of things that caught my interest and came at a good time as I was working on my Codex review. 

The first major one is the change to Commissars. Under the old rules, Astra Militarum units within 6" of a Commissar could never lose more than a single model as a result of a single failed morale test. Under the new rules: "The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test)."

This has big implications for Conscript spam units in the game. Previously, if you were to wipe out half of a 30-strong Conscript squad, they could only lose a single model to morale. Now, however, you are only getting a re-roll for the cost of a single member of the unit rather than "automatically passing". This is a big change meaning that morale will have a big effect on these units and other Guard units in the game. I think this is probably a change for the better, making conscript mobs much more likely to fold under intense firepower. 
In fact, most of the time you are probably better off not including a Commissar in your army. The rule states that you must lose a single model and re-roll the test. This could be more detrimental in a lot of situations. For example, say you fail a morale test on a 1 or a 2 and would lose a single model from your unit. If there was a Commissar nearby, you would be forced to lose a single model and still re-roll the morale test, potentially losing even more from your squad.

The other big change for me was that Genestealer Cults armies now use the new Grinding Advance rule for their Leman Russ tanks, allowing them to fire twice if they remain stationary or move below half speed. As I was planning on adding a Russ to my army, this is a great boost for them, giving them much more firepower.

It is a little annoying that my brand new Astra Militarum codex that is less than 2 weeks old is already out of date, but I do appreciate the speed with which they are fixing things. 

What do you think of the new FAQ? Is it going to improve things in competitive 40k without conscript blobs tying everything up. 

Friday, 20 October 2017

The State of Things- What's to come on the blog

Hi everyone, today's posting is just a list of random musings on what I am working on at the moment and what will be coming up on the blog in the near future.

First up, this weekend I am planning to make a start on my Codex Astra Militarum review. I purchased this book on the weekend it was released and have been enjoying reading it and seeing what it will bring for my Guard. Not sure if I'll do a fully review of every section of the book, as there are a lot of options available. Each hour I spend writing the review is one less hour for hobby work. However, knowing me, I'll probably do a quick full review anyway. I am also to write up a few more Space Marine reviews for Frontline Gaming this weekend.

Thursday, 19 October 2017

Hobby Update 19/10/17- Genestealer Cult Primus

Today's Hobby Update sees the completion of my second HQ unit for my Genestealers Cult army, the Primus. 

Here are some WIP shots of the Primus and the completed model. 


Wednesday, 18 October 2017

Bunker War 4 Tournament Photos

A quick post today showing some random photos that I took at the Bunker War tournament before I left Newcastle. Hope you enjoy. 



Tuesday, 17 October 2017

Hobby Update 17/10/17- Goliath Truck Completed

This week, I was able to finish up the crew of my first Goliath Truck for my Genestealers Cult army. 

I had magnetised the crew to allow them to be removed during transport or to remove them when the squad inside has disembarked. 

Here are the WIP shots on the crew and the completed model. 


Friday, 13 October 2017

Hobby Update 13/10/17- Goliath Truck WIP

Another hobby update this week, as I started work on one of my Goliath Trucks for the Genestealers Cult. 

I decided to magnetise the crew of the Goliath so that they could be removed. This was for two reasons. The first was that it would allow me to remove the passengers when the squad inside disembarked, or to use other models to represent the squad being transported. Second, these models are the most likely to be snapped off or broken when transporting the vehicle, so this would reduce the odds of that. It would also allow me to paint the crew separately from the main body of the truck. 

I will post an article on magnetising the truck in the coming weeks (I am currently magnetising a Rockgrinder and will include this in one article), so this will just show the painting progress so far. 

The truck was actually quite easy to paint up, following a similar method to painting up the infantry models in my army. Here are some WIP shots of the painting and the completed Truck model. 


Thursday, 12 October 2017

Battle Report 121- 2000 pts Ravenwing vs Necrons

This week's battle report sees the first outing for my Dark Angels Ravenwing army in 8th edition, taking on Adam's Necrons in a 2000 pts Eternal War mission. 

