Showing posts with label Chaos Space Marines. Show all posts
Showing posts with label Chaos Space Marines. Show all posts

Monday, 3 August 2020

Beachhead Brawl Battle Report: Game 5- White Scars vs Chaos Space Marines/Knights

Game four of the Beachhead Brawl would see my White Scars take on Ben's Chaos Space Marines and Chaos Knights in ITC mission 5.

My army consisted of:
Battalion Detachment
Captain on Bike- Twin Bolter, Thunder Hammer, Storm Shield, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
Impulsor- 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks

Battalion Detachment
Captain- Jump Pack, Master Crafted Thunder Hammer, Storm Shield, Chapter Master, Imperium's Sword
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
3 Inceptors- Assault Bolters
3 Inceptors- Assault Bolters

Battalion Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Litany of Hate, Warlord
Phobos Librarian- Force Sword, Camo Cloak, Shrouding, Mind Raid
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Tactical Marines- Bolters, Lascannon
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

Sunday, 29 December 2019

Tournament Battle Report: Warfare 2019: Game 5- White Scars vs Death Guard

Game 5 of Warfare 2019 would see my White Scars take on Rob's Death Guard in the final game of the tournament. The mission was Decapitating Strike with Search and Destroy deployment. 

My army consisted of:
Battalion Detachment
Captain on Bike- Twin Bolter, Thunder Hammer, Storm Shield, Chogorian Storm, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Scouts Bikers- Twin Bolters, Shotguns, Combat Knives

Battalion Detachment
Captain- Jump Pack, Master-crafted Thunder Hammer, Storm Shield
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives

Spearhead Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Litan of Hate
10 Vanguard Veterans- 5 with 2 Chainswords, 5 with two Lightning Claws
5 Vanguard Veterans- Chainswords and Plasma Pistols
5 Devastators- Bolters, 2 Missile Launchers, Heavy Bolter
5 Devastators- Bolters, 2 Missile Launchers
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

Thursday, 6 June 2019

Rapid Strike Tournament: Game 2- Deathwatch vs Black Legion Chaos Space Marines

Game 2 of Rapid Strike would see my Deathwatch take on Khyl's Black Legion Chaos Space Marine army in the Contact Lost maelstrom of war mission. In this mission, you get one card to start with, then draw one card for each objective you hold (up to 6) from turn 2 onwards. 

My army consisted of:
Patrol Detachment (Deathwatch)
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol, Castellan of the Black Vault, The Beacon Angelis
Kill Team- 7 Veterans with Storm Bolters, Chainswords and 2 Storm Shields, Terminator with Storm Bolter and Power Fist, Vanguard Veteran with Storm Shield and Bolt Pistol, Biker with Twin Boltgun. 
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Vanguard Veterans- Bolt Pistols, Chainswords, Hand Flamer
6 Bikers- Sergeant with Storm Bolter and Storm Shield, Twin Bolters, Chainswords
Razorback- Twin Lascannon, Storm Bolter

Khyl's army consisted of:
Patrol Detachment (Black Legion)
Lord Discordant- Helstalker, Autocannon, Mark of Tzeentch, Indomitable
Master of Possession- Cursed Earth, Force Stave, Infernal Power, Mark of Tzeentch
10 Cultists- Autoguns
10 Chaos Space Marines- Mark of Slaanesh, Bolters, Autocannon
Greater Possessed- Mark of Slaanesh
Forgefiend- 2 Hades Autocannons, Daemon Jaws, Mark of Tzeentch
2 Obliterators- Mark of Tzeentch

Auxiliary Support Detachment (Chaos Space Marines)
Sorcerer- Terminator Armour, Combi-Bolter, Force Stave, Warptime, Weaver of Fates, Mark of Tzeentch

A Chaos force with a lot of infantry. The army featured a number of units from Vigilus that I had not faced yet. The Lord Discordant could prove to be a tough proposition, as could the Obliterators. It was a great looking Chaos army, and actually came in second in the best painted army competition. 

Thursday, 7 February 2019

40k Battle Report 173- Deathwatch vs Chaos Space Marines

This week's battle report features my Deathwatch army taking on Alex's Chaos Space Marines in a Chapter Approved 2018 maelstrom of war mission. 

