Wednesday, 26 April 2017

8th Edition Updates

A very quick post today. As you are probably aware, GW are going to be posting regular updates and giving hints about 8th edition of the coming weeks. 

Rather than post each day about each new update, I am planning to gather the updates into a weekly post in order to comment on them all at once. This will give me some time to put my thoughts together and provide some more substantial content. 

In addition, I am hoping to be back to regular hobby and battle report postings in the next few weeks as my arm starts to heal properly! 

Tuesday, 25 April 2017

Initial Thoughts on 8th Edition Rumours

Clear some room on that Bandwagon and get me my Soapbox! As many of you will be aware, a new edition of 40k is looming closely on the horizon. Many writers and bloggers out there are sharing their opinion on the rumours that have been published so far, so I thought I would share my own thoughts on what is coming for 8th edition.


7th Edition and Me
I actually really enjoyed 40k in 7th edition. 

Don't get me wrong, 40k certainly had its problems in 7th edition with rampant overpowered formations, psychic nastiness and invisible deathstars. I don't know whether it was simply the club environments that I played in during 7th, but I rarely came into contact with too much of the "nastiness" the last edition of the game (or Innes, as he was affectionately known ­čśĆ). As such, most of my games of 40k in the recent years have been highly enjoyable and have created many interesting battle reports and articles for the blog. 

The latest edition of the game also introduced one of my favourite ways to play it- the Maelstrom of War missions. Maelstrom games really were my favourite way to play 40k for the past few years. It really shook up what had become stale Eternal war missions where the aim of the game seemed to be simply annihilating your opponent so that they could not contest end of game objectives. I hope that the new edition of the game has a similar mission type. 

Over the course of 7th edition, I started three new armies (White Scars, Deathwatch and Genestealer Cults), so I must have been enjoying it in some regards. I know many players and bloggers have soured on 7th edition and I can completely see why, but I have continued to enjoy the game a lot over the past few years. I think it has helped that I have multiple different armies. My Orks really suffered in 7th edition, but I always had my Guard, Dark Angels or White Scars to fall back on. For those players that only had one army, especially if it was amongst what is considered the lower-tier, I can see how un-fun 40k could become if you were getting stomped by much stronger armies on a weekly basis at the local gaming club. 

Equally, I am not one to be dragged kicking and screaming into each new edition. I eager anticipate each new edition of the game and am always interested to see what is likely to change. My evolution of 40k series has helped me to see how the game has developed over the years.  Based on the rumours seen so far, 8th edition appears to be a sizeable shake up of the game, more akin to the change from 2nd edition to 3rd edition, than 3rd-7th have been. 

This is an exciting time to be a 40k player. Third edition is what go me in to 40k. The dramatic changing of the overblown ruleset to something much simpler was a breath of fresh air and led to a lot of excitement in the local community. Sound familiar?

I am even more hopeful for 8th edition now that I know the team over at Frontline Gaming have been heavily involved in playtesting. Reece, Frankie and the gang really do care a lot about the game and are keen to see it grow even stronger in the future. 

Second Birthday Giveaway- List of Entrants

As many of you may be aware, I am currently running a giveaway for my second birthday on the blog. You can win a FREE starter Genestealer Cults army (you only need to pay postage). In case you missed it earlier in the week, I will also be giving away two of the old 40k card terrain as well.

The response has been great for the giveaway. Below is a list of current entrants for the competition. If you think you have entered the contest and don't see your name below, please let me know so that I can fix it.

Monday, 24 April 2017

Better Know a Blogger: Part 35- 262nd Death Korps of Kreig

This week's Better Know a Blogger features Dave Mary from 262nd Death Korps of Kreig

I think that I first came across Dave's blog during the recent Squaduary hobby challenge. Dave had also committed to paint up a squad of Deathwatch Veterans, so it was immediately one to watch! He did a fantastic job putting together his squad, with great weekly update posts to show off a brilliant final squad

I think this is what brought my own Blog to Dave's attention. He has been a regular commenter since on my Deathwatch battle reports and hobby progress. 
Dave.

Dave also took part in the Dreadtober challenge last year, where he completed a Deathwatch Dreadnought to add to his burgeoning force. 

More recently, he has been working on a stack of terrain and some fantastic objective markers for his games, as well as making a start on some Custodes

On the recent Old Stuff Day post, I showcased some of my existing 2nd edition card terrain that I have collected over the years. In the post, I lamented the elusive Imperial Bastion that had so far escaped my grasp. Shortly afterwards, Dave got in touch and offered to send me the Bastions and a bunch of other card terrain as well! His amazing generosity was very much appreciated!

Here are Dave's answers to my questions. 

