This month's White Dwarf featured updated rules for the Assassins you can field in an Imperium army. This review will look at the new rules for using the Assassins in your army.
General
The Assassins can be fielded in any Imperium army, each costing 85 points. You can field them in a Vanguard Detachment, or they can be fielded for the cost of 1CP using a new stratagem called Operative Requisition Sanctioned. In matched play, this costs 1CP and you can choose to field any of the four Assassins, but must pay the reinforcement points for them.
This is a good stratagem, as you don't need to specify which Assassin you are taking before you use it. For example, you could see your opponent's army and decide which Assassin is best suited to enhance your army during the game.
Each Assassin has a 4+ invulnerable save and a similar general profile. They have 7" move, BS and WS 2+, strength and toughness 4, 5 or 6 wounds and between 4 and 6 attacks.
The Assassin cannot be your warlord and can deploy from reserves using the standard rules.
They also get another stratagem called Priority Threat Neutralised for 1CP. This can be played when an Assassin kills an enemy character. You gain 2CP (or 3CP if it was the enemy warlord). This is a nice way of getting a free command point if you have some left and kill an enemy character.
Vindicare Assassin
The firepower specialist of the Assassins has gotten better in this new version of the codex. One big boost is that if he remains stationary, he always hits on a 2+ in the shooting phase. This is great for ensuring that he will have a great chance of hitting his target and is a great counter to negative to hit penalties from enemy abilities and stratagems.
His primary weapon is the Exotus Rifle, which is range 72", Heavy 1, S5, AP-3 and D3 damage. It always wounds infantry on a 2+, giving you good odds of hitting and wounding with his shots. It also ignores invulnerable saves, as well as the Vindicare ignoring cover saves, so you have a good chance of getting through all but the toughest armour with ease. He can also target characters, even if they are not the closest.