We were playing the Scars of Battle maelstrom mission. This is the mission where you roll a D6 on the first battle round. If you roll a 1, you remove cards 11-16, if you roll a 2 you remove cards 21-26, etc. This limits the cards you can score and can really hurt your game depending on what cards you need to remove. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Bolt Pistol, Storm Shield
9 Deathwatch Veterans- 9 Storm Bolters, 2 Storm Shields, Chainswords, Vanguard Veteran- Bolt Pistol, Storm Shield
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Veterans- 2 Missile Launchers, 3 Stalker Bolters, Chainswords, Terminator- Power Fist, Storm Bolter, Cyclone Missile Launcher
5 Veterans- 2 Frag Cannons, 3 Shotguns, Storm Shield 
5 Veterans- Missile Launcher, 2 Heavy Bolters, Bolters, Terminator, Power Fist, Assault Cannon
10 Veterans- 6 Bolters, Meltagun, 3 Combi-Meltas, chainswords
Rhino- Two Storm Bolters
Rhino- Two Storm Bolters 
Razorback- Twin Lascannon, Storm Bolter

Outrider Detachment
Watch Captain- Jump Pack, Relic Blade, Bolt Pistol, Lord of Hidden Knowledge (warlord trait), The Tome of Ectoclades (Relic)
4 Bikers- Twin Bolters, Sergeant with Storm Bolter and Storm Shield, Chainswords
4 Bikers- Twin Bolters, Sergeant with Storm Bolter and Storm Shield, Chainswords
4 Bikers- Twin Bolters, Sergeant with Storm Bolter and Storm Shield, Chainswords

This was my first game with the new Beta Bolter rules. Due to this, I wanted to try out some Biker units, given the additional shots at long range they now get. I took three units to allow me to fill an Outrider detachment. 

I didn't take a double Battalion, as I wanted to practice the list for an upcoming tournament, the North East Open. They don't allow double detachments, so I wanted the extra command point in the army. 

Thursday, 15 November 2018

Warhammer 40k Battle Report 167- Dark Angels/Deathwatch vs Thousand Sons

This week's Warhammer 40k battle report is another warfare tournament practice game, featuring my Dark Angels and Deathwatch army taking on Ben's Thousand Sons army. 

This game featured a custom mission for warfare called The Ritual. This mission features two objectives, with one on the central line, 18" away from each flank. You score two points for each objective you hold at the end of your turn. In addition, if you have a character within 3" of the objective, you can spend up to two command points to score that many bonus victory points, so lots of opportunity to rack up bonus points. 

In addition, each player gets one command point back at the start of each player turn, but you cannot regenerate command points in this game. Deployment is also a bit of a change. Both players secretly bet a number of command points for gaining first turn. The winner loses the command points, but sets up first and gets the first turn (their opponent cannot seize the initiative). Quite an unusual scenario to play. 

My army consisted of:
Battalion Detachment (Dark Angels)
Azrael (Az)
Primaris Lieutenant- Master-crafted Auto Bolt Rifle, Eye of the Unseen (Relic) (L)
Primaris Ancient- Bolt Rifle (An)
5 Intercessors- Bolt Rifles (I)
5 Scouts- Bolters (S1)
5 Scouts- Heavy Bolter, Bolters (S2)
5 Devastators- Heavy Bolter, Armorium Cherub (D)
10 Hellblasters- Plasma Incinerators (H)
Darkshroud- Heavy Bolter (DS)

Battalion Detachment (Deathwatch)
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol (WC)
10 Intercessors- Bolt Rifles, Bolt Pistols (DI)
10 Veterans- 10 Storm Bolters, 2 Storm Shields, 8 Chainswords (DV1)
6 Veterans- 2 Missile Launchers, 4 Stalker Bolters (DV2)

Auxiliary Detachment
Culexus Assassin (CA)

This is my trial tournament army going forward. It contains a strong firebase and some great reserves in the Deathwatch. 

Tuesday, 25 September 2018

Video Battle Report- Genestealer Cults vs Night Lords

Today, I have another video battle report for you to enjoy. In this game, my Genestealer Cults army takes on Mike's force of Night Lords Chaos Space Marine army. 

This game was played at the weekend on my new cityfight mat and terrain. We were playing the maelstrom of war mission, Targets of Opportunity in a fun and casual game. 

I'm still trying to improve the video battle reports, so if you have any comments or suggestions, please let me know!

Tuesday, 17 April 2018

Uxbridge 40k tournament: Game 2- White Scars vs Alpha Legion

Game 2 of the tournament saw my White Scars taking on Paul and his Chaos Space Marines of the Alpha Legion. 