1. What age did you get into gaming and what started it off?

I can only speculate as to my true age at the time, but I recall my entry into gaming when my Dad brought home a D&D Basic boxed set (the edition with dice, not the original chit/counter set). I must have been in Junior High at the time in the early 80’s. It was D&D that introduced me to figure painting and I still have my collection of metal figures from those days. The game really needed the visuals, in my mind at the time. This led well beyond modelling to a full-fledged LARPing career, but that is perhaps a story for another time. Once I had massed a collection of fantasy figures, I wanted more rules for gaming with me. This led to Warhammer (I played Dwarves and last dabbled in Undead), BattleTech and ultimately to Warhammer 40K. While I enjoyed the early days of Warhammer, I found the number of models and mass unit movement tedious compared to the small unit tactics and smaller model count in 40K. I didn’t what to paint and game the lives of 40 spearmen; I wanted to paint and live the heroics of fighting champions!

Wednesday, 19 April 2017

Card Terrain Complete!

It is done! After many, many years, my collection now appears to be complete!

A couple of years ago, I showcased my old second edition card terrain that I have been collecting. In the original article, I had just obtained a couple more of the kits (that are still waiting painting and assembly!), and was only missing the old card Bastion. Now, I have the kit and my collection is complete.


Monday, 17 April 2017

St Andrews Wargaming- Two Years On

Last week, the blog turned two years old. Once again, a big thanks to everyone who takes the time to read, comment and contribute to make St Andrews Wargaming what it had become. I thought I would once again take a look at some of the interesting figures from the blog over the past year and give some of my own thoughts on how it is going. 

For those that are interested, you can check out the interesting figures from last year, along with my thoughts on blogging for my first year. 

Blog Figures
We will start off with viewing figures, because as I have said previously, I am a vain, vain man. Sorry if this seems a big egotistical for anyone, I just thought it might be of interest for those that read the blog or for those just starting with their own hobby blogs.

At the time of writing, the blog is about to hit 412,000 views. After my first year, I was sitting at around 120,000 views, so getting almost 300,000 views in a single year is mind blowing to me. 
I think a lot of this has been down to the sheer number of 40k releases that have occurred in the past year and my reviews of those releases. Codex and supplement reviews remain amongst the most popular articles on the blog and among the most popular Google searches that bring in traffic. 

A break down of the figures each month are shown below:

Looking at the graph, October 2016, December 2016 and January 2017 were amongst the most popular months for the blog. 
October saw my reviews for the new Genestealer Cults codex go up on the blog. This was a hugely popular release and saw a lot of traffic come in as people were keen to read more about this highly unusual army. December was the most popular month by far, bringing in almost 38,000 views. This is surprising, as it did not feature any codex reviews. It did feature a lot of Deathwatch hobby postings and battle reports. As a relatively new army, I guess a lot of people were looking for Deathwatch stuff. January also saw more Deathwatch posts, as well as the Fall of Cadia review. 

Friday, 14 April 2017

Two Years Old!

St Andrews Wargaming turns 2 years old today!

It is hard to believe that this all started only 2 years ago, as so much seems to have happened since then.
A big thanks to all the readers, commenters and contributors who help to make the blog what it has become. Also, a big shout out to all the friends that I have made through the blog, who I never would have met otherwise! I look forward to seeing many of you across the table in the coming year.

I would particularly like to give a big thanks to Rob (30Kplus40K) and Nick (The Burning Eye) as fellow bloggers who have been big supporters from very early on and continue to push me to make the blog even better, as well as providing inspiration with their own awesome blogs.

The next post will take a look at some of the figures and things I have found interesting over the past year. Also, don't forget about my Birthday giveaway, where you can win a Genestealer Cults army.




Tuesday, 11 April 2017

Better Know a Blogger: Part 34- Dark Future 30k

This week's Better Know a Blogger features Ed from Dark Future 30k.

I first came across Ed's blog when it was highlighted by Rob over at 30Kplus40K. When Rob is envious of someone else's painting, you definitely know it is worth checking it!

Even though Ed is only just getting started, there is plenty of great content already on the blog to check out.

I am a big fan of his terrain posts. So far, they have showcased some really awesome pieces that really suit the 30k theme and aesthetics.


Another great series of posts are his Throwback Thursday articles. These take a look at some classic 40k miniatures, and Ed describes what he likes about each one. Check out his posts on Ogryns, the Predator and classic Land Raider.

Here are Ed's answers to my questions. 

1. What age did you get into gaming and what started it off?
I was ensnared by GW in the mid nineties. My dad used to build model planes with me, so I was familiar with drab military kits and the smell of Tamiya oil based paints. On one occasion we were in a model shop and I was struck by the bright colours and esoteric forms of GW’s miniatures. We snigger at the ‘red’ era now, but it really made their miniatures distinct and appealing at the time. I still flick through Codex Imperialis, Wargear and the Rulebook from the Second Edition boxed set - possibly the finest Christmas present a ten year old me could have hoped for! As for the gaming part, that’s a relatively new development. I was getting interested right at the end of 5th ed, playing a few games here and there, then Dark Vengeance launched 6th and I was away! 

