With the London 40k Grand Tournament coming up this weekend, I thought I'd take a look at the list I am taking and how the army has been performing in practice games so far.
The list that I am taking is:
Battalion Detachment, Dark Angels [1078 pts] +5 CP
HQ1: Azrael (180)- WARLORD- [180 pts] +1 CP
HQ2: Primaris Lieutenant (70)- Master-crafted Auto Bolt Rifle (4), Bolt Pistol (0), Frag and Krak Grenades (0), Eye fo the Unseen (Relic)- [74 pts]
Troop1: 5 Scouts (55)- 4 Boltguns (0), Bolt Pistols (0), Frag and Krak Grenades (0). Sergeant has Boltgun (0) and Chainsword (0)- [55 pts]
Troop2: 5 Scouts (55)- 4 Boltguns (0), Bolt Pistols (0), Frag and Krak Grenades (0). Sergeant has Boltgun (0) and Chainsword (0)- [55 pts]
Troop3: 5 Scouts (55)- 5 Astartes Shotguns (0), Bolt Pistols (0), Frag and Krak Grenades (0)- [55 pts]
Troop4: 5 Intercessors (90)- 5 Bolt Rifles (0), Bolt Pistols (0), Frag and Krak Grenades (0)- [90 pts]
Troop5: 5 Intercessors (90)- 5 Bolt Rifles (0), Bolt Pistols (0), Frag and Krak Grenades (0)- [90 pts]
Elites1: Primaris Ancient (69)- Bolt Rifle (0), Bolt Pistol (0), Frag and Krak Grenades (0)- [69 pts]
Heavy Support1: 10 Hellblasters (180)- 10 Plasma Incinerators (150), Bolt Pistols (0), Frag and Krak Grenades (0)- [330 pts]
Heavy Support2: 5 Devastators (65)- Bolters (0), Heavy Bolter (10), Armorium Cherub (5), Bolt Pistols (0), Frag and Krak Grenades (0)- [80 pts]
Outrider Detachment, Dark Angels [922 pts] +1 CP
HQ1: Sammael (183 pts)- [183 pts]
Fast Attack1: 5 Ravenwing Black Knights (230)- Plasma Talons (0), Corvus Hammers (0), Bolt Pistols (0), Frag and Krak Grenades (0)- [230 pts]
Fast Attack2: Ravenwing Darkshroud (128)- Assault Cannon (22)- [150 pts]
Fast Attack3: 4 Ravenwing Bikers (100)- Twin Boltguns (8), Chainswords (0), 2 Meltaguns (34), Sergeant with Storm Bolter (2), Bolt Pistols (0), Frag and Krak Grenades (0)- [144 pts]
Fast Attack4: 4 Ravenwing Bikers (100)- Twin Boltguns (8), Chainswords (0), Flamer (9), Sergeant with Storm Bolter (2), Bolt Pistols (0), Frag and Krak Grenades (0)- [119 pts]
Fast Attack5: 3 Ravenwing Bikers (75)- Twin Boltguns (6), Chainswords (0), Plasma Gun (13), Sergeant with Storm Bolter (2), Bolt Pistols (0), Frag and Krak Grenades (0)- [96 pts]
10 Command Points total
Quite a balanced army, I feel. It has a lot of fire support elements, as well as some faster moving units for grabbing objectives and going after the enemy forces. Let's take a look at the units and see how they have been performing.
Army Special Rules
Grim Resolve is a great Chapter Tactics to have. Getting re-rolls of 1's to hit in the shooting phase if I didn't move is great for most of my army. A lot of the squads don't move around much, so getting free re-rolls helps to boost their damage output in the shooting phase. It's not of much use to my Bikers, but my infantry units benefit from it a fair bit.
The morale mitigation is also great. I can't lose more than one model to a failed morale test. In most units, this is not an issue, but it is great for the Hellblasters, meaning I can take a unit of 10 with little to fear from morale.
Jink is also great on the Bikers. While advancing reduces their firepower significantly (for the most part), the 4+ invulnerable save can more than make up for this. This allows my Bikers to focus on going after objectives and gives them a measure of protection against the enemy firepower.