This game was an ETC-type mission, with No Mercy as the Eternal War mission and Targets of Opportunity for the maelstrom of war mission, with Search and Destroy deployment. So, another game with kill points and only one turn to achieve your maelstrom points. 

My army consisted of: 
Battalion Detachment
Captain- Bike, Thunder Hammer, Shield Eternal, Imperium's Sword Warlord Trait (C1)
Lieutenant- Jump Pack, Power Axe, Master-crafted Bolter (L1)
5 Scouts- Bolters (S1)
5 Scouts- Bolters (S2)
5 Scouts- Bolt Pistols, Combat Knives (S3)
5 Tactical Marines- Heavy Bolter (TS1)
10 Vanguard Veterans- 5 with Plasma Pistols and Chainswords, 5 with two Chainswords (VV)
10 Sternguard Veterans- Special Issue Bolters (SV)
Stormraven Gunship- Twin Assault Cannons, Twin Heavy Bolters, Two Stormstrike Missiles, two Hurricane Bolters (SG)

Outrider Detachment
Captain- Jump Pack, Thunder Hammer, Combi-Melta (C2)
3 Bike Squad- Twin Bolters, 2 Meltaguns (B)
3 Scout Bikers- Twin Bolters, Shotguns (SB1)
3 Scout Bikers- Twin Bolters, Shotguns (SB2)

Spearhead Detachment
Lieutenant- Master-crafted Bolter, Chainsword (L2)
5 Devastators- 2 Missile Launchers, Lascannon (D1)
5 Devastators- 2 Heavy Bolters (D2)
Thunderfire Cannon (TC)
Techmarine Gunner- Flamer, Plasma Cutter, two Servo-arms (T)

Monday, 12 March 2018

GFTW Tournament Game 1: White Scars vs Chaos Space Marines/Chaos Daemons

Welcome to the first battle report from a recent tournament that I attended. The tournament was held by Greetings From the Warp, and consisted of three games of maelstrom of war. 

For the tournament, I have been practicing with a new type of army for my White Scars Space Marines. This army focuses on infantry and board control, with some potent firepower and close combat units. 
Game 1 saw me facing off against Justin and his Chaos Space Marine and Chaos Daemon army. If you are on Instagram, you can follow Justin at BlueMarbleChomper. (Remember, you can now follow the St Andrews Wargaming Facebook page to keep up to date on all the latest battle reports too).


First off, let me say that the guys at Greetings From the Warp put on a great event. The tables looked amazing, with plenty of terrain, and the standard of the armies was really high as well. They were great to chat with and were very helpful throughout the day. I hope to attend many of their events in the future.

The first game was the Sealed Orders maelstrom mission with Dawn of War deployment. In this mission, you start with 6 maelstrom cards that you keep secret from your opponent. Once you have scored/discarded your initial 6 cards, you draw 5 more, then 4, then 3, etc. This means that a bad hand can stay with you for a while, making it harder to score.

My army consisted of:
Brigade Detachment
Captain on Bike- Thunder Hammer, The Shield Eternal, Twin Boltgun, Iron Resolve Warlord Trait (C1)
Captain with Jump Pack- Lightning Claw, Combi-Melta (C2)
Librarian with Jump Pack- Force Stave, Boltgun, Null Zone, Psychic Fortress (L2)
Lieutenant with Jump Pack- Power Axe, Master-Crafted Boltgun, Bolt Pistol (L1)
5 Scouts- Boltguns (S1)
5 Scouts- Boltguns, Sergeant has Bolt Pistol and Combat Knife (S2)
5 Scouts- Bolt Pistols and Combat Knives (S3)
5 Tactical Marines- Bolters, Heavy Bolter (TS1)
5 Tactical Marines- Bolters, Heavy Bolter (TS2)
5 Tactical Marines- Bolters, Missile Launcher (TS3)
Company Ancient- Standard of the Emperor Ascendant, Chainsword (A)
5 Vanguard Veterans- Jump Packs, 5 Pairs of Lightning Claws (VV1)
5 Vanguard Veterans- Jump Packs, 2 Chainswords each (VV2)
5 Assault Marines- Jump Packs, 2 Plasma Pistols, Bolt Pistols, Chainswords, Sergeant with Plasma Pistol (AS1)
5 Assault Marines- Jump Packs, 2 Plasma Pistols, Bolt Pistols, Chainswords, Sergeant with Power Fist and Meltabombs (AS2)
5 Assault Marines- Jump Packs, 2 Plasma Pistols, Bolt Pistols, Chainswords, Sergeant with Power Sword (AS3)
6 Scout Bikers- Twin Boltguns, Astartes Shotguns, Combat Knives (SB)
Thunderfire Cannon. Techmarine Gunner (T) with 2 Servo-arms, Plasma Cutter, Flamer, Bolt Pistol (TC)
5 Devastator Marines- 2 Heavy Bolters, Plasma Cannon, Bolters (D1)
5 Devastator Marines- 3 Missile Launchers, Bolters (D2)

The Biker Captain was my warlord. I have been having some success with the army in maelstrom games, as I have a lot of units for holding objectives and fast units to grab them.