Sunday, 9 April 2017

Introducing the new Blog Archive

Eagle-eyed readers may have noticed a new tab at the top of the blog page; Blog Archive.

I have been thinking about this for a while and decided to get it compiled. This new section was inspired by the recent Old Stuff Day post. While I think that the blog is fairly well organised in terms of finding reviews and battle reports, etc., there are many articles that can slip through the cracks or are more difficult to find.

Due to this, I have created a page with a list of blog posts under a number of different categories, such as Hobby Posts, Editorials and blog achievements. Hopefully, this will make it easier for people to find more random posts, or act as a nice resource for those browsing for something to read. 

Wednesday, 5 April 2017

White Scars Tactica: Part 1- Army Overview and HQ units

Welcome to the first part of a new series of posts on the blog, my very own Tactica articles. The first in the series will take a look at my main tournament army, the White Scars. 

This Tactica is designed to give you a look at how I construct and play my own White Scars tournament army, which units I favour and some of the tactics that I employ while using the army. This is not to say that this is the best style of White Scars army available, it is simply what I play and what I have had success with. If there are any tactics that I don't cover or something you think is missing, leave a comment and get the discussion started. 


Before we get into the bulk of the army, let me give you a quick overview. I have been playing the White Scars since the beginning of 2015, starting with the Chapter Tactics that were introduced in the 6th edition codex. I have taken them to 7 tournaments in that time, ranging from small events, to doubles tournaments, to larger national events. At tournaments, I tend to win about two thirds of my games (about the same as in casual play). As a result, I often place in the top third of the tournament listings, with my best finishing being second place at Stronghold V, a sixteen player 1250 pts tournament in Glasgow. I think I have a pretty decent tournament record, I have played and won some very tough matches, but have come up against better players who have stomped me at some events. 

My preferred tournament list has a strong focus on Bikes and MSU (Multiple Small Units). This makes it a great army for objective-based missions and maelstrom missions. My army can generally put out a lot of damage in the shooting phase, but can suffer in Kill Point-type missions as it tends to be made up of multiple, smaller, fragile units. 

This first article will take a look at the White Scars rules, my favoured builds for constructing the army and the HQ units that I favour in the force. Future articles will look at the other units in the army, some hints and tactics on using them, and a look at how to face different army builds in a tournament setting, and how to plan for different mission types. Some of this information may seem obvious to seasoned players, but it is useful just to put down all the info so that newer players can see where the army influences come from. 

Sunday, 2 April 2017

Second Birthday Giveaway- Win a Genestealers Cult Force

St Andrews Wargaming will be turning two years old in a couple of weeks. After the success of my first Birthday Giveaway, where you could win a free Battle Demi-Company, I have decided to do a similar giveaway this year. 

After some recent purchases, I found myself with an excess of Genestealer Cults kits. As a result, I am giving you the chance to win a Genestealer Cults starter army of your very own. 

Included in the giveaway is:
  • Genestealer Cults Codex
  • Broodcoven (Patriarch, Magus and Primus from Deathwatch Overkill)
  • 4 Aberrants (from Deathwatch Overkill)
  • 16 Neophyte Hybrids (from Deathwatch Overkill)
  • A box of Acolyte Hybrids
  • Acolyte Iconward
Everything a growing cult needs to get started! All models are unassembled and unpainted, so are free for any scheme you wish to paint. 

Thursday, 30 March 2017

Pew Pew Pew- The Evolution of the Shooting Phase in 40k

Welcome to my ongoing series looking at the evolution of 40k. With 8th edition seemingly looming on the horizon, now looked like a good time to take a look at the evolution of the shooting phase. 

The shooting phase has always been a major component of 40k. It has seen some radical changes since the early days of second edition, with each new edition of the game seeming to increase the power of this particular phase. The most recent rumours released by Games Workshop seem to imply that some aspects of 2nd edition may be returning to the game, so it is interesting to me to look back and see where we have come from. 

Most players with agree that it is one of the most powerful phases in the game, with many games being decided in the shooting phase. 

2nd edition (1993-1998)- Modifying your Success 
The rules for the shooting phase in 2nd edition 40k are quite different to the current state of the game. All models were restricted to a front 90 degree firing arc, meaning that model placement and positioning was even more important in 2nd edition than in the current game. True Line of Sight was also used in this edition, with the effects of cover affecting the To Hit values for units. For example, soft cover (such as hedges, shrubs and most vegetation) incurred a -1 To Hit penalty, whereas hard cover (walls, buildings, craters, etc) incurred a -2 To Hit penalty. 

The actual system for determining whether a unit was hit has remained unchanged since this time. The ballistic skill value of a unit was used to determine the die roll required for the shot to be successful. For example, a Space Marine attempting to shoot an Ork behind soft cover would require a 4+ to hit (a ballistic skill of 4 requiring a 3+, with a -1 penalty for soft cover).

