Game 3 of the 40k Rapid Strike tournament saw my Deathwatch take on a tough Drukhari force featuring a ton of Grotesques and Talos engines.
This game was Tactical Escalation, where you get one card on turn 1, two cards on turn 2, etc. This means you need to keep your army alive for longer in order to grab the objectives later in the game.
My army consisted of:
Patrol Detachment (Deathwatch)
Watch Master- Guardian Spear
Watch Captain- Jump Pack, Thunder Hammer, Storm Shield, Bolt Pistol, Castellan of the Black Vault, The Beacon Angelis
Kill Team- 7 Veterans with Storm Bolters, Chainswords and 2 Storm Shields, Terminator with Storm Bolter and Power Fist, Vanguard Veteran with Storm Shield and Bolt Pistol, Biker with Twin Boltgun.
10 Intercessors- Bolt Rifles, Bolt Pistols
5 Vanguard Veterans- Bolt Pistols, Chainswords, Hand Flamer
6 Bikers- Sergeant with Storm Bolter and Storm Shield, Twin Bolters, Chainswords
Razorback- Twin Lascannon, Storm Bolter
Joe's army consisted of:
Patrol Detachment (Drukhari, Haemonculus Coven)
Haemonculus- Diabolical Soothsayer, Electrocorrosive whip, Stinger Pistol, The Vexator Mask
7 Wracks- Acothyst, Haemonculus Tools
9 Grotesques- Monstrous Cleavers, Flesh Gauntlet
5 Mandrakes- Baleblast, Glimmersteel Blade
5 Scourges- Haywire Blasters, Shardcarbine
3 Talos- Chain Flails, Macro Scalpels, 2 Haywire Blasters each
Venom- Bladevanes, Flickerfield, Night Shield, 2 Splinter Cannons
A combat-heavy army with a lot of Haywire firepower for taking on my one tank. Much of the army would have a 4+ invulnerable save, so my high AP rounds were of little use in this game. However, the Hellfire Bolts would prove invaluable to taking on the tough Drukhari units. I would need to hope that my superior firepower could make a dent in the enemy army before they get to my lines.
Joe's army consisted of:
Patrol Detachment (Drukhari, Haemonculus Coven)
Haemonculus- Diabolical Soothsayer, Electrocorrosive whip, Stinger Pistol, The Vexator Mask
7 Wracks- Acothyst, Haemonculus Tools
9 Grotesques- Monstrous Cleavers, Flesh Gauntlet
5 Mandrakes- Baleblast, Glimmersteel Blade
5 Scourges- Haywire Blasters, Shardcarbine
3 Talos- Chain Flails, Macro Scalpels, 2 Haywire Blasters each
Venom- Bladevanes, Flickerfield, Night Shield, 2 Splinter Cannons
A combat-heavy army with a lot of Haywire firepower for taking on my one tank. Much of the army would have a 4+ invulnerable save, so my high AP rounds were of little use in this game. However, the Hellfire Bolts would prove invaluable to taking on the tough Drukhari units. I would need to hope that my superior firepower could make a dent in the enemy army before they get to my lines.
