Thursday, 21 December 2017

Battle Report 126- 2000 pts Ravenwing vs Chaos Space Marines

This week's battle report sees my Ravenwing take on Andrews's Chaos Space Marines, featuring the big man himself- Magnus.
The Ravenwing launch their attack. 

The maelstrom mission was Cloak and Shadows using Dawn of War deployment. 

My army consisted of:
Spearhead Detachment
Sammael- Corvex, Plasma Cannon, Twin Storm Bolter (S)
5 Black Knights- Plasma Talons, Corvus Hammers (BK1)
5 Black Knights- Plasma Talons, Corvus Hammers (BK2)
Darkshroud- Assault Cannon (D)
Dark Talon- Rift Cannon, Two Hurricane Bolters (DT)

Spearhead Detachment
Librarian- Bike, Force Sword, Bike, Mind Worm, Aversion (L)
Ravenwing Ancient- Plasma Talon (A)
5 Ravenwing Bikers- 2 Plasma Guns, Chainswords (RB1)
5 Ravenwing Bikers- 2 Meltaguns, Chainswords (RB2)
5 Ravenwing Bikers- Flamer, Chainswords(RB3)
4 Ravenwing Bikers- Chainswords (RB4)

5 Command Points

Sammael was my warlord and took Tenacious Survivor. My Librarian took Aversion and Mind Worm. This game was fought before the release of the new Dark Angels codex.

Saturday, 29 July 2017

Dark Artisan Video Battle Report- Astra Militarum vs Chaos Space Marines

Today I have a new video battle report to share with you, as well as some of my own photos of the game. I was fortunate enough to feature on the Dark Artisan's youtube channel once again. 

This time, my Astra Militarum army took on Harry's Chaos Space Marines. 

For my Guard army, I decided to go for an infantry heavy force, backed up by a couple of tanks. The army was led by Commissar Yarrick, who I recently faced at Caledonian Revolution and knew could be very useful in a game. Check out the video and be sure to like the video and leave comments if you enjoyed it. 

Due to the time constraints of the club night, I was not able to take full notes for writing up the battle report, but did manage to take some photos of the game. 





Wednesday, 22 March 2017

Rise of the Primarch Review: Part 1- Cypher and the Fallen

Welcome to the first part of my review on the Gathering Storm: Rise of the Primarch book. This part will look at the rules for Cypher and the Fallen. While that sounds like an amazing name for a prog rock band, let's see what they look like on the tabletop.

Cypher, Lord of the Fallen
Cypher can be taken in the primary detachment in any Armies of the Imperium army or Chaos Space Marine army, as long as the army does not include any Dark Angels. He does not take up any force organisation slot. 

Cypher is actually a pretty good character to add to many units in the game. He provides some nice special rules for a unit and has some decent shooting and combat abilities.

He has And They Shall Know No Fear, Fleet, Hit and Run, Infiltrate and Shrouded. These provide some nice bonuses to any unit he joins- giving them a boosted cover save, better chance of charging into combat and the ability to flee from combat. 

Thursday, 2 February 2017

Battle Report 95- 1500 pts Deathwatch vs Iron Warriors

This week's battle report sees my Deathwatch take on Gareth's Iron Warriors. Gareth was using the new Traitor Legions rules for his Iron Warriors, so I would be interested to see how they played on the tabletop. I had previously played Gareth's Iron Warriors in their 30k incarnation, so would be interested to see how the 40k version fared. 

We would be playing the Contact Lost maelstrom mission (one card for each objective you control). 

