Thursday, 31 October 2019

Surrey 40k Tournament Battle Report: Game 2- White Scars vs Ynarri/Drukhari

Game two of a recent Warhammer 40k tournament would see my White Scars take on the Eldar once more, this time a combined force of Ynarri and Drukhari, commanded by Mark. 

This game was four pillars. In this mission, there are four objectives on the diagonals of the board. Each objective can only be held by Troops units. At the end of the battle round (starting from turn 2), you score a point if you control more objectives than your opponent. If you control all the objectives, you score three points. We were also using the usual secondaries as well as kill points in this game. The deployment zone was Hammer and Anvil. 

My White Scars army consisted of:
Battalion Detachment
Khan on Bike- Twin Bolter, Khan's Spear, Chogorian Storm, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Tactical Marines- Bolters, Heavy Bolter
5 Tactical Marines- Bolters, Plasma Cannon
5 Tactical Marines- Bolters, Power Sword, Flamer
5 Scouts Bikers- Twin Bolters, Shotguns, Combat Knives
5 Bikers- Twin Bolters, 2 Meltaguns, Force Stave
5 Devastators- 4 Grav-cannons, Combi-grav
Rhino- Storm Bolter
Rhino- Storm Bolter
Drop Pod- Storm Bolter

Battalion Detachment
Captain- Bike, Twin Bolter, Teeth of Terra
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
10 Vanguard Veterans- 5 with 2 Chainswords, 5 with Chainsword and Plasma Pistol
5 Sternguard Veterans- Special Issue Bolters
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

A fast moving White Scars force with some strong buffing characters and some backfield support unit. 

I took a couple of units of Tactical Marines for backfield objective holding, along with the Thunderfire Cannon for long ranged firepower. I took three units of Scouts for board control and grabbing objectives out of my deployment zone. 

For the fast moving elements, I took two units of Bikers, a couple of squads in Rhinos and a unit of Vanguard Veterans. These could move out to take on the enemy units or go after the objectives. For the Characters, I took two Captains on Bike (one of which is a Khan), a Lieutenant with Jump Pack and Librarian with Jump Pack.

Monday, 28 October 2019

Surrey 40k Tournament Battle Report: Game 1- White Scars vs Aeldari

I recently attended the Surrey Warhammer 40k Championship Warm Up round 2 tournament with my White Scars army. 

This tournament was a three-game, 1750 pts event that featured three Eternal War missions from Chapter Approved 2018. I decided that my White Scars would take to the tournament scene once more to see how the new Codex and supplement would improve their chances. 

The first game of the day was Vital Intelligence using Dawn of War deployment. Vital Intelligence uses 5 objectives; one in the centre of the board and one on each diagonal from the centre to the corner. Each objective can be scored at the end of the battle round. At the start of each battle round, you roll a D6. The number rolled is the active objective and is worth 2 points, with all other objectives being worth 1 point. However, on the roll of a 6, all objectives are worth 2 points. The Mission was also using Kill Points for each unit destroyed.

My first game would be against Craig and his Aeldari/Harlequin force. 

My White Scars army consisted of:
Battalion Detachment
Khan on Bike- Twin Bolter, Khan's Spear, Chogorian Storm, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Tactical Marines- Bolters, Heavy Bolter
5 Tactical Marines- Bolters, Plasma Cannon
5 Tactical Marines- Bolters, Power Sword, Flamer
5 Scouts Bikers- Twin Bolters, Shotguns, Combat Knives
5 Bikers- Twin Bolters, 2 Meltaguns, Force Stave
5 Devastators- 4 Grav-cannons, Combi-grav
Rhino- Storm Bolter
Rhino- Storm Bolter
Drop Pod- Storm Bolter

Battalion Detachment
Captain- Bike, Twin Bolter, Teeth of Terra
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
10 Vanguard Veterans- 5 with 2 Chainswords, 5 with Chainsword and Plasma Pistol
5 Sternguard Veterans- Special Issue Bolters
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

A fast moving White Scars force with some strong buffing characters and some backfield support unit. 

I took a couple of units of Tactical Marines for backfield objective holding, along with the Thunderfire Cannon for long ranged firepower. I took three units of Scouts for board control and grabbing objectives out of my deployment zone. 

For the fast moving elements, I took two units of Bikers, a couple of squads in Rhinos and a unit of Vanguard Veterans. These could move out to take on the enemy units or go after the objectives. For the Characters, I took two Captains on Bike (one of which is a Khan), a Lieutenant with Jump Pack and Librarian with Jump Pack. 

Friday, 25 October 2019

Hobby Update 25/09/19- Dark Angels Infiltrator Squad

Today's Hobby Update features my Dark Angels Infiltrator Squad. 

It's been a while since I've got some painting done for any of my armies, but I finally got round to starting to paint up my Shadowspear units for my Dark Angels Primaris army. This squad features some very nice special rules, being the Primaris version of Scouts. 



Tuesday, 22 October 2019

Video Battle Report- Orks vs T'au

Today I have another video battle report. This was actually the first time I've played the Orks since the codex came out all those months ago. In this game, they are taking on Chris' T'au in a maelstrom of war mission.