In 2nd edition, units had to shoot at the closest enemy unit. However, units could ignore enemy units in cover or units that were fleeing. In addition, units could choose to ignore or specifically target enemy vehicles. This meant that cheap screening units were of particular importance in 2nd edition, as these units could be used to shield more valuable units in your army from enemy fire power. Also, the target would have to be chosen without measuring the distance between the units. If the enemy unit was out of range, then the shorts were wasted. This meant that estimating the distance between your units was a very valuable skill to have in 2nd edition 40k, as poor guessing of distances resulted in more wasted shots in the shooting phase. 

Wednesday, 29 March 2017

Guest Post on The Burning Eye

Recently, Nick from The Burning Eye recently asked if I would be interested in putting together some thoughts on maelstrom missions for his Tactical Insight series. 

I was happy to do so, and it was posted yesterday. You can check out "Taming the Maelstrom" on his blog where I talk about my approach to maelstrom games and offer some tips on hopefully improving your game. 

Monday, 27 March 2017

Rise of the Primarch Review: Part 3- Forces of the Ultramarines

The third part of my Rise of the Primarch review looks at the new rules for Ultramarines in the book; new warlord traits, Relics and formations.

Warlord Traits
The third Gathering Storm book presents a new warlord traits table for Ultramarines army. 

Noble Visage- This provides your warlord with a 12" re-roll bubble for morale, pinning and fear tests. A nice bonus that works on all armies of the imperium faction. 

Warden of Ultramar- Warlord gains Counter-Attack. This could be useful on a combat-centric unit.

Paragon of War- Warlord gains Preferred Enemy. Given the number of re-rolls available to Ultramarines, getting more re-rolls to wound will boost their damage output further. 

Master of Strategy- Add 4 to seize the initiative roll. This is awesome, seizing on a 2+ is a game changer and will be a big boost if you get this. Allowing your opponent to set up first, countering their deployment and having a very good chance of seizing will give you a great boost in your games, 

Master of Tactics- Allows you to discard a Tactical Objective card at the start of your turn and draw another. This is a big boost in maelstrom missions and should help significantly increase your score in these games. 

Adept of the Codex- Warlord and units within 6" get Split Fire. This could be useful in certain situations, but counting on this at the list building stage is not worth it, so it may have limited uses in your game. 

Overall, a decent set of traits. Master of Strategy and Master of Tactics seem solid to me. I think that most of the warlord traits from Codex Space Marines are just as good, if not better.

Thursday, 23 March 2017

Rise of the Primarch Review: Part 2- Roboute Guilliman

Part 2 if my Rise of the Primarch review takes a look at the main man himself; Roboute Guilliman, Primarch of the Ultramarines.

Roboute Guilliman
The Ultramarines' Primarch is a Lord of war that can be included in any Armies of the Imperium force. At 350 pts, he is pricey, but he comes with a great statline, serious combat potential and a host of special rules that make him a worthy inclusion in an army.

First off, let's look at durability. He is T6, with 6 wounds, a 2+ armour save, 3+ invulnerable save, Eternal Warrior and Feel No Pain. That is a pretty impressive list and makes him a pretty durable model. In addition, his relic armour means that when he is slain, he returns to the field with D3 wounds on a 4+.
Most units in the game are going to struggle to take him out in shooting or in combat. However, given the current state of competitive 40k, this will not be too much trouble for many units either. A couple of rounds of serious grav cannon fire will probably take him out no problem. One big disadvantage of Guilliman is that he is a monstrous creature, so no joining units to benefit from Look Out, Sir rolls (though there is a formation in the book that can fix this). So overall, Guilliman is tough, but not impossible to kill.

Wednesday, 22 March 2017

Rise of the Primarch Review: Part 1- Cypher and the Fallen

Welcome to the first part of my review on the Gathering Storm: Rise of the Primarch book. This part will look at the rules for Cypher and the Fallen. While that sounds like an amazing name for a prog rock band, let's see what they look like on the tabletop.

Cypher, Lord of the Fallen
Cypher can be taken in the primary detachment in any Armies of the Imperium army or Chaos Space Marine army, as long as the army does not include any Dark Angels. He does not take up any force organisation slot. 

Cypher is actually a pretty good character to add to many units in the game. He provides some nice special rules for a unit and has some decent shooting and combat abilities.

He has And They Shall Know No Fear, Fleet, Hit and Run, Infiltrate and Shrouded. These provide some nice bonuses to any unit he joins- giving them a boosted cover save, better chance of charging into combat and the ability to flee from combat. 

Sunday, 19 March 2017

Blog Hiatus


As you may have guessed from the above picture, my holiday did not go exactly as planned. I managed to break my wrist while I was snowboarding in France. My saving throws continue to suck as usual! Worse, it was my dominant hand, making things more difficult. 

