Showing posts with label Technomancy. Show all posts
Showing posts with label Technomancy. Show all posts

Thursday, 26 May 2016

Battle Report 58- 1850 pts White Scars vs Space Marines/Imperial Knight

This week's battle report is a tournament practice game where my White Scars take on Innes' forces of Space Marines with an allied Imperial Knight. Innes and I are both attending Caledonian Revolution in the summer and I was interested in playtesting my army in the ETC mission format.
 
I have previously discussed one of my proposed lists for the tournament. This is based on a Scarblade Strike Force with a Combined Arms Detachment thrown in as well to give me access to a Librarian and the Grav Centurions.
 
As a reminder, my list is:
Scarblade Strike Force
Hunting Force
Khan- Moondrakken (with CS)
Command Squad- Bikes, Apothecary, 4 grav guns, 4 storm shields (CS)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS1)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
Attack Bike- Multimelta (AB)
6 Scout Bikers- 2 Grenades launchers, sergeant with meltabombs and homing beacon (SB)

Stormbringer Squadron
5 Scouts- bolt pistols, combat weapons, sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS1)
Landspeeder- Multimelta, Typhoon Missile Launcher (L)
 
Combined Arms Detachment
Librarian- Bike, Hunter's Eye, Meltabombs, Mastery Level 2, Force Sword (with CS)
5 Scouts- Camo cloaks, sniper rifles (SS)
5 Scouts- Bolters, sergeant with meltabombs (S2)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS2)
3 Bikers- 2 meltaguns, sergeant with meltabombs (BS3)
3 Centurions- Grav cannons and grav amps, hurricane bolters (C)
Drop Pod (DP)
Stormtalon- TL assault cannon, Skyhammer missile launcher (ST)

My warlord trait was fixed with Khan (giving me re-rolls for morale and pinning tests and Scout moves for my bikes and transports). My Librarian decided to roll on the Technomancy table and got Subvert Machine, Blessing of the Machine and Warpmetal Armour. Not the best powers for my army, I was hoping for one of the haywire powers or auto-glance powers for taking on Innes' Knight (spoilers for below!). Warpmetal Armour could be useful for making my Command Squad even tougher.

Thursday, 28 April 2016

Battle Report 52- 1250 pts White Scars vs Dark Angels

This week's battle report sees my White Scars take on James' Dark Angels army. This would be another practice game for the upcoming Stronghold V tournament I would be attending. I have previously discussed the army I would be taking and my thoughts on its strengths and weaknesses. Based on feedback and another practice game, I decided to drop the attack bike and take some of my Scout Bikers that I had recently finished painting. We decided to play the Contact Lost maelstrom mission as this would be used at the tournament.

My army consisted of:
COMBINED ARMS DETACHMENT
Librarian- Level 2 psyker, Bike, Hunter's Eye, Mantle of the Stormseer, Force Sword, Meltabombs (with CS)
5 Command Squad- Bikes, Apothecary, 4 veterans with grav guns, stormshields and 2 with meltabombs (CS)
5 Bikers- 2 grav guns, sergeant with power lance and meltabombs (BS1)
5 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
5 Scouts- sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus missile launcher (LS)
Drop Pod- storm bolter (DP)
3 Scout Bikers- One grenade launcher, sergeant with meltabombs and locator beacon (SB)
Stormtalon- TL assault cannons, skyhammer missile launcher (S2)
Centurion Devastators- Grav cannons and grav amps, hurricaine bolters (C)

My warlord trait was Deadly Ambush (giving me +1 or -1 to reserve rolls), I re-rolled and got the same result. My Librarian rolled on the Librarius deck. These new powers will not be allowed at the tournament, but I wanted to give them a go after reviewing them recently. I rolled on the table and got Fury of the Ancients, Null Zone and Emperor's Wrath. Not the best powers on the table, but could be useful in the game.