Thursday, 18 July 2019

Schemes of War- New Maelstrom Rules Review

July's White Dwarf saw some new rules for maelstrom of war released. These are a modification of the standard rules, allowing you to bring an element of deck building into your maelstrom games. This review will take a look at the new rules and see what they can add to your games of 40k. 

Anyone who follows the blog will be aware that I am a big fan of maelstrom missions. I think that they give any army a chance to compete in the game and reward tactical thinking in your games, as opposed to just "kill everything in your opponent's army". I was excited to see the new rules that were presented to see if they would improve the game further (thanks to Doug for making me aware of the new rules in White Dwarf!). 

Schemes of War
Constructing Your Deck
When fighting a maelstrom of war mission, you must construct an objective deck, made up of 18 Tactical Objective cards. No more than one copy of each uniquely named Tactical Objective may be included in the deck. 

The new rules means that you are playing with half of the maelstrom deck in your hand. This allows you to choose the optimal cards that your army can achieve during each game, better suiting your army composition and playstyle. You can only take one of each unique card, so this only really applies to "Secure Objective x" cards, as there are two of these in each deck. This stops you from loading up on securing objective cards, though you can still take the set of 6 Secure and Defend Objective cards to play the objective game. 

Wednesday, 17 July 2019

Video Battle Report- Dark Angels Primaris vs Ultramarines

Today I have another battle report featuring my Dark Angels Primaris army, taking on Mat's Ultramarines Space Marine army. 

This game features the new maelstrom of war rules from White Dwarf, which introduces an element of deck building into the game. 

Wednesday, 10 July 2019

Video Battle Report- Dark Angels Primaris vs Harlequins

Today I have another video battle report for you. This is the first game with my Dark Angels Primaris army, taking on Yarro's Harlequins in an ITC mission. 

Hope you enjoy. 


Friday, 5 July 2019

Hobby Update 05/07/19- Dark Angels Inceptors

Another hobby update for you today, this time featuring my Dark Angels Inceptor unit. This unit packs a mean punch, with two Assault Bolters each and the ability to move around the tabletop with ease, thanks to their jump packs. 

I decided to pin the flight stands in place on this squad. As you may have heard, these are some of the worst flying bases on any model. I originally just superglued them on, but they were snapping off all the time, so decided to pin them in place for ease of transport in the future. 


Thursday, 4 July 2019

Hobby Update 04/07/19- Dark Angels Reviers

Another hobby update for my Dark Angels Primaris army, featuring a unit of Reivers. These models were from the Conquest magazine, and were the "easy to build" kits that are available for the Primaris Marines. 



Wednesday, 3 July 2019

Hobby Update 03/07/19- Dark Angels Intercessors

Today's Hobby Update features three new units of Primaris Intercessors for my Dark Angels army. With these 15 Marines painted up, this now gives me 25 Intercessors for my army, enough to field a battalion detachment. 


Tuesday, 2 July 2019

Hobby Update 02/07/19- Dark Angels Primaris Master and Lieutenant

Today's Hobby Update features my Dark Angels Primaris Master and Primaris Lieutenant. These two characters will be leading my Dark Angels Primaris army. 

The Master in Gravis Armour is a solid choice for warlord of the army. His higher toughness of 5 makes him a tougher prospect to take out in combat. His Boltstorm Gauntlets are also powerful combat weapons, as well as a multi-shot pistol. 


Thursday, 27 June 2019

Hobby Update 27/06/19- Dark Angels Repulsor

Today's hobby update features the Repulsor for my Dark Angels Primaris army. 

This beast of a tank provides some strong firepower and transport capacity for a Primaris army. This model comes with a multitude of weaponry to target the enemy, including a twin Lascannon for taking on enemy vehicles. 

In my first few games, this will probably transport my Hellblasters towards the enemy army. This should allow them to get into rapid fire range with their Plasma Incinerators to do maximum damage in relative safety. 

The fact that the Repulsor has fly means that you cannot tie it up in combat to stop it from firing very easily. In addition, units trying to charge it need to add 2 to the charge distance, making it harder for them to get in. 

