Showing posts with label ETC mission. Show all posts
Showing posts with label ETC mission. Show all posts

Tuesday, 11 December 2018

40k Grand Slam Tournament Game 2- Dark Angels/Deathwatch vs Ynnari

After a big win on game 1, my second game of the tournament saw me taking to one of the top tables to face Mikey from Hellstorm Wargaming and his Ynnari force. 

The joint missions were Big Guns Never Tire for the Eternal War and Deadlock for the maelstrom of war mission, with Search and Destroy deployment. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

Tuesday, 4 December 2018

40k Grand Slam Tournament Battle Report 1- Dark Angels/Deathwatch vs Adeptus Mechanicus/Blood Angels/Astra Militarum

Here is my first 40k tournament battle report form the recent Grand Slam event held at Element Games. 

The first game was against Wayne and his mixed Imperial force, featuring a lot of firepower and some hard-hitting combat units. The first mission was a mixture of The Scouring Eternal War and Tactical Gambit for the maelstrom of war, using Spearhead Assault deployment. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

Friday, 8 June 2018

London GT Battle Report: Game 4- Dark Angels vs Aeldari

My final game of the London GT saw my Dark Angels take on Malcolm's Alaitoc Aeldari force. 

The Eternal War mission was a modified Frontline Warfare mission. There were four objectives, and you scored points for each objective you held at the end of your turn. The objective in your deployment zone was worth 1 point, the objective in your opponent's deployment zone was worth four points, the two in the centre were worth 2 points each. 

The maelstrom of war mission was Kill Confirmed. This was 3 cards per turn and one kill point for each enemy unit destroyed. You could not discard any cards that required you to kill enemy units. This used the Frontline Assault deployment zone. 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Thursday, 7 June 2018

London GT Battle Report: Game 3- Dark Angels vs Astra Militarum

My third game of the London GT was really game four of the tournament. This game would see my Dark Angels take on Steve and his Astra Militarum force. 

This game was using a modified Resupply Drop for the Eternal War mission. In this game, at the start of each player's third turn, they choose three objectives and randomly determine one to be removed. The other two (so four in total) are worth 3 pts at the end of the game. 

The maelstrom of war mission was Race to Victory. In this game, you get three tactical objective cards per turn. As soon as a player scores 10 cards, the maelstrom mission ends and no more cards can be scored. The first player to score 10 cards also gets 3 bonus points. 

We would be using the Search and Destroy deployment zone (table quarters). This was annoying. I was playing Guard on the only mission that didn't use kill points, and also on the furthest away deployment zone. 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Tuesday, 5 June 2018

London GT Battle Report: Game 2- Dark Angels vs Imperial Soup

Game 2 of the London GT saw my Dark Angels take on a mixed force of Space Marines, including Blood Angels, Raven Guard and Adeptus Custodes, commanded by Phil. This was my first time taking on the dreaded Custodes Shield Captains, so I was interested to see what they could do.

The Eternal War mission was No Mercy, so kill points for each enemy unit destroyed. The Maelstrom of War mission was Spoils of war. This gives you three tactical objective cards per turn, you cannot discard "Secure Objective X" cards and can steal your opponent's "Secure Objective X" cards. We were using Dawn of War deployment.

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Monday, 4 June 2018

London GT Battle Report: Game 1- Dark Angels vs Imperial Knights

Welcome to my first battle report from the recent London GT. Game 1 saw my Dark Angels take on an army of Imperial Knights, commanded by Connor. This was Connor's first 40k tournament, so I was hoping he would have a fun game.  

This was an ETC mission, featuring an Eternal War and Maelstrom of War mission at the same time. The Eternal War mission was Dominate and Destroy. This featured 6 objectives and you scored a point for each objective you held at the end of your turn, as well as a kill point for each enemy unit destroyed. 
The Maelstrom of War mission was Tactical Gambit. In this game, you get four cards per turn, but must bet how many you will score before you draw your cards. If you match your bet, you get the bonus points, otherwise your opponent gets the points. We were also using Search and Destroy deployment (table quarters). 

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Thursday, 31 May 2018

Battle Report 149- Dark Angels vs Sisters of Battle

This week's 40k 8th edition battle report sees my Dark Angels take on Angus' Sisters of Battle once more in an ETC practice mission. This game was fought before the recent London GT.

