Showing posts with label Rapid Fire 2015. Show all posts
Showing posts with label Rapid Fire 2015. Show all posts

Monday, 14 December 2015

Formation-ing an opinion: The Evolution of Formations in 40k

Formations seem to have become an integral part of army building in 40k these days. Whether that is a good or bad thing is for each individual to decide, today I thought I would take you through my thoughts on formations and how I feel they influence the vast universe of warhammer 40,000 these days.

Not a free transport in sight......
Right off the bat, it is only fair to let you know dear reader, that I rarely use formations in 40k. This is not due to some particular stance on the use of formations, I just like the Combined Arms Detachment (CAD) and find it the easiest way to make up an army and what I have been used to for many years. The second issue is that even with my vast collection of models for some armies, I sometimes still struggle to have the basic requirements for many of the formations that I can field, so am limited in this respect too. The one exception to this is the Ravenwing Strike Force from the 7th edition Dark Angels codex. Being a big fan of Ravenwing (and bike) armies, I have utilised this formation a lot in recent months, even taking an all Ravenwing army to the recent Blog Wars X tournament using the formation and having a measure of success with it in my games.
 
So this is where these opinions and impressions come from, a player who generally doesn't use formations, but has some experience both playing with them and against them in a competitive and casual environment.
 
Also, a note of nomenclature. I tend to use Formations and Detachments interchangeably when talking about them. I know that there are differences between the two, but to me, the comments on one could be equally applied to the other.
 
The Early Days of Formations
 
Force Organisation Chart
You could argue that one of the earliest instances of the use of formations in 40k was the introduction of the Force Organisation Chart in 3rd edition 40k (I certainly would argue this, and since this is my article, I can do what I want!).

Hasn't changed much at all.
Prior to 3rd edition, armies were constructed using the percentage system. Your army would be composed of units/models based on the percentage of the points used, for example; 25% or more core units, up to 25% characters, etc.
 
When 40k was re-launched with 3rd edition in 1998, a new mechanic for army building was introduced- the Force Organisation Chart (now known as the Combined Arms Detachment). For the first time, units in an army were separated into 5 different types; HQ, Elites, Troops, Fast Attack and Heavy Support. Players constructed armies by selecting units from "slots" in the force organisation chart and calculating their points cost for the unit until the agreed upon points limit was reached. The only compulsory choices in your army were one HQ and two troops slots. This limit still applies today in the CAD.
 
The idea was to allow players to build themed forces, more representative of typical armies your fraction would be likely to field. Your army would consist of an HQ unit to lead the army and two units of core troops to provide the backbone of the army. Additional troops units could be used to bolster your force and more powerful units could be taken from the other slots, though in lesser numbers to represent their more limited availability.

Thursday, 12 November 2015

Rapid Fire 2015- White Scars Army Review

Having posted all my battle reports from Rapid Fire 2015, I thought I would take my usual look at how the army performed at the tournament and what could be improved next time. For context on the army review, check out the battle reports from Rapid Fire 2015 in the Tournament Reports tab if you have not already.

Khan
Almost an auto-include in a White Scars army, Khan did very well in my list. His ability to give Scout to bike units was extremely useful in game 6, allowing me to close with the Eldar army very quickly and cause huge casualties in the first turn. Outflanking was less useful, the outflanking unit generally being surrounded and destroyed by the enemy army quickly after arriving, or not getting to arrive at all (such as in Game 3). I will probably avoid using Outflank in the future, but it all depends on the game and objectives.

He joined the Command Squad in every game. I think this was a good choice as he boosted their combat potential. I tried not to put him in combat too often, but they few times he did get in to combat, his AP3 sword and (sometimes) instant death attacks proved quite useful.
 
His new Warlord Trait allowed morale check re-rolls was also very useful, saving my units a few times during the tournament.
 
I would probably use him again in a tournament list (depending on whether the new White Scars formations grant Scout without him).

Wednesday, 11 November 2015

Rapid Fire 2015- Armies on Display (pic heavy)

Welcome to my Armies on Display post from Rapid Fire 2015. There were some amazing armies taken to Rapid Fire and I managed to get photos of a lot of them.
 
