I recently got to play Winters SEO again, this time my Deathwatch take on the Orks using the new Marine book. Follow the link to watch the game.
Sunday, 3 January 2021
Friday, 27 November 2020
Deathwatch Codex Reviews
Monday, 16 November 2020
Hobby Update 16/11/20- Deathwatch Primaris Outrider Squad
Wednesday, 14 October 2020
Index Astartes Deathwatch- Review and Initial Thoughts
As you will probably have seen, a lot of armies have had their rules updated for 9th edition. The Deathwatch have been folded into the Space Marine codex, and as such, have their own supplement to modify their rules to update them with the new codex. I'm going to take a look at some of the rules that have been presented and what they may mean for the Deathwatch.
Special Issue Ammunition
This has seen a big change, not only in what the ammo does, but in who and what weapons can utilise it.
Dragonfire Bolts- Target unit does not gain the benefit of cover.
This is a great change for Dragonfire bolts. Under the previous rules, I don't think I even used this round type in any of my games, now I can see it being very useful. Not only do you ignore the +1 to armour saves of cover (great with the Doctrines now in effect), but you also ignore the -1 to hit from some cover types. This should help to provide good accuracy for your Bolter weapons throughout the game.
Hellfire Bolts- +1 to wound against targets that are not vehicles or Titanic.
This is the biggest change and reduction in power to the SIA. Being able to wound almost any unit on a 2+ was incredible for the Deathwatch and one of the reasons that the Storm Bolter became such a feared weapon for the Deathwatch. I think the change was inevitable, but it is a big blow to the army. The bonus to wound is still great, allowing you to wound all but the toughest monsters on a 4+, as well as wounding Marines on a 3+. I'm not sure how often this will be used in my games now, I will need to run the numbers to see.
Monday, 17 August 2020
Hobby Update 17/08/20- Deathwatch Redemptor Dreadnought
Today's hobby update features a Redemptor Dreadnought for my Deathwatch army. I actually stripped the paint from this, as it was part of my Dark Angels army, and re-painted it for my Deathwatch.
This was the "easy to build" model, so I converted it to carry a Gatling Cannon in place of the Heavy Flamer.
Monday, 10 August 2020
Hobby Update 10/08/20- Deathwatch Intercessor Squad
Monday, 18 May 2020
Army Showcase- Deathwatch
Monday, 11 May 2020
Hobby Update 11/05/20- Deathwatch Primaris Inceptors
Monday, 4 May 2020
Hobby Update 04/05/20- Deathwatch Primaris Reivers
Friday, 1 May 2020
Hobby Update 01/05/20- Deathwatch Primaris Hellblasters
Wednesday, 29 April 2020
Hobby Update 29/04/20- Deathwatch Primaris Aggressors
Saturday, 4 January 2020
Warfare 2018: Battle Overview- Dark Angels/Deathwatch vs Deathwatch/Astra Militarum/Dark Angels
Wednesday, 4 December 2019
Tournament Battle Report: Warfare 2019- Game 1- White Scars vs Astra Militarum/Deathwatch
5 Intercessors- Bolt Rifles, Bolt Pistols
Spearhead Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Litan of Hate
5 Devastators- Bolters, 2 Missile Launchers, Heavy Bolter
5 Devastators- Bolters, 2 Missile Launchers
As you can see, a slightly modified force from my last tournament list.
To start with, I swapped the Khan on Bike for a Captain with Thunder Hammer and Storm Shield to give him extra offensive and defensive capabilities. His warlord traits and Relic were unchanged, as this combination worked very well for me in the past.
I also took three units of Intercessors with Bolt Rifles. I decided to try these out over the Tactical Marines, to see if the extra durability and firepower would prove to be useful in the list. I kept the Scout Bikers to accompany the Captain, but dropped the Biker squad, as I didn't find the so effective in the previous tournament.
For the second Battalion, I took another Captain, this time with a Jump Pack, Master-crafted Thunder Hammer and Storm Shield for some more powerful combat ability. The Lieutenant and Scouts were the same as in the previous list.
I also added a Spearhead Detachment, which was led by a Chaplain. This was my first trial of the Chaplain and I wanted to see what his abilities would bring to the army. He knows the standard Litany, allowing you to re-roll hit rolls within 6" in combat, which should pair well with the Devastating Charge ability. He also took the litany of Hate, which gives one unit +2 to the charge and the ability to consolidate up to 6". Great for getting another unit into combat, along with the Ride the Winds psychic power.
I also took a couple of units of Devastators with some Missile Launchers for some more long-ranged firepower support, something my last list was missing. I took the ever useful Thunderfire Cannon and a couple of units of Vanguard Veterans to make use of their combat ability once more.
Friday, 20 September 2019
Dark Artisan Open ITC Tournament: Game 5- Deathwatch vs Raven Guard
Monday, 9 September 2019
Dark Artisan Open ITC Tournament: Game 4- Deathwatch vs Adeptus Custodes
Friday, 6 September 2019
Dark Artisan Open ITC Tournament: Game 3- Deathwatch vs Blood Angels
In this mission, you draw three cards per turn. You can choose to discard two of your cards and draw one more. If you can score this in your turn, it is worth double the number of points.
Wednesday, 4 September 2019
Dark Artisan Open ITC Tournament: Game 2- Deathwatch vs Astra Militarum
Monday, 2 September 2019
Dark Artisan Open ITC Tournament: Game 1- Deathwatch vs Necrons
Thursday, 13 June 2019
Rapid Strike Tournament: Game 5- Deathwatch vs T'au
I get 6 command points for the army thanks to the tournament special rules.
Chris' army consisted of:
Patrol Detachment (T'au, Viorla)
Coldstar Commander- Airbursting Fragmentation Launcher, 2 Fusion Blasters, Shield Generator
Ethereal- Academic Luminary (warlord trait), Equalisers,
Shield Drone
10 Breachers- Pulse Blasters
10 Kroot- Kroot Rifles
3 Crisis Suits- 4 Plasma Rifles, 2 Shield Generators, 2 Cyclic Ion Blasers, Advancing Targeting System
6 Gun Drones
6 Stealth Suits- 6 Burst Cannons, Advanced Targeting Systems
8 Pathfinders- 5 Markerlights, 3 Rail Rifles, Pulse Carbines
Piranha- Burst Cannons, 2 Gun Drones
Devilfish- Burst Cannons, 2 Gun Drones
A mixed T'au army with a lot of firepower. I was going to have to hope my power armour could keep me safe for long enough to hit the T'au lines hard with my own firepower and combat prowess.
Tuesday, 11 June 2019
Rapid Strike Tournament: Game 4- Deathwatch vs Black Templars Space Marines
As per the tournament rules, I would have 6 command points to spend.
Alex's army consisted of:
Patrol Detachment (Space Marines, Black Templars)
Chapter Master- Terminator Armour, Thunder Hammer, the Shield Eternal, Iron Resolve
10 Primaris Intercessors- Bolt Rifles, Bolt Pistol, Auxiliary Grenade Launcher
10 Terminators- 3 Thunder Hammers and Storm Shields, Pairs of Lightning Claws
10 Terminators- Storm Bolters, Power Fists, Power Sword
A small, elite force, mostly consisting of Terminators. When was the last time you saw that many Terminators in a tournament army? The Black Templars chapter tactics gave re-rolls to charge moves, which should help the Terminators get into combat. Alex spent 3 of his 6 CP to make a Chapter Master of his Captain, giving him full re-rolls to hit.