This week's battle report is a tournament practice game where my White Scars take on Innes' forces of Space Marines with an allied Imperial Knight. Innes and I are both attending Caledonian Revolution in the summer and I was interested in playtesting my army in the ETC mission format.
I have previously discussed one of my proposed lists for the tournament. This is based on a Scarblade Strike Force with a Combined Arms Detachment thrown in as well to give me access to a Librarian and the Grav Centurions.
As a reminder, my list is:
Scarblade Strike Force
Scarblade Strike Force
Hunting Force
Khan- Moondrakken (with CS)
Command Squad- Bikes, Apothecary, 4 grav guns, 4 storm shields (CS)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS1)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
Attack Bike- Multimelta (AB)
6 Scout Bikers- 2 Grenades launchers, sergeant with meltabombs and homing beacon (SB)
Stormbringer Squadron
5 Scouts- bolt pistols, combat weapons, sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS1)
Landspeeder- Multimelta, Typhoon Missile Launcher (L)
Combined Arms Detachment
Librarian- Bike, Hunter's Eye, Meltabombs, Mastery Level 2, Force Sword (with CS)
5 Scouts- Camo cloaks, sniper rifles (SS)
5 Scouts- Bolters, sergeant with meltabombs (S2)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS2)
3 Bikers- 2 meltaguns, sergeant with meltabombs (BS3)
3 Centurions- Grav cannons and grav amps, hurricane bolters (C)
Drop Pod (DP)
Stormtalon- TL assault cannon, Skyhammer missile launcher (ST)
My warlord trait was fixed with Khan (giving me re-rolls for morale and pinning tests and Scout moves for my bikes and transports). My Librarian decided to roll on the Technomancy table and got Subvert Machine, Blessing of the Machine and Warpmetal Armour. Not the best powers for my army, I was hoping for one of the haywire powers or auto-glance powers for taking on Innes' Knight (spoilers for below!). Warpmetal Armour could be useful for making my Command Squad even tougher.
My warlord trait was fixed with Khan (giving me re-rolls for morale and pinning tests and Scout moves for my bikes and transports). My Librarian decided to roll on the Technomancy table and got Subvert Machine, Blessing of the Machine and Warpmetal Armour. Not the best powers for my army, I was hoping for one of the haywire powers or auto-glance powers for taking on Innes' Knight (spoilers for below!). Warpmetal Armour could be useful for making my Command Squad even tougher.