This game was fought at a tournament at Battle Bunker in Sunderland. I was not planning on attending the tournament, but Justin (who runs Battle Bunker) put out the call on facebook the morning of the tournament. He was one player short and needed someone to make up numbers. Two free games of 40k awaiting, so I showed up for round 2 and was placed at the bottom table as if I had lost the first game. I decided to try out my Ravenwing in 8th edition, so made up a list to test a few units. 

My army consisted of:
Outrider Detachment
Sammael on Corvex (S)
Ravenwing Apothecary (A)
5 Black Knights- Plasma Talons (BK1)
Ravenwing Darkshroud- Assault Cannon (D)
5 Ravenwing Bikers- 2 Meltaguns, Chainswords, Power Sword (RB1)

Outrider Detachment
Librarian- Bike, Force Sword, Mind Worm, Aversion (L2)
5 Black Knights- Plasma Talons (BK2)
5 Ravenwing Bikers- 2 Plasma Guns, Chainswords, Power Sword (RB2)
5 Ravenwing Bikers- Flamer, Chainswords (RB3)
Dark Talon- 2 Hurricane Bolters, Rift Cannon (DT)
Landspeeder- Multi-melta, Typhoon Missile Launcher (L1)

5 Command Points

Two Outrider Detachments allowed me to take an all Ravenwing army. Sammael is a tough character in combat (doubles his strength on the charge) and allows full re-rolls for Ravenwing units. Two units of Black Knights would also be a potent force, as their Plasma Talons and Corvus Hammers would prove to be potent in combat and the shooting phase. 
I then took three units of Bikers, each with different special weapons. I took a Librarian and Apothecary to provide some useful psychic boosts and potentially heal some Black Knights. 

Finally, a rounded out the army with a Darkshroud (who provides -1 to hit against nearby units), a Landspeeder for some tank hunting and a Dark Talon. Two Hurricane Bolters combined with Strafing Run (+1 to hit) should provide a lot of anti-infantry firepower, and the Rift Cannon would also be good for hunting monsters and vehicles. My warlord was Sammael, who took Tenacious Survivor. 

Tuesday, 10 October 2017

Hobby Update 10/10/17- Genestealer Cults Magus

Another hobby update this week with the completion of my first HQ unit for my Genestealer Cults army, the Magus. 

This model was quite easy to get painted up, as most of it is covered by the robes. I tried to keep to similar schemes to match the rest of the army. 

Here are some WIP shots of the model and the completed model photos. 


Sunday, 8 October 2017

Hobby Sunday 08/10/17- Genestealer Cults Acolyte Hybrids

This week's hobby Sunday features another completed unit of Genestealer Cults Acolyte Hybrids. 

This unit was built with a pair of Rocksaws and Rock Clippers. I made a slight mistake with these models, positioning the head the wrong way for the weapons unfortunately. 

Here are some work in progress pictures of the models. 



Thursday, 5 October 2017

Battle Report 120- 2000 pts White Scars vs Tyranids

This week's battle report sees my White Scars take on Stu's Tyranids in a 2000 pts Maelstrom of War mission.

This week, I was playing Cleanse and Capture (three cards per turn) with Spearhead Assault deployment zone.

My army consisted of:
Battalion Detachment
Captain- Bike, Teeth of Terra (C)
Lieutenant- Master-crafted Bolter (L)
10 Tactical Marines- Bolters, Meltagun (TS1)
Rhino- Storm Bolter (R)
6 Tactical Marines- Bolters, Flamer (TS2)
5 Scouts- Sniper Rifles, Camo Cloaks (S1)
Razorback- Twin Assault Cannon (Rb)
10 Sternguard Veterans- Special Issue Bolters (S2)
Drop Pod- Storm Bolter (DP)
5 Vanguard Veterans- 3 pairs Lightning Claws, 2 Thunder Hammers and Storm Shields (VV)

Outrider Detachment
Chaplain- Jump Pack (Ch)
5 Bikers- 2 Grav Guns, Power Fist (B1)
5 Bikers- 2 Meltaguns, Power Axe (B2)
6 Scout Bikers (SB)
2 Attack Bikes- Multi-meltas (AB)

7 Command Points

My warlord was the Captain and he took the White Scars Deadly Hunter Warlord trait.