Thursday, 21 September 2017

Battle Report 118- 2000 pts White Scars vs Crimson Fists

This week's battle report is the first outing for my White Scars in 8th edition, where they would be facing off against Maurice's Crimson Fists. I had played Maurice's great looking Crimson Fists army with my Deathwatch, but have not tried them with my Scars yet, so was really looking forward to seeing how they would perform with the new codex. 

My army consisted of:
Battalion Detachment
Captain- Bike, Teeth of Terra, Master-crafted Boltgun (C)
Librarian- Force Sword (L1)
10 Tactical Marines- Bolters, Meltagun (TS1)
Rhino- Storm Bolter (R)
5 Scouts- Camo Cloaks, Sniper Rifles (S1)
5 Tactical Marines- Bolters, Flamer (TS2)
Razorback- Twin Assault Cannon (Rb)
10 Sternguard- Special Issue Bolter (S2)
Drop Pod- Storm Bolter (DP)
5 Devastators- 4 Missile Launchers, Armorium Cherub (D)

Outrider Detachment
Librarian- Terminator Armour, Force Stave, Storm Bolter (L2)
5 Scout Bikers- Twin Bolters, Shotguns (SB)
5 Bikers- 2 Grav Guns, Twin Bolters (B1)
4 Bikers- Twin Bolters (B2)
2 Attack Bikes- Multi-meltas (AB)
10 Assault Marines- Flamer, Sergeant with Power Fist (AS)

7 Command Points

For my first foray with the White Scars in 8th edition, I decided to take a mix of units. The army was obviously led by a Captain on a Bike. I took the Teeth of Terra to give him a boost in his attacks. I then took a couple of Librarians, one on foot and one in Terminator armour. For my troops choices, I took two Tactical Squads in transports and a unit of Scout Snipers for some character killing action. The Sternguard in a Drop Pod were another useful addition, as they have access to some great Bolters for killing other Marines and a very useful Stratagem. A unit of Devastators with Missile Launchers would allow me to take on armoured threats.

An outrider detachment would provide the typical White Scars elements that I am used to fielding; two units of Bikers, a unit of Scout Bikers, two Attack Bikes and a unit of Assault Marines. These would provide some very mobile units and some potent firepower for my army.

The Watch Captain was my Warlord and took the Tenacious Survivor warlord trait. The Terminator Librarian took Veil of Time and Might of Heroes. The other Librarian took Fury of the Ancients and Null Zone.

Wednesday, 20 September 2017

Hobby Goals 2017-2018

The Confessions of a 40k addict hobby season has now begun. I am a little bit late to get my goals together for the coming year (too much great content to post first, perhaps?). 

Here are some of my hobby goals for the coming year:

1. Find a new gaming club
Another move this year necessitates finding a new gaming club! Fortunately, there is a gaming club in Oxford, so I hope to go along and check it out. I also will need to check out the Reading gaming club. I did half my industrial placement year in Reading and attended the gaming club there. Even though it was 9 years ago, the club had a huge number of players. Hopefully, it is still as awesome as it was. 

Tuesday, 19 September 2017

Army Showcase- Deathwatch Army

I recently completed my Deathwatch army, so here are some photos of the entire force. I started this army at the end of last year, and managed to get a fair amount painted up in the past year. With this army, I really wanted to push my painting skills and try to put together a nice looking force of Space Marine Veterans. 

The army comes in at just under 4000 pts (3977 pts including modelled upgrades), so there is a lot of scope for customisation at the standard level of 2000 pts. 

As this is an army showcase, I thought I'd answer the standard questions for my Army Showcase series. 



Monday, 18 September 2017

New Frontline Gaming Articles

With the release of the 8th edition codex, I have been able to start writing more in depth reviews of certain units for Frontline Gaming. I just wanted to highlight these to some of the readers, in case you had not seen them. 

You can check out the Frontline Gaming tab to get a list of my articles over there. Please check them out and comment on them if you feel like it (the more they get read and commented on, the better for me, as they'll want me to write more!). This gives me a chance to go into more detail than I did for my initial reviews, as well as to add some insight from actually playing games with the units. 

