tag:blogger.com,1999:blog-2668255476316917252.post3804668784840833696..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Uxbridge 40k tournament: Game 3- White Scars vs UltramarinesMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2668255476316917252.post-47367483051538770542018-07-09T12:14:38.529+01:002018-07-09T12:14:38.529+01:00If the Stormraven is destroyed in my shooting phas...If the Stormraven is destroyed in my shooting phase, then the unit that is inside must be deployed on the table. As they are on the table and it is still my shooting phase, there is no reason that they cannot shoot that I am aware of. Granted, it is an unusual situation to come up. <br />The reason you don't shoot with units from a destroyed transport is for the majority of times, it will be in your opponent's turn and not your own. There are rare occassions where one of your own units is destroyed in your own shooting phase. <br /><br />Say for example that you have a unit in combat (within 1" of the enemy unit) at the start of your turn. If you are able to destroy the enemy unit in the psychic phase (through Smite for example), there is nothing to stop the unit from shooting in the shooting phase. They are no longer within 1" of an enemy unit, so are not restricted from shooting. Being in combat at the start of the turn does not carry through to the rest of the turn. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-82889235629728376322018-07-08T18:59:05.433+01:002018-07-08T18:59:05.433+01:00How would suiciding you SR against the hellblaster...How would suiciding you SR against the hellblasters in turn1 helped? I did not think you could shoot with units that got popped from a transport?Hugh Waltershttps://www.blogger.com/profile/09750041625530533219noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-75030287200380865342018-04-19T21:33:58.603+01:002018-04-19T21:33:58.603+01:00Cheers, Dave!Cheers, Dave!Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-43538540666057484902018-04-19T16:10:39.239+01:002018-04-19T16:10:39.239+01:00Congrats on your win! A well fought game.Congrats on your win! A well fought game.DAMhttps://www.blogger.com/profile/08090659574178071006noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-45920652678117735572018-04-19T15:02:59.799+01:002018-04-19T15:02:59.799+01:00I totally agree with you. For me, maelstrom games ...I totally agree with you. For me, maelstrom games play totally different to eternal war games. <br />In maelstrom, I will sacrifice units to score me objective points or throw them at the enemy army to score points for issuing a charge, killing something in combat, etc. However, when you factor in kill points and end of game objectives, going after maelstrom is detrimental most of the time. <br /><br />The points for kill points and eternal war objectives usually scores higher than you can score with maelstrom. As a result, you are better focusing on killing the enemy army and picking up maesltrom points if you don't have to go out of your way to do it in most cases. <br /><br />I much prefer maelstrom games, where any army has a shot. When I won the Birthday Bash maelstrom tournament with Deathwatch, most people were stunned. They were not thought of as a great army, but it's all about playing the mission. All armies have the right tools to score well in maelstrom, it does come down to the gameplay for me. <br /><br />I think maelstrom games are a great leveller. In all my games, I frequently outscored my opponent on maelstrom points, as I focused on them, but at the detriment of normally getting poor results on kill points and eternal war points. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-58513309788158892682018-04-19T14:06:23.650+01:002018-04-19T14:06:23.650+01:00This report highlights why I’m not a fan of events...This report highlights why I’m not a fan of events that either make up their own missions (ITC) or use a combination of mission (ETC), rather than just using a single mission from the rule book.<br /><br />I appreciate years ago when there was only 3 missions and 3 table set ups life got a bit boring with only 9 possible outcomes, but GW have now addressed this, and we now have 24 missions and 6 set ups giving 144 different combinations!!<br /><br />Eternal war and maelstrom are very different mission. Eternal wars you can have quite a static army that has good firepower and kill the enemy then run and grab the objectives, where maelstrom you need a good balance and plenty of mobility.<br /><br />If you know you are playing EW + MW mission each time then you can focus your army and play for the end game of EW, and hopefully pick up a few maelstrom points too. If some missions have extra KP bonuses, then even better.<br /><br />Events that just use the GW missions rolled for on the day will have armies that have to be a bit more flexible as if you have too many units you give up easy KPs but not enough you lose board coverage.<br /><br />Another issue is terrain at events. I appreciate that most events are put on at a lot of time and effort to the organiser and are not to make a profit, but good line of sight blocking terrain is needed. I remember seeing people complaining about the leaf blower lists in 5th and then seeing pics of the table and there was a hill a building and a tree. Same issue here, possible more so in 8th. <br /><br />As for your game, I think you did well in picking up the maelstrom points and getting a solid lead. That put your opponent on the back foot. When I saw his list and the mission I had a suspicion you would wing by picking up points as his list was very slow and all had to be clumped together to work well. If I was him I would have dropped the libs and taken a captain and lieutenants, so I could then spread out the hellblasters a little more. The hellblasters are tough and have an insane amount of fire power that combines with Guilliman, but I think you could have camped further back, keeping them out of rapid fire range.<br /><br />Overall, you could then have used your speed to sit back and pick off the venerable targets and try and ignore the main block of his army (75%ish was clumped in the middle). The Stromraven could have been used more aggressively as units firing at -1 to hit is quite scary even with full re rolls as some will cause a death (not MW on hellblasters). It may have been wise to advance it to the back field in turn 1 and then decide what to do with it.<br /><br />Solid result, against a what could be a very tough list<br />toonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-60280425029495128772018-04-19T12:01:54.125+01:002018-04-19T12:01:54.125+01:00You never know. If I got incredibly lucky on turn ...You never know. If I got incredibly lucky on turn 6, I could have turbo-boosted to his deployment zone and got away...... maybe. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-75944381663473787732018-04-19T10:34:57.448+01:002018-04-19T10:34:57.448+01:00Great report and good play, not luck, your RG oppo...Great report and good play, not luck, your RG opponent had re-rolls for his luck but failed to play the mission, okay valid going for the table but if he played the objectives rather than the kill I think he would have pipped you. Sometimes the best games are the nail biting close ones! Another turn and you were tabled, 7 turns definitely ;)Siph_Horridushttps://www.blogger.com/profile/07159625883822754521noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-91489689032114492752018-04-19T10:14:25.167+01:002018-04-19T10:14:25.167+01:00Thanks! It's a point that I always try and ham...Thanks! It's a point that I always try and hammer home. It's why I love maelstrom missions, as I feel almost any army has a shot at winning the game if they focus on the mission. <br /><br />I do realise how incredibly lucky I got in this one. Had the game gone on another turn, odds are I would have been tabled or beaten on points in the end. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-49816827379742416562018-04-19T09:48:01.981+01:002018-04-19T09:48:01.981+01:00Good man Mike, great win.
This game pretty much...Good man Mike, great win. <br /><br />This game pretty much embodies the two most important facets of playin 40k in my mind - ALWAYS play the mission, and don't give up just because the opponents list and/or terrain don't favour you on paper. Well played sir!Anonymoushttps://www.blogger.com/profile/14058664561498754692noreply@blogger.com