Welcome to my 8th edition Codex Review for the new Genestealer Cults army. This first part will take a look at some of the various special rules in the new book.
Genestealer Cults, for me, are one of the best looking armies in the current 40k range. I picked them up in 7th edition, and they have been a favourite of mine. It doesn't hurt that there is a great new range of models coming out for the army as well.
Cult Ambush
The Genestealer Cults' defining special rule has seen a big change in the release of the codex. Previously, any units in reserve rolled a D6 on the Cult Ambush table and deployed according to the result. This meant you could either have to deploy from reserve normally (9" away from enemy unit), deploy on a random table edge, or be able to move or shoot after coming out of reserve.
Obviously, this was entirely variable and games were either won or lost on the Cult Ambush roll. In some situations, your giant Genestealer unit would come out of reserve and get to move and charge, pretty much guaranteeing a charge. However, at other times you could struggle to roll high on the table or roll well for the wrong units, making the game a real uphill struggle to do well in the later turns.
The new Cult Ambush rules don't have the potential for sheer raw power of the old version, but it seems to be a lot more reliable than the previous version, allowing you to substitute random rolling for tactical ploys.