Sunday, 17 September 2017

Hobby Sunday 17/09/17- Genestealer Cult Metamorph Hybrids

This week, I also managed to complete a unit of Metamorph Hybrids for my Genestealer Cult army. Even though these models take a while to paint with all the details, they are a joy to paint as I think they really come to life when completed. 

With these models, I have been trying to get them done to a decent tabletop standard. I have not picked out every single detail on the model, but I think they still look good. For example, I have left some of the hoses and buttons the same colour as the armour. I don't think this detracts too much from them, as they could get a bit too busy with all the details picked out (at least, that's my excuse!). 

Here are some work in progress photos. 



Saturday, 16 September 2017

Hobby Saturday 16/09/17- Neophyte Hybrids

This week, I have been continuing my work on my slowly growing Genestealer Cult force. 

First up, I managed to finish off my unit of Neophyte Hybrids that I had started last week. These were from the Deathwatch Overkill boxed set.




Friday, 15 September 2017

North West Open 2017: Deathwatch Army and Tournament Review

I recently attended Bunker War 3 and the North West Open 2017 with my Deathwatch army. This post will take a look at the army that I took to the tournament and review how it performed during my games. I will also be reviewing the tournament itself, as well as the ITC missions, as this was the first time that I was playing them.

Army Review
As a reminder, my army consisted of:

Battalion Detachment
Watch Master
Watch Captain- Jump Pack, Pair Lightning Claws
Kill Team 1- 5 Veterans, Vanguard Veteran with Pair Lightning Claws, 3 Frag Cannons, Storm Shield
Kill Team 2- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns
Kill Team 3- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns
Kill Team 4- 5 Veterans, Meltagun, 3 combi-Meltas
Kill Team 5- 5 Veterans, 2 Frag Cannons
Rhino 
Drop Pod- Storm Bolter
6 Vanguard Veterans- 2 Pairs Lightning Claws, Power Sword and Bolt Pistol, 3 with Bolt Pistols and Chainswords 
3 Deathwatch Bikers- Power Axe, Power Sword
3 Deathwatch Bikers- two Power Swords 
Corvus Blackstar- Auspex Array, Hurricane Bolter, Twin Assault Cannons, 2 Blackstar Rocket Launchers
Vindicare Assassin

6 Command Points

I am finding the Deathwatch army quite a struggle in 8th edition at the moment. They are a small, elite army, but lack the durability of other elite armies such as Grey Knights or Harlequins (not the toughest, but that invulnerable save goes a long way). Their firepower output can be high, but you need to get to close range to make the most of the Frag Cannons, leaving the Kill Teams very vulnerable to counter-assault and being wiped out. 

Thursday, 14 September 2017

Hobby Season 2016-2017: Review

I'm a bit late to the party with my review of my hobby season for 2016-2017, but there has been a lot of other blog content that I have wanted to get out recently (and I don't like double posting!). 

The hobby season is a feature run by Dave at Confessions of a 40k addict that a number of other great bloggers take part in. Last year, I set myself some hobby goals try and complete, so let's see how I got on. 

1. Find a new gaming club- SUCCESS
Last year, I was in the process of moving down to Newcastle, so one of my hobby goals for the year was to find a new gaming club to play 40k. Fortunately, this hobby goal was a big success and I found several new clubs to attend. 
In Newcastle, I was able to attend the Heaton Gaming Club, Newcastle Warlords gaming club and Durham Raiders, three excellent clubs in the area where I had a lot of great discussions with fellow hobbyists and some fantastic battles to write up as battle reports. 

In addition, an awesome new gaming store opened in Sunderland during my time in Newcastle. Battle Bunker is a great store which runs regular tournaments, as well as having plenty of great tables available for casual gaming. 

Wednesday, 13 September 2017

North West Open 2017: Armies on Display

The North West Open tournament saw some fantastic armies at the event. Here are some photos of the painting competition. 




Monday, 11 September 2017

North West Open 2017: Game 5- Deathwatch vs Astra Militarum

The final game of the North West Open tournament would see my Deathwatch taking on Toby's Astra Militarum army, featuring a lot of Scions and a lot of Tauroxes. 

