Game 7 of Hero for a Day saw my White Scars taking on Nick's Tau. Tau are always a tough match up for my White Scars. All the high strength firepower with access to Ignores Cover is tricky for Space Marine Bikes. It didn't help that they would be ably commanded by Nick (check out The Burning Eye for Nick's army and battle reports).
The mission was Cleanse and Control. This is the maelstrom mission where you draw up to 3 cards each turn. The mission was also using Vanguard Strike. Thanks to the mission special rules for Hero for a Day, the Attacker (Nick) got first turn automatically and I could not seize the initiative. There were one or two gentle ribbings about the fact Nick's team got the automatic first turn in the game. I was not concerned, going second with Bikers against a Tau gunline, what could possibly go wrong?
As a reminder, my army consisted of:
Scarblade Strike Force
Stormlance Battle Demi-Company
Khan- Moondrakkan (with BS1)
5 Tactical Marines- Bolters, Flamer, Meltabombs (T1)
5 Tactical Marines- Bolters, Grav gun, Meltabombs (T2)
5 Tactical Marines- Bolters, Meltagun, Meltabombs (T3)
5 Devastators- 4 Grav Cannons, Combi-grav (D)
Razorback- TL Assault Cannon (Rz)
Attack Bike- Multi-melta (AB1)
Chaplain- Bike, The Hunter's Eye, Meltabombs (with BS2)
6 Bikers- 2 Grav guns, Power Axe, Meltabombs (BS1)
6 Bikers- 2 Grav Guns, Meltabombs (BS2)
6 Scout Bikers- Meltabombs, 2 Grenade Launchers (SB)
Attack Bike- Multi-melta (AB2)
Landspeeder- Multi-melta, Typhoon Missile Launcher (L)
5 Scouts- Meltabombs, Combat weapons, Bolt pistols (S1)
Landspeeder Storm (LS1)
5 Scouts- Meltabombs, Bolters (S2)
Landspeeder Storm (LS2)
My warlord was Khan, giving me Scout for my army. This would be great for closing with the Tau as quickly as possible.