This week's battle report is another from the
Medusa IV campaign that I am running. This campaign turn, Yans' Tau decided to attack my Guard's Shield Generator tile that had recently repelled an
attack from Armel's Eldar.
As I had been playing my Guard the last few weeks, I asked if Yans wouldn't mind me using my White Scars, as I was keen to finally try out the new
White Scars formations from the Kauyon supplement. Fortunately, he agreed and I was able to put together a Scarblade Strike Force for the game.
My army consisted of:
SCARBLADE STRIKE FORCE
HUNTING FORCE
Captain- Bike, Hunter's Eye, Glaive of Vengeance, Storm Shield (with CS)
5 Command Squad- Banner of the Eagle, Apothecary, 4 grav guns, 4 Storm Shields (CS)
8 Bikers- Sergeant with power axe and meltabombs, 2 Grav guns (B1)
8 Bikers- Sergeant with power axe and meltabombs, 2 Grav guns (B2)
3 Scout Bikers- Astartes grenade launcher, sergeant has meltabombs (SB)
Attack Bike- Multimelta (AB1)
Attack Bike- Multimelta (AB2)
STORMLANCE BATTLE DEMI-COMPANY
Chaplain- Bike, Auspex, Meltabombs (with CS)
5 Tactical Marines- Meltagun, sergeant has meltabombs (TM1)
Rhino (R1)
10 Tactical Marines- Grav gun, sergeant has meltabombs (TM2)
Rhino (R2)
10 Tactical Marines- Flamer, sergeant has meltabombs (TM3)
Rhino (R3)
5 Devastators- 4 grav cannons (D)
Rhino (R4)
Attack Bike- Heavy Bolter (AB3)
SPEARTIP STRIKE FORCE
5 Scouts- sergeant has meltabombs (S)
Landspeeder storm- Heavy bolter, Cerberus missile launcher (LS)
Landspeeder- Multimelta, Typhoon missile launcher (L)
My warlord trait initially gave me Deadly Ambush (+1 to my reserve rolls or -1 to my opponents), but I re-rolled and got Hammer of Khan, giving my warlord (the Captain) D3 hammer of wrath hits.
My force was led by a Captain wielding the Hunter's Eye and the Glaive of Vengeance for some close combat punch. He would be leading the Hunting Force, featuring two large 8-man bike squads, a scout bike squad and two attack bikes. The large bike squads were to take advantage of the formations rules, giving me double hammer of wrath hits if I had at least 5 models in the unit. The two attack bikes were armed with multimeltas to take on the heavier battle suits of the Tau.
The formation also allows me to choose a primary target (an enemy HQ) and secondary and tertiary targets. I get re-rolls to hit and to wound against the primary target, then the secondary once the primary is dead and so on. This should be very useful for my special weapons and multimeltas at taking on the Tau commander.
Next, I took a Stormlance to try out the formation. This consists of 4 units mounted in Rhinos and an attack bike. The units must start in the Rhinos, but get re-rolls to hit against units holding objectives and get to make a free move after shooting, even allowing them to get back in their transport if they can. This should be great for the Devastators, allowing me to deploy and fire all four grav cannons then get back in the relative safety of the squad's Rhino.
Finally, I took a Speartip strike force, allowing me to take one of my favourite units- the Scouts and Landspeeder storm. I also took an anti-tank Landspeeder for some more firepower. The Scouts are the only objective secured unit in my army, quite a big change as I normally like to take a lot of objective secured units.
On top of that, the Scarblade gives me re-rollable hammer of wrath wounds if I charge over 8" and, more importantly, gives me re-rolls to my Hit and Run tests (anyone who regularly reads my Ravenwing and White Scars battle reports will know that I have a tendency to fluff these at the most inopportune times).
EDIT: It has been pointed out that my army is above points (thanks to Nate for spotting this). My army comes in at around 2070 pts instead of 1850 pts. Apologies to Yans for this error, I must have missed out a squad when I was adding up the total.