Thursday, 27 February 2020

New Space Marine FAQ

A new FAQ for the Space Marines had dropped today. This shakes up some of the more powerful Chapters and units in the game. 

I think most people can agree that the Space Marines have been dominant in the game since the release of the new codex and supplements. These new rules are an attempt to address some of these issues, let's take a look at how they are doing. 

Doctrines
This is a huge change for the rules and will have a big effect on a number of armies, most notably, the Iron Hands, who have been using the Devastator doctrine to very good effect. 

Space Marines now have the Devastator doctrine in turn 1, the Tactical Doctrine in turn 2, then in turn 3 can choose the Tactical or Assault Doctrine, and the Assault Doctrine from turn 4 onwards.  This new rule forces players to move through the Doctrines, so they cannot stick with the most powerful one for their army for most of the game. 

This is a big counter to the power of Iron Hands and Imperial Fists armies that were very powerful in the tournament setting. The ability to move and fire heavy weapons without penalty, as well as re-rolling 1's to hit was a massive boost for the firepower of Iron Hands armies in the game, getting this ability from turn 1 for the whole game made them one of the strongest armies in the game (in combination with a number of other abilities). 

Now, you get one turn with the bonus to your firepower, then must move into the Tactical Doctrine. Additionally, the Tactical Doctrine has become slightly less effective for the Raven Guard, as you can only get the bonus for a maximum of two turns. 

This actually makes armies that have a doctrine bonus in the Assault Doctrine a bit more powerful, as this is the doctrine you will be using the most in games. Depending on when you switch the doctrine, you have to spend around 50% of a standard game in the assault doctrine, or up to 70% in a seven turn game. 

Monday, 24 February 2020

Surrey 40k Tournament: Game 3- White Scars vs Aeldari/Harlequins

Game 3 of the Surrey 40k tournament would see my White Scars take on Craig's mixed force of Aeldari and Harlequins in ITC mission 3. 

I actually played Craig in my first game at the last Surrey tournament in a very close game. I had a quite different list this turn, so was hoping it would be an equally close game in this one. 

My army consisted of:
Battalion Detachment
Captain on Bike- Twin Bolter, Thunder Hammer, Storm Shield, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
Impulsor- 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks

Battalion Detachment
Captain- Jump Pack, Master Crafted Thunder Hammer, Storm Shield, Chapter Master, Imperium's Sword
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
3 Inceptors- Assault Bolters
3 Inceptors- Assault Bolters

Battalion Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Litany of Hate
Phobos Librarian- Force Sword, Camo Cloak, Shrouding, Mind Raid
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Tactical Marines- Bolters, Lascannon
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

Tuesday, 11 February 2020

Surrey 40k Tournament: Game 2- White Scars vs Imperial Knights/Adeptus Mechanicus

Game 2 of a recent ITC tournament would see my White Scars take on a mixed force of Imperial Knights and Adeptus Mechanicus. Knights are one of my least favourite factions to play against in the game, but I hadn't yet played them in the ITC format, so would be interested to see what I could do with them. 

We were playing ITC mission 2 with Search and Destroy deployment. In this mission, you score a bonus point if you hold the centre objective and your opponent's objective at the end of your turn. 

My army consisted of:
Battalion Detachment
Captain on Bike- Twin Bolter, Thunder Hammer, Storm Shield, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
Impulsor- 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks

Battalion Detachment
Captain- Jump Pack, Master Crafted Thunder Hammer, Storm Shield, Chapter Master, Imperium's Sword
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
3 Inceptors- Assault Bolters
3 Inceptors- Assault Bolters

Battalion Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Canticle of Hate
Phobos Librarian- Force Sword, Camo Cloak, Shrouding, Mind Raid
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Tactical Marines- Bolters, Lascannon
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

Tuesday, 4 February 2020

Surrey 40k Tournament: Game 1- White Scars vs Space Wolves

I recently attended an ITC 40k tournament in Surrey, where I took my White Scars army. This was a five game, 2000 pts tournament, featuring the first five ITC missions. You can also follow the blog on Facebook to get regular updates and photos of my tournament games. 

The first game of the day was against Lee's Space Wolves, using ITC Mission 1 and Dawn of War deployment. 

My army consisted of:
Battalion Detachment
Captain on Bike- Twin Bolter, Thunder Hammer, Storm Shield, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
Impulsor- 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks
3 Eliminators- Bolt Sniper Rifles, Camo Cloaks

Battalion Detachment
Captain- Jump Pack, Master Crafted Thunder Hammer, Storm Shield, Chapter Master, Imperium's Sword
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
3 Inceptors- Assault Bolters
3 Inceptors- Assault Bolters

Battalion Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Litany of Hate
Phobos Librarian- Force Sword, Camo Cloak, Shrouding, Mind Raid
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Infiltrators- Marksman Bolt Carbines, Smoke Grenades
5 Tactical Marines- Bolters, Lascannon
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

Friday, 31 January 2020

Battle Report 198- White Scars vs Death Guard

In this battle report, my White Scars army take on Rob's Death Guard in an ITC mission. I wanted to get some practice with ITC missions for some upcoming tournaments, so decided to try my list with one of the standard missions. 

We were playing ITC mission 1 in this game and rolled and got Search and Destroy deployment. For those unfamiliar with ITC missions, they score a little differently. You got one point for holding an objective and one point for killing an enemy unit each of your turna. In addition, at the end of the the battle round, you score a bonus point for holding more objectives or killing more units. There are also secondary objectives you choose to score more points during the game. 