The mission for game 5 would be ITC scenario 4- The Scouring. For the Eternal War mission, there would be six objectives; two worth one point, two worth two points and two worth three points. The Maelstrom mission also featured 6 objectives; two objective 1's, two objective 2's and two objective 3's. The maelstrom table was:
  1. Hold either Maelstrom Objective 1. 
  2. Hold either Maelstrom Objective 2.
  3. Hold either Maelstrom Objective 3.
  4. Destroy an enemy unit.
  5. Destroy an enemy unit.
  6. Destroy an enemy unit.
Nice and simple. As usual, you generate three unique maelstrom objectives by rolling on the table and choose the two you want to perform. If you generate two hold objectives, you can swap them for holding three objectives for 3 points. Equally, if you roll two destroy an enemy units, you can exchange them for destroying three enemy units for three points. 
The tertiary objectives were Big Game Hunter (whoever destroys the unit with the highest power level), Linebreaker and Slay the Warlord. We would also be using Search and destroy deployment. 

My army consisted of:
Battalion Detachment
Watch Master (W)
Watch Captain- Jump Pack, Pair Lightning Claws (W)
Kill Team 1- 5 Veterans, Vanguard Veteran with Pair Lightning Claws, 3 Frag Cannons, Storm Shield. (KT1)
Kill Team 2- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT2)
Kill Team 3- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT3)
Kill Team 4- 5 Veterans, Meltagun, 3 combi-Meltas (KT4)
Kill Team 5- 5 Veterans, 2 Frag Cannons (KT5)
Rhino (R)
Drop Pod- Storm Bolter (DP)
6 Vanguard Veterans- 2 Pairs Lightning Claws, Power Sword and Bolt Pistol, 3 with Bolt Pistols and Chainswords (VV1)
3 Deathwatch Bikers- Power Axe, Power Sword (DB1)
3 Deathwatch Bikers- two Power Swords (DB2)
Corvus Blackstar- Auspex Array, Hurricane Bolter, Twin Assault Cannons, 2 Blackstar Rocket Launchers (CB)
Vindicare Assassin (V)

6 Command Points

My Warlord was the Watch Master, who took the Tenacious Survivor warlord trait.

Sunday, 10 September 2017

Hobby Sunday 10/09/17- Neophyte Hybrids WIP

This week I have been doing some work on my Genestealer Cult Neophyte Hybrids from the Deathwatch Overkill boxed set. I managed to get the basecoat and shading done on the models. Hopefully, I'll be able to get them finished over the next week. 



Friday, 8 September 2017

North West Open 2017: Game 4- Deathwatch vs Grey Knights

Game one of day two of the North West Open tournament would see my Deathwatch facing off against Daniel's Grey Knights army. 

The mission for game 4 was ITC scenario 6- Secure and control. The eternal war mission consisted of two objectives, one in each of our deployment zones. 
There were also four other maelstrom objectives; two labelled objective 1 and two labelled objective 2. The maelstrom table for this mission was:
  1. Hold Maelstrom objective 1
  2. Hold Maelstrom objective 2
  3. Destroy an enemy unit
  4. Destroy an enemy unit
  5. Have a unit at least partially within the enemy deployment zone (Behind Enemy Lines)
  6. Have at least 3 of your units and no enemy units at least partially within your own deployment zone (Hold the Line)
As with all the ITC missions, you generate 3 unique maelstrom objectives each turn by rolling on the table and choose the two you wish to try and achieve. If you roll up hold objectives 1 and 2, you can exchange it for holding three objectives for 3 maelstrom points. If you roll up destroy an enemy unit twice, you can exchange it for kill three enemy units for three points. 
The tertiary objectives were First Blood, Linebreaker and Slay the Warlord. We would be using Spearhead assault deployment. 