First up is my own White Scars. I was very fortunate to get some compliments on my army over the weekend, nowhere near some of the amazing standard on display, but very nice to get nonetheless.


Tuesday, 10 November 2015

Rapid Fire 2015: Game 6- White Scars vs Eldar

Welcome to the final battle report from my time at Rapid Fire 2015. Game 6 saw my White Scars taking on another Eldar army in the mission Crusade (5 objectives) with Dawn of War deployment on table 10.
I started the game in position 19 on the rankings, just below the half way point- I would need a good result in this game to make it into the top half of the table.

As a reminder, my army consisted of:

Kor'sarro Khan- Moondrakken (with CS)
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol (with C)
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB2)
5 Bikers- 2 Meltaguns, sergeant has meltabombs (MB)
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs (TS1 and TS2)
Drop Pod- Storm Bolter (DP2)
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs (Sc)
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher (LS)
Drop Pod- Deathwind missile launcher (DP1)
Stormtalon- TL assault cannons, skyhammer missile launcher (ST)
2 Attack Bikes- Multimeltas (AB)
5 Devastators- 4 Missile Launchers (D)
Rhino- Storm Bolter (R)
3 Centurions- Grav amps and grav cannons, hurricane bolters (C)

My Librarian ended up with Psychic Shriek and Misfortune after rolling on Telepathy and Divination.

Monday, 9 November 2015

Rapid Fire 2015- Game 5: White Scars vs Daemons/Chaos Space Marines

After the kicking I took in the last two games, I found myself at the lower end of the tournament listings, playing my next game on table 12 against Jason's Daemons and Chaos Space Marine army. This mission would be Deadlock with Vanguard Strike deployment. Deadlock is a maelstrom mission where you draw 6 cards on turn 1, 5 on turn 2, etc., so it is very important to start scoring points early on as your opportunities to score decrease each turn (impossible cards to achieve could be re-drawn without penalty).

The battlefield looked to be a blighted wasteland with a large building in the centre and a couple of hills and rock formations scattered around the board.
 
As a reminder, my army consisted of:
 
Kor'sarro Khan- Moondrakken (with CS)
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol (with C)
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB2)
5 Bikers- 2 Meltaguns, sergeant has meltabombs (MB)
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs (TS1 and TS2)
Drop Pod- Storm Bolter (DP2)
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs (Sc)
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher (LS)
Drop Pod- Deathwind missile launcher (DP1)
Stormtalon- TL assault cannons, skyhammer missile launcher (ST)
2 Attack Bikes- Multimeltas (AB)
5 Devastators- 4 Missile Launchers (D)
Rhino- Storm Bolter (R)
3 Centurions- Grav amps and grav cannons, hurricane bolters (C)

For this game, my psychic powers were once again Presecince and Psychic Shriek.

Wednesday, 4 November 2015

Rapid Fire 2015- Game 4: White Scars vs Necrons

Welcome to my battle report for game 4 from Rapid Fire 2015. This was the first game on the Sunday and I was hoping to add some victories to my tally of games.
 
On a side note, the Saturday night before was when the clocks changed in the UK. Idiot that I am, I managed to put the clock forward instead of backwards. So, instead of getting up at 7 am to travel to Stirling,  I wound up waking at 5 am. Needless to say, I went back to bed for a couple of hours to try and get some more rest before my journey!
 
The first game of day two was Purge the Alien with Hammer and Anvil deployment. My opponent was Martin and his Necron Decurion army. This was possibly one of the worst missions to face against the Decurion. I know from experience how durable the Necron Decurion formation can be and knew this would be a hard fought game to try and wipe out the enemy army.


As a reminder, my army consisted of:
 
Kor'sarro Khan- Moondrakken (with CS)
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol (with C)
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB2)
5 Bikers- 2 Meltaguns, sergeant has meltabombs (MB)
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs (TS1)
Drop Pod- Storm Bolter (DP2)
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs (Sc)
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher (LS)
Drop Pod- Deathwind missile launcher (DP1)
Stormtalon- TL assault cannons, skyhammer missile launcher (ST)
2 Attack Bikes- Multimeltas (AB)
5 Devastators- 4 Missile Launchers (D)
Rhino- Storm Bolter (R)
3 Centurions- Grav amps and grav cannons, hurricane bolters (C)

For this game, my psychic powers were once again Presecince and Psychic Shriek. I decided not to combat squad the tactical marines- no point giving up additional Kill Points.