My army consisted of:
Combined Arms Detachment
Watch Captain Artemis (with V1)
Librarian- Mastery Level 2, Force Sword, Meltabombs (with V1 or L)
5 Veterans- Heavy Thunder Hammer, 2 Deathwatch Shotguns, 2 Storm Shields, Power Maul, Power Sword (V1)
Drop Pod (DP2)
5 Veterans- 4 Frag Cannons, Auspex, Storm Shield (V2)
Drop Pod (DP1)
10 Veterans- 2 Infernus Heavy Bolters (V3 and V4)
Rhino (R)
5 Veterans- Stalker Pattern Boltguns (V5)
4 Bikers- 3 Power Swords, 1 Power Axe (B1)
4 Biker- 3 Power Swords, 1 Power Maul (B2)
Garran Branatar- Terminator Armour, Heavy Flamer, Power Fist with Auxiliary Meltagun (T)

My warlord trait for Artemis was Vigilance Incarnate, allowing me to change the Mission Tactics one more time (so two times in total). My Librarian rolled on the Librarius Discipline and got Emperor's Wrath, Might of Heroes and Fury of the Ancients.

Thursday, 27 October 2016

Battle Report 81- Death in the Skies: Massive Flyer Battle

This week's battle report features a whole host of fabulous flyers! With my recent move down to Newcastle, I was saddened to leave the great guys and girls at Dundee Wargames Club. As a sort of leaving-do/game, I decided to host a massive 40k flyer battle based on the scenario in Death from the Skies.
I had done the same game a few weeks earlier with two of the players from the club to test the rules. It was an absolute blast and we decided to add some additional special rules as the game went on to make it even more fun.


The rules for the scenario followed the Fighter Sweep air war rules, with the following changes:
  • Flyers are not allowed to leave the board. There can be nowhere to hide in this game and I wanted a ton of flyers on the board at once.
  • At the end of their move, flyers are allowed to make an additional 90 degrees turn. If they choose to do so, roll a D6. On a 1-2, the G forces rip the aircraft apart and it is destroyed. Flyers with Vector Dancer can turn without penalty as normal.
  • Flyers that Jink suffer -1BS the following turn for each enemy flyer they jinked for. E.g. if you are fired upon by two enemy flyers and jinked twice, you suffer -2BS the next turn. This was to stop one side from being too powerful and forcing multiple flyers to jink and snap fire next turn while doing little damage.
  • Any time a flyer is destroyed, it careens out of control. Roll 2D6 and a scatter dice, the aircraft moves in this direction, stopping if it hits another flyer. If it collides with another flyer(s), both players roll a D6. If the player with the destroyed aircraft beats the roll of the player with the flyer it hit, both flyers are now destroyed!
  • "Janked" is the official past tense of "jink" for this game, i.e. "I'm at -1BS as I janked last turn".
  • When a flyer is destroyed, it get to come back on in the players next turn. 
This time round, I managed to get a whole host of players to sign up for the game. I split us into 4 teams based on the number and type of flyers that were available. These were:

Players would score 1 point for each destroyed enemy flyer (2 points for the massive Tigershark). If a destroyed flyer crashed into any other and destroyed them, the points would go to the player who shot down the original plane.
We decided that the four teams would roll off for priority each turn, the highest roll going first, the second highest going second, etc. This would create even more chaos as players could potentially get two turns in a row.

The game was fought on a 8x6 feet board. Based on the additional special rules in effect, I expected lots of carnage on all sides!

Thursday, 22 September 2016

Hero for a Day: Game 6- White Scars/Blood Angels vs Chaos Space Marines/Sisters of Battle

Game 6 of Hero for a Day was another doubles game. This time, I was paired up with Rob (of 30Kplus40K fame) and his amazing Death Company Blood Angels army. We would be facing Jack with his Sisters of Battle and James with his Chaos Space Marines. 

This mission was "Ambush". Rob and I would need to deploy in the centre of the board, at least 12" from all four table sides. The Attackers (Jack and James) would then deploy second, within 12" of any board edge. For this game, victory points were awarded for each unit destroyed; HQ units were worth 3 pts. Elites, Fast Attack and Heavy Support units were worth 2 points each, Troops were worth 1 point each. The secondary objectives were Slay the Warlord and First Strike (like First Blood, but could be scored by both players, but only on turn 1). 

My army consisted of:
Khan- Moondrakkan (with B3)
5 Bikers- Meltabombs, 2 Grav Guns (B1)
5 Bikers- Meltabombs, 2 Grav Guns (B2)
5 Bikers- Meltabombs, 2 Meltaguns (B2)
6 Scout Bikers- Meltabombs, 2 Grenade Launchers (SB)
5 Scouts- Bolters, Meltabombs (S)
Landspeeder Storm (LS)

Khan is my warlord and gave me Scout.

