Showing posts with label Double Trouble. Show all posts
Showing posts with label Double Trouble. Show all posts

Tuesday, 21 June 2016

Double Trouble- Armies on Display

As is usual at one of Alex's events, Double Trouble featured a number of painting competitions. The quality of the entrants was as high as normal, with some fantastic models that the poor lighting and my photography skills will not give justice.
 
First up, we have the entrants for best army. I entered my force in this simply to show off my old GorkaMorka fort, repurposed for 40k terrain, but with no illusions of actually getting any votes. The Dark Angels cowering at the back were the first 40k models that I ever painted. They were brought along as part of Luke's challenge to field your first models at Double Trouble.




Friday, 17 June 2016

Double Trouble- Ork Army Review

As is customary at the end of any tournament, I like to take a look at how my army performed and look at what worked well in the army and what could be improved.

As a reminder, my army for Double Trouble consisted of:
Warboss- Eavy Armour, Power Claw, Shoota, Bosspole, Stikkbombs
Painboy- Urty Syringe, Dok's Tools
 25 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole
11 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole
Trukk- Big Shoota
Runtherd and 15 Gretchin
Runtherd and 11 Gretchin
3 Warbikers
Warbuggy- TL Rokkit
Warbuggy- TL Rokkit
 Looted Wagon- Killcannon, Ard Case, Big Shoota

I am going to look at the individual units and see how they performed and where they could be improved.

Warboss
The Warboss was a close combat monster. Whatever he went up against generally died thanks to the power claw giving him S10 instant death attacks against most units in the game. He performed well in the third game, where his S10 attacks were able to instant death the Grotesques, making them much easier to deal with.
The Waaagh ability was also useful, ensuring that I could always get a turn 2 charge off with most of my mobs and saving me from another turn of shooting. I would take the Warboss again.

Thursday, 16 June 2016

Double Trouble Tournament- Game 3: Orks/Daemons vs Dark Eldar/Space Marines

The final battle of the tournament saw my Orks teaming up with Matt and his Daemon army. Our opponents were Luke and his Iron Hands Space Marines and Nathaniel (NafNaf from Objective Secured) and his amazing Dark Eldar Carnival army. Whatever happened in the fight, this was going to be a good looking battle!

My army consisted of (green on the maps):
Warboss- Eavy Armour, Power Claw, Shoota, Bosspole, Stikkbombs (with B1)
Painboy- Urty Syringe, Dok's Tools (with B1)
 25 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole (B1)
11 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole (B2)
Trukk- Big Shoota (T)
Runtherd and 15 Gretchin (G1)
Runtherd and 11 Gretchin (G2)
3 Warbikers (WB)
Warbuggy- TL Rokkit (W)
Warbuggy- TL Rokkit (W)
 Looted Wagon- Killcannon, Ard Case, Big Shoota (LW)

My warlord trait was conqueror of Cities (Stealth Ruins and Move Through Cover Ruins).

Wednesday, 15 June 2016

Double Trouble Tournament: Game 2- Orks/Dark Angels vs Howling Griffons/Raven Guard

The second game of the Double Trouble tournament saw my Orks partnered with Hendrick and his Dark Angels. We would be facing Luke's Howling Griffons space marines (Luke of Darksun Life fame) and Steven with his Raven Guard (yay, more cover saves!).

My army consisted of (green on the maps):
Warboss- Eavy Armour, Power Claw, Shoota, Bosspole, Stikkbombs (with B2)
Painboy- Urty Syringe, Dok's Tools (with B1)
 25 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole (B1)
11 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole (B2)
Trukk- Big Shoota (T)
Runtherd and 15 Gretchin (G1)
Runtherd and 11 Gretchin (G2)
3 Warbikers (WB)
Warbuggy- TL Rokkit (W)
Warbuggy- TL Rokkit (W)
 Looted Wagon- Killcannon, Ard Case, Big Shoota (LW)
 
For my warlord trait, I rolled on the tactical table and got forward planning, allowing me to discard our first turn maelstrom cards to re-draw 3 new ones.
 
Hendrick's army consisted of (blue on the maps):
Librarian- Bike, Meltabombs, Force Sword, Mastery level 1 (with RB)
5 Tactical Marines- Bolters, Plasma gun (TS1)
Drop Pod (DP)
5 Tactical Marines- Bolters (TS2)
6 Ravenwing Bikers- 2 grav guns, sergeant with meltabombs (RB)
Whirlwind (W)
Deredo Dreadnought- Aiolos Missile Launcher, Anvilus Pattern Autocannon Battery, Twin-linked Heavy Flamer (DD)
 
His warlord trait was Courage of the Lion, giving the Dark Angels a Fearless bubble. His psyker got Hallucination and Psychic Shriek.

Tuesday, 14 June 2016

Double Trouble Tournament: Game 1- Orks/Eldar vs Raven Guard/Daemons

Welcome to my first battle report from the recent Double Trouble tournament that I attended at the start of June.
 
Double Trouble was the first doubles tournament of its kind being run by Alex at From the Fang. I was a big fan of Alex's Blog Wars tournaments, they were a lot of fun with a great atmosphere and some really tough games to play. Double Trouble was a doubles tournament where each player would be paired with a different, random partner in each game, so no combined list building with a partner as you don't know who you will be playing with. This means you will meet 9 great players and should provide some fun and tactical games. In addition, the missions were different from Blog Wars in that you scored both maelstrom points (from a modified maelstrom deck that rewarded risk and working with your partner) and blood points (essentially kill points, but based on victory points totals for units rather than number of units).


