Showing posts with label Aeldari. Show all posts
Showing posts with label Aeldari. Show all posts

Monday, 6 July 2020

Beachhead Brawl Battle Report: Game 4- White Scars vs Ynnari/Harlequins

Game four of the Beachhead Brawl ITC tournament would see my White Scars take on Alex's Aeldari force in ITC mission 4. 

My army consisted of:
Battalion Detachment
Captain on Bike- Twin Bolter, Thunder Hammer, Storm Shield, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
Impulsor- 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks

Battalion Detachment
Captain- Jump Pack, Master Crafted Thunder Hammer, Storm Shield, Chapter Master, Imperium's Sword
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
3 Inceptors- Assault Bolters
3 Inceptors- Assault Bolters

Battalion Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Litany of Hate, Warlord
Phobos Librarian- Force Sword, Camo Cloak, Shrouding, Mind Raid
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Tactical Marines- Bolters, Lascannon
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

Monday, 24 February 2020

Surrey 40k Tournament: Game 3- White Scars vs Aeldari/Harlequins

Game 3 of the Surrey 40k tournament would see my White Scars take on Craig's mixed force of Aeldari and Harlequins in ITC mission 3. 

I actually played Craig in my first game at the last Surrey tournament in a very close game. I had a quite different list this turn, so was hoping it would be an equally close game in this one. 

My army consisted of:
Battalion Detachment
Captain on Bike- Twin Bolter, Thunder Hammer, Storm Shield, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
Impulsor- 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks

Battalion Detachment
Captain- Jump Pack, Master Crafted Thunder Hammer, Storm Shield, Chapter Master, Imperium's Sword
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
3 Inceptors- Assault Bolters
3 Inceptors- Assault Bolters

Battalion Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Litany of Hate
Phobos Librarian- Force Sword, Camo Cloak, Shrouding, Mind Raid
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Tactical Marines- Bolters, Lascannon
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

Monday, 28 October 2019

Surrey 40k Tournament Battle Report: Game 1- White Scars vs Aeldari

I recently attended the Surrey Warhammer 40k Championship Warm Up round 2 tournament with my White Scars army. 

This tournament was a three-game, 1750 pts event that featured three Eternal War missions from Chapter Approved 2018. I decided that my White Scars would take to the tournament scene once more to see how the new Codex and supplement would improve their chances. 

The first game of the day was Vital Intelligence using Dawn of War deployment. Vital Intelligence uses 5 objectives; one in the centre of the board and one on each diagonal from the centre to the corner. Each objective can be scored at the end of the battle round. At the start of each battle round, you roll a D6. The number rolled is the active objective and is worth 2 points, with all other objectives being worth 1 point. However, on the roll of a 6, all objectives are worth 2 points. The Mission was also using Kill Points for each unit destroyed.

My first game would be against Craig and his Aeldari/Harlequin force. 

My White Scars army consisted of:
Battalion Detachment
Khan on Bike- Twin Bolter, Khan's Spear, Chogorian Storm, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Tactical Marines- Bolters, Heavy Bolter
5 Tactical Marines- Bolters, Plasma Cannon
5 Tactical Marines- Bolters, Power Sword, Flamer
5 Scouts Bikers- Twin Bolters, Shotguns, Combat Knives
5 Bikers- Twin Bolters, 2 Meltaguns, Force Stave
5 Devastators- 4 Grav-cannons, Combi-grav
Rhino- Storm Bolter
Rhino- Storm Bolter
Drop Pod- Storm Bolter

Battalion Detachment
Captain- Bike, Twin Bolter, Teeth of Terra
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
10 Vanguard Veterans- 5 with 2 Chainswords, 5 with Chainsword and Plasma Pistol
5 Sternguard Veterans- Special Issue Bolters
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

A fast moving White Scars force with some strong buffing characters and some backfield support unit. 

I took a couple of units of Tactical Marines for backfield objective holding, along with the Thunderfire Cannon for long ranged firepower. I took three units of Scouts for board control and grabbing objectives out of my deployment zone. 

For the fast moving elements, I took two units of Bikers, a couple of squads in Rhinos and a unit of Vanguard Veterans. These could move out to take on the enemy units or go after the objectives. For the Characters, I took two Captains on Bike (one of which is a Khan), a Lieutenant with Jump Pack and Librarian with Jump Pack. 

Friday, 4 January 2019

40k Grand Slam Tournament Game 4- Dark Angels/Deathwatch vs Aeldari/Drukhari

Game 4 of the Grand Slam Tournament saw my Dark Angels and Deathwatch force take on a mixed Aeldari and Drukhari army, commanded by Ben. 