Tuesday, 25 June 2019

Hobby Update 25/06/19- Dark Angels Redemptor Dreadnought

Today's hobby update features my Dark Angels Redemptor Dreadnought. 

With most of the Genestealer Cult new purchases painted up, I decided to go back to my Dark Angels Primaris army. I had started on this model many months ago, but decided to finish off the Dreadnought this past weekend. 

This is one of the "easy to build" Dreadnoughts, so is not armed with the optimal combination of weapons. The only thing I need to finish is adding the transfers to the model. 

Thursday, 13 June 2019

Rapid Strike Tournament: Game 5- Deathwatch vs T'au

The final game of the day at the Rapid Strike 40k tournament would see my Deathwatch take on Chris' T'au on the top table. 

This mission was Cloak and Shadows. In this mission, we get three cards per turn, but keep your cards secret from your opponent until you score them. 

My army consisted of:
Patrol Detachment (Deathwatch)
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol, Castellan of the Black Vault, The Beacon Angelis
Kill Team- 7 Veterans with Storm Bolters, Chainswords and 2 Storm Shields, Terminator with Storm Bolter and Power Fist, Vanguard Veteran with Storm Shield and Bolt Pistol, Biker with Twin Boltgun. 
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Vanguard Veterans- Bolt Pistols, Chainswords, Hand Flamer
6 Bikers- Sergeant with Storm Bolter and Storm Shield, Twin Bolters, Chainswords
Razorback- Twin Lascannon, Storm Bolter

I get 6 command points for the army thanks to the tournament special rules.

Chris' army consisted of:
Patrol Detachment (T'au, Viorla)
Coldstar Commander- Airbursting Fragmentation Launcher, 2 Fusion Blasters, Shield Generator
Ethereal- Academic Luminary (warlord trait), Equalisers,
Shield Drone
10 Breachers- Pulse Blasters
10 Kroot- Kroot Rifles
3 Crisis Suits- 4 Plasma Rifles, 2 Shield Generators, 2 Cyclic Ion Blasers, Advancing Targeting System
6 Gun Drones
6 Stealth Suits- 6 Burst Cannons, Advanced Targeting Systems
8 Pathfinders- 5 Markerlights, 3 Rail Rifles, Pulse Carbines
Piranha- Burst Cannons, 2 Gun Drones
Devilfish- Burst Cannons, 2 Gun Drones

A mixed T'au army with a lot of firepower. I was going to have to hope my power armour could keep me safe for long enough to hit the T'au lines hard with my own firepower and combat prowess.

Tuesday, 11 June 2019

Rapid Strike Tournament: Game 4- Deathwatch vs Black Templars Space Marines

The fourth game of the Rapid Strike 40k tournament saw my Deathwatch taking on Alex's Black Templars Space Marines. 

This game was Spoils of War. In this mission, you get three cards per turn. You cannot discard any "Secure Objective X" cards and your opponent can score any of these cards in your hand at the end of the turn. 

My army consisted of:
Patrol Detachment (Deathwatch)
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol, Castellan of the Black Vault, The Beacon Angelis
Kill Team- 7 Veterans with Storm Bolters, Chainswords and 2 Storm Shields, Terminator with Storm Bolter and Power Fist, Vanguard Veteran with Storm Shield and Bolt Pistol, Biker with Twin Boltgun. 
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Vanguard Veterans- Bolt Pistols, Chainswords, Hand Flamer
6 Bikers- Sergeant with Storm Bolter and Storm Shield, Twin Bolters, Chainswords
Razorback- Twin Lascannon, Storm Bolter

As per the tournament rules, I would have 6 command points to spend.

Alex's army consisted of:
Patrol Detachment (Space Marines, Black Templars)
Chapter Master- Terminator Armour, Thunder Hammer, the Shield Eternal, Iron Resolve
10 Primaris Intercessors- Bolt Rifles, Bolt Pistol, Auxiliary Grenade Launcher
10 Terminators- 3 Thunder Hammers and Storm Shields, Pairs of Lightning Claws
10 Terminators- Storm Bolters, Power Fists, Power Sword

A small, elite force, mostly consisting of Terminators. When was the last time you saw that many Terminators in a tournament army? The Black Templars chapter tactics gave re-rolls to charge moves, which should help the Terminators get into combat. Alex spent 3 of his 6 CP to make a Chapter Master of his Captain, giving him full re-rolls to hit.