The Eternal War mission was Big Guns Never Tire, while the maelstrom mission was Contact Lost (one card on turn 1, then one for each objective held in subsequent turns). We were using Vanguard Strike deployment.

My army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Devastator Squad- Heavy Bolter, Bolters, Armorium Cherub (D)
5 Scouts- Bolters, Heavy Bolter, Chainsword (S1)
5 Scouts- Bolters, Chainsword (S2)
5 Scouts- Bolt Pistols, Shotguns (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
4 Ravenwing Bikers- Flamer, Twin Bolters, Storm Bolter (RB1)
4 Ravenwing Bikers- Meltagun, Twin Bolters, Storm Bolter (RB2)
3 Ravenwing Bikers- Twin Bolters, Storm Bolter, Plasma Gun (RB3)
Ravenwing Darkshroud- Assault Cannon (D)

10 Command Points

Thursday, 3 May 2018

Battle Report 146- Dark Angels vs Sister of Battle

This week's battle report sees my Dark Angels army take on Angus' Sisters of Battle in an ETC practice mission. 

The Eternal War mission was Resupply Drop. This was a slight modification of the normal mission, where four objectives are left at the end of the game. The maelstrom of war mission was Race to Victory. In this game, the first player to score 10 maelstrom cards stops the maelstrom mission. We were also using Search and Destroy deployment. 

My Dark Angels army consisted of:
Battalion Detachment
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifle (I1)
5 Intercessors- Bolt Rifle (I2)
5 Tactical Squad- Heavy Bolter, Bolters (TS1)
5 Scouts- Bolters, Heavy Bolter (S1)
5 Scouts- Bolters, Heavy Bolter (S2)
5 Scouts- Bolt Pistols, Combat Knives (S3)
10 Hellbalsters- Plasma Incinerators (H)

Outrider Detachment
Sammael (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK)
3 Ravenwing Bikers- Flamer, Twin Bolters (RB1)
3 Ravenwing Bikers- Meltagun, Twin Bolters (RB2)
Ravenwing Darkshroud- Assault Cannon (D)
Dark Talon- Rift Cannon, two Hurricane Bolters (DT)

8 Command Points (this was pre-FAQ).

Friday, 20 April 2018

Uxbridge 40k Tournament: Game 4- White Scars vs Dark Eldar (Drukhari)

The final game of the day saw my White Scars take on Paulie and his Drukhari/Dark Eldar raiders. This tournament was played on the day of the release of the new codex, so he wasn't using it in this game, but he was really excited by the new book. 

The mission for game 3 saw Dominate and Destroy as the Eternal War mission, with Deadlock as the Maelstrom of War mission. The Eternal War mission gave one point for each objective held at the end of your turn and one point for each enemy unit destroyed. The maelstrom mission started with 6 cards on turn 1, 5 cards on turn 2, etc.

This would make the first few turns important to try and score as many maelstrom points as possible. I'm not a big fan of kill point missions, but hopefully the squishy Eldar would make up for that. We were using Dawn of War deployment.

After the first three games of the day, I was pretty wiped. I actually considered leaving after game 3 to go home early (I still had an hour drive ahead of me), but am glad that I did not. Paulie had a beautiful Dark Eldar army and was a joy to play against. They army won Best Painted Army at the tournament, as it was easy to see why. You can check out more of Paulie's work on his Facebook page, Sky Serpent. Check it out and give him a follow.  Remember, you can also follow the St Andrews Wargaming Facebook page. 

My army consisted of: 
Battalion Detachment
Captain- Bike, Thunder Hammer, Shield Eternal, Imperium's Sword Warlord Trait (C1)
Lieutenant- Jump Pack, Power Axe, Master-crafted Bolter (L1)
5 Scouts- Bolters (S1)
5 Scouts- Bolters (S2)
5 Scouts- Bolt Pistols, Combat Knives (S3)
5 Tactical Marines- Heavy Bolter (TS1)
10 Vanguard Veterans- 5 with Plasma Pistols and Chainswords, 5 with two Chainswords (VV)
10 Sternguard Veterans- Special Issue Bolters (SV)
Stormraven Gunship- Twin Assault Cannons, Twin Heavy Bolters, Two Stormstrike Missiles, two Hurricane Bolters (SG)

