Showing posts with label Thousand Sons. Show all posts
Showing posts with label Thousand Sons. Show all posts

Thursday, 15 November 2018

Warhammer 40k Battle Report 167- Dark Angels/Deathwatch vs Thousand Sons

This week's Warhammer 40k battle report is another warfare tournament practice game, featuring my Dark Angels and Deathwatch army taking on Ben's Thousand Sons army. 

This game featured a custom mission for warfare called The Ritual. This mission features two objectives, with one on the central line, 18" away from each flank. You score two points for each objective you hold at the end of your turn. In addition, if you have a character within 3" of the objective, you can spend up to two command points to score that many bonus victory points, so lots of opportunity to rack up bonus points. 

In addition, each player gets one command point back at the start of each player turn, but you cannot regenerate command points in this game. Deployment is also a bit of a change. Both players secretly bet a number of command points for gaining first turn. The winner loses the command points, but sets up first and gets the first turn (their opponent cannot seize the initiative). Quite an unusual scenario to play. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

This is my trial tournament army going forward. It contains a strong firebase and some great reserves in the Deathwatch. 

Wednesday, 27 June 2018

Battle Report 156- Deathwatch vs Thousand Sons

This week's battle report sees my Deathwatch army take on Ben's Thousands Sons in the Contact Lost maelstrom of war mission. 

Contact Lost is the mission where you get one card on turn 1, followed by a card for each objective you hold in the following turns, and we would be using Vanguard Strike deployment. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear, Lord of Hidden Knowledge warlord trait (WM)
Watch Captain- Power Sword, Master Crafted Bolter, Tome of Ectoclades Relic (WC1)
Kill Team 1- 9 Veterans and 1 Terminator, Storm Bolters, Chainswords, Power Fist on Terminator (KT1)
10 Intercessors- Bolt Rifles, Bolt Pistols
Kill Team 2- 5 Veterans with 5 Stalker Pattern Bolters (KT2)
Kill Team 3- 5 Veterans with Bolters and Chainswords (KT3)
3 Bikers- Twin Bolters (B1)
3 Bikers- Twin Bolters (B2)

Battalion Detachment
Watch Captain- Jump Pack, Relic Blade, MC Bolter (WC2)
Watch Captain- Xenophase Blade, Combi-Melta (WC3)
Kill Team 4- 5 Veterans, 2 Missile Launchers, Bolters, Chainswords (KT4)
Kill Team 5- 5 Veterans, 2 Missile Launchers, Bolters, Chainswords (KT5)
Kill Team 6- 5 Veterans, 5 Shotguns, Storm Shield (KT6)
Kill Team 7- 5 Veterans, 2 Frag Cannons, Bolters, Chainswords, Storm Shield (KT7)
Rhino- 2 Storm Bolters (R1)
Rhino- 2 Storm Bolters (R2)
Razorback- Twin Lascannon, Storm Bolter (Rz)

Friday, 1 June 2018

Battle Report 150- Genestealer Cult vs Thousand Sons

Today's battle report sees my Genestealers Cults army take on Ben and his Thousand Sons army. We would be playing the Kill Confirmed maelstrom of war mission, with Spearhead Assault deployment. The mission was three cards per turn, with kill points as well. 

My army consisted of:
Battalion Detachment
Patriarch- Mass Hypnosis (Pt)
Primus (Pr)
10 Neophytes- Mining Laser, Grenade Launcher (N1)
10 Neophytes- Mining Laser, Grenade Launcher (N2)
10 Acolytes- 2 Heavy Rock Cutters (A1)
5 Acolytes (A5)
16 Purestrain Genestealers (PG)
Leman Russ- Battle Cannon, 3 Heavy Bolters (LR)

Battalion Detachment
Acolyte Iconward (I2)
Magus- Might From Beyond (M)
10 Acolytes- 2 Heavy Rock Drills (A2)
10 Acolytes- 2 Heavy Rock Saws (A3)
10 Acolytes (A4)
5 Acolytes (A6)
Goliath Truck- Twin Autocannon, Heavy Stubber, Cache of Demolition Charges (GT)
Scout Sentinel- Autocannon (S1)

I decided to go for two Battalions to give me a good number of command points to use. This allowed me to field all four of the characters, taking the Acolyte Iconward for the first time. The new reserves rules would also have an effect on the army, as I would need to keep some squads of Acolytes on the table, rather than putting them all in reserve as I normally would.