tag:blogger.com,1999:blog-2668255476316917252.post4866845717175151280..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: 8th Edition 40k Ork Codex Review: Part 2- StratagemsMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2668255476316917252.post-36589249655186301722018-11-06T21:02:17.067+00:002018-11-06T21:02:17.067+00:00That's exactly it! I actually like the T'...That's exactly it! I actually like the T'au codex and thought the stratagems were cool because there were no overpowered ones. HAving seen the SM ones I had assumed that this was the way it was going to be for all the codices and everyone was going to be on a level(ish) playing field for once, which would be great.<br /><br />Now it feels like the end of 7th again, where the later formations just had the kitchen sink thrown at their special rules and any vestige of balance spiraled into oblivion.<br /><br />Anyway, I'm not salty much, I promise :pAnonymoushttps://www.blogger.com/profile/14058664561498754692noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-84585398362657115872018-11-06T14:37:42.835+00:002018-11-06T14:37:42.835+00:00I know what you mean. Looking at the Space Marine ...I know what you mean. Looking at the Space Marine codex, it is sad how many of the stratagems are just a bit useless. As more and more codices have come out, most armies are getting stratagems which are simply amazing, or way too good. <br /><br />If they had all been kept the level of the Space Marine ones, they would add a bit of flavour without being too overpowered and game changing. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-44001221195360423792018-11-06T14:35:50.031+00:002018-11-06T14:35:50.031+00:00Yeah, a 4+ armour save would be much better, even ...Yeah, a 4+ armour save would be much better, even with an increase in the command point cost, or limiting it to one unit. <br /><br />I agree with you on Kill-Kroozer Broadside, it is just lacking something to take it over the edge. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-18852274014946403482018-11-06T14:34:15.645+00:002018-11-06T14:34:15.645+00:00No deep striking Stompas, I'm afraid!No deep striking Stompas, I'm afraid!Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-69180878414860913332018-11-06T13:51:34.522+00:002018-11-06T13:51:34.522+00:00Good work Mike, great summary as usual!
These a...Good work Mike, great summary as usual! <br /><br />These all look pretty awesome, which is probably what I have issue with from what I've seen of the Ork Codex thus far. I look at the T'au codex (or even the SM/DAngels one), and I see and handful of good stratagems, a whole bunch of meh/very situational ones, and far too many downright junk/unplayable ones. <br /><br />Then I look at the Orkdex. And I cry. Big fat SALTY tears....<br /><br />Now don't get me wrong, I dont begrudge the Orks a good Codex ('cos throne knows they have suffered in the past) but having seen the kulturs, stratagems and warlord traits so far it looks like Christmas/Easter/Halloween/Kwanzaa has come all at once for the greenskins.<br /><br />Anyway, I'm off to replenish my salt levels ready for more tears in the next review - keep them coming!Anonymoushttps://www.blogger.com/profile/14058664561498754692noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-65337738292798411282018-11-06T10:27:11.977+00:002018-11-06T10:27:11.977+00:00Dead Sneaky is Infantry only, so no sneaky Stompaz...Dead Sneaky is Infantry only, so no sneaky Stompaz. The Orks have not yet produced a Creed of their own ;)WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-55720139614615602272018-11-06T10:25:52.162+00:002018-11-06T10:25:52.162+00:00I kind of feel like 'Ard Boyz should have been...I kind of feel like 'Ard Boyz should have been a 4+ Save, like they used to be. I might consider 2CP for it then. Not for a 5+, tho.<br /><br />Nids could really use a Stratagem like Grot Shields. It would make a number of their big monsters more viable if they could pass off Wounds to nearby Gaunts.<br /><br />Dead Sneaky mostly seems to me to be a way to send in a Character more cheaply than with a Tellyporta, since they're all below the PL8 threshold. Other potentially worthwhile uses are on Tankbustaz or a Unit of 3-4 Meganobz. But yeah, more generally, a lot of variety has been lost now that there's little distinction between what used to be Infiltration, Deep Strike, Outflanking, etc.<br /><br />To me, it feels like the real problem with Kill-Kroozer Broadside is the d3 for the number of "shots". If that was a minimum of 2 guaranteed, one way or another, I'd give it a much better rating.<br /><br />Also, think about the potential in using Loot It on Nobz, or even Meganobz!WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-26362833748135672782018-11-06T09:38:24.070+00:002018-11-06T09:38:24.070+00:00good round up of the stratagems
lots of character...good round up of the stratagems<br /><br />lots of character and most look to be very useful in most battles.<br /><br />can a stompa take a kultur? if so make it blood axe and then you can use dead sneaky and have a stompa deep strike for only 2CPs! that stratagem doesn't have the max PL limit like teleporta<br /><br />not sure why but i do fancy collecting some orks!toonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.com