This week's battle report is another campaign game, with my Ravenwing taking on the might of the Tau Empire (ably commanded by Shaun).
As many of the regular readers will know, I am planning to take a Ravenwing army to the upcoming Blog Wars tournament. I have previously discussed what I think are the strengths and weaknesses of the army. I think that one of the toughest armies to face will be Tau. They have access to a range of high strength weaponry that will render my biker's increased toughness useless as well as having a lot of access to ignores cover for the whole army through markerlights. I wanted to see how my army would fare against a Tau force and challenged Shaun to a game.
My army consisted of:
RAVENWING STRIKE FORCE:
Sammael on Corvex (S)
Librarian- Bike, master level 2, conversion field, Auspex, Meltabombs (L)
5 Ravenwing Command- Champion, Apothecary, Ravenwing banner, one grenade launcher (CS)
5 Black Knights- grenade launcher (BK)
5 Ravenwing Bikers- 2 Grav guns, sergeant with meltabombs (RB1)
5 Ravenwing Bikers- 2 Plasma guns, sergeant with meltabombs (RB2)
5 Ravenwing Bikers- 2 Meltaguns, sergeant with meltabombs (RB3)
Ravenwing Landspeeder- Multimelta, Typhoon missile launcher (RL)
Dark Talon (DT)
RAVENWING SUPPORT SQUADRON
Darkshroud- Assault Cannon
3 Ravenwing Landspeeders- Heavy Bolters, Assault Cannons (RSS)
I decided to give the Librarian another go. I am torn about this as I can see the appeal of the Interromancy psychic powers, but just have not had much success with them in battle, whereas the Interrogator-Chaplain provides a reliable bonus to the Black Knights with his Zealot re-rolls. I rolled up my psychic powers and got Mind Worm, Aversion and Seeds of Fear. This was a really nice set of powers to get, Aversion would come in very handy, forcing a unit to snap fire each turn would hopefully make a serious dent on the Tau firepower coming my way.
I decided to give the Librarian another go. I am torn about this as I can see the appeal of the Interromancy psychic powers, but just have not had much success with them in battle, whereas the Interrogator-Chaplain provides a reliable bonus to the Black Knights with his Zealot re-rolls. I rolled up my psychic powers and got Mind Worm, Aversion and Seeds of Fear. This was a really nice set of powers to get, Aversion would come in very handy, forcing a unit to snap fire each turn would hopefully make a serious dent on the Tau firepower coming my way.