Welcome to my 50th battle report on the blog!
This week's battle report sees my Astra Militarum army taking on James' Dark Eldar. James is one of the few players that I have not yet fought in the
Medusa IV campaign (or at all, in fact), so he took the opportunity to attack one my tiles in the campaign.
We decided that in order to have a fun game, we would steer away from the heavier elements of the armies. James wanted to run a Wych-themed army and I decided not to take any Wyverns or a Punisher, as these would likely shred his army quite easily.
Due to the campaign rules, I would get 150 pts extra for my army, however, James would get a +2 bonus to choosing deployment zone and getting the first turn.
For my army, I took:
Company Command- Vox, Company Standard, 2 Plasma guns, Astropath, Officer of the Fleet (CC)
Priest (with S1A)
Priest (with S2A)
Commissar (with HBT)
Commissar (with LT)
Primaris Psyker- level 1 (with CC)
Platoon Command 1- 2 Flamers, Vox (PC1)
Infantry Squad 1A- Autocannon, Vox (S1A)
Infantry Squad 1B- Autocannon (S1A)
Infantry Squad 1C- Autocannon, Vox (S1C)
Heavy Weapons Team 1- Heavy Bolters (HBT)
Heavy Weapons Team 2- Missile Launchers (MLT)
Platoon Command 2- 2 Flamers, Vox (PC2)
Infantry Squad 2A- Grenade launcher, vox (S2A)
Infantry Squad 2B- Grenade launcher (S2A)
Infantry Squad 2C- Grenade launcher, vox (S2C)
Heavy Weapons Team 3- Lascannons (LT)
10 Veterans- Grenadiers, 3 Meltaguns (V1)
Chimera- Dozer Blade, Extra Armour (C1)
Leman Russ- Battle Cannon, Lascannon, Heavy Bolter sponsons (LR)
Vendetta- 3 TL Lascannons (V2)
Aegis defence line- Quad Gun
My warlord trait gave my command squad Relentless. My Astropath got Psychic Shriek and Mental Fortitude, my Primaris got Prescience and Misfortune.
For my army, I decided to go infantry heavy. I took a company command to give me orders, along with an astropath and master of the fleet to help with my reserve rolls. I took two priests and two commissars to keep my units in check.
Two large infantry platoons were then added; one with autocannons and one with grenade launchers. I added three heavy weapons teams to deal with the Dark Eldar and their vehicles. A unit of veterans in a Chimera would give me some mobility in my army.
I added a Leman Russ with battle cannon to hopefully avoid those annoying Feel no Pain rolls that all Dark Eldar seem to have, as well as a Vendetta to deal with any vehicles or enemy flyers. Along this line, I also took an Aegis line and Quad gun.
With 50 pts left over, I decided to take a Primaris psyker. The Prescience re-rolls would be useful if I managed to cast it over the course of the game.