Stand to attention, dust off those Bolters and re-fill the cheese tanks on your Wave Serpent, it's campaign time!
As part of my hobby goals for the coming year, I was wanting to run a 40k map-based campaign. I have run a couple of these in the past, the first was the old Vogen cityfight campaign from the pages of White Dwarf, the second was a slightly smaller version of the campaign I am currently going to describe. We never got to finish this campaign due to problems with gaming space and time constraints, so I was keen to see if I could run it again.
As part of my hobby goals for the coming year, I was wanting to run a 40k map-based campaign. I have run a couple of these in the past, the first was the old Vogen cityfight campaign from the pages of White Dwarf, the second was a slightly smaller version of the campaign I am currently going to describe. We never got to finish this campaign due to problems with gaming space and time constraints, so I was keen to see if I could run it again.
I advertised the campaign at Dundee Wargames club and got a fantastic response from the guys there with 14 players signing up to take part (no doubt due to my constant pestering). This was way more than I was expecting, so I had to modify things slightly to fit with so many players. My campaign rules were based on the Planetary Empires campaign book, as well as some modified rules I had found online from "The Siege of Exodus Prime" (apologies to the creator of this campaign, I could not find the original source to credit them). The map was a modified version of the one found here.
What was a bit different about this campaign for me was that this time I would be active as a campaign overlord (essentially a Dungeon Master), so I would be fighting battles in the campaign, but could not actually win it. By doing this, I will be able to give the players secret objectives to achieve during the campaign and come up with some unusual scenarios for them without any bias as I would not have a direct stake in winning.
The rules for the campaign were as follows:
The Medusa IV Campaign
Medusa
IV was your standard Imperial world, raising tithes for the Imperium and
supplying able bodied men to bolster the ranks of the Imperial Guard. All that
changed when the Ork rok emerged from the warp. On their way to a distant
Waaagh, the gargantuan vessel crashed out of the warp and headed straight for
the planet. The planetary defence batteries opened fire on the approaching
vessel, splintering it into dozens of fragments. Though the bulk of the
invading army was annihilated in the vacuum of space, enough fragments reached
the planet’s surface to cause chaos.
After
a decade of brutal fighting, the planetary defence forces, with the aid of
their Astartes allies had come close to wiping out the Ork menace from the
planet. The surviving greenskins had been force back to the embattled
Kharisyian sector. As they prepared to deliver the decisive blow, the planet
was suddenly invaded for a second time. Sinister forces appeared, each with
their own agenda to once again sow havoc on the inhabitants of Medusa…….
The Campaign
The
map attached shows the dispensation of the various forces in the Kharisyian
sector.
Each
campaign turn (approx. 1 month) will be split into two phases; The Resource
Phase and the Battle Phase.