Welcome to the first battle report from a recent tournament that I attended. The tournament was held by Greetings From the Warp, and consisted of three games of maelstrom of war.
For the tournament, I have been practicing with a new type of army for my White Scars Space Marines. This army focuses on infantry and board control, with some potent firepower and close combat units.
Game 1 saw me facing off against Justin and his Chaos Space Marine and Chaos Daemon army. If you are on Instagram, you can follow Justin at BlueMarbleChomper. (Remember, you can now follow the St Andrews Wargaming Facebook page to keep up to date on all the latest battle reports too).
First off, let me say that the guys at Greetings From the Warp put on a great event. The tables looked amazing, with plenty of terrain, and the standard of the armies was really high as well. They were great to chat with and were very helpful throughout the day. I hope to attend many of their events in the future.
The first game was the Sealed Orders maelstrom mission with Dawn of War deployment. In this mission, you start with 6 maelstrom cards that you keep secret from your opponent. Once you have scored/discarded your initial 6 cards, you draw 5 more, then 4, then 3, etc. This means that a bad hand can stay with you for a while, making it harder to score.
My army consisted of:
First off, let me say that the guys at Greetings From the Warp put on a great event. The tables looked amazing, with plenty of terrain, and the standard of the armies was really high as well. They were great to chat with and were very helpful throughout the day. I hope to attend many of their events in the future.
The first game was the Sealed Orders maelstrom mission with Dawn of War deployment. In this mission, you start with 6 maelstrom cards that you keep secret from your opponent. Once you have scored/discarded your initial 6 cards, you draw 5 more, then 4, then 3, etc. This means that a bad hand can stay with you for a while, making it harder to score.
My army consisted of:
Brigade Detachment
Captain on Bike- Thunder Hammer, The Shield Eternal, Twin Boltgun, Iron Resolve Warlord Trait (C1)
Captain with Jump Pack- Lightning Claw, Combi-Melta (C2)
Librarian with Jump Pack- Force Stave, Boltgun, Null Zone, Psychic Fortress (L2)
Lieutenant with Jump Pack- Power Axe, Master-Crafted Boltgun, Bolt Pistol (L1)
5 Scouts- Boltguns (S1)
5 Scouts- Boltguns, Sergeant has Bolt Pistol and Combat Knife (S2)
5 Scouts- Bolt Pistols and Combat Knives (S3)
5 Tactical Marines- Bolters, Heavy Bolter (TS1)
5 Tactical Marines- Bolters, Heavy Bolter (TS2)
5 Tactical Marines- Bolters, Missile Launcher (TS3)
Company Ancient- Standard of the Emperor Ascendant, Chainsword (A)
5 Vanguard Veterans- Jump Packs, 5 Pairs of Lightning Claws (VV1)
5 Vanguard Veterans- Jump Packs, 2 Chainswords each (VV2)
5 Assault Marines- Jump Packs, 2 Plasma Pistols, Bolt Pistols, Chainswords, Sergeant with Plasma Pistol (AS1)
5 Assault Marines- Jump Packs, 2 Plasma Pistols, Bolt Pistols, Chainswords, Sergeant with Power Fist and Meltabombs (AS2)
5 Assault Marines- Jump Packs, 2 Plasma Pistols, Bolt Pistols, Chainswords, Sergeant with Power Sword (AS3)
6 Scout Bikers- Twin Boltguns, Astartes Shotguns, Combat Knives (SB)
Thunderfire Cannon. Techmarine Gunner (T) with 2 Servo-arms, Plasma Cutter, Flamer, Bolt Pistol (TC)
5 Devastator Marines- 2 Heavy Bolters, Plasma Cannon, Bolters (D1)
5 Devastator Marines- 3 Missile Launchers, Bolters (D2)
The Biker Captain was my warlord. I have been having some success with the army in maelstrom games, as I have a lot of units for holding objectives and fast units to grab them.
The Biker Captain was my warlord. I have been having some success with the army in maelstrom games, as I have a lot of units for holding objectives and fast units to grab them.