tag:blogger.com,1999:blog-2668255476316917252.post5449435389229329203..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Imperial Knights 8th Edition Codex Review: Part 2- StrategemsMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2668255476316917252.post-35552269288643565712018-08-02T08:49:40.401+01:002018-08-02T08:49:40.401+01:00Sorry, I was getting confused between the stratage...Sorry, I was getting confused between the stratagems! Slayer of shadows is the one that removes the negative modifiers, I was thinking of the intercept one that allows you to fire at reserves. <br /><br />Yes, ignoring modifiers is incredibly strong with many of the tournament armies seeing popularity, particulary the Aeldari forces that can stack the negative modifiers. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-85642763700594674652018-08-02T00:10:26.512+01:002018-08-02T00:10:26.512+01:00It's only listed as 1CP in my copy of the Code...It's only listed as 1CP in my copy of the Codex. And in your review above, actually ;)WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-12169408796079117892018-08-01T10:34:36.479+01:002018-08-01T10:34:36.479+01:00Slayer of Shadows is incredibly strong on a Knight...Slayer of Shadows is incredibly strong on a Knight, but is expensive at 3CP. I thought Knights would have something like this for a generic stratagme, but that would be pretty killer in the army. Probably only useful on one of the big Knights. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-17244614113177247642018-08-01T02:40:58.601+01:002018-08-01T02:40:58.601+01:00A few notes on some of these:
- Thunderstomp. I wa...A few notes on some of these:<br />- Thunderstomp. I want to use this one just for the name. "I'm going to Thunderstomp your Custodian Guard into little bits!"<br />- Heirlooms of the Household and Exalted Court: Turning those Knights into Characters is also a non-negligible benefit. It doesn't provide the protection that it does to smaller Characters, but being able to perform Heroic Interventions is a very powerful option in the right situation, as a few people found out at the BAO last weekend. Note also that they can't be used on Armigers, only Questoris or Dominus Class Knights.<br />- Oathbreaker Guidance System: Certainly a powerful threat, but even on a 4 Wound Character with no FNP-type defense, there's only about a 28% chance of taking them out in one shot, given all the potential points of failure that still remain.<br />- Devastating Reach: Disappointingly, this doesn't let you stay locked in combat with that Unit, or (often more importantly) keep them locked up. After the Charge, you go back to the usual system of measuring from the base. Still cool, tho.<br />- Death Grip: This one is just amazing for taking out certain annoying single Models. Particularly notable for the fact that there are no restrictions beyond the target Unit containing only a single Model. Many Vehicles, for instance, have fairly moderate Strength scores, and it's very possible to crush a Predator or something in one go with this. On the other hand, it does need to hit *with the Thunderstrike Gauntlet*, so probably best to take the Paragon Gauntlet if you really want to use this one. Also, like Thunderstomp, it's lots of fun to declare!<br />- Bonded Oathsmen: I think this one is more useful as a threat than in its actual use. It makes Charging a Knight with multiple nearby Armigers a very sketchy proposition.<br />- Valiant Last Stand: Seems most useful for either a Gallant (which doesn't degrade past WS4+), or a Valiant, with that Auto-hitting Conflagration Cannon. Honestly, probably a good thing that it can't be combined with Machine Spirit Resurgent.<br />- Sally Forth: Worth noting that it doesn't select one Knight, it selects one Knight Unit. Armigers split up after Deployment, but for this purpose, since it replaces the Unit's normal Deployment, up to three of them can be a single Unit to send around the flank.<br />- Slayer of Shadows: This alone makes Mortan worth a real good hard look. Excellent to have available as a counter to things like Alaitoc Hemlocks and such.<br />- Our Darkest Hour: This Stratagem is the main thing drawing me toward House Taranis. Combined with some AdMech Characters and Stratagems that can repair Knights, I can see it being incredibly strong on occasion.<br />- Bio-Scryer Cogitator: Similarly, this one makes a strong argument for House Cadmus in a list that doesn't have much in the way of screens for its Knights.WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-21005990487181056832018-07-31T18:01:14.115+01:002018-07-31T18:01:14.115+01:00Yeah, the cheap Guard command point farm is defini...Yeah, the cheap Guard command point farm is definitely going to be strong with the Imperial Knights. They need some cheap screens and a way to regenerate command points. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-79058860351965323682018-07-31T11:18:04.547+01:002018-07-31T11:18:04.547+01:00Thanks for the overview.
I can see the cheap guar...Thanks for the overview.<br /><br />I can see the cheap guard command point battery being used to power some of these great stratagems. I not looking forward to fighting zombie knights that stand back up 75% of the time after dying (3CP for Our Darkest Hour and a Reroll) and the operate normally the next turn with Machine Sprint Resurgence (1CP). 4 CPs in total, but the guard battery should recover at least 1.Rathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.com