My Deathwatch army consisted of:
Battalion Detachment
Watch Master (W)
Watch Captain- Jump Pack, Pair Lightning Claws (W)
Kill Team 1- 5 Veterans, Vanguard Veteran with Pair Lightning Claws, 3 Frag Cannons, Storm Shield. (KT1)
Kill Team 2- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT2)
Kill Team 3- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT3)
Kill Team 4- 5 Veterans, Meltagun, 3 combi-Meltas (KT4)
Kill Team 5- 5 Veterans, 2 Frag Cannons (KT5)
Rhino (R)
Drop Pod- Storm Bolter (DP)
6 Vanguard Veterans- 2 Pairs Lightning Claws, Power Sword and Bolt Pistol, 3 with Bolt Pistols and Chainswords (VV1)
3 Deathwatch Bikers- Power Axe, Power Sword (DB1)
3 Deathwatch Bikers- two Power Swords (DB2)
Corvus Blackstar- Auspex Array, Hurricane Bolter, Twin Assault Cannons, 2 Blackstar Rocket Launchers (CB)
Vindicare Assassin (V)

6 Command Points

My Warlord was the Watch Master, who took the Tenacious Survivor warlord trait.

Thursday, 7 September 2017

North West Open 2017: Game 3- Deathwatch vs Imperial Knights

In the final game of day 1 of the North West Open, my Deathwatch found themselves going up against Nick and his army of Imperial Knights!

I must say, I was not expecting to see an army of 4 Knights this low down in the rankings, and I was certainly not looking forward to the game. My army struggles to deal with vehicles as it is, so four of them with that many wounds and that volume of firepower and combat ability was a daunting task. 

The mission for game 3 was ITC scenario 1- Retrieval. The Eternal War mission was to hold the four retrieval objectives. Two of the objectives would be the two maelstrom objectives for this game. The maelstrom table for this game was:
  1. Hold Maelstrom Objective 1
  2. Hold Maelstrom Objective 2
  3. Have a unit at least partially within 12" of the enemy deployment edge (behind enemy lines)
  4. Destroy an enemy unit
  5. Destroy an enemy unit
  6. Have at least 3 of your and none of your opponent's units in your deployment zone (hold the line)
As with all the ITC mission, you roll 3 dice at the start of your turn to generate 3 unique maelstrom objectives and pick two objectives to score. These can only be scored at the start of your following turn. In addtion, if you roll hold objective 1 and 2, you can exchange them to hold 3 objectives for 3 points. If you roll two lots of destroy an enemy unit, you can exchange it for kill 3 enemy units for 3 points.
The tertiary missions were Big Game Hunter (whoever kills the unit with the highest power level), Linebreaker and Slay the warlord.

My army consisted of:
Battalion Detachment
Watch Master (W)
Watch Captain- Jump Pack, Pair Lightning Claws (W)
Kill Team 1- 5 Veterans, Vanguard Veteran with Pair Lightning Claws, 3 Frag Cannons, Storm Shield. (KT1)
Kill Team 2- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT2)
Kill Team 3- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT3)
Kill Team 4- 5 Veterans, Meltagun, 3 combi-Meltas (KT4)
Kill Team 5- 5 Veterans, 2 Frag Cannons (KT5)
Rhino (R)
Drop Pod- Storm Bolter (DP)
6 Vanguard Veterans- 2 Pairs Lightning Claws, Power Sword and Bolt Pistol, 3 with Bolt Pistols and Chainswords (VV1)
3 Deathwatch Bikers- Power Axe, Power Sword (DB1)
3 Deathwatch Bikers- two Power Swords (DB2)
Corvus Blackstar- Auspex Array, Hurricane Bolter, Twin Assault Cannons, 2 Blackstar Rocket Launchers (CB)
Vindicare Assassin (V)

6 Command Points

My Warlord was the Watch Master, who took the Tenacious Survivor warlord trait.

Wednesday, 6 September 2017

North West Open 2017: Game 2- Deathwatch vs Harlequins

Game 2 of the North West Open tournament would see my Deathwatch take on James and his Harlequin force. James had actually missed his first game due to traffic, but one of the shop staff members had stepped in and secured him a win for game 1. It would be interesting to see how well matched I was with his army in round 2.