Friday, 7 June 2019

Rapid Strike Tournament: Game 3- Deathwatch vs Drukhari

Game 3 of the 40k Rapid Strike tournament saw my Deathwatch take on a tough Drukhari force featuring a ton of Grotesques and Talos engines. 

This game was Tactical Escalation, where you get one card on turn 1, two cards on turn 2, etc. This means you need to keep your army alive for longer in order to grab the objectives later in the game. 

My army consisted of:
Patrol Detachment (Deathwatch)
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol, Castellan of the Black Vault, The Beacon Angelis
Kill Team- 7 Veterans with Storm Bolters, Chainswords and 2 Storm Shields, Terminator with Storm Bolter and Power Fist, Vanguard Veteran with Storm Shield and Bolt Pistol, Biker with Twin Boltgun. 
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Vanguard Veterans- Bolt Pistols, Chainswords, Hand Flamer
6 Bikers- Sergeant with Storm Bolter and Storm Shield, Twin Bolters, Chainswords
Razorback- Twin Lascannon, Storm Bolter

Joe's army consisted of:
Patrol Detachment (Drukhari, Haemonculus Coven)
Haemonculus- Diabolical Soothsayer, Electrocorrosive whip, Stinger Pistol, The Vexator Mask
7 Wracks- Acothyst, Haemonculus Tools
9 Grotesques- Monstrous Cleavers, Flesh Gauntlet
5 Mandrakes- Baleblast, Glimmersteel Blade
5 Scourges- Haywire Blasters, Shardcarbine
3 Talos- Chain Flails, Macro Scalpels, 2 Haywire Blasters each
Venom- Bladevanes, Flickerfield, Night Shield, 2 Splinter Cannons

A combat-heavy army with a lot of Haywire firepower for taking on my one tank. Much of the army would have a 4+ invulnerable save, so my high AP rounds were of little use in this game. However, the Hellfire Bolts would prove invaluable to taking on the tough Drukhari units. I would need to hope that my superior firepower could make a dent in the enemy army before they get to my lines.

Thursday, 6 June 2019

Rapid Strike Tournament: Game 2- Deathwatch vs Black Legion Chaos Space Marines

Game 2 of Rapid Strike would see my Deathwatch take on Khyl's Black Legion Chaos Space Marine army in the Contact Lost maelstrom of war mission. In this mission, you get one card to start with, then draw one card for each objective you hold (up to 6) from turn 2 onwards. 

My army consisted of:
Patrol Detachment (Deathwatch)
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol, Castellan of the Black Vault, The Beacon Angelis
Kill Team- 7 Veterans with Storm Bolters, Chainswords and 2 Storm Shields, Terminator with Storm Bolter and Power Fist, Vanguard Veteran with Storm Shield and Bolt Pistol, Biker with Twin Boltgun. 
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Vanguard Veterans- Bolt Pistols, Chainswords, Hand Flamer
6 Bikers- Sergeant with Storm Bolter and Storm Shield, Twin Bolters, Chainswords
Razorback- Twin Lascannon, Storm Bolter

Khyl's army consisted of:
Patrol Detachment (Black Legion)
Lord Discordant- Helstalker, Autocannon, Mark of Tzeentch, Indomitable
Master of Possession- Cursed Earth, Force Stave, Infernal Power, Mark of Tzeentch
10 Cultists- Autoguns
10 Chaos Space Marines- Mark of Slaanesh, Bolters, Autocannon
Greater Possessed- Mark of Slaanesh
Forgefiend- 2 Hades Autocannons, Daemon Jaws, Mark of Tzeentch
2 Obliterators- Mark of Tzeentch

Auxiliary Support Detachment (Chaos Space Marines)
Sorcerer- Terminator Armour, Combi-Bolter, Force Stave, Warptime, Weaver of Fates, Mark of Tzeentch

A Chaos force with a lot of infantry. The army featured a number of units from Vigilus that I had not faced yet. The Lord Discordant could prove to be a tough proposition, as could the Obliterators. It was a great looking Chaos army, and actually came in second in the best painted army competition. 