Outrider Detachment
Captain- Jump Pack, Thunder Hammer, Combi-Melta (C2)
3 Bike Squad- Twin Bolters, 2 Meltaguns (B)
3 Scout Bikers- Twin Bolters, Shotguns (SB1)
3 Scout Bikers- Twin Bolters, Shotguns (SB2)

Spearhead Detachment
Lieutenant- Master-crafted Bolter, Chainsword (L2)
5 Devastators- 2 Missile Launchers, Lascannon (D1)
5 Devastators- 2 Heavy Bolters (D2)
Thunderfire Cannon (TC)
Techmarine Gunner- Flamer, Plasma Cutter, two Servo-arms (T)

Thursday, 19 April 2018

Uxbridge 40k tournament: Game 3- White Scars vs Ultramarines

The third game of the tournament say my White Scars Space Marines taken on the forces of the Ultramarines, led by Guilliman himself (commanded by Nick). 

This game was an ETC-style mission, with Scorched Earth as the Eternal War mission and Tactical Escalation as the Maelstrom of War mission. We would also be using Hammer and Anvil deployment. 

My army consisted of: 
Battalion Detachment
Captain- Bike, Thunder Hammer, Shield Eternal, Imperium's Sword Warlord Trait (C1)
Lieutenant- Jump Pack, Power Axe, Master-crafted Bolter (L1)
5 Scouts- Bolters (S1)
5 Scouts- Bolters (S2)
5 Scouts- Bolt Pistols, Combat Knives (S3)
5 Tactical Marines- Heavy Bolter (TS1)
10 Vanguard Veterans- 5 with Plasma Pistols and Chainswords, 5 with two Chainswords (VV)
10 Sternguard Veterans- Special Issue Bolters (SV)
Stormraven Gunship- Twin Assault Cannons, Twin Heavy Bolters, Two Stormstrike Missiles, two Hurricane Bolters (SG)

Outrider Detachment
Captain- Jump Pack, Thunder Hammer, Combi-Melta (C2)
3 Bike Squad- Twin Bolters, 2 Meltaguns (B)
3 Scout Bikers- Twin Bolters, Shotguns (SB1)
3 Scout Bikers- Twin Bolters, Shotguns (SB2)

Spearhead Detachment
Lieutenant- Master-crafted Bolter, Chainsword (L2)
5 Devastators- 2 Missile Launchers, Lascannon (D1)
5 Devastators- 2 Heavy Bolters (D2)
Thunderfire Cannon (TC)
Techmarine Gunner- Flamer, Plasma Cutter, two Servo-arms (T)

Tuesday, 17 April 2018

Uxbridge 40k tournament: Game 2- White Scars vs Alpha Legion

Game 2 of the tournament saw my White Scars taking on Paul and his Chaos Space Marines of the Alpha Legion. 

This game was an ETC-type mission, with No Mercy as the Eternal War mission and Targets of Opportunity for the maelstrom of war mission, with Search and Destroy deployment. So, another game with kill points and only one turn to achieve your maelstrom points. 

My army consisted of: 
Battalion Detachment
Captain- Bike, Thunder Hammer, Shield Eternal, Imperium's Sword Warlord Trait (C1)
Lieutenant- Jump Pack, Power Axe, Master-crafted Bolter (L1)
5 Scouts- Bolters (S1)
5 Scouts- Bolters (S2)
5 Scouts- Bolt Pistols, Combat Knives (S3)
5 Tactical Marines- Heavy Bolter (TS1)
10 Vanguard Veterans- 5 with Plasma Pistols and Chainswords, 5 with two Chainswords (VV)
10 Sternguard Veterans- Special Issue Bolters (SV)
Stormraven Gunship- Twin Assault Cannons, Twin Heavy Bolters, Two Stormstrike Missiles, two Hurricane Bolters (SG)

Outrider Detachment
Captain- Jump Pack, Thunder Hammer, Combi-Melta (C2)
3 Bike Squad- Twin Bolters, 2 Meltaguns (B)
3 Scout Bikers- Twin Bolters, Shotguns (SB1)
3 Scout Bikers- Twin Bolters, Shotguns (SB2)

Spearhead Detachment
Lieutenant- Master-crafted Bolter, Chainsword (L2)
5 Devastators- 2 Missile Launchers, Lascannon (D1)
5 Devastators- 2 Heavy Bolters (D2)
Thunderfire Cannon (TC)
Techmarine Gunner- Flamer, Plasma Cutter, two Servo-arms (T)

Monday, 16 April 2018

Uxbridge 40k tournament: Game 1- White Scars vs Tyranids

I recently attended a tournament at BattleUX in Uxbridge. This was the first tournament that they had held, so I was looking forward to seeing how it would turn out, as it is a relatively short drive for me and I might be able to attend on a regular basis. 
The day was four (yes, four!) games of 40k at 2000 pts. The missions would follow the ETC-style format, where you would be playing both a maelstrom mission and eternal war mission at the same time. The army was restricted to no duplicate detachments and Forgeworld was allowed. 

