Wednesday, 2 August 2017

Guest Post: Assault on SYGTIR-2 an Infinity battle report

Today we have a guest post from previous contributor Chris, this time sharing with us an awesome Infinity battle report. Chris has previously written about how great Infinity is and why he started playing. If you are interested, check out his previous post to get an overview on how Infinity works as a game before reading his battle report. Even if you don't know Infinity, Chris does a great job in the report of explaining what certain actions do and how the game plays, so be sure to check it out!

Over to Chris. 

Assault on SYGTIR-2 - an Infinity battle report
Chris Rhodes

G'day dear readers of St. Andrews Wargaming!

Chris here, the avid reader turned guest writer that offered you a glimpse into the world of Infinity in fall last year if you remember (http://standwargaming.blogspot.de/2016/09/guest-post-infinite-patience-or-long.html). I'm mighty pleased to be able to contribute another small piece to this magnificent blog and, fittingly, this will be about Infinity as well. 

Before we get to the actual battle report I want to give you some very basic information about Infinity and how it works. If you're already familiar with the game, feel free to skip this bit. 

Infinity is a skirmish game set in the year 2200 (the rules are free to download by the way). The various factions on Earth have merged into different constellations. For example, the state empire of Yu Jing that comprises most of the Asian nations, or PanOceania that includes, well, all the rest of the world. Of course, the various factions are still squabbling as they are today, but there's no open warfare going on, only mostly clandestine work. So far humans have made contact with 2 alien races - the Tohaa, which are seemingly benevolent, and the Combined Army, which seeks to conquer all races they encounter. A few new planets have been settled, too, and we have researched the technology of "jump gates" to facilitate travelling large distances. One such jump gate is the "Wotan Gate" which basically connects two planets, one being Paradiso, and the other being Svarlaheima. Paradiso is already being attacked by the scout forces of the Combined Army, which now try to make a push through the Wotan Gate. 

Gameplay-wise, an Infinity game has 3 turns, similar to Warhammer 40K in the way that the players alternate moving and shooting with their respective armies. One of the interesting differences is that there's always an active player (whose turn it is) and a reactive player. When the active player moves or shoots with a unit, the reactive player gets to shoot back (but less powerful than in his active turn), or dodge with his models. A mechanic that makes Infinity games quite engaging, as there's almost no downtime. 

The second big difference in the game play mechanics, and one that took some time getting used to, is that in Infinity you can move and shoot with a unit several times in your turn, by consuming "orders". Orders are supplied by each of your models in your army, one order for each model. This is balanced out by the fact that even expensive elite units are still relatively fragile, so unless something goes really wrong, there won't be a single unit Rambo-ing through the whole opposing army. This does open up a world of tactical opportunities though, as you can freely spend your orders on several models or just one troop model in any order you wish. 

So a few months ago, Corvus Belli, the Spanish manufacturer of Infinity, started a global summer campaign ("Strikezone: Wotan") with 3 stages that is now complete. In this campaign, the various factions got to fight over strategic locations in the space around the Wotan Gate, for instance, a space station or various orbital defense platforms, and the results will advance the storyline of the game. This is one of the battles I played during this campaign, and the most memorable for me.

Saturday, 29 July 2017

Dark Artisan Video Battle Report- Astra Militarum vs Chaos Space Marines

Today I have a new video battle report to share with you, as well as some of my own photos of the game. I was fortunate enough to feature on the Dark Artisan's youtube channel once again. 

This time, my Astra Militarum army took on Harry's Chaos Space Marines. 

For my Guard army, I decided to go for an infantry heavy force, backed up by a couple of tanks. The army was led by Commissar Yarrick, who I recently faced at Caledonian Revolution and knew could be very useful in a game. Check out the video and be sure to like the video and leave comments if you enjoyed it. 

Due to the time constraints of the club night, I was not able to take full notes for writing up the battle report, but did manage to take some photos of the game. 





Wednesday, 26 July 2017

Blog Update- Upcoming Events and Posts

Hello faithful Blog readers, today I have a bit of a random post for you today as I talk about what I have coming up on the blog and where life is at the moment. 