My 2000 pts army consisted of:
Battalion Detachment
Captain on Bike- Twin Bolter, Thunder Hammer, Storm Shield, Chogorian Storm, Master of Snares, Wrath of the Heavens
Librarian- Jump Pack, Force Stave, Mantle of the Stormseer, Ride the Winds, Storm-wreathed
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
5 Intercessors- Bolt Rifles, Bolt Pistols
3 Scouts Bikers- Twin Bolters, Shotguns, Combat Knives
Impulsor- 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
3 Eliminators- Bolt Sniper Rifles
3 Eliminators- Bolt Sniper Rifles

Battalion Detachment
Captain- Jump Pack, Thunder Hammer, Storm Shield, Chapter Master
Lieutenant- Jump Pack, Power Axe, MC Bolter
5 Scouts- Bolters
5 Scouts- Bolters
5 Scouts- Bolt Pistol, Combat Knives
5 Inceptors- Assault Bolters

Battalion Detachment
Chaplain- Jump Pack, Crozius Arcanum, Bolt Pistol, Litany of Hate
Phobos Librarian- Force Sword, Camo Cloak, Teneborous Curse, Mind Raid, Lord of Deceit
5 Infiltrators- Marksman Bolt Carbines
5 Infiltrators- Marksman Bolt Carbines
5 Scouts- Sniper Rifles, Camo Cloaks
Thunderfire Cannon- Techmarine Gunner with Flamer, Plasma Cutter, 2 Servo-arms

I had modified my tournament army based on some additional Primaris units that I had painted up. I added two units of Infiltrators, a couple of Eliminator Squads, the Phobos Librarian and the Impulsor. This army has a lot of board control with most of my troops infiltrating to grab objectives and areas of the board. I also added a second psyker to try and get off some useful powers. I'll need to see how this army performs in the ITC missions.

Thursday, 30 January 2020

Hobby Update 30/01/20- White Scars Inceptors

Today's Hobby Update features two units of Inceptors for my White Scars army. I recently started adding these units to my White Scars tournament list.

I find the firepower and mobility of the squads to be quite useful in my games. I normally bring them on in turn 2, where the Tactical Doctrine means their Assault Bolters are at AP-2. Keeping them in reserve also keeps them free from enemy firepower for the first turn. 



Friday, 24 January 2020

One Million Views! (and Didcot Wargames Club)


This past week, the blog hit 1 million views! I don't normally pay too much attention to the view count (mostly due to Russian bots and weird links boosting the numbers), but I've been keeping an eye on this target as it approaches. 

2020 has brought a bit of a renewed interest for me in blogging. My number of articles were dipping for most of 2019, but I've been much more active with my painting and blogging in January, and hope to continue the trend through the rest of the year. 

In other hobby news, 2020 will also bring a new first for me, as I start up my own gaming group. 

I've been looking into doing this for a while now, as the club that I attend is on a Friday night and a good 45 mins drive from me. Due to changing personal circumstances this year, my Friday nights may not be as free as they once were, so I was looking for another outlet for my gaming needs. 

As a result, Didcot Wargames Club will be opening in March. I'm looking forward to seeing how this venture goes, and if it will have enough interest to keep it going for the long term. Fortunately, I have enough terrain and mats to maintain a small gaming club, just on my own. However, there has been a good level of interest so far, so I'm hoping I will be able to grow the club in the coming year. 

Check us out on Facebook if you are in the Oxfordshire or Didcot area and are interested in a new gaming night locally. If any other bloggers out there have experience with running a gaming club, please let me know of any lessons learnt over that time! 

Wednesday, 22 January 2020

Hobby Update 22/01/20- White Scars Primaris Impulsor

Today's hobby update is the Impulsor transport for my White Scars army. I took this to give my Primaris units a bit more mobility on the tabletop, as they were quite a static army.

I also magnetised the upgrade options to allow me to change the role of the tank on the battlefield. My first game with the Impulsor didn't really showcase its abilities much, as I outflanked it and the game finished early. However, I'm looking forward to trialing it out in my coming games. 


Monday, 20 January 2020

Hobby Update 20/01/20- White Scars Phobos Librarian

Today's Hobby Update features my Space Marine Primaris Phobos Librarian. I'm mostly using this for my White Scars army, but as the Librarian has a generic scheme, I could use him for my Dark Angels as well. 

I'm not sure which psychic powers are best for the Phobos Librarian. If you run one, which powers do you find the most useful?



Friday, 17 January 2020

How to Magnetise the Space Marine Impulsor

This guide will show you how to magnetise the upgrade options for the Space Marine Impulsor, allowing you to equip it with either Ironhail Skytalon array, Bellicatus Missile Array, Shield Dome or Orbital Comms array.

To magnetise this kit, you will need:

  • 3 Large magnets (I use 5 mm)
  • 9 small magnets (I use 2 mm)
  • Pin vice or drill the size of both magnets
  • Spare plastic sprue (leftover parts of the model kit)
  • Other standard hobby supplies (superglue, knife, etc). 
Assembling the model
All of the magnetising points used in this guide are for section 59 of the model; the extra part of the hull that attaches to fit the different upgrade options. As such, you can pretty much assemble most of the model without having to worry about the magnets (parts 1-3 of the assembly instructions). 

Step 1- Hull Section
Drill a 5 mm hole in the centre circle section of part 59 (or a hole large enough for your magnet of choice).