tag:blogger.com,1999:blog-2668255476316917252.post9165564761836358220..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Battle Report 64- 1850 pts White Scars vs Space MarinesMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-2668255476316917252.post-57230578950836484172017-03-22T22:10:33.779+00:002017-03-22T22:10:33.779+00:00Innes I'd be really interested in learning how...Innes I'd be really interested in learning how your list has evolved since this time, with all the Psychic Abominations running aroundAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-21667410504660541122016-07-02T09:25:38.003+01:002016-07-02T09:25:38.003+01:00Yeah, that was my mistake. Innes actually had Cote...Yeah, that was my mistake. Innes actually had Coteaz and a second Inquisitor, I copied his army list down wrong. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-58255688277888238632016-07-01T23:04:22.791+01:002016-07-01T23:04:22.791+01:00By the way I'm just reading the inquisition co...By the way I'm just reading the inquisition codex. Doesn't say anywhere that coteaz can take servo skullsDarren Tse & Angie Wonghttps://www.blogger.com/profile/17429831011697107249noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-70164675828020821262016-07-01T18:58:18.053+01:002016-07-01T18:58:18.053+01:00Some tournaments are not fun at times, when you co...Some tournaments are not fun at times, when you come up against a list you simply can't beat or in a really bad mission match up. They are not all like that though, some games provide a really good tactical challenge and are a lot of fun to play. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-54482268153345180992016-07-01T18:56:45.915+01:002016-07-01T18:56:45.915+01:00Cheers bumkrak (great name), glad you are enjoying...Cheers bumkrak (great name), glad you are enjoying the blog. I hope you do well with your Ravenwing, they are one of my favourite armies. <br />I only thought about taking a Culexus after I submitted my list. Will need to keep it in mind for next year!<br /><br />I think you are right with your suggestions. Reserve a lot of my army and go for the maelstrom points and end of game objectives, there is no point trying to take on a deathstar head on most of the time. <br /><br />Be sure to say hi at Cally if you happen to see me (or see my army most likely).Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-41071926453456175862016-07-01T18:44:22.068+01:002016-07-01T18:44:22.068+01:00Hi, been reading your blog for a few weeks, great ...Hi, been reading your blog for a few weeks, great stuff. I am going to Cally with a Ravenwing army, went last year with necrons and lost two of my games to centurion death stars (the shooty variety). The other 3 games were fun... I seem to hit the lower mid table in the tournaments I have been to so not the best player ever so take my comments with that in mind!<br /><br />The psychic death stars are the sole reason that this year I'm taking a culexus - only had a few practice games with him but just having a chance to remove invisibility off a death star is worth it, will see how it turns out. Not all the lists at Cally are uber nasty, but there are quite a few of them.<br /><br />Regarding the game and your list, I guess I would try reserving everything, apart from maybe a squad of scouts deep in your deployment zone that he can't get to. Then try and stay alive and score maelstrom by spreading out as much as you can, and hope his Libby with invisibility perils himself to death...a small hope! Not sure what else you can do against a list like this, just try to deny him easy kills. There is no way to take on the death star with all its buffs up.bumkrakhttps://www.blogger.com/profile/05263076872600691412noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-86657525346437754262016-07-01T16:41:22.090+01:002016-07-01T16:41:22.090+01:00I wouldn't necessarily say that 'games lik...I wouldn't necessarily say that 'games like this' only happen at tournaments/on a competitive level. If you get a bad matchup say, play with CSM against Tau or Eldar it can just as likely end up un-fun for at least one player. Or if one player is simply more practiced/better. If I go to a tournament I go there to win, and building the best list within the confines of the tournament rule set is part of the fun to me. There are plenty of CAD only/no superheavies tourneys around here at least. <br /><br />Lastly, I try to adjust the power level of my lists depending on whom I play outside of tournaments. Because the best games are the ones that are decided in the last turn imo.Chrishttps://www.blogger.com/profile/08199583732490727488noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-70604116947886333102016-07-01T15:29:43.640+01:002016-07-01T15:29:43.640+01:00Why would anyone play games like this, this doesn&...Why would anyone play games like this, this doesn't seem fun. Tournaments seem like fun killers and clearly don't represent the world of 40k, story/fluff wise at all. Totally not my bag, though I'm glad other people enjoy it and I'm not forced to play this way. Catachan Commissarhttps://www.blogger.com/profile/14271335258861481990noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-65859446021342861112016-07-01T13:29:48.017+01:002016-07-01T13:29:48.017+01:00Yeah, I made an error with your list, didn't r...Yeah, I made an error with your list, didn't realise you had the two inquisitors on it. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-14356689026592565982016-07-01T11:08:36.338+01:002016-07-01T11:08:36.338+01:00On the first point, they were 6.1 inches away so a...On the first point, they were 6.1 inches away so as not to instantly destroyed, on the second it's an interpretation thing I suppose. Could probably do with a clarificationAnonymoushttps://www.blogger.com/profile/02253461969117626423noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-42842102022806886532016-07-01T11:07:30.621+01:002016-07-01T11:07:30.621+01:001 - Coteaz can roll on telepathy
