Showing posts with label hero for a day. Show all posts
Showing posts with label hero for a day. Show all posts

Thursday, 13 October 2016

Hero for a Day- the lost game

I recently attended a 24 hour gaming charity event, run by Nick from The Burning Eye, called Hero for a Day. 
The event was due to feature 8 games of 40k over a 24 hour period. The event was a lot of fun and raised a lot of money for a great cause. 

After seven games of 40k, the Defender's team (the team I was on) was so far ahead that the final game would have no influence on the result. Rather than play the same people again, we decided to do a free for all and I ended up playing against Rob (30Kplus40K) and his Blood Angels. 

Unfortunately, after being up for almost 45 hours at this point, I was starting to get a bit grumpy and tired. We set up and started the game, but only got to about turn 2 before I finally gave in. As a result, I never got the full battle report to write here, but I did take a bunch of photos of the game. I thought I would share the photos here for those that were interested. 

I'm hoping that with my recent move to Newcastle, I can arrange to meet up with Rob once more (possibly at Warhammer World) to get a proper game against him at some point. Till then, I hope you enjoy the photos. 

Thursday, 29 September 2016

Hero for a Day: Game 7- 1850 pts White Scars vs Tau

Game 7 of Hero for a Day saw my White Scars taking on Nick's Tau. Tau are always a tough match up for my White Scars. All the high strength firepower with access to Ignores Cover is tricky for Space Marine Bikes. It didn't help that they would be ably commanded by Nick (check out The Burning Eye for Nick's army and battle reports). 

The mission was Cleanse and Control. This is the maelstrom mission where you draw up to 3 cards each turn. The mission was also using Vanguard Strike. Thanks to the mission special rules for Hero for a Day, the Attacker (Nick) got first turn automatically and I could not seize the initiative. There were one or two gentle ribbings about the fact Nick's team got the automatic first turn in the game. I was not concerned, going second with Bikers against a Tau gunline, what could possibly go wrong?

As a reminder, my army consisted of:
Scarblade Strike Force
Stormlance Battle Demi-Company
Khan- Moondrakkan (with BS1)
5 Tactical Marines- Bolters, Flamer, Meltabombs (T1)
Rhino (R1)
5 Tactical Marines- Bolters, Grav gun, Meltabombs (T2)
Rhino (R2)
5 Tactical Marines- Bolters, Meltagun, Meltabombs (T3)
Rhino (R3)
5 Devastators- 4 Grav Cannons, Combi-grav (D)
Razorback- TL Assault Cannon (Rz)
Attack Bike- Multi-melta (AB1)

Hunting Force
Chaplain- Bike, The Hunter's Eye, Meltabombs (with BS2)
6 Bikers- 2 Grav guns, Power Axe, Meltabombs (BS1)
6 Bikers- 2 Grav Guns, Meltabombs (BS2)
6 Scout Bikers- Meltabombs, 2 Grenade Launchers (SB)
Attack Bike- Multi-melta (AB2)

Stormbringer Squadron
Landspeeder- Multi-melta, Typhoon Missile Launcher (L)
5 Scouts- Meltabombs, Combat weapons, Bolt pistols (S1)
Landspeeder Storm (LS1)
5 Scouts- Meltabombs, Bolters (S2)
Landspeeder Storm (LS2)

My warlord was Khan, giving me Scout for my army. This would be great for closing with the Tau as quickly as possible.

Thursday, 22 September 2016

Hero for a Day: Game 6- White Scars/Blood Angels vs Chaos Space Marines/Sisters of Battle

Game 6 of Hero for a Day was another doubles game. This time, I was paired up with Rob (of 30Kplus40K fame) and his amazing Death Company Blood Angels army. We would be facing Jack with his Sisters of Battle and James with his Chaos Space Marines. 

This mission was "Ambush". Rob and I would need to deploy in the centre of the board, at least 12" from all four table sides. The Attackers (Jack and James) would then deploy second, within 12" of any board edge. For this game, victory points were awarded for each unit destroyed; HQ units were worth 3 pts. Elites, Fast Attack and Heavy Support units were worth 2 points each, Troops were worth 1 point each. The secondary objectives were Slay the Warlord and First Strike (like First Blood, but could be scored by both players, but only on turn 1). 