Hobby content has been a bit sparse on the blog at the moment. Part of this is due to real life getting in the way. I am currently in the process of job hunting and trying to sort out life at the moment. My current contract in Newcastle comes to a finish at the end of August, so I have been furiously writing applications for new positions for the past few months. Some of these are starting to come to fruition and I have been on several interviews in the pasts weeks. Needless to say that preparing for these has eaten up a big chunk of my hobby time, as well as missing several club nights thanks to travelling. 

I also spent last weekend in glorious rainy Perth up in Scotland for the annual Rewind festival. This is an awesome 80s music festival that has been going on the past few years, and this was my fourth year in attendance. I love 80s music and the festival is an absolute blast. Much more relaxed than other music festivals that I have attended and a really nice atmosphere to party away the weekend. 
Fun in the Scottish sunshine!


The good news is that the next few weeks are going to be great for blogging content. This weekend, I will be attending a 40k tournament at Battle Bunker in Sunderland. This is a great new hobby and gaming store that has opened up in the area. I'm sorry to say that the store has been open for ages, but this is my first time attending an event or gaming there. It is a nice store and I would love to support it, as it gives us a nice gaming centre on the east coast that would be perfect for holding events and tournaments. I may even consider running my own event at some point in the future, if this would be of interest to anyone? 

I was hoping to take a new army to the event, but I think it will need to be my Deathwatch once more. Sadly, I just haven't had the time to practice with any of my other armies in 8th edition, but plan to rectify this very soon. I wouldn't want to take an army to a tournament that I was unfamiliar with, never mind not having played a single game with them. Constantly looking up rules and forgetting things would not be great for me or my opponent. 

I will also be attending the North West Open at Wargames in Stockport the following weekend. Again, time constraints in gaming have meant my Deathwatch will be representing once more at this event. Hopefully, you aren't getting too bored with all the Deathwatch on the blog at the moment. I promise, you will be seeing a bit more variety in the battle reports in the coming months!
Random hotplate/stirrer cake that I made recently.

On the hobby front, I am planning to get back to my Genestealer Cults when some free time opens up. I have some unused holiday days to use before the end of August, so maybe I'll be taking a week-long painting holiday next month. 

The rapid release schedule for 40k codices should also provide some nice content. I am planning on reviewing the new Space Marine codex in fairly quick order once it is released, and will be very keen to play some games with my White Scars army to test out the new book (although, rumours of Khan only being on foot is annoying me a little!). 

I will also hopefully be getting some more guest posts on the blog as well. Regular reader and commenter Chris has been in touch about an upcoming Infinity campaign, as well as some battle reports he has been writing. Be sure to check out his previous guest post "Infinite Patience", to get up to speed on the basics of Infinity before the article lands. 

I also hope to reach out to some more great bloggers for some Better Know A Blogger posts. I was hoping that I could keep this series going with one post a week, which I did manage for quite a while. Things have dried up a bit recently, so I plan to send out a host of new emails to try and get people interested. If you have your own blog and would like to be featured, drop me an email at corrm83@gmail.com and I can get it sorted. An idea that I was toying with before was contacting previous participants for a "follow up" post with some new questions. I'll need to have a dig through my older posts to see what questions the blog readers came up with and start putting things in motion! 

As you can see, a lot of things on the go for St Andrews Wargaming. A new job will probably necessitate another move, but hopefully I can find a place with more great gaming clubs to continue to bring you battle reports and more hobby goodness. 

Thursday, 20 July 2017

Guest Post- 8th Edition 40k as a Tournament Game

Recently, I attended the Caledonian Revolution tournament, the first one that I had attended for 8th edition. I had been to quite a few tournaments in the past edition and was interested to see how I would perform with such a drastic change to the rules of 40k. 

Since the release of 8th edition, many players have spend time building new lists for their armies and testing out what units worked and what units were less effective. Caledonian Revolution featured around 100 players, with many top level players from the UK attending, so this seemed like a good place to check out where the meta might be heading. Going round the tables at the tournament, there were quite a few trends that I noticed. Flyers were very popular, with many lists featuring multiple flyer units. Vehicles were back in a big way too, with many list featuring a lot more tanks than you would expect under 7th edition, and even Dreadnoughts were being taken. In fact, many lists had up to 5 or 6 Dreadnoughts in the army. Guilliman was also a common sight on the table, as well as veritable hordes or Razorflocks!