Thursday, 18 February 2016

Battle Report 44- 1500 pts Astra Militarum vs Orks

This week's battle report features a set game in my Medusa IV campaign, where Seb's Orks attacked one the power plants guarded by my Astra Militarum army. The battle was to be 1500 pts and I was curious to see what Seb would bring. He has such an extensive collection of Orks that you are never quite sure what he will be fielding; will it be an all walker army? A green horde? Biker heavy? Or a combination of everything.

I also wanted to go for an infantry heavy force for my Guard. I like the nature of the Astra Militarum fielding hordes of infantry, backed up by a few tanks.
 
My army consisted of:
 
COMBINED ARMS DETACHMENT
Tank Commander Pask- 2 Punisher tanks with heavy bolter sponsons. (PCT and P)
Company Command Squad- 2 Plasma guns, Regimental standard, Vox caster (CS)
Priest- Autogun (with S1A)
 
Infantry Platoon 1
Platoon Command- 2 Flamers, vox caster (PC1)
Infantry Squad- Grenade launcher, vox caster (S1A)
Infantry Squad- Grenade launcher, vox caster (S1A)
Infantry Squad- Grenade launcher (S1B)
Heavy Weapons Team- Missile Launchers (HWT)

Infantry Platoon 2
Platoon Command- 2 Flamers, vox caster (PC2)
Infantry Squad- Autocannon, vox caster (S2A)
Infantry Squad- Autocannon, vox caster (S2A)
Infantry Squad- Autocannon (S2B)
Infantry Squad- Heavy Bolter (S2C)
Infantry Squad (S2D)
Chimera- Multilaser, Heavy Bolter, Extra Armour, Dozer Blades (C1)
 
Veteran Squad- 3 Meltaguns (V)
Chimera- Multilaser, Heavy Bolter, Extra Armour, Dozer Blades (C2)
 
Wyvern (W)
 
I went for Tank Commander Pask with an additional Punisher. With two Punisher tanks, I should be able to put out a lot of firepower to suit whatever Seb brought along (the rending from Pask's punisher cannon may help with any Deff Dreads). I also brought a command squad to issue orders to my infantry units and a Priest to keep them in check.
I then took two large infantry platoons. One with grenade launchers, so that they could move and fire to full effect, the other with Autocannons to provide some mid-strength firepower to the army. I was able to add a chimera infantry squad and heavy bolter squad to the platoons as well. The addition of some missile launchers would give me some variety if facing armour or mobs of boyz. Both platoon command squads got dual flamers for when the Orks got in close.
 
In order to help target armour, I took a unit of Veterans with 3 meltaguns in a chimera. Both transports got dozer blades and extra armour to keep them moving. Finally, I rounded the list off with a wyvern. These are pretty much essential in a guard army, providing some serious firepower to my list.
Pask was my warlord and got Old Grudges (preferred enemy) for his warlord trait. I decided to combine two of the grenade launcher infantry squads into one unit and two of the Autocannon squads into one unit.

Friday, 12 February 2016

Doubles Tournament Game 3- White Scars/Mechanicus vs Space Marines/Chaos Space Marines

Welcome to the final battle report of the Doubles Tournament that Innes and I attended at 6s2Hit in Edinburgh. We had won our first game and lost our second game, so went into the final game hoping for a win to have succeeded in over half our games. Our opponents for the third game were Page and Fowler, commanding an army of Space Marines and Chaos Space Marines (what a heretical alliance!).


I've been asked to try and make the pictures larger for my battle reports, so have tried to do so. What do you think of the new ones? Too big or just the right size now?

As a reminder, our armies were:
 
Combined Arms Detachment
Kor'sarro Khan- Moondakken (with CS)
Librarian- Mastery level 1, Bike, Meltabombs, Hunter's Eye (with CS or L)
5 Command Squad- 4 Grav guns, Apothecary, Storm Shield (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (B1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (B2)
5 Scouts- Bolt pistols, combat weapons, Sergeant has Meltabombs (S)
Landspeeder Storm- Cerberus launcher, Heavy bolter (LS)
Drop Pod- Storm Bolter (DP)
Stormtalon- TL assault cannons, Skyhammer missile launcher (ST)
 
Dominus Maniple
Tech Priest Dominus- Raiment of the Technomartyr, Volkite Blaster, Macrostubber, Conversion Field (with V)
5 Skitarri Vanguard- 2 Plasma Calivers, Omnispex, Vanguard Alpha with Red Carbine. (V)
2 Onager Dunecrawlers- Neutron Laser and Cognis Heavy Stubber, Cognis Manipulator (D)
 
Oathsworn Detachment
Mechanicum Cerastus Knight Atropos- Occular Augmetics. (K)

Our supreme warlord was Khan, while in this game Innes' warlord trait gave his warlord haywire. My Librarian got Mental Fortitude and Psychic Shriek.