2 and 3 - The oth...1 - Coteaz can roll on telepathy<br />2 and 3 - The other inquisitor has theseAnonymoushttps://www.blogger.com/profile/02253461969117626423noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-28526769220296442562016-07-01T10:45:30.339+01:002016-07-01T10:45:30.339+01:00Having never played against servo skulls before, I...Having never played against servo skulls before, I wasn't too sure about the interpretation of the rules. It would be good if I was still allowed to scout, but not move closer to them. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-34406336560982362702016-07-01T09:47:38.217+01:002016-07-01T09:47:38.217+01:00Looking at the rules for servo skulls, it opens a ...Looking at the rules for servo skulls, it opens a bit of a can of worms from rules as written. As it is, if they are deployed on your deployment line and then you deploy within 6" of them, are they the counted as destroyed before the game starts? As you are within 6". However you haven't moved there. Further to this, there is nothing in the rules preventing a unit within 12" from making a scout move. You cant use a scout move to move within 12", but it states nothing about units deployed within 12". Cant see anything about it on the ETC FAQ. Firewasphttps://www.blogger.com/profile/09437136828739603902noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-55529270456684994052016-07-01T08:59:10.958+01:002016-07-01T08:59:10.958+01:00A couple of things that trouble me about Coteaz......A couple of things that trouble me about Coteaz... (unless I'm missing an update).<br />1. He can't roll on the Telepathy table.<br />2. He doesn't have Psychotroke grenades, so in the turn 1 assault Khan wouldn't hit his own unit. Psykout grenades are different.<br />3. He can't take Servo Skulls.<br />Innes might need to recheck his list.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-58731062664704125622016-06-30T15:51:53.515+01:002016-06-30T15:51:53.515+01:00Yeah, it's really annoying as there is not rea...Yeah, it's really annoying as there is not really a counter to it. He can deploy them just outside my deployment zone and just shut down the entire army's Scout moves. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-58239762516536120012016-06-30T15:44:19.390+01:002016-06-30T15:44:19.390+01:00Ah, I couldn't see that he was within 12"...Ah, I couldn't see that he was within 12" during deployment. Firewasphttps://www.blogger.com/profile/09437136828739603902noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-67611829030637055922016-06-30T14:52:23.934+01:002016-06-30T14:52:23.934+01:00The one problem with that is the unit that I'm...The one problem with that is the unit that I'm using can be any one of three squads to swap to, so I have some flexibility in that front, my game 3 opponent at EOS tried something simulator but it's not always the most efficient use of unitsAnonymoushttps://www.blogger.com/profile/02253461969117626423noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-6884131799160821682016-06-30T14:46:52.007+01:002016-06-30T14:46:52.007+01:00I have a blog, but it's not worth mentioning a...I have a blog, but it's not worth mentioning at the moment. Michael's posts are simultaneously inspiring and daunting, with regards to doing my own. I intend on writing up a sort of tournament report on Eye over Scotland, and I'll link that here if Michael's okay with itAnonymoushttps://www.blogger.com/profile/02253461969117626423noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-51811622228621266042016-06-30T14:44:56.357+01:002016-06-30T14:44:56.357+01:00By our understanding, as he was within 12''...By our understanding, as he was within 12'' of the servo skulls during deployment he couldn't make a scout move 'can't make a scout move within 12'' of the servo skulls' and since he would have been within 12'' during the scout move he couldn't actually declare he was making oneAnonymoushttps://www.blogger.com/profile/02253461969117626423noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-31366304056659665692016-06-30T14:43:51.043+01:002016-06-30T14:43:51.043+01:00I would have done this, but the servoskulls stoppe...I would have done this, but the servoskulls stopped me from scouting or infiltrating in range. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-76189307234130190762016-06-30T14:27:07.612+01:002016-06-30T14:27:07.612+01:00That is really clever, I'll have to remember t...That is really clever, I'll have to remember thatChrishttps://www.blogger.com/profile/08199583732490727488noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-19177200874088474562016-06-30T14:25:43.399+01:002016-06-30T14:25:43.399+01:00Also worth noting, with the inclusion of scout mov...Also worth noting, with the inclusion of scout moves after seize rolls in the latest ETC faq, you could redeploy after knowing that you lost the initiative to mitigate the damage. If you had moved directly back from the scout squad, he may not have been able to get the charge off. Firewasphttps://www.blogger.com/profile/09437136828739603902noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-50138520156362804662016-06-30T14:24:21.963+01:002016-06-30T14:24:21.963+01:00Thanks for the tip, I hadn't considered that!
...Thanks for the tip, I hadn't considered that!<br /><br />It's a pity I won't have time to play his army again before Cale, would like to have another go at it. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-4742128159873782802016-06-30T14:19:58.459+01:002016-06-30T14:19:58.459+01:00I would have deployed one or two of the bike squad...I would have deployed one or two of the bike squads to mitigate the first turn charge. Had you deployed one unit across your frontline in a:_ _ _ _ _ _ fashion. Bike bases being about 3" long with a small gap between the bases would have given you about a 2' block that he wouldn't have been able to charge through. You'd have lost the squad, but mitigated the damage considerably. <br />Other than that though marine pyschic deathstars are brutal and not an army in looking forward to playing against at cally. Firewasphttps://www.blogger.com/profile/09437136828739603902noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-46627736612303664332016-06-30T14:08:15.896+01:002016-06-30T14:08:15.896+01:00I like the grenade launchers on the scout bikers. ...I like the grenade launchers on the scout bikers. The S6 rapid fire shots are great if you can get to the side or rear of a tank, adding another use for them. Four small blasts at rapid fire range can be pretty handy too!<br /><br />For my list, I have removed the Librarian entirely and just gone for the Chaplain. He can further boost the command squad or add to another unit. <br /><br />Innes was talking about putting together some stuff for Caledonian Revolution, maybe even taking some notes for battle reports. Perhaps I can convince him to do some guest posts for me?Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.com