As a result on this, blog posts are going to be a bit sparse for the next 6 weeks. There will be no hobby posts or battle reports for a while, while I heal. Pity, as 6 weeks off would have made a huge dent in my painting pile. 

Sorry for the inconvenience!


Thursday, 16 March 2017

Birthday Bash 2.0- Tournament and Venue Review

With my battle reports and army review completed for the recent Birthday Bash tournament, I thought that I would share my thoughts on how I thought the tournament went and what I thought of the venue.

Overall, the experience was great. I had a brilliant time at the tournament and the store was great too. 

Birthday Bash Tournament
The tournament format was as follows:
  • 1500 point army, single Combined Arms, no allies formations. Forgeworld allowed. 
  • Single Lord of War allowed, as per ITC restrictions.
  • Three games of 40k using Maelstrom missions.
  • Only two maelstrom cards can be scored per turn. Uses a modified maelstrom deck. 
Armies
I really liked the restrictions in place for building the army at the tournament. I am generally a big fan of the CAD and I like 1500 points games. There is enough interesting stuff on the table to make the game worthwhile, but the games do not take such a long time. It also forces you to make important choices in your army, as you cannot take all the best toys. 

The Lords of War restriction was ok too. Looking around, I didn't see too many on the tables. I think there was a Wraithknight, the Chaos Knight I played and a Tyranid Forgeworld flyer thing. 

In future years, I would like to see the format stay roughly the same (though this would depend on what happens with 8th edition). Keeping formations out of the tournament is a nice change. Do you go for the minimum "troops tax" and hope your big toys can get the job done, or do you load up on Objective Secured units to dominate the maelstrom missions? I think we can guess which I favour. 

Wednesday, 15 March 2017

Birthday Bash 2.0- Deathwatch Army Review

As is customary after attending a tournament, I like to take a look over my army and see how it performed in my games- looking at what worked well and what could be improved the next time. 

In order to set this review in context, you can find the battle reports from Game 1 (Necrons), Game 2 (White Scars) and Game 3 (Khorne Daemon Kin) in their respective links. 

As a reminder, my army consisted of:
Watch Captain Artemis
5 Veterans- 3 Frag Cannons, Storm Shield
Drop Pod
5 Veterans- Meltagun, 2 Combi-meltas, Auspex
Drop Pod 
5 Veterans- 5 Deathwatch Shotguns, Storm Shield 
Drop Pod
5 Veterans- 5 Stalker Pattern Bolters
4 Bikers- Power Weapons, Meltabombs 
4 Bikers- Power Weapons, Meltabombs
4 Vanguard Veterans- 2 Heavy Thunder Hammers, 2 Pairs of Lightning Claws
Corvus Blackstar- Inferno Halo Launcher

Overall, the army worked very well. It was well suited for maelstrom missions, had a reasonable level of durability and could put out a lot of potent firepower, with one unit providing some combat ability.
I will now take a look at breaking down the different units in the force.

Tuesday, 14 March 2017

Birthday Bash 2.0- Armies on Display (Pic heavy)

Here are a selection of some of the armies on display at Birthday Bash. There were some fantastic forces on display at the tournaments, hope you enjoy the photos. 




Monday, 13 March 2017

Better Know A Blogger: Part 33- Modern Synthesist

This week's Better Know A Blogger features Mr Pink (@Mod_Synth) from Modern Synthesist.

I first came across Modern Synthesist on Twitter and after checking out the blog, it has become a firm favourite on my reading list.

What attracted me to the blog was the awesome conversion work and painting skills on display on the blog. His most recent work on the blog has been towards his Genestealer Cults army. This has featured some of said awesome conversion skills and painting. One of the themes of the army is highlighting the hidden nature of the cult. Mr Pink has put this to great use with hooded Hybrids and Purestrain Genestealers covered in tarp!

Most recently, he has been taking part in the Squaduary challenge, where he pledged an insane number of models to complete.

You can also find great examples of his Dark Eldar army.

Not only a real treat for the eyes, Mr Pink helpfully provides a whole host of tutorials, helping you to improve your own hobby skills and reproduce some of his own work on the blog. In addition, you will find some great editorial pieces on the blog on a range of subjects.

Here are Mr Pink's answers to my questions:

1. What age did you get into gaming and what started it off?
It's was the 9th Grade, so I guess that makes me... 13? My younger brother wanted to get into 40k, and I was acting as middle man to buy my friend's ultramarines for my brother. He started telling me about how cool Tyranids were, introduced me to the local 'Nid player, and when that guy opened up his model case, my fate was sealed! 

Sunday, 12 March 2017

Monster March- Week 2 Update

Welcome to my week 2 update on the progress of my Terrorgheist for Monster March. 