Wednesday, 5 June 2019

Rapid Strike Tournament: Game 1- Deathwatch vs Astra Militarum

The first 40k battle report from Rapid Strike 3.1 saw my Deathwatch take on James' Astra Militarum army in the Cleanse and Capture maelstrom of war mission. This was the standard 3 cards per turn maelstrom mission. 

My army consisted of:
Patrol Detachment (Deathwatch)
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol, Castellan of the Black Vault, The Beacon Angelis
Kill Team- 7 Veterans with Storm Bolters, Chainswords and 2 Storm Shields, Terminator with Storm Bolter and Power Fist, Vanguard Veteran with Storm Shield and Bolt Pistol, Biker with Twin Boltgun. 
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Vanguard Veterans- Bolt Pistols, Chainswords, Hand Flamer
6 Bikers- Sergeant with Storm Bolter and Storm Shield, Twin Bolters, Chainswords
Razorback- Twin Lascannon, Storm Bolter

James' army consisted of:
Patrol Detachment (Astra Militarum, Cadian)
Vigilus Defiant Emperor's First Tank Company
Tank Commander- Battle Cannon, 3 Heavy Bolters, Heavy Stubber, Old Grudges (warlord trait), Hammer of Sunderance (Relic)
Tempestor Prime- Chainsword, Command Rod
Infantry Squad- Mortar, Lasguns
Tempestus Scions- 4 Plasma Guns, Hotshot Lasguns
Tempestus Command Squad- 4 Plasma Guns
Hellhound- Heavy Flamer
Leman Russ- Battle Cannon, 3 Heavy Bolters, Heavy Stubber
Wyvern- Stormshard Missile Launcher, Heavy Bolter
Taurox Prime- Taurox Gatling Cannon, 2 Autocannons

A vehicle-heavy army for my first game, not what I was looking for! This could be a tough contest, as I didn't have a lot of firepower to take on the Leman russ tanks. Hopefully, I could hide from their firepower for a while and take on the weaker infantry elements. The Tempestus units could also be a problem, with a lot of Plasma firepower to take out my Marines.

Monday, 3 June 2019

Rapid Strike Tournament- Army Overview and Tournament Format

Welcome to my army overview from the Rapid Strike 3.1 tournament that I recently attended. This was a one-day, 5 games, 1000 pts tournament held in Reading. Each mission would be maelstrom of war, and had some tight restrictions for army selection. 

At Rapid Strike, armies can consists of a single Patrol Detachment, with up to one auxiliary support detachment. The armies were "highlander" format, so each unit selection can only be used once in the army. Unit entries that were allowed multiple units per force organisation slot, such as Leman Russ battle tank squadrons, were only allowed to take a single unit in each case. Marine units were still allowed to combat squad. 

Each army also started with 6 CP instead of 3 to make up for the limited detachment selections. However, players could not use a command re-roll stratagem with their CP. Instead, players received 5 free command point re-rolls that could be used over the course of the 5 games. That was it, only 5 CP re-rolls for the entire day! 

This sounded like a fun format to try. I'm a big fan of maelstrom of war missions, and liked the army choice restrictions. I figured the Deathwatch would be a nice force to take to the event. The additional wargear choices for units and the special issue ammunition should allow me to deal with a wide range of threats I could deal with. That and the fact there would be no Imperial Knights meant I was looking forward to this one. 

My army consisted of:
Patrol Detachment (Deathwatch)
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol, Castellan of the Black Vault, The Beacon Angelis
Kill Team- 7 Veterans with Storm Bolters, Chainswords and 2 Storm Shields, Terminator with Storm Bolter and Power Fist, Vanguard Veteran with Storm Shield and Bolt Pistol, Biker with Twin Boltgun. 
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Vanguard Veterans- Bolt Pistols, Chainswords, Hand Flamer
6 Bikers- Sergeant with Storm Bolter and Storm Shield, Twin Bolters, Chainswords
Razorback- Twin Lascannon, Storm Bolter

Wednesday, 29 May 2019

Hobby Update 29/05/19- Genestealer Cults Atalan Jackals Complete

Today's Hobby Update sees my completed Atalan Jackals unit for my Genestealer Cults army. This unit has been armed with Shotguns, a grenade launcher and demolition charges. This should provide a mobile unit for the army, with some decent firepower. 

