A couple of weeks ago, my Astra Militarum
took on Seb's Orks in the maelstrom mission, Spoils of War. This week's battle report is a switch around, as my Orks take on Adam's Astra Militarum at Spoils of War. We were playing the game at my house, so decided to up the points level to 2500 as we had no time restrictions on the game. We would both be using race specific maelstrom decks, me with the Ork deck and Adam with the new Cadian deck.
My army consisted of two Combined Arms Detachments, featuring:
Warboss- Power Claw, Eavy Armour, Shoota, Bosspole, Da Lucky Stikk (with SB2)
Weirdboy- Level 2 psyker (with SB1)
Big Mek- Eavy Armour, Kustom Force Field (with SB1)
Painboy (with SB2)
30 Boyz- Nob with power claw and bosspole, sluggas, choppas (SB1)
30 Boyz- Nob with Uge Choppa and bosspole, Shootas, 3 Big Shootas (Sh)
18 Boyz- Nob with power claw and bosspole, sluggas, choppas, Eavy Armour (SB2)
30 Gretchin- 3 Runtherds, squighound (G)
12 Tankbustas (T)
Trukk- Armour plates (Tr2)
5 Meganobz- TL shootas (M)
Trukk- Armour plates (Tr1)
16 Stormboyz- Nob with power claw and bosspole (St)
Wartrakk- Scorcha (W1)
Wartrakk- Scorcha (W2)
6 Warbikers (WB)
3 Bubblechukkas- 6 extra crew, Mek (BC)
Deff Dread- 3 Power claws, Scorcha (DD)
3 Killa Kans- Grotzookas (KK)
Battlewagon- Armour plates, 3 Big Shootas (B)
I decided to split my army in two. One part would feature large mobs with the supports of a Dread and Kans to move towards the main force of the guard army, the other featured faster moving elements to swamp the enemy army at speed and take out the biggest threats first. The faster units would also help with the maelstrom objectives that came up.
I started the force with the HQ units; Warboss with power claw, Big Mek with Kustom Force Field, Weirdboy and Painboy. One of each of the big hitters should provide some variety in the army. I then took two large mobs of boyz, one of slugga boyz and one of shoota boyz and a large mob of gretchin. For some firepower, I took three Bubblechukkas. This artillery uses a large blast and variable strength and AP and should be able to damage the guard lines no matter how poorly I roll. The Tankbustas were there to hopefully take care of any of Adam's tanks, while the meganobz should hopefully draw a fair amount of firepower.
My warlord trait was Prophet of the Waaagh, while the Weirdboy got Eadbanger, Warpath and Frazzle.