tag:blogger.com,1999:blog-2668255476316917252.post6340274907488511596..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Battle Report 35- 1750 pts White Scars vs Chaos Space MarinesMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2668255476316917252.post-89428316277980735822015-12-21T13:47:32.881+00:002015-12-21T13:47:32.881+00:00Cheers, glad you enjoyed it.
I have seen a few p...Cheers, glad you enjoyed it. <br /><br />I have seen a few people try to mix maelstrom missions with eternal war missions. One of the first tournaments that I started attending this year ( http://standwargaming.blogspot.co.uk/2015/05/dundee-40k-tournament-after-action.html ) used this system. It made for some interesting games and was a nice touch. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-71925755841197645662015-12-21T09:53:01.089+00:002015-12-21T09:53:01.089+00:00Again another great report
This report highlights...Again another great report<br /><br />This report highlights the improvement to the game Maelstrom missions have made to the game. no longer can you try and wipe your opponent off the table, you have to play the cards.<br /><br />yes it is different compared to previous editions as it is more random, but like poker you have to play the cards, sometimes they will be good and sometimes they will be bad. Good poker players never blame the cards.<br /><br />I have started playing a combo mission of both maelstrom and eternal war. this make you think long term as well as turn by turn.<br /><br />terminators in the Skyhammer (i think that is what it is called) are good being able to re roll hits in assault, but you need to spend a bit more on it and works very well with the ultramarine tactic.<br /><br />toonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-74470580537623944862015-12-18T14:17:20.819+00:002015-12-18T14:17:20.819+00:00Thanks! Some of the great games are ones where not...Thanks! Some of the great games are ones where nothing goes right and you can't help laughing. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-71054139141182406352015-12-18T12:07:46.181+00:002015-12-18T12:07:46.181+00:00Cheers for the entertaining report. Terrible luck ...Cheers for the entertaining report. Terrible luck on both sides but I must admit I felt worse for Iain for most of it.Rory (Stepping Between Games)https://www.blogger.com/profile/11795468944108833350noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-36083569469864495422015-12-17T12:43:38.364+00:002015-12-17T12:43:38.364+00:00Thanks Nick, always happy to be corrected on my sh...Thanks Nick, always happy to be corrected on my shortcomings (though please restrict yourself to wargaming shortcomings, we simply don't have that kind of space for the rest). <br /><br />I forgot that the locator beacons needed to be on the table at the start, I so rarely use them that I was unaware of this. I also realised the error with the Stormraven assault when I was writing up, but fortunately, my Terminators were so inept that it made very little difference. I mixed up the rules, I did go into hover mode, but also deployed while moving more than 6". Thanks, I will know for the future. <br /><br />I was very lucky to win this as Iain simply did not care about the objectives, he just wanted carnage!<br /><br />Sometimes my Terminators do ok, sometimes they are abysmal like this instance, they never seem to do well. You are right, such an iconic unit in 40k, but the rules aren't quite right for them and they never get taken. <br /><br />I played a recent game with a unit of Meganobz. Practically terminators with an extra wound and attack, lower initiative and no invulnerable save for a comparable price. However, I think Meganobz are far superior on the field. People have been saying this for years, but terminators really need a higher toughness or an extra wound and definitely more attacks. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-75638701467242225942015-12-17T11:29:17.308+00:002015-12-17T11:29:17.308+00:00Nice report as always my friend. I did spot a coup...Nice report as always my friend. I did spot a couple of things though that I thought you got wrong - first, in order to use a locator beacon I'm pretty sure it has to be on the table at the start of your turn, so no using the locator beacon off a drop pod that's just arrived to allow no-scatter on the second. Second, you can't charge out of the storm raven if you deploy via the skies of fury rule, it needs to 'hover' for a turn and move no more than 6" in the movement phase.<br /><br />Can't see much that you did wrong here though, and you certainly played the objectives better than your opponent (though a different damage result in turn 4 could have seen you tabled?)<br /><br />What else is there to say about terminators, I have exactly the same experience with them - lots of points to take, but they never deal enough damage to account for their cost and they fall too easily to standard anti infantry fire. They're still a really fluffy unit and I love using them, but they are nowhere near close to being a competitive choice.Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.com