Monster March is a month-long hobby challenge being run by Swordmaster at "Path of an Outcast". You are challenged to get a monster model painted up over the course of March. You can find his first post detailing those participating using this link

Friday, 10 March 2017

Ads on the Blog

As some of you may have already noticed, I have added an advert to the side bar of the blog. I have decided to trial an adsense advert on the blog to see if I can earn an extra few pennies to put towards some new models!

Hopefully, regular readers won't mind too much and it is not too intrusive.

Holiday Time!

Hello, dear Reader! Today I am embarking on holiday for a week. 

Don't fear though, the content will continue to come on St Andrews Wargaming for the following week. Please continue to read and comment as normal, but you may not get a reply to your comments as quickly as usual. Next week, you can look forward to my review of my Deathwatch army from the recent Birthday Bash tournament, as well as a review of the tournament itself, in addition to Monday's Better Know a Blogger. Also, be sure to check out the Armies on Display post, featuring some of the amazing forces that were brought to the tournament. 

This also unfortunately means that my review of the next Gathering Storm book will not be out until I return, as the book is released while I am away! I hope to write it up fairly quickly when I return though, so look out for that. 

All the best, see you in a week!

Thursday, 9 March 2017

Birthday Bash Tournament Battle Report 3- Deathwatch vs Khorne Daemon Kin

My final game of Birthday Bash was to be against Liam and his phenomenal Khorne Daemon Kin army. With two wins each under our belts, this was sure to be a very tough match up for both armies. 

Liam actually has his own blog, Blue Warp Studios, which is well worth checking out and following. As you will see from the photos below, his army was absolutely stunning, featuring some amazing painting and conversions. Not only did it look great, it looked like a nasty force to fight as well. 

This mission would be Cloak and Shadows with Hammer and Anvil deployment. This is the mission where you draw three cards per turn, but keep them secret from your opponent until you score them.

My army consisted of:
Watch Captain Artemis (with VV)
5 Veterans- 3 Frag Cannons, Storm Shield (V1)
Drop Pod (DP1)
5 Veterans- Meltagun, 2 Combi-meltas, Auspex (V2)
Drop Pod (DP2)
5 Veterans- 5 Deathwatch Shotguns, Storm Shield (V3)
Drop Pod (DP3)
5 Veterans- 5 Stalker Pattern Bolters (V4)
4 Bikers- Power Weapons, Meltabombs (B1)
4 Bikers- Power Weapons, Meltabombs (B2)
4 Vanguard Veterans- 2 Heavy Thunder Hammers, 2 Pairs of Lightning Claws (VV)
Corvus Blackstar- Inferno Halo Launcher (CB)

Artemis was my warlord and his warlord trait would grant me one extra change to my Mission Tactics (so two in total). This time, I decided to put Artemis with the Vanguard Veterans in the Corvus Blackstar to keep him safe. I figured the Drop Pod units would be quickly killed upon landing, so wanted to try and save my warlord a bit longer.

Wednesday, 8 March 2017

Birthday Bash Tournament Battle Report 2- Deathwatch vs White Scars

The second game of Birthday Bash saw me facing off against Robert Nathan and his White Scars army. 

Robert is a regular reader and commenter on the blog, so it was great to finally meet him and play against him. This was likely to be a tough match up for me. I know from my own White Scars army how good they are in maelstrom games, and Robert's army seems to be set up for maelstrom missions very well. 

We were playing the Cloak and Shadows mission with Hammer and Anvil deployment. In this mission, you draw 3 maelstrom cards per turn, but keep them hidden from your opponent. This makes it hard predict what your opponent will do and how to best block them scoring in the game. 

My army consisted of:
Watch Captain Artemis (with V3)
5 Veterans- 3 Frag Cannons, Storm Shield (V1)
Drop Pod (DP1)
5 Veterans- Meltagun, 2 Combi-meltas, Auspex (V2)
Drop Pod (DP2)
5 Veterans- 5 Deathwatch Shotguns, Storm Shield (V3)
Drop Pod (DP3)
5 Veterans- 5 Stalker Pattern Bolters (V4)
4 Bikers- Power Weapons, Meltabombs (B1)
4 Bikers- Power Weapons, Meltabombs (B2)
4 Vanguard Veterans- 2 Heavy Thunder Hammers, 2 Pairs of Lightning Claws (VV)
Corvus Blackstar- Inferno Halo Launcher (CB)

Artemis was my warlord and his warlord trait would grant me one extra change to my Mission Tactics (so two in total). Once again, I put him with the Shotgun Veterans in the Drop Pod.

Tuesday, 7 March 2017

Birthday Bash Tournament Battle Report 1- Deathwatch vs Necrons

Welcome to my first battle report of the recent Birthday Bash tournament that I attended. Birthday Bash was organised by Dave over at Confessions of a 40k addict and run at Wargames over in Southport. I will do a full review of the tournament and store after my battle reports, but I'll just say that it was an awesome event held at a great store. 