My army consisted of:
Khan- Moondrakkan (with B3)
5 Bikers- Meltabombs, 2 Grav Guns (B1)
5 Bikers- Meltabombs, 2 Grav Guns (B2)
5 Bikers- Meltabombs, 2 Meltaguns (B2)
6 Scout Bikers- Meltabombs, 2 Grenade Launchers (SB)
5 Scouts- Bolters, Meltabombs (S)
Landspeeder Storm (LS)

Khan is my warlord and gave me Scout.

Thursday, 15 September 2016

Hero for a Day: Game 5- Kill Team White Scars vs Chaos Daemons

Game 5 of Hero for a Day was another Kill Team mission. This time, my White Scars would be taking on Tom and his Chaos Daemons. 

The mission was "Behind Enemy Lines". In this there would be four objectives placed in No Man's Land (outside of our deployment zones). I would score a point for each objective destroyed, while Tom would score a point for each objective remaining. Objectives were destroyed by controlling it for two player turns (does not need to be same unit, but must be held consecutively). 
In addition, Tom would gain a point for each model that he destroyed and I would gain a point for each model that survived. 

This would force me to try and take out the enemy army and the objectives, as well as not losing much of my Kill Team in the process. 

My Kill Team consisted of:
Biker- Power Sword, Rage, Zealot (B1)
Biker (B2)
Biker (B3)
Scout Biker- Grenade Launcher (SB1)
Scout Biker- Grenade Launcher (SB2)
Scout Biker (SB3)
Scout- Bolter (S3)
Scout- Bolter (S4)
Scout- Combat weapon and bolt pistol, Fleshbane (S1)
Scout- Combat weapon and bolt pistol (S2)
Scout- Camo Cloak, Sniper Rifle, Shred (SS)

My Kill Team leader (the Biker sergeant) got Zealot on the leader table. This would be very handy with the Rage bonuses. 

Tuesday, 13 September 2016

Hero for a Day: Game 4- White Scars vs Sisters of Battle

Game 4 of Hero for a Day was an 1850 pts single game featuring my White Scars taking on Jack's Sisters of Battle. I had last played Jack in the Kill Team game in mission 2, so was keep to see how I would fare against the full army. 

The mission was "Outflank". Players deployed in table quarters with three objectives on the table; one in the centre and one in the centre of each unoccupied table quarter. In this mission, only fast attack units could be deployed at the start of the game. Any vehicles could arrive on turn 1 on a roll of a 4+. Secondary objectives were First Strike (like first blood, but could be scored by both players on turn 1), Linebreaker and Slay the Warlord. 

My army consisted of:
Scarblade Strike Force
Stormlance Battle Demi-Company
Khan- Moondrakkan (with BS1)
5 Tactical Marines- Bolters, Flamer, Meltabombs (T1)
Rhino (R1)
5 Tactical Marines- Bolters, Grav gun, Meltabombs (T2)
Rhino (R2)
5 Tactical Marines- Bolters, Meltagun, Meltabombs (T3)
Rhino (R3)
5 Devastators- 4 Grav Cannons, Combi-grav (D)
Razorback- TL Assault Cannon (Rz)
Attack Bike- Multi-melta (AB1)

Hunting Force
Chaplain- Bike, The Hunter's Eye, Meltabombs (with BS2)
6 Bikers- 2 Grav guns, Power Axe, Meltabombs (BS1)
6 Bikers- 2 Grav Guns, Meltabombs (BS2)
6 Scout Bikers- Meltabombs, 2 Grenade Launchers (SB)
Attack Bike- Multi-melta (AB2)

Stormbringer Squadron
Landspeeder- Multi-melta, Typhoon Missile Launcher (L)
5 Scouts- Meltabombs, Combat weapons, Bolt pistols (S1)
Landspeeder Storm (LS1)
5 Scouts- Meltabombs, Bolters (S2)
Landspeeder Storm (LS2)

Khan was my warlord. I was lucky in this mission as the majority of my army was fast attack choices, the rest were vehicles that could potentially arrive on turn 1.

Thursday, 8 September 2016

Hero for a Day: Game 3- White Scars/Mechanicus vs Daemons

Game 3 of Hero for a Day was the first doubles match of the day and saw my White Scars paired up with Martin and his Mechanicus, going up against Tom and MJ who were both playing Daemons.

