This week's battle report sees the first outing for my Genestealer Cults army with the new Codex, taking on Chris' Salamanders Space Marine army in a maelstrom of war mission.
We were playing the Tactical Cascade mission with Search and Destroy deployment. In this mission, you pick the first two maelstrom cards you wish to score. In each subsequent turn, you draw two cards for each maelstrom card you scored in the previous turn, up to 6 cards in total.
My army consisted of:
Brigade Detachment (Cult of the Four-Armed Emperor)
Patriarch- Monstrous Rending Claws, Shadow Stalker, Might From Beyond, Mental Onslaught
Primus- Sword of the Four-Armed Emperor, Alien Majesty
Primus- Needle Pistol, Bonesword
Magus- Inscrutable Cunning, The Crouchling, Mental Onslaught, Mass Hypnosis
Magus- Psionic Blast, Might From Beyond
10 Acoltye Hybrids- 2 Heavy Rock Drills
10 Acoltye Hybrids- 2 Heavy Rock Saws
10 Acoltye Hybrids- 2 Heavy Rock Cutters
10 Acoltye Hybrids- 4 Demolition Charges
10 Neophyte Hybrids- Autogun, Grenade Launcher, Heavy Stubber
10 Neophyte Hybrids- Autogun, Grenade Launcher, Heavy Stubber
15 Purestrain Genestealers
15 Purestrain Genestealers
5 Aberrants- Heavy Power Hammers
Scout Sentinel- Missile Launcher
Scout Sentinel- Autocannon
Scout Sentinel- Lascannon
Leman Russ- Battle Cannon, Lascannon, Heavy Bolter Sponsons
Goliath Rockgrinder- Clearance Incinerator, Heavy Stubber
Heavy Weapons Team- Mortars
I chose the Cult of the Four-Armed Emperor for the additional charge distance and advance distances, as well as the Vect-type stratagem, "A Plan Generations in the Making".
It wasn't until I had the army made that it was pointed out that you can only have one of each character in a detachment. I had completely missed this rule when reading the codex, so played with the army I had made. I have no idea why this is a necessary rule.
For the HQ units I took a Patriarch and two Magus and Primus. I used the Broodcoven stratagem to give three of them warlord traits. The Patriarch got -1 to hit, the Primus got +3" to his aura abilties and the Magus got a free re-roll and a bonus D3 command points (I got three bonus CP in this case). I took a spread of the new psychic powers in the force to try them out.
For troops, I took four units of Acolyte Hybrids with heavy weapons and two units of Neophyte Hybrids with some heavier firepower. I was keep to try out the Demolition charges on the Acolytes to see what havoc they could wreak.
For Elites, I went with two units of Genestealers for taking out the enemy forces and a unit of Aberrants with Power Hammers to deal with any armour in the enemy army. I kept the Fast Attack choices cheap with three sentinels, armed to give me a bit more armour-busting potential.
For Heavy Support, I took the Leman Russ and the Goliath Rockgrinder to try out its boosted combat potential. I also took a Heavy Weapons Team armed with mortars for some good firepower that I could hide out of sight.