I arrived with my Deathwatch at Southport on the Friday night, ready for the carnage to come the next day. I did manage to get a decent sleep at the hotel (though I was awoken during the night by the couple next door who were really enjoying their stay!). 

The tournament was a 1500 points, three game event that was going to be three maelstrom missions. All armies were using a Combined Arms Detachment, with Lords of War allowed. Armies were 'encouraged' to be a friendlier affair than a hardcore tournament list. The maelstrom missions would use a modified maelstrom deck- basically the deck cut in half and each card only worth one victory point. In addition, you could score a maximum of two cards per turn. This would prevent any player from running away with the game in most cases. Impossible cards could be discarded when drawn (impossible from that game point onwards).

My first game was against Jonathan from Dragon's Eye Miniatures, who was fielding his Necron Maynarkh Dynasty army. Jonathan has been chronicling his updates to the rules for the Imperial Armour Necrons, so has come up with a fun and thematic force for his Birthday Bash army. The first mission was Cleanse and Control, where you get up to three maelstrom cards per turn. We would also be using Vanguard deployment.

My army consisted of:
Watch Captain Artemis (with V3)
5 Veterans- 3 Frag Cannons, Storm Shield (V1)
Drop Pod (DP1)
5 Veterans- Meltagun, 2 Combi-meltas, Auspex (V2)
Drop Pod (DP2)
5 Veterans- 5 Deathwatch Shotguns, Storm Shield (V3)
Drop Pod (DP3)
5 Veterans- 5 Stalker Pattern Bolters (V4)
4 Bikers- Power Weapons, Meltabombs (B1)
4 Bikers- Power Weapons, Meltabombs (B2)
4 Vanguard Veterans- 2 Heavy Thunder Hammers, 2 Pairs of Lightning Claws (VV)
Corvus Blackstar- Inferno Halo Launcher (CB)

Artemis was my warlord and his warlord trait would grant me one extra change to my Mission Tactics (so two in total). I decided to change his unit for this game. Normally he goes with the Vanguard Veterans in the Corvus, but this time, I put him with the Shotgun Marines in the Drop Pod. I figured his poisoned combi-flamer would be of more use with their shotguns and he would add some combat punch to the unit for when they are inevitably assaulted. 

Monday, 6 March 2017

Better Know a Blogger: Part 32- Sprue Grey/Golden D6

Today's Better Know a Blogger features Adam Jones (@spruegrey) from Sprue Grey and the Golden D6.

Sprue Grey is a very nice hobby blog, with some posts featuring his work in progress on the recent Squaduary challenges, as well as the older Dreadtober. He also has a number of reviews, including a more recent one of Heresy Miniatures

Adam might now be better known for the awesome Golden D6 magazine. This is an awesome regular hobby magazine, available online, that is written by gamers, for gamers. It features regular tutorials on painting and terrain, as well as battle reports and army showcases. 

One of my favourite articles was a tutorial on creating dungeon tiles from foamboard. A really simple technique, but giving amazing results. 

Here are Adam's answers to my questions:

1. What age did you get into gaming and what started it off?
In the dim, dark ages past, I started playing Dungeons and Dragons at high school. It was all badly done innuendo and naughty encounters with succubi, but what else would you expect? As a result of this, I discovered a FLGS (Friendly Local Gaming Store- Mike) called Mind Games (long since passed into memory) and marveled at my first exposure to miniatures. I ended up buying a four pack of adventurers: a halfling, a samurai, a thief and a barbarian. From that point my fate was sealed. My FLGS also stocked this magazine called the White Dwarf and again, my journey to the dark side was complete. It was inevitable that painting would follow and my first fumbled efforts on those four models with Humbrol enamel paints, well, we all have to start somewhere.

I wax nostalgic about those days still, and one of my favourite memories was buying White Dwarf 125 and 126. For those keeping score at home, these issues were my first introduction to the amazing Eldar of Jes Goodwin. Many years later I had the good luck to meet him at one of the Australian Games Days when I was working as a “red shirt”.

These days, family commitments, two kids, work and real life really make a dent on game time. My 12 year old son makes rumblings about playing and I kind of dread the financial cost of having two gamers in the house. Lucky for me there are a heap of options available and he keeps eyeing off my newly acquired Blood Bowl …

Sunday, 5 March 2017

Hobby Sunday 05/03/17- Ghouls, Genestealers and Ruins

This week, I have been working on a number of projects. First up, I started on my work towards my Terrorgheist as part of Monster March (posted earlier today).

While I was waiting on the Terrorgheist to dry, I decided to crack on with painting my Crypt Horrors and Ghouls. I had previously started these by giving them a couple of basecoats of Screamer Pink. I had decided to paint them up in flesh-like colours, using a nice guide that I found online. 

After the basecoat, I gave them a wash of Reikland Fleshshade. 

