Showing posts with label special characters. Show all posts
Showing posts with label special characters. Show all posts

Monday, 28 March 2016

Battle Report 49- Battle Royale

Welcome to part 2 of my Special Character mini-tournament. Part 1 saw the competitors fight one on one to see who would emerge on top. Part two features a free for all on the one battlefield. As a reminder, our competitors are:
 
Hailing from the planet Urk, the Chosen One of Gork and Mork, the Prophet's Prophet, the Green Menace, Ghazgkull Mag Uruk Thraka! (Commanded by Seb).
 
She's lean, she's mean, she'll feed you your own spleen, please welcome the Storm of Silence, Jain Zar! (Commanded by Armel).
 
He's been around since before the Horus Heresy, but don't let this old timer fool you. He's here to eat your world, craving blood and skulls, its Kharn the Betrayer! (Commanded by Thomas).
 
He's the shadow on the breeze, the whisper in the night, he's Unforgiven, but not forgotten, give it up for Cypher! (Commanded by David).
 
Last but by no means least, the Angel in Black, the Ravenwing Master, he's pimped his ride and is ready to play, please welcome Sammael! (Commanded by me).
 
The rules for the battle royale were as follows:

- The battle will take place on a 4x4 table. The order of character deployment will be determined randomly (we did this by drawing the names of the character from a hat). The order of deployment will be the order of the Character's turns in turn 1 (i.e. the character that deployed first will get to go first, the character that deployed second will go second, etc).
- The order of the character's turns will be determined at random at the start of each turn after the first.
- During their turn, each character will get a full turn (movement, psychic, shooting and assault) to carry out their actions.
- In the psychic phase, the player whose turn it is rolls a D6 and adds their mastery level to the total to determine their warp charge dice. The player who had the last turn will get the D6 roll plus their mastery level to try and block any psychic powers. If another character is targeted by a psychic power, they will roll a D6 and get that many dice to try and block it (plus any mastery level).
- As this is a free for all, characters may shoot into a combat, but do so at BS2. Any successful hits are randomised between the combatants.
- Challenges may be issued. In the event of a combat involving 3 characters, a character must be specified as the target of the challenge. Both characters in the challenge can only attack one another until the challenge is resolved. Other characters in the combat can attack either of the challenge characters (this is to make challenging for any bonuses a bit more risky).
- All characters will have Hit and Run in the battle royale. Any character that already has hit and run may re-roll a failed Hit and Run test.
- All characters gain Feel no Pain (6+) in the battle royale, unless they have a better Feel no Pain already.
- Characters are subject to normal morale, so can flee from combat and get caught by a sweeping advance.

Hope that is all clear.

Thursday, 24 March 2016

Battle Report 48- King of the Hill

Hi everyone, this week's battle report is something a little different. A few weeks ago at the Dundee Wargames club, I played a boardgame called Ultimate Warriorz. It was a gladiatorial combat game which saw players fighting it out to be the last one standing. It was a lot of fun and got me thinking about some of the old White Dwarf articles where they used to match special characters against one another.
 
So I put out the call to the members of the club and we decided to have our own little tournament at the club, where we would battle various 40k special characters to see who came out on top. I decided to have two different types of tournament. The first would be King of the Hill, where the Special characters would fight in a standard knock-out type game over various rounds to see who came out on top. The second would be a Battle Royale where it was every man (or woman) for themselves on one battlefield. Today is the battle report for the King of the Hill section (the Battle Royale will be posted later).
 
I put together some quick and easy rules for the tournament for players to use:
 
Character Selection:
- Only named Special Characters may be chosen.
- No vehicle mounted characters or vehicle characters may be used (bikes and jetbikes do not count).
- No Greater Daemons.
- Lords of War are permitted as long as they don't break any other rules.
 
Fights between characters will be drawn in a random fashion. For each fight, players start 12" away from one another and may not move further away than 12" from one another (no running from the fight!). The special character that costs the least number of points will get the first turn. The character will get a full turn (movement, psychic phase, shooting phase and assault phase), then their opponent and so on until one character is dead. If both characters are killed during the same combat phase, each player will roll for another turn of combat, whoever scores the most wounds from the roll off is declared the winner.
 
No flying is permitted during the fight. All characters can be wounded on the roll of a 6 in combat or in shooting (to prevent any invincible characters from winning easily).