Showing posts with label London GT. Show all posts
Showing posts with label London GT. Show all posts

Friday, 15 June 2018

London GT 2018- Dark Angels Tournament Army Review

As is customary after I attend a tournament, I take a look at my army to see what performed well in the list and what could be changed to improve the list in future games. 

As a reminder, my army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Overall, I think the army did reasonable well. Of my four games, I won two and lost two. Some recording errors in one of the games (Game 3) meant that I may have actually been able to pull out a win in three of my games.

I'll take a look at the unit in the army and how they performed during my tournament games.

Friday, 8 June 2018

London GT Battle Report: Game 4- Dark Angels vs Aeldari

My final game of the London GT saw my Dark Angels take on Malcolm's Alaitoc Aeldari force. 

The Eternal War mission was a modified Frontline Warfare mission. There were four objectives, and you scored points for each objective you held at the end of your turn. The objective in your deployment zone was worth 1 point, the objective in your opponent's deployment zone was worth four points, the two in the centre were worth 2 points each. 

The maelstrom of war mission was Kill Confirmed. This was 3 cards per turn and one kill point for each enemy unit destroyed. You could not discard any cards that required you to kill enemy units. This used the Frontline Assault deployment zone. 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Thursday, 7 June 2018

London GT Battle Report: Game 3- Dark Angels vs Astra Militarum

My third game of the London GT was really game four of the tournament. This game would see my Dark Angels take on Steve and his Astra Militarum force. 

This game was using a modified Resupply Drop for the Eternal War mission. In this game, at the start of each player's third turn, they choose three objectives and randomly determine one to be removed. The other two (so four in total) are worth 3 pts at the end of the game. 

The maelstrom of war mission was Race to Victory. In this game, you get three tactical objective cards per turn. As soon as a player scores 10 cards, the maelstrom mission ends and no more cards can be scored. The first player to score 10 cards also gets 3 bonus points. 

We would be using the Search and Destroy deployment zone (table quarters). This was annoying. I was playing Guard on the only mission that didn't use kill points, and also on the furthest away deployment zone. 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Tuesday, 5 June 2018

London GT Battle Report: Game 2- Dark Angels vs Imperial Soup

Game 2 of the London GT saw my Dark Angels take on a mixed force of Space Marines, including Blood Angels, Raven Guard and Adeptus Custodes, commanded by Phil. This was my first time taking on the dreaded Custodes Shield Captains, so I was interested to see what they could do.

The Eternal War mission was No Mercy, so kill points for each enemy unit destroyed. The Maelstrom of War mission was Spoils of war. This gives you three tactical objective cards per turn, you cannot discard "Secure Objective X" cards and can steal your opponent's "Secure Objective X" cards. We were using Dawn of War deployment.

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points