Thursday, 17 December 2015

Battle Report 35- 1750 pts White Scars vs Chaos Space Marines

This week's battle report sees my White Scars take on Iain's Chaos Space Marines. Iain is a recent addition to the Medusa IV map campaign that I am running and we finally got a chance to play one another (we have had games scheduled in the past that were cancelled last minute due to illness or weather).

I have been playing the same kind of army with my White Scars for a while now, practising for tournaments and refining my standard list. I decided for this game to try something new, to take units that I wouldn't normally play and to mix things up a little.
 
My list consisted of:
COMBINED ARMS DETACHMENT
Captain- Bike, Glaive of Vengeance, Hunter's Eye
5 Command Squad- Banner of the Eagle, Apothecary, 3 Grav guns, 2 Storm Shields
5 Bikers- 2 grav guns, Sergeant with power axe and meltabombs
5 Bikers- 2 grav guns, Sergeant with power axe and meltabombs
Stormraven- TL assault cannons, TL Heavy Bolters, 4 Missiles, 2 Hurricane bolters
5 Terminators- Thunder Hammers and Storm Shields
 
SKYHAMMER ANNIHILATION FORCE
5 Devastators- 4 Missile Launchers
Drop Pod- Deathwind Missile Launcher, Locator Beacon
5 Devastators- 4 Heavy Bolters
Drop Pod- Locator Beacon
5 Assault Marines- Sergeant with Power fist and meltabombs
5 Assault Marines- Flamer, Sergeant with Power Sword and Meltabombs
 

Friday, 20 November 2015

Blog Wars X: Game 3- Ravenwing vs Chaos Space Marines/Chaos Daemons

Welcome to the third and final battle report from my games at Blog Wars X. Game 1 and Game 2 had seen two solid victories for my Ravenwing, meaning that in game 3 I found myself at the lofty heights of table 1 for the final game of the tournament. What was even scarier was that I actually had a shot a winning the whole tournament!
Game 3 was a maelstrom mission using a modified Blog Wars tactical objectives deck. There were 18 cards in the deck, three drawn each turn and six turns in the game, so you could potentially score every card during the game. The six seize objective cards were worth 2 pts each, the other cards were worth 1 or 2 pts depending on what the card was. Impossible to achieve cards were discarded before the game began (cards that became impossible to achieve as the game went on had to be kept) and one card could be discarded at the end of each turn.

I was exceedingly nervous going into this game, given how high I was placed in the rankings (I must have been either 1st or 2nd). I was even more nervous when I saw that I was playing Matt and his Tzeentch Chaos Space Marines and Chaos Daemon army. Matt and I had chatted during the day and I found out that my army was the exact kind he expected to face at Blog Wars and had designed his army as a counter to it. He had at least three AP3 flamers in the army and all his psykers would be taking psychic shriek (great against bike armies), with Ahriman being able to cast it 3 times in one phase. To say this was going to be a tough game was a little bit of an understatement.
As a reminder, my army consisted of:
RAVENWING STRIKE FORCE
Sammael- on Corvex (with CS)
Interrogator-Chaplain- Space Marine Bike, Mace of Redemption, Auspex, Meltabombs (with CS or IC)
5 Ravenwing Commnad Squad- Ravenwing Company Banner, Apothecary, Grenade Launcher (CS)
5 Black Knights- Grenade Launcher, Huntsmaster has Meltabombs (BK)
5 Ravenwing Bikers- 2 grav guns, sergeant has Meltabombs (RB1)
5 Ravenwing Bikers- 2 plasma guns, sergeant has Meltabombs (RB2)
5 Ravenwing Bikers- 2 meltaguns, sergeant has Meltabombs (RB3)
Dark Talon- Rift Cannon, Two hurricane bolters, stasis bomb (DT)
Ravenwing Landspeeder- Multimelta, Typhoon Missile Launcher (RL)
RAVENWING SUPPORT SQUADRON
Ravenwing Darkshroud- Assault Cannon
3 Ravenwing Landspeeders- Heavy Bolters, Assault Cannons (RSS)

As a note, due to the comp rules of the tournament, a 2+ re-rollable save (cover or invulnerable) became a 2+/4+ save. This reduced the effectiveness of the Darkshroud by a marginal amount. My Warlord trait was set with Sammael, giving me +3" to charge and turboboost moves.