The first mission used Retrieval Mission for the Eternal War (4 objectives, scoring at the end of the game) and Kill Confirmed for the maelstrom of war mission (3 cards per turn, cannot discard any "kill" cards and you score a kill point for each enemy unit destroyed).

Remember, you can now follow the St Andrews wargaming Facebook page for all the up to date news on the blog. 

I had recently been practising with my White Scars army, so decided to take this force along for the day. My army consisted of: 
Battalion Detachment
Captain- Bike, Thunder Hammer, Shield Eternal, Imperium's Sword Warlord Trait (C1)
Lieutenant- Jump Pack, Power Axe, Master-crafted Bolter (L1)
5 Scouts- Bolters (S1)
5 Scouts- Bolters (S2)
5 Scouts- Bolt Pistols, Combat Knives (S3)
5 Tactical Marines- Heavy Bolter (TS1)
10 Vanguard Veterans- 5 with Plasma Pistols and Chainswords, 5 with two Chainswords (VV)
10 Sternguard Veterans- Special Issue Bolters (SV)
Stormraven Gunship- Twin Assault Cannons, Twin Heavy Bolters, Two Stormstrike Missiles, two Hurricane Bolters (SG)

Outrider Detachment
Captain- Jump Pack, Thunder Hammer, Combi-Melta (C2)
3 Bike Squad- Twin Bolters, 2 Meltaguns (B)
3 Scout Bikers- Twin Bolters, Shotguns (SB1)
3 Scout Bikers- Twin Bolters, Shotguns (SB2)

Spearhead Detachment
Lieutenant- Master-crafted Bolter, Chainsword (L2)
5 Devastators- 2 Missile Launchers, Lascannon (D1)
5 Devastators- 2 Heavy Bolters (D2)
Thunderfire Cannon (TC)
Techmarine Gunner- Flamer, Plasma Cutter, two Servo-arms (T)

A had only playtested this exact army once, but it performed rather well in a recent battle report, so I was hopeful for the day.

Thursday, 5 April 2018

Battle Report 140- 2000 pts White Scars vs Sisters of Battle

This week's battle report sees my White Scars take on Angus' Sisters of Battle in an ETC tournament mission. 

Angus was wanting to test his army list for the upcoming London GT, and I was happy to comply. After my last outing with the White Scars, I modified my list to make some changes for another upcoming tournament I would be attending in a few weeks.

The ETC mission would use an Eternal War and Maelstrom mission used at the same time. The Eternal War mission was No Mercy, so we would score kill points for each unit destroyed. The maelstrom mission was Spoils of War. This consisted of 3 maelstrom cards per turn. You could also score your opponent's "Secure Objective X" cards and could not discard these during the game. 

My army consisted of:
Battalion Detachment
Captain- Bike, Thunder Hammer, Shield Eternal, Imperium's Sword Warlord Trait (C1)
Lieutenant- Jump Pack, Power Axe, Master-crafted Bolter (L1)
5 Scouts- Bolters (S1)
5 Scouts- Bolters (S2)
5 Scouts- Bolt Pistols, Combat Knives (S3)
5 Tactical Marines- Heavy Bolter (TS1)
10 Vanguard Veterans- 5 with Plasma Pistols and Chainswords, 5 with two Chainswords (VV)
10 Sternguard Veterans- Special Issue Bolters (SV)
Stormraven Gunship- Twin Assault Cannons, Twin Heavy Bolters, Two Stormstrike Missiles, two Hurricane Bolters (SG)

Outrider Detachment
Captain- Jump Pack, Thunder Hammer, Combi-Melta (C2)
3 Bike Squad- Twin Bolters, 2 Meltaguns (B)
3 Scout Bikers- Twin Bolters, Shotguns (SB1)
3 Scout Bikers- Twin Bolters, Shotguns (SB2)

Spearhead Detachment
Lieutenant- Master-crafted Bolter, Chainsword (L2)
5 Devastators- 2 Missile Launchers, Lascannon (D1)
5 Devastators- 2 Heavy Bolters (D2)
Thunderfire Cannon (TC)
Techmarine Gunner- Flamer, Plasma Cutter, two Servo-arms (T)

As you can see, a bit of a change for the army. The tournament does not allow multiple detachments of the same type, so I went with three to give me 8 command points. Otherwise, I probably would have gone with two Battalions. 