Monday, 2 November 2015

Rapid Fire 2015- Game 3: White Scars vs Eldar

Welcome to battle report 3 of my games from the Rapid Fire 2015 tournament. After winning Game 1 and Game 2, I found myself on the lofty heights of table 4 facing up against James' Eldar.
 
The third mission was a special one called "The Emperor's Relic" using Dawn of War deployment. This mission featured a Relic in the centre of the board (which could be moved) and a fixed objective for each player to place in their deployment zone. The Relic was worth 5 pts, while each objective was worth 3 pts.


 
As a reminder, my army consisted of:
 
Kor'sarro Khan- Moondrakken (with CS)
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol (with C)
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB2)
5 Bikers- 2 Meltaguns, sergeant has meltabombs (MB)
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs (TS1 and TS2)
Drop Pod- Storm Bolter (DP2)
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs (Sc)
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher (LS)
Drop Pod- Deathwind missile launcher (DP1)
Stormtalon- TL assault cannons, skyhammer missile launcher (ST)
2 Attack Bikes- Multimeltas (AB)
5 Devastators- 4 Missile Launchers (D)
Rhino- Storm Bolter (R)
3 Centurions- Grav amps and grav cannons, hurricane bolters (C)
 
My Librarian rolled on Telepathy and the first roll came up with Invisibility! I continued to roll on the table and got Hallucination and Psychic Shriek. I think this is only the second time I have ever gotten invisibility (albeit a comp'ed version at this tournament) as I rarely roll on Telepathy.

Friday, 30 October 2015

Rapid Fire 2015 Battle Report- Game 2: White Scars vs Necrons

Welcome to my battle report for game 2 of Rapid Fire 2015. The last post gave an overview of the tournament and my report for game 1, where my White Scars took on an Ork army.
 
The second game of the Saturday saw the White Scars taking on Duncan's Necron Decurion list on table 6. The mission was Cleanse and Control using Hammer and Anvil deployment. Cleanse and Control is a maelstrom mission, where up to 3 cards are drawn each turn. Having faced a Decurion once before, I knew that they were extremely durable, but lacked objective secured, so I would have some advantages in a maelstrom mission (namely my mobility and objective secured). It was a lovely looking army, so was sure to be a great looking game regardless of how it went.


As a reminder, my list consisted of:
 
Kor'sarro Khan- Moondrakken (with CS)
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol (with C)
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB2)
5 Bikers- 2 Meltaguns, sergeant has meltabombs (MB)
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs (TS1 and TS2)
Drop Pod- Storm Bolter (DP2)
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs (Sc)
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher (LS)
Drop Pod- Deathwind missile launcher (DP1)
Stormtalon- TL assault cannons, skyhammer missile launcher (ST)
2 Attack Bikes- Multimeltas (AB)
5 Devastators- 4 Missile Launchers (D)
Rhino- Storm Bolter (R)
3 Centurions- Grav amps and grav cannons, hurricane bolters (C)
 
Once again, my Librarian ended up with Psychic Shriek and Prescience.
 
Duncan's army consisted of:
 
Reclamation Legion
Necron Overlord- Staff of Light, Veil of Darkness (with I)
10 Necron Warriors (W1)
10 Necron Warriors (W2)
5 Immortals (I)
8 Tomb Blades (TB1)
8 Tomb Blades (TB2)
8 Tomb Blades (TB3)
5 Flayed Ones (FO)
 
Destroyer Cult
Destroyer Lord- Warscythe, Resurrection Orb, Phase Shifter (DL)
5 Destroyers (D1)
3 Destroyers (D2)
3 Destroyers (D3)
3 Heavy Destroyers (HD)
 
Looks to be quite a solid list, but slow (with the exception of the Tomb Blades). The Hammer and Anvil deployment should help me keep away from the Necron units as much as possible. I was also pleased to see no Wraiths in the list.
 