The mission for game 3 was "After them Lads". This was Hammer and Anvil deployment with four objectives and 800 pts in each army. Two objectives had to be placed in the central third of the board and two in the attacker's third (the Daemons). Each player draws 2 tactical objective cards each turn (up to a maximum of 2). The objectives in the central third could only be scored on turns 1-4 and were worth more points for scoring on the later turns. The objectives in the Attacker's zone could only be scored in turns 3-6 and were worth more points for later turns. In all honesty, I think we forgot about the bonus points for this game and just played them as worth their regular points.

My army consisted of:
Khan- Moondrakkan (with B3)
5 Bikers- Meltabombs, 2 Grav Guns (B1)
5 Bikers- Meltabombs, 2 Grav Guns (B2)
5 Bikers- Meltabombs, 2 Meltaguns (B2)
6 Scout Bikers- Meltabombs, 2 Grenade Launchers (SB)
5 Scouts- Bolters, Meltabombs (S)
Landspeeder Storm (LS)

Khan is my warlord and gave me Scout.

Tuesday, 6 September 2016

Hero for a Day: Game 2- White Scars vs Sisters of Battle

The second game of Hero for a Day was a Kill Team mission.

The Kill team set up was 200 pts to spend on your force. No 2+ armour saves, no flyers and certain vehicles were disallowed. The mission was Covert Strike. You scored a point for each enemy model you killed that was within 6" of the table centre and one point for each of your models within 6" of the board centre at the end of the game. Three of your kill team were specialists and could be given certain special rules.

My White Scars would be taking on Jack and his Sisters of Battle kill team.

My kill team consisted of:
Biker- Power Sword, Rage (B1)
Biker (B2)
Biker (B3)
Scout Biker- Grenade Launcher (SB1)
Scout Biker- Grenade Launcher (SB2)
Scout Biker (SB3)
Scout- Bolter (S3)
Scout- Bolter (S4)
Scout- Combat weapon and bolt pistol, Fleshbane (S1)
Scout- Combat weapon and bolt pistol (S2)
Scout- Camo Cloak, Sniper Rifle, Shred (SS)

I decided to go for my numbers with my Kill Team. Bikers and Scout Bikers would be great, giving mobility and toughness for the force. I also took 5 Scouts with a variety of weapons, including a sniper rifle and camo cloak.

Thursday, 1 September 2016

Hero for a Day: Game 1- White Scars vs Chaos Daemons

I recently attended Nick's 24 hour charity gaming event, Hero for a Day. This day provides seven awesome battles (based on Nick's custom scenarios) and raised a lot of money for a great cause. The theme for the day was a Xenos invasion on an Imperial world. I took my White Scars, so was placed on the defender's team. 

The first game was against Tom and his Daemons. The first mission was Planetfall. This consisted of three objectives in the centre of the board and used the tactical objectives deck (all cards except the objective-based ones, two cards per turn). The attacker's army (the Daemons) must start in reserve, with half the units arriving on turn 1. The rest of the army shows up as normal and the defender cannot seize the initiative. The defender's army had to set up in the centre of the board. 

The first game was 1850 pts. My army consisted of:
Scarblade Strike Force
Stormlance Battle Demi-Company
Khan- Moondrakkan (with BS1)
5 Tactical Marines- Bolters, Flamer, Meltabombs (T1)
Rhino (R1)
5 Tactical Marines- Bolters, Grav gun, Meltabombs (T2)
Rhino (R2)
5 Tactical Marines- Bolters, Meltagun, Meltabombs (T3)
Rhino (R3)
5 Devastators- 4 Grav Cannons, Combi-grav (D)
Razorback- TL Assault Cannon (Rz)
Attack Bike- Multi-melta (AB1)

Hunting Force
Chaplain- Bike, The Hunter's Eye, Meltabombs (with BS2)
6 Bikers- 2 Grav guns, Power Axe, Meltabombs (BS1)
6 Bikers- 2 Grav Guns, Meltabombs (BS2)
6 Scout Bikers- Meltabombs, 2 Grenade Launchers (SB)
Attack Bike- Multi-melta (AB2)

Stormbringer Squadron
Landspeeder- Multi-melta, Typhoon Missile Launcher (L)
5 Scouts- Meltabombs, Combat weapons, Bolt pistols (S1)
Landspeeder Storm (LS1)
5 Scouts- Meltabombs, Bolters (S2)
Landspeeder Storm (LS2)

I decided to go for a reasonable competitive army, but not a tournament style list that I would take. I was keen to try the Stormlance Battle Demi-Company and see how useful the command benefits would be.