This mission was a mixed Maelstrom and Eternal war ETC mission. The Eternal War mission was Resupply Drop, while the maelstrom mission was Tactical Escalation, using Hammer and Anvil deployment. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

Tuesday, 11 December 2018

40k Grand Slam Tournament Game 2- Dark Angels/Deathwatch vs Ynnari

After a big win on game 1, my second game of the tournament saw me taking to one of the top tables to face Mikey from Hellstorm Wargaming and his Ynnari force. 

The joint missions were Big Guns Never Tire for the Eternal War and Deadlock for the maelstrom of war mission, with Search and Destroy deployment. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

Sunday, 28 October 2018

Warhammer 40k Video Battle Report- Genestealer Cult vs Ynarri

A new video battle report is now up on Youtube. In this maelstrom of war game, my Genestealer Cults take on Doug's Ynnari/Drukhari force.

This was a really tough and fun game, it was nice to get the Cult back on the table in the post FAQ world! 


Thursday, 6 September 2018

Battle Report 165- Deathwatch/Astra Militarum vs Aeldari

This week's battle report sees my Deathwatch and Astra Militarum force take on Doug's Aeldari in an Eternal War mission. 

This game was actually fought a couple of months ago when I was preparing for the Warhammer World GT. It sort of got lost in the shuffle between writing up the tournament battle reports and finishing the army for the event. 

We were playing the Retrieval Eternal War mission. This is the standard game with 4 objectives that are scored at the end of the game. 

My army consisted of: 
Battalion Detachment (Deathwatch)
Watch Master- Tome of Ectoclades, Guardian Spear
Watch Captain- Jump Pack, Storm Shield, Thunder Hammer
10 Veterans- 10 Storm Bolters, 2 Storm Shields, Chainswords
10 Intercessors Bolt Rifles, Bolt Pistols
5 Veterans- 2 Frag Cannons, 3 Bolters, 3 Chainswords
Rhino- 2 Storm Bolters
5 Veterans- 2 Frag Cannons, 3 Bolters, 3 Chainswords
Razorback- Twin Lascannon, Storm Bolter
4 Bikers and Vanguard Veteran- Twin Bolters, Chainswords, Storm Shield

Battalion Detachment (Astra Militarum, Cadian)
Company Commander- Laspistol, Chainsword, Kurov's Aquila, Grand Strategist Warlord Trait
Company Commander- Laspistol, Chainsword
Primaris Psyker- Force Stave, Psychic Barrier, Nightshroud
Infantry Squad- Lasguns, Lascannon
Infantry Squad- Lasguns, Lascannon
Infantry Squad- Lasguns, Lascannon
20 Conscripts
Wyvern- Quad Mortar Launcher, Heavy Bolter

This was a work in progress army before I changed it up for the tournament. As you can see, the core of the army was pretty much the same. The Deathwatch provide the mobile force and hard hitters, while the Guard provide a good firebase. I added the Wyvern to target units that were out of line of sight of most of my forces. 
I went for a couple of units with Frag Cannons in transports. These were to get close to the enemy army and cause some devastation with their firepower. 

Tuesday, 14 August 2018

Video Battle Report- 2000 pts Deathwatch vs Aeldri

Today, I have the very first St Andrews Wargaming video battle report. I've been wanting to try this out for a little while, and managed to get the opportunity this past weekend to play Doug and his Aeldari army with my Deathwatch. 
This was a 2000 pts maelstrom of war game, playing Cleanse and Capture. The link to the video is below:

If you are interested in video battle reports, please check it out. 

This is my first attempt, so please let me have any feedback on the report. Was it too long? Was it clear enough? What did you like? What did you not like? Are the maps a worthy inclusion, or just a distraction? I know the camera work is very shaky in this first one, hopefully, I can improve that in time!

Check out the video and follow the channel on youtube if you are interested to get all the latest updates. 

I am hoping to get a new video made every month or so. Don't worry though, the written battle reports are not going anywhere! In fact, I've got a great one coming up this week, where my Deathwatch take on the Death Guard, led my Mortarion himself. It'll be up on the blog on Thursday, so look out for it. 

Friday, 8 June 2018

London GT Battle Report: Game 4- Dark Angels vs Aeldari

My final game of the London GT saw my Dark Angels take on Malcolm's Alaitoc Aeldari force. 

The Eternal War mission was a modified Frontline Warfare mission. There were four objectives, and you scored points for each objective you held at the end of your turn. The objective in your deployment zone was worth 1 point, the objective in your opponent's deployment zone was worth four points, the two in the centre were worth 2 points each. 

The maelstrom of war mission was Kill Confirmed. This was 3 cards per turn and one kill point for each enemy unit destroyed. You could not discard any cards that required you to kill enemy units. This used the Frontline Assault deployment zone. 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Friday, 18 May 2018

Battle Report 148- Deathwatch vs Aeldari

Today's battle report is the first outing for my Deathwatch with the new codex, taking on Doug and his Aeldari force, a mixture of Eldar and Dark Eldar units. 