I was interested to see what tournament players thought of 8th edition and how it might shape the tournament scene going forward. I asked previous contributor Innes to put together some thoughts of his experiences of 8th edition so far. 

I used to play against Innes when I attended Dundee Wargames Club. He was very much a big fan of tournament games and would be frequently trying out the optimal combinations for his army that stretched the rules of 7th edition to breaking point. We had a lot of fun games, some not so fun games against his Deathstar army, and I learnt a lot about making fun lists for my White Scars that could also be competitive in a tournament. 

Innes attends countless tournament each year, is a member of the ETC Scottish team and is a co-host of the awesome Caledonian Deathwatch radio, a great podcast for getting information on 40k from a competitive viewpoint. Check out their facebook page for all the up to date information on the podcast. 

So, here are Innes' thoughts on the 8th edition of 40k so far:

8th Edition as a Tournament Game
by Innes Wilson

Hi everyone, Innes here. Following Caledonian Revolution, Michael asked me to put together an article about what I thought about 8th as a tournament edition, so I’ve put together a short piece on the strengths and weaknesses of 8th Edition for tournament play.

For me personally, I was a massive tournament player in 7th, and I very much enjoyed all the game had to offer in terms of list building, tactical depth and options available; whether it was in the psychic phase, or the intricacies of multi-charging and list design. Moving into 8th then, it became obvious from the articles that Games Workshop were attempting to reduce the level of over complication in the game. As a person who thrived on that over complication, I’ve been very much concerned about where 8th edition would be as a game for tournaments. 

Wednesday, 19 July 2017

Caledonian Revolution 2017- Best Army and Armies on Display

There were some great armies present at Caledonian Revolution this year. First up, you can see some of the armies that were nominated for Best Army at the event. 



Tuesday, 18 July 2017

Caledonian Revolution 2017- Deathwatch Army Review

As is customary for each of the tournaments that I attend, I will take a look at the army I selected for the event, identify which units worked well and which units struggled, and try to learn some lessons from my games at Caledonian Revolution 2017. 

First off, I won two games and lost three games at the event, gaining a final listing of around 66th out of 100. This is easily my worst result at any of the tournaments that I have attended in recent years. It is a little disappointing, but is mitigated slightly by the fact that 8th edition was only 2 weeks old when I attended, so I had little time for fully playtesting the army and going up against a range of armies to see how the Deathwatch performed against them. This was more than made up for by getting a nomination for Best Painted Army at the event (see, I told you I was going to keep mentioning it!). 

Now that the excuses are out of the way, let's take a look at the army that I took to the event. My army consisted of:

Battalion Detachment
Watch Master- Guardian Spear 
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher
Rhino- Storm Bolter
Rhino- Storm Bolter
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array

When I built the army, I thought it would function as quite a nice, generic, take all comers list. With the little playtesting that I did, I had to add the Meltagun squad, as I had a serious lack of anti-armour firepower in the force.

I will now break down each unit and see what worked well on them.

Monday, 17 July 2017

Better Know A Blogger: Part 41- Heresy and Heroes

This week's Better Know a Blogger features John from Heresy and Heroes


I think what first brought me to Heresy and Heroes was the pictures of John's brilliant 30k Blood Angels army that kept popping up on the Faeit212 blogroll. After checking out the thumbnails a few times, I was keen to see the rest of the army. 

One of my favourite recent articles on the blog, was the ones showing the completed Rhinos for the army. These stalwarts of the Space Marine army have been painted to a very high standard by John, and show off well the models, which seem to be a mix of the latest Rhino kit and the classic Rhino chassis from 2nd edition (a firm favourite for old gamers like me. I still have a couple of these kicking around). He did a great job on them, with some great weathering to show that they have been in fairly heavy use. Fortunately, he put together a great tutorial showing how to achieve the same technique for your own vehicles. 