The mission for game 2 was ITC scenario 5- Big Guns Never Tire. In this, the primary mission was holding the four objectives and killing Heavy Support choices. Each objective was worth 3 points to whoever controlled it at the end of the game, with each slain Heavy Support choice worth a bonus point.
For the maelstrom mission, each player had two maelstrom objectives (numbered 1 and 2). Each player had to place their maelstrom objective 1 in their own deployment zone and maelstrom objective 2 in their opponent's deployment zone. The maelstrom objective table was as follows:

  1.  Hold maelstrom objective 1 in the enemy deployment zone. 
  2. Hold maelstrom objective 2 in the enemy deployment zone. 
  3. Hold maelstrom objective 1 in your own deployment zone.
  4. Hold maelstrom objective 2 in your own deployment zone.
  5. Destroy an enemy unit
  6. Destroy an enemy unit
As per ITC rules, you could only score maelstrom points generated at the start of your following turn. In addition, if you roll two of 1, 2,3 or 4, you can exchange for hold 3 objectives for 3 points. If you roll up 5 and 6, you can exchange it for kill 3 enemy units for 3 points. 
The tertiary objectives were Slay the Warlord, Linebreaker and Ground Control (control or contest 2 or more objectives at the end of the game). We would be using Front Line assault deployment. I actually ended up on the same table as game 1, so would be familiar with the terrain! 

My army consisted of:
Battalion Detachment
Watch Master (W)
Watch Captain- Jump Pack, Pair Lightning Claws (W)
Kill Team 1- 5 Veterans, Vanguard Veteran with Pair Lightning Claws, 3 Frag Cannons, Storm Shield. (KT1)
Kill Team 2- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT2)
Kill Team 3- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT3)
Kill Team 4- 5 Veterans, Meltagun, 3 combi-Meltas (KT4)
Kill Team 5- 5 Veterans, 2 Frag Cannons (KT5)
Rhino (R)
Drop Pod- Storm Bolter (DP)
6 Vanguard Veterans- 2 Pairs Lightning Claws, Power Sword and Bolt Pistol, 3 with Bolt Pistols and Chainswords (VV1)
3 Deathwatch Bikers- Power Axe, Power Sword (DB1)
3 Deathwatch Bikers- two Power Swords (DB2)
Corvus Blackstar- Auspex Array, Hurricane Bolter, Twin Assault Cannons, 2 Blackstar Rocket Launchers (CB)
Vindicare Assassin (V)

6 Command Points

My Warlord was the Watch Master, who took the Tenacious Survivor warlord trait.

Tuesday, 5 September 2017

North West Open 2017: Game 1- Deathwatch vs Tyranids

A few weeks ago, I attended the North West Open tournament at Wargames in Southport. This was an ITC tournament and the first of its kind that I had attended. The tournament took place over 2 days and 5 games, where I would see if my Deathwatch could compete with the other armies in 8th edition. 

The first mission was ITC scenario 3- No Mercy. This mission featured a mixture of maelstrom points and eternal war points with bonuses for tertiary objectives. 

The Eternal war mission was kill points, with points being awarded for each enemy unit destroyed equal to their power level in the index. Maelstrom missions used the ITC maelstrom objective table. In this table, you roll three times at the start of each of your turns to generate three unique maelstrom objectives and choose which two of the options that you rolled you want to try and achieve. For this mission, the table was:
  1. Hold Maelstrom Objective 1
  2. Hold Maelstrom Objective 2
  3. Hold Maelstrom Objective 3
  4. Have more units further than 12" from your deployment table edge than your opponent does from theirs (Advance)
  5. Have a unit at least partially within 12" of the enemy deployment table edge (Hold the Line)
  6. Have at least 3 of your and none of your opponent's units within 12" of your deployment table edge (Behind Enemy Lines). 
What is interesting about ITC maelstrom objectives is that you score them at the beginning of your following turn. For example, if you roll hold maelstrom objective 1 and 2 in turn 1, you have to be holding them at the beginning of your second turn in order to score them. This forces you to plan ahead and can allow your opponent to try to stop you scoring in their turn. In addition, if you roll two hold objective results, you have the option to exchange them to hold all three objectives and score 3 maelstrom points. 
The tertiary objectives were First Strike (destroy a unit in the first turn, both players can score), Slay the Warlord and King of the Hill (have more units/models within 6" of the board centre than your opponent). 

I hadn't played these missions before, so it would be interesting to see how I performed in them in 8th edition. 