I was excited for the new Deathwatch codex. I really like the look of the army and was excited to see what the new codex could do. For my first use of the army, I took a nice mix of units to test them out. I didn't take any Primaris Deathwatch yet, as I haven't had a chance to assemble and paint them up yet. 
I did a video preview of the army, going over the units I was taking and some of my thinking behind the list. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear, Banebolts of Xeryia (Relic), Lord of Hidden Knowledge (warlord trait) (M)
Watch Captain- Relic Blade, Jump Pack, Bolt Pistol (C1)
Kill Team 1- 8 Deathwatch Veterans, 2 Frag Cannons, 2 Storm Shields, Blackshield with Power Sword and Bolter, Bolters, Chainswords, Vanguard Veteran with Pair of Lightning Claws (KT1)
Kill Team 2- 5 Deathwatch Veterans with Stalker Pattern Bolters and Chainswords (KT2)
Kill Team 3- 5 Deathwatch Veterans with 2 Missile Launchers, Bolters and Chainswords (KT3)
5 Bikers- Twin Bolters, Storm Bolter (B)
Corvus Blackstar- Twin Assault Cannon, Hurricane Bolter, Blackstar Rocket Launcher, Infernum Halo Launcher. (CB)

Battalion Detachment
Librarian- Force Sword, Bolt Pistol, Null Zone, Might of Heroes (L)
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol (C2)
Kill Team 4- 5 Deathwatch Veterans with Shotguns, Storm Shield and Chainswords (KT4)
Kill Team 5- 9 Vanguard Veterans with 3 Frag Cannons, Bolters and Chainswords. Terminator with Power Fist and Storm Bolter (KT5)
Kill Team 6- 5 Deathwatch Veterans with 2 Missile Launchers, Bolters and Chainswords (KT6)
Kill Team 7- 5 Deathwatch Veterans with 3 Meltaguns, Bolters and Chainswords (KT7)
5 Vanguard Veterans- Bolt Pistols, Chainswords (VV)

A good spread of units and Kill Teams to mix out the force. I went for two battalions to give me 13 command points in total. 
I went for all four characters to test them out and see how they performed in the list. I took a mix of kill teams, with many to teleport in using the Teleportarium stratagem. 

The Watch Master and Librarian would accompany Kill Team 1 in the Corvus Blackstar. I had three units of Veterans as backfield objective holders, two with Missile Launchers and one with Stalker Bolters. 

I was going to put the Meltagun Kill Team, Shotgun Kill Team and Terminator Kill Team in reserve, with the option to put the Vanguard Veterans and Chaplain in reserve. 

Tuesday, 8 August 2017

Bunker War 3: Game 1- Deathwatch vs Aeldari

Welcome to the first battle report from my recent trip to the Bunker War tournament, held at Battle Bunker in Sunderland. 

This tournament was a one-day, three-game event, featuring armies at 2000 pts. The games would be three random Eternal War determined on the day. Due to time constraints in playing with my other armies, I took my Deathwatch to the tournament, as they were the only army I had really had much experience with in 8th edition. 

My army consisted of:
Battalion Detachment
Watch Master (W)
Watch Captain- Jump Pack, Pair Lightning Claws (W)
Kill Team 1- 5 Veterans, Vanguard Veteran with Pair Lightning Claws, 3 Frag Cannons, Storm Shield. (KT1)
Kill Team 2- 5 Veterans, 2 Missile Launchers, 2 Stalker Boltguns (KT2)
Kill Team 3- 5 Veterans, 2 Infernus Heavy Bolters, 2 Stalker Boltguns (KT3)
Kill Team 4- 5 Veterans, Meltagun, 3 combi-Meltas (KT4)
Kill Team 5- 5 Veterans, 2 Frag Cannons (KT5)
Rhino (R)
Drop Pod- Storm Bolter (DP)
6 Vanguard Veterans- 2 Pairs Lightning Claws, Power Sword and Bolt Pistol, 3 with Bolt Pistols and Chainswords (VV1)
3 Deathwatch Bikers- Power Axe, Power Sword (DB1)
3 Deathwatch Bikers- two Power Swords (DB2)
Corvus Blackstar- Auspex Array, Hurricane Bolter, Twin Assault Cannons, 2 Blackstar Rocket Launchers (CB)
Vindicare Assassin (V)

6 Command Points

This army is based on a review of my previous tournament Deathwatch army. There were a few modifications based on the models that I had available. 
The Vanguard Veterans had lightning claws, power swords and chainswords. I had hoped to have them all armed with pairs of lightning claws, but didn't have the models available. Also, I planned to take two units with two Missile Launchers, but two of them hadn't arrived yet, so I substituted them for a couple of Infernus Heavy Bolters.