Hi everyone, and welcome to my first battle report from the Rapid Fire 2015 tournament. Rapid Fire is held by the guys from Stirling Wargamers. I'll go into more details in a future post, but I'll just say from the start that I had a fantastic weekend and well done to the guys for running such a great weekend that was very well organised.
The tournament consisted of 6 games of 40k over two days, featuring a mixture of eternal war and maelstrom missions. Lists were 1850 pts and could include units from up to two detachments (which could be formations). Armies could not include "come the apocalypse" allies and a maximum of 600 pts could be spent on Forgeworld/Superheavies/Gargantuan creatures. There were some comp rules including; maximum 18 warp charge dice, re-rolled saves capped at 4+ and invulnerable saves allowed vs destroyer weapons.
Each mission would use a mixture of primary and secondary objective victory points to determine the winner and the differences between the victory points for both players would determine how many tournament points they each scored. For the missions, First Blood was replaced with Draw Blood; select an enemy unit, if they are destroyed by the end of the game, you achieve the objective. A nice change that reduces the importance of going first in missions.
The first game was crusade (5 objectives) using Vanguard Strike deployment and I would be playing against Craig and his Orks.
My army list consisted of:
Kor'sarro Khan- Moondrakken (with CS)
Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol (with C)
5 Command Squad- Mounted on bikes, 4 grav guns, 2 storm shields, Apothecary (CS)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB1)
5 Bikers- 2 Grav guns, sergeant has meltabombs (GB2)
5 Bikers- 2 Meltaguns, sergeant has meltabombs (MB)
10 Tactical marines- Meltagun, sergeant has combi-melta and meltabombs (TS1 and TS2)
Drop Pod- Storm Bolter (DP2)
5 Scouts- Bolt pistols, close combat weapons, sergeant has meltabombs (Sc)
Landspeeder Storm- Heavy Bolter, Cerberus Missile launcher (LS)
Drop Pod- Deathwind missile launcher (DP1)
Stormtalon- TL assault cannons, skyhammer missile launcher (ST)
2 Attack Bikes- Multimeltas (AB)
5 Devastators- 4 Missile Launchers (D)
Rhino- Storm Bolter (R)
3 Centurions- Grav amps and grav cannons, hurricane bolters (C)
I have previously posted on my army list choices and the strengths and weaknesses of the list.
Following Lightning Slayer's advice on psychic powers in the post, I decided to roll once on Divination and Telepathy. I didn't like the rolls, so ended up taking Prescience and Psychic Shriek as the primaris powers. I think this gives the Librarian some more flexibility- Prescience should help the centurions wipe out whatever they target and Psychic Shriek may be very useful against Orks with their low leadership. (On a side note, Lightning Slayer has recently got back into blogging after a LONG absence. You should check out his blog, where hopefully I will be finding out more valuable tactical insights).
I have previously posted on my army list choices and the strengths and weaknesses of the list.
Following Lightning Slayer's advice on psychic powers in the post, I decided to roll once on Divination and Telepathy. I didn't like the rolls, so ended up taking Prescience and Psychic Shriek as the primaris powers. I think this gives the Librarian some more flexibility- Prescience should help the centurions wipe out whatever they target and Psychic Shriek may be very useful against Orks with their low leadership. (On a side note, Lightning Slayer has recently got back into blogging after a LONG absence. You should check out his blog, where hopefully I will be finding out more valuable tactical insights).