As well as some great hobby goodness, you will also find a lot of editorial pieces about various aspects of the game and hobby. These include more recently a tribute to White Dwarf and a discussion on whether 40k has too many armies? Be sure to check out his top posts of 2016 for a great flavour of what the blog has to offer. 

Here are John's answers to my questions:

1. What age did you get into gaming and what started it off?
I blame the entire thing on Henry South who runs 4gotowar.blogspot.co.uk. It’s all his fault. We were about 8 or 9, and he came into school with a couple of these little metal dudes, and a copy of this crazy looking magazine called White Dwarf. One visit to the GW store in Reading, and I was hooked. I bought the 2nd Ed box set (which also played a huge part in getting me addicted to little toy soldiers from the 41st Millennium) within a couple of months (had to save up pocket money and do some odd jobs to earn the cash) and that was that. I had a bit of a break during my teens when I discovered girls and rugby, but even then, I still kept informed. I think I’ve been interested to one degree or another for about 25 years now. 

Saturday, 15 July 2017

Caledonian Revolution 2017: Game 5- Deathwatch vs Tyranids

The final game of Caledonian Revolution 2017 saw my Deathwatch take on Craig's Tyranids.

Game 5 featured the Scouring as the Eternal War mission, with Cleanse and Capture as the maelstrom mission (three cards per turn). The deployment zone was Vanguard Strike. I had yet to play a horde army with my Deathwatch yet, so would be interested to see if I had the firepower to take them out before they could reach me.

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

My warlord was the Watch Master, who took the Legendary Fighter warlord trait.

Thursday, 13 July 2017

Caledonian Revolution 2017: Game 4- Deathwatch vs Eldar

The first game of day 2 of Caledonian Revolution 2017 saw my Deathwatch take on Jonathan's Craftword Eldar army. 

Game 4 used the Relic as the Eternal War mission, with Spoils of War as the maelstrom mission (3 cards per turn, you can steal your opponent's "Secure Objective X" cards). In a modification to the Relic, you scored 8 points for holding the Relic at the end of the game or 4 points if you controlled it (had the most models within 3") and no-one held it. The deployment map was Hammer and Anvil. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

My warlord was the Watch Master, who took the Legendary Fighter warlord trait.

Wednesday, 12 July 2017

Caledonian Revolution 2017: Game 3- Deathwatch vs Space Wolves

The final game of day 1 of Caledonian Revolution saw my Deathwatch take on Joel's Space Wolves. 

Game 3 featured Secure and Control as the Eternal War mission (one main objective each) and Deadlock as the Maelstrom mission (6 cards, decreasing each turn). The deployment map was Search and Destroy. 

My army consisted of:
Battalion Detachment
Watch Master- Guardian Spear (W)
Watch Captain- Jump Pack, Xenophase Blade, Bolt Pistol (W)
Kill Team 1- Sergeant with Power Sword, Black Shield with Power Sword, 3 Veterans, 2 Frag Cannons, Vanguard Veteran with Pair Lightning Claws, Deathwatch Biker with Teleport Homer (KT1)
Kill Team 2- 5 Veterans with 2 Frag Cannons and 2 Shotguns (KT2)
Kill Team 3- 5 Veterans with Meltagun, 3 Combi-meltas (KT3)
Kill Team 4- 5 Veterans with 5 Stalker Pattern Boltguns (KT4)
Kill Team 5- 5 Veterans, Terminator with Power Fist, Storm Bolter and Cyclone Missile Launcher (KT5)
Rhino- Storm Bolter (R1)
Rhino- Storm Bolter (R2)
5 Vanguard Veterans- 2 pairs Lightning Claws, 2 Heavy Thunder Hammers (VV)
4 Bikers- Teleport Homer, Power Axe, Power Maul, 2 Power Swords (DB1)
4 Bikers- Teleport Homer, Power Maul, 3 Power Swords (DB2)
Corvus Blackstar- Twin Assault Cannon, 2 Stormstrike Missiles, Hurricane Bolter, Auspex Array (CB)

6 Command Points

My Warlord was the Watch Master, who had the Legendary Fighter warlord trait.