Here are some WIP shots of the models. 




Saturday, 25 May 2019

Deathwatch Tactics- Special Issue Ammunition vs Bolter Discipline

The recent FAQ removed the ability of Deathwatch units to use Special Issue Ammunition and the new Bolter Discipline rule in combination. This has led many Deathwatch players to ask which is better to use in which situation? I've run the numbers and here is a rough guide to what Bolter type to use against a variety of foes. 

In each of the tables below, the average number of unsaved wounds caused is listed for each ammunition type against a range of common model types. Each example assumes that the shots are being made out of rapid fire range, so single shot for SIA and two shots for Bolter Discipline. In addition, the effects of re-rolls (Watch Master, Watch Captain or Mission Tactics) are not taken into account. It also assumes the unit did not move, in order to gain the benefit of Bolter Discipline.

In the section for Hellfire bolts, the first number is for vehicles, while the second number is for monsters.

EDIT- This information only applies at long range and not at rapid fire range, where Bolter Discipline has no effect. I did not feel the need to spell this out, but a lot of people have been commenting to point this out in other groups that SIA is better at rapid fire range. I didn't feel this was necessary to specifically point out as I thought it was an obvious conclusion, but do so now just in case there was any confusion. 

Deathwatch Veterans
The examples below assumes 5 Deathwatch Veterans armed with Bolters. 
As can be seen from the table, the Bolter Discipline is better or equal to Vengeance Bolts in almost all situations. Only for models that are T5 or above (and not vehicles) are the Hellfire shells a better option. Once you factor in re-rolls, the Bolter Discipline is superior, simply due to a higher number of shots, so more chance of getting to use re-rolls. 

Monday, 20 May 2019

40k Video Battle Report- Deathwatch vs Tau

Today I have another video battle report for you. This warhammer 40k battle report sees my Deathwatch army take on Mike's Farsight Enclaves Tau army. This was a blast of a game, very strategic and tactical. Remember to like and subscribe to the channel if you enjoy the games to keep up to date on all the latest reports. 

Thursday, 9 May 2019

Battle Report 178- Genestealer Cults vs Sisters of Battle

This week's battle report sees my Genestealer Cults take to the field once more to take on Angus' Sisters of Battle and Astra Militarum force. This was a 1750 pts battle, as Angus wanted to practice for Vanquish, a tournament held in Bristol last weekend. 

We randomly rolled for each mission. For the Eternal War mission, we got Vital Intelligence. In this mission, there are 5 objectives. At the start of each battle round, roll a D6. The corresponding number is the active objective (on a 6, all objectives are active). At the end of each battle round, players scored a point for each objective held, getting 2 points for the active objective. In this game, I think we forgot about only having 5 objectives, so scored for objective 6 as well. We also varied the objective placement, different from the places specified in the scenario. 

The maelstrom mission was Disruptive Signals. In this mission, you draw up to four cards per turn. This mission features the Signal Intercept stratagem. For 1CP, you can select a card in your opponent's hand and they cannot score it for that turn. We were also using Dawn of War deployment. 

My army consisted of:
Battalion (Rusted Claw)
Patriarch- Monstrous Rending Claws, Warlord, The Crouchling, Shadow Stalker, Might From Beyond, Mental Onslaught, Mass Hypnosis
Primus- Alien Majesty
Magus- Familiar, Mass Hypnosis, Psionic Blast, Biomorph Adaptation
20 Acolyte Hybrids- 4 Heavy Rock Drills
10 Acolyte Hybrids- 2 Heavy Rock Cutters, 2 Heavy Rock Saws
10 Acolyte Hybrids- 4 Demolition Charges
Clamavus
Nexos