It's hard to make a plan for maelstrom missions as you don't know what cards you will get. I would instead focus on trying to score as many cards as possible and not worry too much about killing the enemy (as it is very difficult to do for a Decurion).

Wednesday, 28 October 2015

Rapid Fire 2015 Battle Report- Game 1: White Scars vs Orks

Hi everyone, and welcome to my first battle report from the Rapid Fire 2015 tournament. Rapid Fire is held by the guys from Stirling Wargamers. I'll go into more details in a future post, but I'll just say from the start that I had a fantastic weekend and well done to the guys for running such a great weekend that was very well organised.
 
The tournament consisted of 6 games of 40k over two days, featuring a mixture of eternal war and maelstrom missions. Lists were 1850 pts and could include units from up to two detachments (which could be formations). Armies could not include "come the apocalypse" allies and a maximum of 600 pts could be spent on Forgeworld/Superheavies/Gargantuan creatures. There were some comp rules including; maximum 18 warp charge dice, re-rolled saves capped at 4+ and invulnerable saves allowed vs destroyer weapons.
 
Each mission would use a mixture of primary and secondary objective victory points to determine the winner and the differences between the victory points for both players would determine how many tournament points they each scored. For the missions, First Blood was replaced with Draw Blood; select an enemy unit, if they are destroyed by the end of the game, you achieve the objective. A nice change that reduces the importance of going first in missions.


The first game was crusade (5 objectives) using Vanguard Strike deployment and I would be playing against Craig and his Orks.

My army list consisted of:
Kor'sarro Khan- Moondrakken (with CS)
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol (with C)
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB2)
5 Bikers- 2 Meltaguns, sergeant has meltabombs (MB)
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs (TS1 and TS2)
Drop Pod- Storm Bolter (DP2)
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs (Sc)
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher (LS)
Drop Pod- Deathwind missile launcher (DP1)
Stormtalon- TL assault cannons, skyhammer missile launcher (ST)
2 Attack Bikes- Multimeltas (AB)
5 Devastators- 4 Missile Launchers (D)
Rhino- Storm Bolter (R)
3 Centurions- Grav amps and grav cannons, hurricane bolters (C)

I have previously posted on my army list choices and the strengths and weaknesses of the list.

Following Lightning Slayer's advice on psychic powers in the post, I decided to roll once on Divination and Telepathy. I didn't like the rolls, so ended up taking Prescience and Psychic Shriek as the primaris powers. I think this gives the Librarian some more flexibility- Prescience should help the centurions wipe out whatever they target and Psychic Shriek may be very useful against Orks with their low leadership. (On a side note, Lightning Slayer has recently got back into blogging after a LONG absence. You should check out his blog, where hopefully I will be finding out more valuable tactical insights).

Wednesday, 21 October 2015

Rapid Fire 2015 Tournament- 1850 White Scars List

This weekend, I will be attending Rapid Fire 2015- a local tournament run by Stirling Wargamers. This is a two day event, featuring six games of 40k against what I imagine will be some very tough competition.
For the tournament I have decided to take my White Scars as I feel they have a lot of mobility necessary for objective grabbing and can bring a fair amount of firepower to the table with access to grav weapons and other goodies. The list will be based on my Blog Wars 9 list, but with some modifications with the release of the new Space Marine codex since then and some new purchases.

My 1850 list consists of:
Kor'sarro Khan- Moondrakken
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol
 
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary
 
5 Bikers- 2 Grav guns, sergeant has meltabombs
5 Bikers- 2 Grav guns, sergeant has meltabombs
5 Bikers- 2 Meltaguns, sergeant has meltabombs
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs
Drop Pod- Storm Bolter
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher
 
Drop Pod- Deathwind missile launcher
Stormtalon- TL assault cannons, skyhammer missile launcher
2 Attack Bikes- Multimeltas
 
5 Devastators- 4 Missile Launchers
Rhino- Storm Bolter
3 Centurions- Grav amps and grav cannons, hurricane bolters
 
Lets take a look at the list in a bit more detail.