Games Workshop recently announced that the Deathwatch codex will be coming this year. This was quite a surprise, as I expected this to be one of the last to come out, being a relatively new Faction in the game. I was very happy about this, as the Deathwatch are one of my favourite armies. I love the look of the army, as well as the background for the force.
It helps that my Deathwatch are one of the armies that I have painted to a higher standard than my others, so any excuse to field it or take it to tournaments is something that I would jump at.
I've made no secret of the fact that my Deathwatch are struggling in 8th edition. They are very expensive Marines that lack a lot of durability. They can hit hard in shooting and combat in the early turns, but really suffer in the long game.
With the new codex coming out, here are some of my thoughts on what I would like to see in the book and how the Deathwatch could potentially improve.
Deathwatch Veterans
The basic Deathwatch Veteran is a little overpriced for what he can bring to the table. At 19 pts per model, he is just a Veteran Marine with some Special Issue Ammunition. This discrepancy got even worse with the release of Chapter Approved, where Primaris Intercessors went down to 18 points per model.
Comparing the Deathwatch Veteran and Primaris Marine is not too favourable. The Primaris Marine costs 1 point less, but gets an extra wound and attack on their profile. The Deathwatch Veteran does get special issue ammunition, but the Primaris Marine does get a decent basic weapon that pretty much matches one of the special issue bolts.
The initial fix would be to lower the points cost of the Deathwatch Veterans. However, I'm sort of in agreement with Nick over at the Burning Eye. He mentioned a while back that the Deathwatch should remain an elite force. Lowering the points would go against this, allowing you to field more models in the army.
Therefore, I think it would be nice to increase the number of wounds each model has to 2. This would take them into line with Primaris Marines and make their price comparable. Alternatively, some form of feel no pain save for the army would be a nice boost if they wanted to keep them at one wound each.
The initial fix would be to lower the points cost of the Deathwatch Veterans. However, I'm sort of in agreement with Nick over at the Burning Eye. He mentioned a while back that the Deathwatch should remain an elite force. Lowering the points would go against this, allowing you to field more models in the army.
Therefore, I think it would be nice to increase the number of wounds each model has to 2. This would take them into line with Primaris Marines and make their price comparable. Alternatively, some form of feel no pain save for the army would be a nice boost if they wanted to keep them at one wound each.