The core of the army was very similar, with two Captains and three units of Scouts. I added two Devastator Squads and a Tactical Squad in order to help block off my deployment zone and block enemy deep strikers. The Thunderfire Cannon was also a key addition, as it was really useful to my list.
The Meltagun Bikers were then to provide me with some more anti-tank firepower. I also took a big unit of Sternguard Veterans, Vanguard Veterans and a Stormraven to give the army a bit more punch. Hopefully, the army would perform well. 

Saturday, 30 July 2016

Caledonian Revolution 2016: Game 5- White Scars vs Tyranids

Welcome to the battle report for my final game of day 2 of Caledonian Revolution 2016. After scraping a minor win in the last game, I found myself playing at the same table once more against William and his Tyranids. 

The mission for game 5 was Big Guns Never Tire (5 objectives), with Tactical Escalation for the maelstrom mission (one card on turn 1, two on turn 2, etc.). The deployment was Hammer and Anvil. 

My army consisted of:
Scarblade Strike Force
Hunting Force
Khan- Moondrakken (with CS)
Command Squad- Bikes, Apothecary, 4 grav guns, 4 storm shields, Banner of the Eagle (CS)
6 Bikers- 2 grav guns, sergeant with power axe and meltabombs (BS1)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
Attack Bike- Multimelta (AB)
6 Scout Bikers- 2 Grenades launchers, sergeant with meltabombs and homing beacon (SB)

Stormbringer Squadron
5 Scouts- bolt pistols, combat weapons, sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS1)
Landspeeder- Multimelta, Typhoon Missile Launcher (L)

Combined Arms Detachment
Chaplain- Bike, Hunter's Eye, Meltabombs (with CS or C2)
5 Scouts- Bolters, sergeant with meltabombs (S2)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS2)
3 Bikers- 2 meltaguns, sergeant with meltabombs (BS3)
3 Centurions- Grav cannons and grav amps, hurricane bolters (C)
Drop Pod (DP)
Stormhawk Interceptor- TL assault cannon, Skyhammer missile launcher, Las-talon (SI)

Khan was my warlord.

Friday, 29 July 2016

Caledonian Revolution 2016: Game 4- White Scars vs Imperial Knights/Space Marines/Daemons

My fourth game of the Caledonian Revolution tournament began nice and early on the Sunday morning. I found myself on table 20, going up against Mark and his unholy alliance of Imperial Knights, Ultramarines and Chaos Daemons.


The mission was Emperor's Will (one objective each) with Conact Lost as the maelstrom mission (one card for each objective held).

My army consisted of:

Scarblade Strike Force

Hunting Force

Khan- Moondrakken (with CS)
Command Squad- Bikes, Apothecary, 4 grav guns, 4 storm shields, Banner of the Eagle (CS)
6 Bikers- 2 grav guns, sergeant with power axe and meltabombs (BS1)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
Attack Bike- Multimelta (AB)
6 Scout Bikers- 2 Grenades launchers, sergeant with meltabombs and homing beacon (SB)


Stormbringer Squadron

5 Scouts- bolt pistols, combat weapons, sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS1)
Landspeeder- Multimelta, Typhoon Missile Launcher (L)

Combined Arms Detachment

Chaplain- Bike, Hunter's Eye, Meltabombs (with CS or C2)
5 Scouts- Bolters, sergeant with meltabombs (S2)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS2)
3 Bikers- 2 meltaguns, sergeant with meltabombs (BS3)
3 Centurions- Grav cannons and grav amps, hurricane bolters (C)
Drop Pod (DP)
Stormhawk Interceptor- TL assault cannon, Skyhammer missile launcher, Las-talon (SI)

Khan was my warlord.

