Sunday, 28 August 2016

Hobby Sunday 28/08/16- Imperial Church and High Elf showcase

This week, I put the finishing touches to my Imperial Church that was built a long time ago, but I only recently got round to painting. 

I gave the doors and decorations a second coat of Brass Scorpion, followed by a wash with Agrax Earthshade. I also painted up some of the vents in Leadbelcher to break up the grey a little. 

Friday, 26 August 2016

Codex Deathwatch Review: Part 4- Formations

This final part of my Deathwatch review will take a look at the formations available in the new codex. Most of these formations are based on different Kill Teams available to the Deathwatch squads.

Kill Teams
The majority of the formations available to the Deathwatch are in the form of Kill Teams, made up of combined units from the codex.
All Kill Teams are fixed at a maximum of 10 models in the unit, excluding transport vehicles. Each member of the Kill Team forms a single unit that can't be combat squaded and cannot be broken up as the game proceeds.

Thursday, 25 August 2016

Codex Deathwatch Review: Part 3- Fast Attack

Welcome to part 3 of my review of the Deathwatch Codex. This section of the review will cover the Fast Attack portions of the army. 

Unusually, a Deathwatch Biker unit consists of only a single model, with the option of taking a squad of up to 5 models. The Bikers have a Veteran's profile and come armed with Special Issue Ammunition for their bike. The unit also gains Split Fire and Skilled Rider. This is great for ensuring that the bikers don't kill themselves with difficult terrain and gives them a bonus to their Jink save. In addition, any model can take a power weapon (only 5 pts), meltabombs or a teleport homer. 

Wednesday, 24 August 2016

Deathwatch Codex Review: Part 2- HQ and Troops

The second part of my Codex Deathwatch review will look at the HQ and Troops units available in the new book. 

HQ Units
Being a Space Marine Chapter, there are many similarities between the HQ units in the Space Marine and Deathwatch Chapters. 

Watch Master
The Watch Master is essentially the Chapter Master of the Deathwatch army. He comes with the Chapter Master stats, along with a 2+ save, Guardian Spear, Iron Halo and Clavis. He also allows you to change the Mission Tactics for your army once during the game. 

A Watch Master is a solid character to lead the Deathwatch. He comes with a 2+ save and 4+ invulnerable, meaning he can be quite durable in combat or to shooting. The Guardian Spear also allows him to strike at S5 and AP2 at initiative, which is quite good for taking on a range of opponents. Changing your Mission Tactics is also great for some added tactical advantages during your game.

One downside of the Watch Master (and most Deathwatch HQ units) is that he is unable to take a Jump Pack or Bike. This seriously hinders his mobility on the battlefield and will force you to take a transport vehicle and an attached squad if you want him to move around the battlefield quickly, with some additional protection. 

Tuesday, 23 August 2016

Deathwatch Codex Review: Part 1- Special Rules, Warlord Traits, Wargear and Relics

Welcome to the first part of my review of the new Deathwatch codex. We are truly in a golden age of 40k, where armies such as Harlequins, Cult Mechanicus and Imperial Knights are getting their own codices. The latest addition to the wish-list of new factions is the Deathwatch. This review will look at the special rules, warlord traits and Relics available to the Imperium's foremost Xenos hunters. 

Special Rules
The Deathwatch have access to a few special rules that add some flavour to the army. These include Atonement Through Honour, Combat Squads and Mission Tactics. 

Atonement Through Honour- A model with this rule gets to double its attacks when locked in combat with a number of selected model types or if their squad is outnumbered by the enemy unit(s). When I first saw this rule, I'd hoped that it applied to an entire unit. Imagine a unit of Veterans that got 4 attacks base when outnumbered by the enemy! Unfortunately, that is not the case. This rule applies only to Black Shields, a special upgrade for a single model in a Veteran squad (which will be covered in more detail in the Troops review). This is still a nice bonus for a single model. I would be inclined to give the Black Shield a melee weapon of some type to benefit from the increased number of attacks he is likely to get. 

Monday, 22 August 2016

Better Know A Blogger- Part 21: 256th Imperial Battle Group

This week's Better Know a Blogger features Steven Burden from the 256th Imperial Battle Group

Steven has been a long time reader and comment-er on my own blog, and I found his own blog after he started following St Andrews Wargaming. 

Steven's blog features a good mix of content to keep a reader entertained. You will find a number of editorials and opinion pieces on a variety of topics, such as Battlescribe, Super Heavy vehicles and creating armies

You will also find a lot of hobby progress and the occasional battle report as well.  

A great addition to the blog is the detailed background on his various 40k armies. This gives some great fluff for his armies and is well above what most players will devote to their game (I don't even name my units or characters, never mind come up with a history!). 

Here are Steven's answers to my questions:
Me with the bairns (the pink thing is the young lady's leg).

1. What age did you get into gaming and what started it off?
I don't remember the exact age I started playing but I was at senior school, so maybe 12 or 13. I remember the first time I saw a figure though, a friend of mine had brought in some RT Blood Angels that he'd bought at a car boot sale. I remember being hooked at first sight and from then on I was pretty much always dropped of at the local GW store whenever we had to go to town, much to the relief of my mum as well I think. I also remember the first time I really read the fluff, when I got the started box set, and I read it several times over, it was unlike anything else I had ever seen before.