Monster March- Week 1

Welcome to my first week update for Monster March. 

Monster March is an event being run by Swordmaster from the Path of an Outcast blog. I decided that after the success of Squaduary, I would sign up for another painting event. 

I pledged my Terrorgheist for the challenge. I bought this model around 2 years ago, but had yet to paint it. Monster March would be a great opportunity to do so. 

Week 1 was supposed to be for assembling the model. As I already had it assembled, I decided to make a start on painting it. This helps me, as I am away on holiday for a week during Monster March, so can make up for lost time. You can check out the first update post for Monster March over on Swordmaster's blog. 

Friday, 3 March 2017

Old Stuff Day 2017- Post round up

Yesterday was Old Stuff Day. I posted my own link to some previous articles that I wanted to highlight once more on my blog, but there were several other bloggers who posted as well. As I did last year, I thought I might collect them all for you to go and read them yourself. 

First up, we have the organiser of Old Stuff Day; "Warhammer 39,999". He posted a great compilation post, detailing his links for Old Stuff Day from the past 6 years he has been doing it. I love a good terrain piece, so the highlights on his 40k buildings and his stained glass windows are well worth a look. 

Next up, we have Marc from "Old School Gaming", who delved into his archive to pull up a great short story, some advice for gaming fathers and some old battle reports. Not only that, but Marc decided to go a step further and give an older model some fresh love with a new coat of paint and a fresh conversion. 

Dave over at "Confessions of a 40k addict" posted one of his great older battle reports, as well as a touching tribute to his Dad. Not only that, he managed to dig around other people's blogs and post some of their old content that he still enjoys and that were an inspiration to him (a great idea that I may be stealing!). 

Steve over at "256th Imperial Battle Group" posted a great short story on a Space Marine intervention in a planetary rebellion. 

Nick at the "Burning Eye" decided to update an older article he had written on the skill and technique of dice rolling. Regular readers of my battle reports will know that my dice frequently hate me, so here are some great new ways to roll a 6 for that crucial result. 

Finally, we have Alex at "The Roost of Turkadactyl" who crept in under the wire to showcase some great photos he found of an older miniature when he was cleaning out his camera, as well as posting some great 40k hacks. 

So there we have Old Stuff Day for 2017. I hope you enjoy the various posts and look at blogging past. If you have your own Old Stuff Day post that I missed, please share the link in the comments below. 


Thursday, 2 March 2017

Old Stuff Day 2017- Blog Wars and Card Terrain

March 2nd is Old Stuff Day. For those of you that don't know, Old Stuff Day is a yearly event that I first saw on Warhammer 39,999. It is a chance to raid through the archives of your blog and dust off some articles that you haven't seen in a while or didn't get enough attention first time round. 

You can find my post for last years Old Stuff Day, where I talked about White Dwarf and my very first battle report on the blog. 

This year, I wanted to delve into the distant past of 2015 and highlight my battle report for my first game at Blog Wars 9. As I am coming up on my second year of blogging, it seemed right to highlight this, as Blog Wars 9 was one of the catalysts that led me to set up my blog in the first place. This game was against NafNaf (of Objective Secured fame) and is one of my favourite tournament games I have played. NafNaf was a blast to play against and we had a fantastic time with terrible dice rolls, terrible failed charges and my White Scars Bikers doing their best to run away from his Thunderwolf Cavalry for most of the game. 

Wednesday, 1 March 2017

Battle Report 97- 2000 pts Deathwatch/Assassins vs Space Wolves

This week's battle report sees my Deathwatch take on Stu's Space Wolves in the Spoils of War maelstrom mission. This battle would sees the inaugural use of my Assassins, that were recently completed for me by Rob (30Kplus40K). Lets see how they would fare against the Sons of Russ. 

My army consisted of:
Combined Arms Detachment
Watch Captain Artemis (with VV)
5 Veterans- 3 Frag Cannons, Storm Shield (V1)
Drop Pod (DP1)
5 Veterans- Meltagun, 2 Combi-meltas, Auspex (V2)
Drop Pod (DP2)
5 Veterans- 5 Stalker Pattern Bolters (V3)
5 Veterans- 5 Deathwatch Shotguns, Storm Shield (V4)
Drop Pod (DP3)
3 Bikers- Power Weapons, Meltabombs (B1)
3 Bikers- Power Weapons, Meltabombs (B2)
4 Vanguard Veterans- 2 Heavy Thunder Hammers, 2 Pairs of Lightning Claws (VV)
Corvus Blackstar- Inferno Halo Launcher (CB)

Assassinorum Execution Force
Callidus Assassin (Cal)
Culexus Assassin (Cul)
Eversor Assassin (EA)
Vindicare Assassin (VA)






The army was based on my force for the upcoming Birthday Bash tournament, but with a few modifications to allow me to take all four Assassins. My warlord was Watch Captain Artemis.