This final part of my review of the new Death From the Skies supplement takes a look at the new Air War missions. Six new scenarios are presented for getting the most out of games using a lot of flyers. Some of the missions seem like a lot of fun and I hope to try some of them in the future.
Some of the missions presented require the use of several flyers, so might be best suited for larger games with multiple players per side in order to fulfil the requirements. There are a couple of changes to regular missions that also take effect. One is that flyers are able to start the mission on the battlefield (unless the scenario states they must begin in reserve). This means you will be able to use your flyers from the very start without having to hope that they turn up early. Another change is that the game no longer ends if one side has no models on the board and only units in reserve. This is a sensible change for games likely to feature a large number of flyers in reserve and additional units in reserve and makes null deployment an even more valid tactic in this game.
Fighter Sweep
This mission does not use points values and simply takes place between two opposing armies of flyers. This represents a massive air battle, so you will not need any terrain, but will likely need a very large gaming space to properly play this mission.
The winner of the scenario is the player/team with the most victory points; 2 VP for each destroyed Fighter, 1 VP for each destroyed Attack Flyer or Bomber.
This mission uses an endless reserves type rule, where each flyer that is destroyed is returned to play in the following player turn. There are also additional rules to benefit flyers that arrive from reserve, giving them an increase in their move (to allow them to get into the action) and Preferred Enemy.
I really like this mission, it provides a very different way to play 40k and provide a more unusual game. I plan on running this mission at the club in a couple of weeks and hope to get a large number of players and flyers on the board.
I may make a few changes to the mission though. I would remove the Dogfight phase as the board represents this. With so many players and flyers, having a Dogfight phase would become too complex I think. I also may remove the no skyfire rule for the other flyers. It will be very hard for non-fighter flyers to damage other flyers if they can only snap fire. I may compensate for this by giving Flyers a ballistic skill bonus or improved jink. I'd be interested to hear what readers would think of these changes and whether they will unbalance the game.
With the large board, large number of flyers and endless reserves, I am hoping this will be a fun and bloody game of 40k.