Battalion (Rusted Claw)
Primus
Magus- Mental Onslaught, Might From Beyond
10 Neophyte Hybrids- 2 Mining Lasers, Autoguns
10 Neophyte Hybrids- Heavy Stubber, Grenade Launcher
10 Neophyte Hybrids- Shotguns, 2 Flamers
Goliath Truck- Twin Autocannon, Heavy Stubber
Heavy Weapons Team- Mortars

Vanguard Detachment (Rusted Claw)
Jackal Alphus- Sniper Rifle
8 Genestealers
5 Aberrants- Power Hammers
Clamavus
Nexos
Sanctus- Sniper Rifle, A Gift From Beyond

For my Cult Creed, I tried Rusted Claw for the first time. This gives my infantry +1 save against AP0 and AP-1 weapons. This gives me a 4+ armour save against Bolters and against most infantry in combat. 

I decided to mix up the army now that I have the new characters to add to the army. I went with double Battalion and Vanguard detachment to give me 14 CP to start with. I took the Broodcoven stratagem to give my three characters warlord traits. The Patriarch took -1 to hit, the Primus took the +3" to aura abilities and the Magus took +1 strength and attacks. I also took an extra Relic, taking the sniper rifle relic on the Sanctus and the Crouchling on the Patriarch. 

The new characters were the two Clamavus, the Nexos, Jackal Alphus and Sanctus. These should hopefully provide some nice buffs and abilities to the army. I decided to take a big unit of Aberrants to take on any vehicle threats in the enemy army, along with trying out a big unit of Acolyte Hybrids. 

Wednesday, 8 May 2019

Hobby Update 08/05/19- Genestealer Cult Reinforcements

Today, I have a few models that needed finishing off, namely some Neophyte Hybrids, Acolyte Hybrids and Familiars. 

I had painted up the Neophyte and Acolyte Hybrids a while back, getting up to the first highlight stage with the models before stopping. While painting up the new characters, it was a perfect time to finish off these models. 

The Neophytes are just armed with Autoguns and can be used to expand my squads I already have. 


Tuesday, 7 May 2019

Hobby Update 07/05/19- Genestealer Cults Sanctus

Another hobby update for today sees my completed Sanctus for my Genestealer Cults army. This model is a great Assassin for going after enemy characters, particularly Psykers. 

Again, this model features a pretty simple colour scheme. I decided to go with the blue overalls and a black camo cloak for the Sanctus. I figured that the bright orange overalls would look a bit out of place on a model that was meant to be stealthy.


Monday, 6 May 2019

Hobby Update 06/05/19- Genestealer Cults Jackal Alphus

Today for my hobby update, I have the completed Jackal Alphus for my Genestealer Cults army. This was a great model to paint up, and I am looking forward to getting the other Jackals in my army painted up, not just because they are pretty good on the table, but that doesn't hurt. 

I used the standard scheme, which I think works quite well. The orange breaks up the grey and metal of the miniature as a whole. I think the details on this model mean that a simple colour palette works quite well with it.


Friday, 3 May 2019

Hobby Update 03/05/19- Genestealer Cults Nexos

Today's hobby update sees the completed Nexos for my Genestealer Cults army. The Nexos is a command points farm for the army, his only real purpose is to gain CP back for the army. 

I painted this up in the standard colours for my army; orange clothes and light grey armour. I kept the display panel simple, only a green outline with highlights and picking out the buttons on the console.


Thursday, 2 May 2019

Hobby Update 02/05/19- Genestealer Cults Clamavus

Today, I have the two completed Clamavus (Clamavuses, Clamavusi?!?) for my Genestealer Cults. Much like the Primus and Magnus before, I painted one in orange overalls and one in blue overalls to help distinguish between them on the battlefield. 

These two will provide some nice boosts for the army, giving nearby units +1 to charge and advance moves, as well as +1 Ld to help with morale. They also prevent enemy reserves from deploying within 12". In addition, they can belt out some bangin' tunes with those sound systems! 


Tuesday, 30 April 2019

Hobby Update 30/04/19- Genestealer Cults Characters

I managed to get some more work done on the new Genestealer Cult characters, painting the flesh and adding some of the highlights to the robes and suits. 