My Deathwatch army consisted of:
Battalion Detachment
Watch Master (W)
Watch Captain- Jump Pack, Pair Lightning Claws (W)
Kill Team 1- 5 Veterans, Vanguard Veteran with Pair Lightning Claws, 3 Frag Cannons, Storm Shield. (KT1)
Kill Team 2- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT2)
Kill Team 3- 5 Veterans, 2 Missile Launchers, 3 Stalker Boltguns (KT3)
Kill Team 4- 5 Veterans, Meltagun, 3 combi-Meltas (KT4)
Kill Team 5- 5 Veterans, 2 Frag Cannons (KT5)
Rhino (R)
Drop Pod- Storm Bolter (DP)
6 Vanguard Veterans- 2 Pairs Lightning Claws, Power Sword and Bolt Pistol, 3 with Bolt Pistols and Chainswords (VV1)
3 Deathwatch Bikers- Power Axe, Power Sword (DB1)
3 Deathwatch Bikers- two Power Swords (DB2)
Corvus Blackstar- Auspex Array, Hurricane Bolter, Twin Assault Cannons, 2 Blackstar Rocket Launchers (CB)
Vindicare Assassin (V)

6 Command Points

My Warlord was the Watch Master, who took the Tenacious Survivor warlord trait.

Monday, 4 September 2017

Better Know A Blogger: Part 44- SincaiN40K

Today's Better Know A Blogger features Todd Sherman at SincaiN40K

Todd's blog is one of the more recent additions to my blog roll. I followed the blog after seeing the awesome work that he has been carrying out on preparing his Raven Guard army and display board for NOVA (a huge 40k tournament in the US that was just held this past weekend). This features some fantastic light work on the board, and is truly an amazing display


There has also been some great work on his building of a Space Hulk board that should look great when finished. 


Check out his blog for some great hobby content and hopefully some great photos of this year's Nova tournament. 
Todd. 

Here are Todd's answers to my questions:

1. What age did you get into gaming and what started it off?
Games in general or Miniature games? Well I’m child of the 70s and 80s, so I started off with Atari and Arcades. Still remember going with my Dad to pick up the brand new Atari 2600 and Space Invaders and Pac-Man. I upgraded to the Commadore 64 and getting into DnD with some of my friends. That is what got me into fantasy and sci fi. Computer games like Phantasee and Talenguard, plus all of the dice games and, of course Star Wars. Around 89 I started seeing Warhammer pop up at the local comic store my friend worked at and one of my friends started to paint minis. I went over to his house and was chilling while he painted (he was painting Squats by the way) and I was asking him some questions about the models. I’ve always been into art, mostly drawing and ink, but the models caught my interest. He gave me some of his extra colors and I went home ready to give it a shot.

Sunday, 3 September 2017

Hobby Sunday 03/09/17- Genestealer Cults Acolyte Hybrids

This week, I have been continuing progress on my Genestealer Cults. I managed to get a second unit of Acolyte Hybrids painted up, completing 6 new models. All that need to be done is finish the bases for the unit to be complete. 

Here are some work in progress shots and the almost completed photos. 


Saturday, 2 September 2017

St Andrews Wargaming- On the Move (Again!)

Haven't I just done this?!? Yes, yet again, I will be on the move. I recently got a new job down in Oxford, so will be moving further south later this month to start my new career. 

Fortunately, this is now a permanent job (at least, as permanent as possible in this day and age), so shouldn't have to move again for a while! I'm hoping to get set up with a new gaming club fairly quickly, there are plenty of games of 8th edition still to be played! 

Content may be a bit sparse until I get set up, but fortunately I have a bit of a backlog of battle reports to keep the blog going in the meantime. 

Friday, 1 September 2017

Space Marine Codex Review: Part 9- Flyers

The final part of my Space Marine Codex review for 8th edition will take a look at the three flyers available to the forces of the Adeptus Astartes.

Flyers
Stormhawk Interceptor
The latest addition to the Space Marine airborne arsenal, it packs some impressive firepower, somewhat hampered by having to be on the move every turn. 

The Stormhawk Interceptor is comparable to a flying Rhino. You get T7, 10 wounds and a 3+ armour save. Added to the -1 to hit that enemy units suffer thanks to be being hard to hit, as well as re-rolls of saving throws of a 1 (thanks to the Infernum halo launcher) and you have a pretty durable vehicle that is going to take a fair amount of decent firepower to take out. Small arms fire shouldn't worry the Interceptor too much. 