Wednesday, 27 July 2016

Caledonian Revolution 2016: Game 2- White Scars vs Necrons

After my absolute crushing in Game 1 of the tournament, I found myself banished to table 32 to play Simon and his Necrons, after he had as good a start as I did. 

The ETC mission for this game was The Relic as the primary and Spoils of War as the secondary (3 maelstrom cards per turn, you can steal your opponent's secure objective cards).

As a reminder, my army consisted of:
Scarblade Strike Force
Hunting Force
Khan- Moondrakken (with CS)
Command Squad- Bikes, Apothecary, 4 grav guns, 4 storm shields, Banner of the Eagle (CS)
6 Bikers- 2 grav guns, sergeant with power axe and meltabombs (BS1)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
Attack Bike- Multimelta (AB)
6 Scout Bikers- 2 Grenades launchers, sergeant with meltabombs and homing beacon (SB)

Stormbringer Squadron
5 Scouts- bolt pistols, combat weapons, sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS1)
Landspeeder- Multimelta, Typhoon Missile Launcher (L)

Combined Arms Detachment
Chaplain- Bike, Hunter's Eye, Meltabombs (with CS or L2)
5 Scouts- Bolters, sergeant with meltabombs (S2)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS2)
3 Bikers- 2 meltaguns, sergeant with meltabombs (BS3)
3 Centurions- Grav cannons and grav amps, hurricane bolters (C)
Drop Pod (DP)
Stormhawk Interceptor- TL assault cannon, Skyhammer missile launcher, Las-talon (SI)

Khan was my warlord.

Tuesday, 26 July 2016

Caledonian Revolution 2016: Game 1- White Scars vs Tau/Grey Knights

Welcome to my first battle report from my games at the recent Caledonian Revolution tournament. The tournament was held at the North Western Gaming Centre down in Stockport and featured 75 players. 

I decided to take my White Scars to the tournament and had been practising with my list for a few months with varying degrees of success, so was feeling ok about my chances in my games over the two days of the tournament. Ideally, I wanted to win at least 3 of the 5 games and finish in the top half of the rankings table.

Overall, I had a fantastic time at the tournament. I play 5 very challenging games over the two days against some great opponents. The guys organising the tournament were fantastic, all the games ran on time with plenty of time for each match, and everything was run efficiently and with good humour. A big thanks to all of my opponents and everyone I got chatting to over the weekend for making it such a fun event.

A big bonus for me was how many players over the weekend recognised my army from the blog and how many people said that they read and enjoyed my blog and battle reports. It's great to get that kind of feedback from people I haven't met before and really makes the effort that I put into the blog worth it. I also got a few compliments on my army, which was great given the very high standards of painting you will see in the Armies on Display post. Over the weekend I got several comments along the lines of "it's so unusual to see a White Scars army actually painted up as White Scars", which made me chuckle.

I did not win any raffle prizes, but got a bargain of a sale. One of the winners decided he did not want to take his Betrayal at Calth prize with him on the flight, so I snapped it up for only £50! My resistance to starting that Emperor's Children 30K army is slowly diminishing as I type.

It was a really fun weekend and I got to meet some great new players and hopefully get a few new readers for the blog in my game opponents. 

After a disastrous drive down the motorway on the Friday (more on this in a later post) and a lack of sleep on the Friday night (my hotel decided that 5 am was the perfect time to use the industrial dish washer located directly below my room), I got my army ready to see what table I would be playing on. I was due to play Matt and his Daemons in my first game, but he had to drop out of the tournament. I was informed later that he had actually won the last Caledonian Revolution, so I was not too upset about this. 

My opponent for the first round turned out to be Sid with his Tau, Grey Knights and Assassins army. Things were already looking up, as Sid had only come in second at the last Revolution.........

My army consisted of:
Scarblade Strike Force
Hunting Force
Khan- Moondrakken (with CS)
Command Squad- Bikes, Apothecary, 4 grav guns, 4 storm shields, Banner of the Eagle (CS)
6 Bikers- 2 grav guns, sergeant with power axe and meltabombs (BS1)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
Attack Bike- Multimelta (AB)
6 Scout Bikers- 2 Grenades launchers, sergeant with meltabombs and homing beacon (SB)

Stormbringer Squadron
5 Scouts- bolt pistols, combat weapons, sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS1)
Landspeeder- Multimelta, Typhoon Missile Launcher (L)