Friday, 19 August 2016

Medusa IV Campaign- Final turn results

My map-based 40k campaign has recently come to an end. The campaign lasted just under a year, had 18 players at one time or another and over 130 battle for fought for control of the Kharysian sector of Medusa IV. 

The moves and results for battle phase 1 were:
Turn 8, battle phase 1 moves.

Thursday, 18 August 2016

Battle Report 72- 1850 pts White Scars vs Daemons

This week, my White Scars were taking on Craig’s Daemons in the Eternal War mission, Crusade at 1850 pts. 

Recently, I reviewed the Terminator Squad, Terminator Assault Squad, Stormraven and Strike Force Ultra for Frontline Gaming. In my reviews, I was not too kind to most of the units, labelling them as over-costed and not really effective at what they are supposed to do. In the Strike Force Ultra review, I was curious to see if anyone had actually run this formation before. This got me thinking and I decided that in my next game I would run the Strike Force regardless of my opponent and mission. Fortunately, my game was against Craig and his Daemons, as a grav-heavy marine army would have blown me off the table and made for a poor game. 

My army consisted of:
Strike Force Ultra
Captain- Terminator Armour, Power Sword, Storm Shield (With T4)
Terminator Squad- Power Fists, Storm Bolters, Assault Cannon (T1)
Terminator Squad- Power Fists, Storm Bolters, Assault Cannon (T2)
Terminator Assault Squad- Lightning Claws (T3)
Terminator Assault Squad- Thunder Hammers, Storm Shields (T4)
Venerable Dreadnought- Multi-melta, Heavy Flamer (D)
Stormraven Gunship- TL Assault Cannons, TL Heavy Bolters, 4 Stormstrike Missiles, Hurricane Bolter Sponsons (SR)
Land Raider Crusader- TL Assault Cannons, Hurricane Bolter Sponsons (LR)

Raptor Wing
Landspeeder- Multi-melta, Typhoon Missile Launchers (L)
Stormtalon Gunship- TL Assault Cannons, Skyhammer Missile Launcher (S1)
Stormtalon Gunship- TL Assault Cannons, Skyhammer Missile Launcher (S2)

I took the Strike Force Ultra and upgraded a few of the units to include some additional wargear. I had initially given the Captain some Cataphractii Terminator Armour, a Thunder Hammer and the Shield Eternal to allow him to tank wounds. However, this gave me very few points left in my army and I wanted to add another detachment to the force. I decided to go with the Raptor Wing. I have been meaning to try this out for a while, so I dropped some wargear off of the Captain and took the wing. The automatic arrival on turn 2 would also be a boost if my reserve rolls were poor. On a side note, I completely forgot to roll up my Warlord Trait before the game, I only realised this when I came to write the battle report. Oh, well…….

Wednesday, 17 August 2016

Hobby Season 2015/2016- A Review

With Dave (Confessions of a 40k addict) recently putting out the call for the 2016/2017 hobby season, this seemed like the perfect time to review my progress from the previous hobby year, based on my list of goals that I made up at this time last year. 

1. Run a 40k Campaign
Done and done! This year, I ran the Medusa IV map campaign at my local gaming club. The 17campaign has recently come to a close, lasting almost an entire year! It featured up to 17 players in total and featured over a hundred battles to decide the fate of the Imperial sector. I will need to write up the final turn of the campaign and then do a review of it and where it could be improved.

Monday, 15 August 2016

Better Know A Blogger- Part 20: The Twin-Linked Warlord

This week's Better Know a Blogger features Rudd (AKA Greysplinter) from The Twin-Linked Warlord

Rudd's blog is the most recent addition to my blog list, having got in touch with me when I was recently looking for new blogs to read and new participants for this series. 

Rudd's blog is quite different from many of the blogs that I follow. He doesn't post hobby progress or battle reports, but what you will find is a whole host of tactical posts. In Rudd's own words: 

"I started The Twin-Linked Warlord to provide a creative outlet for my hobby thoughts and ideas, especially innovative or "out of the box" tactics, which really interest me. While I definitely appreciate the modelling and fluff side of the hobby (especially well-modelled/painted armies), my main interest is in the gaming itself and all the thinking/strategizing that goes into that aspect of the hobby."

His posts do a great job of breaking down the strongest units in the game and the myriad of combinations that you can make with these powerful units and factions. His most recent post (at the time of writing this) was to look at one of the newest units making a splash in Space Marine armies; the Cataphractii Terminator Captain. He takes a look at the strengths and weaknesses of the Captain, as well as suggesting some very potent unit combinations to get the best out of his abilities. 

As well as reviews and analyses on certain units, you will also find a lot of articles proposing a whole host of new rules and suggestions for the game. These include rules for a Decurion-style formation for Grey Knights, rules for Warp Gate Beacons for Chaos Space Marines and specific psychic powers for individual Grey Knights units. 

The Twin-Linked Warlord is a great read for those with a strong leaning towards competitive 40k or

for anyone who likes more unusual rules suggestions and army compositions.

Here are Rudd's answers to my questions:

1. What age did you get into gaming and what started it off?

I started when I was about 25 and I learned about table top 40K, surprisingly enough, via the Dawn of War computer game (great game! Can't wait for number 3- Mike). After I played the game, I started to become more and more interested in the lore/armies, etc. and eventually transitioned into a full table-top player.