The Stormhawk can also move, with a movement of 20-50" at full strength, making it very fast and almost certain to get where you want it to go. It can't hover though, but this will be of less influence when flyers are no longer able to score objectives. 

The Stormhawk comes with two assault cannons, two heavy Bolters and an Icarus Stormcannon (48", heavy 3, S7 AP-1 2 damage). The two assault cannons and two heavy bolters give you 18 medium strength shots at -1AP. It should be useful for tearing through lightly armoured infantry and should even cause small elite units some damage. The downside is that the Stormhawk Interceptor will be hitting ground targets on a 4+ at best, as it still suffers the -1 to hit for moving and firing heavy weapons. It gets even worse for the Icarus Stormcannon, as it sufferes an additional -1 to hit for firing at units without the Fly keyword (though it does get +1 to hit against units with fly). 

The Stormhawk gets the Interceptor special rule, meaning +1 to hit against enemy units with the fly keyword. This means that it is still hitting fly units on a 3+ with most weapons and on a 2+ with the Icarus Stormcannon. 

The base cost of the Stormhawk is 164 points, which is not too expensive for the firepower it can put out. It is definitely a better option if you know you will be facing a lot of fly units, though few infantry units have this keyword and the basic armament is not ideally suited for going up against vehicles (such as flyers). 

Fortunately, you have some weapons options to choose from. You can upgrade to take a Las-talon (a short-range, two shot Lascannon), a Skyhammer Missile Launcher (similar to the Icarus, but with D3 damage) or a typhoon missile launcher. Taking the Las-talon, Icarus Stormcannon and Skyhammer Missile Launcher will set you back only 166 points, but will give you two S9 shots and six S7 shots, each doing multiple damage. Against vehicles with the fly keyword, two of those weapons will hit on a 2+ (unless you are targeting a flyer, in which case you are probably hitting on 3's). This actually makes the Interceptor a great flyer to use against certain armies such as Eldar, Harlequins or Dark Eldar, who feature a lot of weaker vehicle with Fly. It will be less useful against other armies, as you will be hitting most ground targets on a 5+ with this load out. 

If you know you are likely to be facing a lot of flyers or fly units, I would say that the Stormhawk Interceptor is a solid choice and could do a lot of damage for a very reasonable cost. However, against most other armies, it may suffer due the reduced accuracy of its firepower (though that is still pretty impressive for the cost). 

Wednesday, 30 August 2017

Space Marine Codex Review: Part 8- Dedicated Transports

Next up for my Space Marine Codex review is the dedicated transports that are available for the army. Many of the transports have seen some great benefits thanks to the change to vehicle rules for 8th edition, while the Drop Pod has seen some decrease in utility from its previous incarnations. 

Dedicated Transports
Rhino
The classic transport vehicle for the Space Marine army is back and is a fantastic way to keep your Marines safe in 8th edition.

The Rhino has benefited greatly from the update to 8th edition. Gaining T7, 10 wounds and a 3+ save has made it so much more durable than it ever was in previous editions of the game. It can now no longer be destroyed in a single shot (at least with most weapons), with even a Lascannon taking three successful wounds and average damage rolls to completely destroy it. In most of my games so far, the Rhino has been fantastic, ferrying my squads to where they need to be in relative safety.

The Smoke Launchers are another great bonus, with -1 to hit actually proving to be very effective at keeping it safer for a turn. The fact that you can advance and still use the smoke launchers means you can get to your opponent even faster.

Another benefit of the Rhino is the fact that vehicles can now charge into combat. This means you can use the tougher chassis of the Rhino to soak up potentially devastating overwatch fire before the squad it was transporting charges in. Getting to charge from a transport vehicle is another big boost for the utility of the Rhino, as you no longer have to spend a turn in the open before launching a charge.

The Rhino also gets to repair a wound on a roll of a 6 each turn, but statistically, you will be lucky to recover one wound per game. Still, it is a nice little bonus. Also, the Rhino can be risky when it is destroyed. It explodes on a roll of a 6, doing D3 mortal wounds to every unit within 6". This doesn't sound like much, but I've had plenty of exploding vehicles causing havoc to both players in my games, as an ill-timed explosion can devastate a battle line. Always something to bear in mind and maybe keep a Command Point spare to re-roll an explosion result.