Matt's army consisted of:

CHAOS SPACE MARINES:
Ahriman (with TS1)
Chaos Sorcerer- Level 3, Spell Familiar, Meltabombs, Skalanthrax (with TS2)
9 Thousand Sons (TS1)
Rhino (R1)
9 Thousand Sons (TS2)
Rhino (R2)
Helldrake- Baleflamer (H1)
Chaos Predator- TL Lascannons, two Lascannon sponsons (P1)
Chaos Predator- TL Lascannons, two Lascannon sponsons (P2)

CHAOS DAEMONS:
Lord of Change- level 3 psyker (LoC)
10 Pink Horrors of Tzeentch (H2)
Burning Chariot of Tzeentch- Blue horror crew (FC)


His warlord trait allowed him to Infiltrate one unit. For the plethora of psychic powers, he got:

Ahriman- Tzeentch's Firestorm, Boon of Mutation, Endurance, Life Leech, Psychic Shriek
Sorcerer- Life Leech, Enfeeble, Psychic Shriek
Lord of Change- Flickering Fire, Cursed Earth, Sacrafice, Dark Flame, Summoning
Thousand Sons 1- Tzeentch's Firestorm, Breath of Chaos
Thousand Sons 2- Tzeentch's Firestorm, Breath of Chaos
Horrors- Flickering Fire, Infernal Gaze, Summoning

Monday, 9 November 2015

Rapid Fire 2015- Game 5: White Scars vs Daemons/Chaos Space Marines

After the kicking I took in the last two games, I found myself at the lower end of the tournament listings, playing my next game on table 12 against Jason's Daemons and Chaos Space Marine army. This mission would be Deadlock with Vanguard Strike deployment. Deadlock is a maelstrom mission where you draw 6 cards on turn 1, 5 on turn 2, etc., so it is very important to start scoring points early on as your opportunities to score decrease each turn (impossible cards to achieve could be re-drawn without penalty).

The battlefield looked to be a blighted wasteland with a large building in the centre and a couple of hills and rock formations scattered around the board.
 
As a reminder, my army consisted of:
 
Kor'sarro Khan- Moondrakken (with CS)
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol (with C)
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB2)
5 Bikers- 2 Meltaguns, sergeant has meltabombs (MB)
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs (TS1 and TS2)
Drop Pod- Storm Bolter (DP2)
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs (Sc)
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher (LS)
Drop Pod- Deathwind missile launcher (DP1)
Stormtalon- TL assault cannons, skyhammer missile launcher (ST)
2 Attack Bikes- Multimeltas (AB)
5 Devastators- 4 Missile Launchers (D)
Rhino- Storm Bolter (R)
3 Centurions- Grav amps and grav cannons, hurricane bolters (C)

For this game, my psychic powers were once again Presecince and Psychic Shriek.

Thursday, 1 October 2015

Battle Report 21- 1850 pts Ravenwing vs Chaos Space Marines

In this week's battle report, my Ravenwing army takes on a force of Chaos Space Marines, commanded by Thomas, as part of the Medusa IV campaign that I am running.

My Ravenwing army was one I am considering taking to Blog Wars X. It consists of:
 
RAVENWING STRIKE FORCE:
Sammael on Corvex (S)
Interrogator-Chaplain- Bike, Mace of Absolution, Auspex, Meltabombs (IC)
5 Ravenwing Command- Champion, Apothecary, Ravenwing banner, one grenade launcher (CS)
6 Black Knights- grenade launcher (BK)
5 Ravenwing Bikers- 2 Grav guns, sergeant with meltabombs (RB1)
5 Ravenwing Bikers- 2 Plasma guns, sergeant with meltabombs (RB2)
5 Ravenwing Bikers- 2 Meltaguns, sergeant with meltabombs (RB3)
Ravenwing Landspeeder- Multimelta, Typhoon missile launcher (RL)
Dark Talon (DT)
 
RAVENWING SUPPORT SQUADRON
Darkshroud- Assault Cannon
3 Ravenwing Landspeeders- Heavy Bolters, Assault Cannons (RSS)
 
I have swapped out the Librarian from my original army with an Interrogator-Chaplain. I feel this gives the Black Knights a bit more punch in combat with the Zealot re-rolls and I never had much success using the Librarian.