Combined Arms Detachment
Chaplain- Bike, Hunter's Eye, Meltabombs (with CS or C2)
5 Scouts- Bolters, sergeant with meltabombs (S2)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS2)
3 Bikers- 2 meltaguns, sergeant with meltabombs (BS3)
3 Centurions- Grav cannons and grav amps, hurricane bolters (C)
Drop Pod (DP)
Stormhawk Interceptor- TL assault cannon, Skyhammer missile launcher, Las-talon (SI)

Thursday, 30 June 2016

Battle Report 64- 1850 pts White Scars vs Space Marines

This week's battle report was another practice game for my White Scars list that I was planning to take to Caledonian Revolution against Innes' Space Marines army. This game was played at my house, the first game I have had there in a long time.

My army consisted of:
Scarblade Strike Force
Hunting Force
Khan- Moondrakken (with CS or K)
Command Squad- Bikes, Apothecary, 4 grav guns, 4 storm shields (CS)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS1)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
Attack Bike- Multimelta (AB)
6 Scout Bikers- 2 Grenades launchers, sergeant with meltabombs and homing beacon (SB)

Stormbringer Squadron
5 Scouts- bolt pistols, combat weapons, sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS1)
Landspeeder- Multimelta, Typhoon Missile Launcher (L)
 
Combined Arms Detachment
Librarian- Bike, Hunter's Eye, Meltabombs, Mastery Level 2, Force Sword (with CS or L)
5 Scouts- Camo cloaks, sniper rifles (SS)
5 Scouts- Bolters, sergeant with meltabombs (S2)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS2)
3 Bikers- 2 meltaguns, sergeant with meltabombs (BS3)
3 Centurions- Grav cannons and grav amps, hurricane bolters (C)
Drop Pod (DP)
Stormtalon- TL assault cannon, Skyhammer missile launcher (ST)

My warlord trait was fixed with Khan (giving me re-rolls for morale and pinning tests and Scout moves for my bikes and transports). My Librarian rolled on the Librarius table and got The Emperor's Wrath, Veil of Time and Fury of the Ancients. I'm not wild about Fury, but Veil of Time is a solid power and the Emperor's Wrath can be useful.

Thursday, 26 May 2016

Battle Report 58- 1850 pts White Scars vs Space Marines/Imperial Knight

This week's battle report is a tournament practice game where my White Scars take on Innes' forces of Space Marines with an allied Imperial Knight. Innes and I are both attending Caledonian Revolution in the summer and I was interested in playtesting my army in the ETC mission format.
 
I have previously discussed one of my proposed lists for the tournament. This is based on a Scarblade Strike Force with a Combined Arms Detachment thrown in as well to give me access to a Librarian and the Grav Centurions.
 
As a reminder, my list is:
Scarblade Strike Force
Hunting Force
Khan- Moondrakken (with CS)
Command Squad- Bikes, Apothecary, 4 grav guns, 4 storm shields (CS)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS1)
6 Bikers- 2 grav guns, sergeant with meltabombs (BS2)
Attack Bike- Multimelta (AB)
6 Scout Bikers- 2 Grenades launchers, sergeant with meltabombs and homing beacon (SB)

Stormbringer Squadron
5 Scouts- bolt pistols, combat weapons, sergeant with meltabombs (S1)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS1)
Landspeeder- Multimelta, Typhoon Missile Launcher (L)
 
Combined Arms Detachment
Librarian- Bike, Hunter's Eye, Meltabombs, Mastery Level 2, Force Sword (with CS)
5 Scouts- Camo cloaks, sniper rifles (SS)
5 Scouts- Bolters, sergeant with meltabombs (S2)
Landspeeder Storm- Heavy Bolter, Cerberus Launcher (LS2)
3 Bikers- 2 meltaguns, sergeant with meltabombs (BS3)
3 Centurions- Grav cannons and grav amps, hurricane bolters (C)
Drop Pod (DP)
Stormtalon- TL assault cannon, Skyhammer missile launcher (ST)

My warlord trait was fixed with Khan (giving me re-rolls for morale and pinning tests and Scout moves for my bikes and transports). My Librarian decided to roll on the Technomancy table and got Subvert Machine, Blessing of the Machine and Warpmetal Armour. Not the best powers for my army, I was hoping for one of the haywire powers or auto-glance powers for taking on Innes' Knight (spoilers for below!). Warpmetal Armour could be useful for making my Command Squad even tougher.