Overall, the Rhino is greatly improved in 8th edition and will likely be a frequent sight in many Space Marine armies.

Tuesday, 29 August 2017

Space Marine Codex Review: Part 7- Heavy Support

Part 7 of my Space Marine Codex review will take a look at the various options in the Heavy Support section of the book. Thanks to the changes to the vehicle rules have made many of these options much more favourable than they have been in previous editions.

Heavy Support Units
Devastator Squad
The classic Space Marine Heavy Support choice has seen some improvements in 8th edition thanks to their special rules and a general improvement in Heavy Weapons and shooting them.

The Devastator squad is pretty much unchanged for several editions; the squad consists of between 5-10 Marines, with up to four being able to take a Heavy Weapon. The Squad Sergeant has a Signum, allowing a single model in the unit to get +1 to hit when shooting. The Armorium Cherub also makes a return, allowing you to shoot with a single member of the squad once more in the shooting phase. This gives you up to 5 heavy weapons shots in a single turn, which can be pretty potent. You will probably use this on the Signum model, giving you five shots, three hitting on a 3+ and two hitting on a 2+ (in most cases).

What is different in 8th edition is that there are many viable choices for equipping your Devastator squad. Grav Cannons are no longer your only competitive option, in fact, they may now be one of the poorer options.
Missile Launchers and Lascannons are probably two of the most popular options, providing your army with some great high-strength, multi-damage shots for taking on vehicles and monstrous creatures. Equally though, Plasma Cannons can be devastating if you can overcharge their shots successfully (and have a nice source of re-rolls to hit nearby). Heavy Bolters can even supply a strong volume of fire, with some of the Stratagems allowing them to deal Mortal Wounds to enemy units.

One of the great changes for Devastators is that moving and firing Heavy Weapons is not as punishing as it once was. You can move and fire, only suffering a -1 to hit penalty, meaning that Devastators can play a more active role in the game if necessary. With a Captain or Chapter Master nearby, you can even be quite effective at firing while moving.

One of my current combinations is to put a lieutenant next to my Devastators to give them re-rolls of 1 to wound. This helps to mitigate poorer wound rolls with my Missile Launchers.

Devastator Squads are a powerful unit to add to your army in the new codex, able to perform a wide variety of battlefield roles. They also benefit from being more mobile in 8th edition, so don't always have to remain the static force they once were.

Monday, 28 August 2017

Better Know A Blogger: Part 43- Errant Wolf

This week's Better Know A Blogger features Dave G from Errant Wolf

Errant Wolf is one of the most recent additions to my blog list and has been an entertaining read ever since.
I have been following with interest his recent posts about constructing a board and an army for the upcoming Armies on Parade. I've never entered one of these myself, but am interested to see how much work and planning goes into such an event, especially when you are starting from scratch. 

In addition to that you will find some great hobby photos of his brilliant Space Wolves army, as well as some great Shadow War battle reports and reviews on kits and other products. Dave also posts his own series of interviews, where he talks to some big names in the gaming community to find out about their hobby history.

Here are Dave's answers to my questions:

1. What age did you get into gaming and what started it off?
Oh man, way too long ago, probably when I was about 12, but I really got into 40k, Space Hulk and Necromunda when I was about 14 in the early 1990’s. Space Hulk is my one true love and is a game I’ve played throughout my life. It’s easy to learn, hard to master and can be played with almost anyone.

Around the same age, I started collecting my first Space Wolves army, and again, I’ve never been able to escape the Wolves. I’ve tried plenty of other armies over the years but always come back to them. I’m on possibly my 5th incarnation now, which is a Horus Heresy army.

Sunday, 27 August 2017

Hobby Sunday 27/08/17- Genestealer Cult Acolytes

I actually managed to get some hobby work done this week, in between writing up Space Marine Codex reviews and battle reports. If I actually had a life, I doubt I could get half the content on the blog that I do! 

This week, I managed to complete my second unit for the Genestealer Cult (only 20 more to go!), a unit of 6 Genestealer Acolyte Hybrids from the Deathwatch Overkill box. I started these models a while back, but finally got them finished this week. 

Here are some work in progress shots and the completed models.