I was looking forward to the event, both for the chance to meet up with some of the fantastic bloggers and players that I have gotten to know online and at Alex's events and for the chance to play in a fun and very different doubles event that I was used to.

It was great meeting up with everyone I chat to online and those I have met before at Alex's events. A big shout out to Alex for running the great event and to Luke (Darksun Life), Rob (30Kplus40K), Dave (40k addict) and Nathaniel (objective secured) who I got to chat with over the weekend- a great bunch of guys and a lot of fun to spend a day of 40k with.
 
Based on community feedback, I decided to take my Orks to the event. I would never normally dream of taking my Orks to a tournament, but I think Double Trouble would be the most forgiving for my greenskins. Given that about half the armies going were Marines, I was confident in outnumbering most opponents, maybe even having the largest army in the tournament (there was actually a Tyranids player with 74 models, just beating my Orks at 72!).
 
I started the first game of the day on table 4, with the mission using Dawn of War deployment. My partner for the first game was Tess and his Eldar. I actually played Tess in my second game at Blog Wars X, so it was nice to be on the same side with a great guy and great player. Our opponents for the first game were Dan and his Daemons and Ian with his Raven Guard Space Marines.
 
My army consisted of (green on the maps):
Warboss- Eavy Armour, Power Claw, Shoota, Bosspole, Stikkbombs (with B1)
Painboy- Urty Syringe, Dok's Tools (with B1)
 25 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole (B1)
11 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole (B2)
Trukk- Big Shoota (T)
Runtherd and 15 Gretchin (G1)
Runtherd and 11 Gretchin (G2)
3 Warbikers (WB)
Warbuggy- TL Rokkit (W)
Warbuggy- TL Rokkit (W)
 Looted Wagon- Killcannon, Ard Case, Big Shoota (LW)

My warlord trait gave me Strategic Genius (+1 to Seize and re-rolls on reserves).

Friday, 10 June 2016

Double Trouble Bound!

I've got my sunglasses on, got the power ballads blasting and the Orks are kicking up a storm in the backseat. That's right, I'm heading off for Double Trouble down in Stockport!
Are we there yet??????
 
I will be spending the night at the North West Gaming Centre to play in Luke's X-wing special event and hopefully get a few games of 40k in too. If you are heading over on the Friday, join us for a drink and a game, and be sure to come and say hello if you are a fellow blogger or reader of the blog. I have provided a picture of my ugly mug below so that you can recognise me!
 
 
Looking forward to seeing you all there and getting some great games in! 

Wednesday, 8 June 2016

Double Trouble Army

This weekend I will be travelling down to Stockport for Double Trouble (run by Alex at From the Fang). I had previously written a post proposing some armies that I was planning on taking down to the tournament and looking for comments from readers about them. By an overwhelming majority, my Orks were selected as the army that I should take.
 
My original proposed army was a speed freaks type force, featuring all mounted units and a fast moving force to grab objectives and get to the enemy quickly.
 
I started to see a lot of the proposed armies that people were taking to double trouble and saw that my Orks would have to stand up to a lot of firepower. I had a think about what benefits the Orks could bring at 750 pts and thought that one of the biggest bonuses was numbers. Orks and Gretchin are cheap compared to Space Marines, so I should be able to build a force that would outnumber any opponent (maybe even both my opponents together depending on their forces).
 
After playing some games with my Orks and having a think, the force I have decided to take is:

Warboss- Eavy Armour, Power Claw, Shoota, Bosspole, Stikkbombs
Painboy- Urty Syringe, Dok's Tools
 
25 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole
11 Ork Boyz- Sluggas, Choppas, inc. Nob with Power Claw and Bosspole
Trukk- Big Shoota
Runtherd and 15 Gretchin
Runtherd and 11 Gretchin
 
3 Warbikers
Warbuggy- TL Rokkit
Warbuggy- TL Rokkit
 
Looted Wagon- Killcannon, Ard Case, Big Shoota

Wednesday, 27 April 2016

Double Trouble Army Lists- Decisions, Decisions, Decisions......

So, Double Trouble is coming up on the 11th June and I still haven't decided what I am going to take. I fired up BattleScribe and started crunching the numbers for all my armies to see what would be worth taking. After putting together lists for my 4 armies, I am still torn on what to do. Below are the 4 potential armies and some comments on them.
 
White Scars (Mercy is for the Weak)
White Scars are one of my strongest armies at the moment and the one I am most likely to take to a competitive tournament. Thinking about Double Trouble, I didn't want to be the guy turning up with grav bikers and a grav command squad, so tried to do something a bit different with my army. The Double Trouble restrictions allow you up to 2 of the same unit, but I decided I would only take one of each (no double bike squads for me).
 
Below is my 750 pts army:
Librarian- Master level 1, Bike, Hunter's Eye, Meltabombs, Teleport Homer
5 Bikers- 2 grav guns, sergeant with power lance and meltabombs
5 Scouts- Sergeant has meltabombs
Landspeeder Storm- Heavy bolter, Cerberus launcher
5 Tactical marines- Grav gun, sergeant has meltabombs
Drop pod- storm bolter
5 Sternguard- 3 combi-meltas, sergeant has meltabombs
Drop Pod- storm bolter
3 Scout bikers- Grenade launcher, sergeant has meltabombs and locator beacon



A fast, moving and pretty hard hitting force. I've decided to give the Scout bikers and Sternguard an inclusion as I don't often play them. The tactical marines could swap the drop pod for a Rhino.