I also did some work on a few Familiars, Neophyte Hybrids and Acolyte Hybrids that were waiting around for finishing. 



Monday, 29 April 2019

Hobby Update 29/04/19- Genestealer Cults Characters

This past week, I have been painting up some of my new characters for the Genestealer Cults army. These characters are badly needed in the force to give me some nice buffs to the army and I am looking forward to getting them on the tabletop. 

I have painted up the characters together in a batch to get them done quicker. I've done the basecoats, washes and some of the highlights so far. Hoping to get the rest of them painted this week for a game on Friday. I've also got a few Acolyte and Neophyte hybrids that I wanted to finish off as well. 



Wednesday, 24 April 2019

40k Video battle report- Genestealer Cults vs Space Wolves

Today, I have a new video battle report. This sees my Genestealers Cult take on Chris' Space Wolves army in a maelstrom of war mission. 

Hope you enjoy! 

Thursday, 18 April 2019

40k Battle Report 177- Genestealer Cults vs Space Marines

This week's battle report sees the first outing for my Genestealer Cults army with the new Codex, taking on Chris' Salamanders Space Marine army in a maelstrom of war mission. 

We were playing the Tactical Cascade mission with Search and Destroy deployment. In this mission, you pick the first two maelstrom cards you wish to score. In each subsequent turn, you draw two cards for each maelstrom card you scored in the previous turn, up to 6 cards in total. 

My army consisted of:
Brigade Detachment (Cult of the Four-Armed Emperor)
Patriarch- Monstrous Rending Claws, Shadow Stalker, Might From Beyond, Mental Onslaught
Primus- Sword of the Four-Armed Emperor, Alien Majesty
Primus- Needle Pistol, Bonesword
Magus- Inscrutable Cunning, The Crouchling, Mental Onslaught, Mass Hypnosis
Magus- Psionic Blast, Might From Beyond
10 Acoltye Hybrids- 2 Heavy Rock Drills
10 Acoltye Hybrids- 2 Heavy Rock Saws
10 Acoltye Hybrids- 2 Heavy Rock Cutters
10 Acoltye Hybrids- 4 Demolition Charges
10 Neophyte Hybrids- Autogun, Grenade Launcher, Heavy Stubber
10 Neophyte Hybrids- Autogun, Grenade Launcher, Heavy Stubber
15 Purestrain Genestealers
15 Purestrain Genestealers
5 Aberrants- Heavy Power Hammers
Scout Sentinel- Missile Launcher
Scout Sentinel- Autocannon
Scout Sentinel- Lascannon
Leman Russ- Battle Cannon, Lascannon, Heavy Bolter Sponsons
Goliath Rockgrinder- Clearance Incinerator, Heavy Stubber
Heavy Weapons Team- Mortars

I chose the Cult of the Four-Armed Emperor for the additional charge distance and advance distances, as well as the Vect-type stratagem, "A Plan Generations in the Making". 
It wasn't until I had the army made that it was pointed out that you can only have one of each character in a detachment. I had completely missed this rule when reading the codex, so played with the army I had made. I have no idea why this is a necessary rule. 

For the HQ units I took a Patriarch and two Magus and Primus. I used the Broodcoven stratagem to give three of them warlord traits. The Patriarch got -1 to hit, the Primus got +3" to his aura abilties and the Magus got a free re-roll and a bonus D3 command points (I got three bonus CP in this case). I took a spread of the new psychic powers in the force to try them out. 



For troops, I took four units of Acolyte Hybrids with heavy weapons and two units of Neophyte Hybrids with some heavier firepower. I was keep to try out the Demolition charges on the Acolytes to see what havoc they could wreak. 

For Elites, I went with two units of Genestealers for taking out the enemy forces and a unit of Aberrants with Power Hammers to deal with any armour in the enemy army. I kept the Fast Attack choices cheap with three sentinels, armed to give me a bit more armour-busting potential. 

For Heavy Support, I took the Leman Russ and the Goliath Rockgrinder to try out its boosted combat potential. I also took a Heavy Weapons Team armed with mortars for some good firepower that I could hide out of sight.