tag:blogger.com,1999:blog-2668255476316917252.post3024046024294386924..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: 8th Edition Genestealer Cults Codex Review: Part 6- ElitesMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2668255476316917252.post-18705360280712090262019-03-04T12:48:57.285+00:002019-03-04T12:48:57.285+00:00It is a bit dissapointing, to be honest. I think G...It is a bit dissapointing, to be honest. I think Genestealers with a 4+ invulnerable might be a bit much, but I don't think the other buffs were too bad for them. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-36710308350487986212019-02-27T21:20:50.476+00:002019-02-27T21:20:50.476+00:00Im really dissapointed that Purestrain Genestealer...Im really dissapointed that Purestrain Genestealers didnt get any buffs with the Genestealer Codex, it would have been nice for them to at least benefit from cult rules. DaTechMekhttps://www.blogger.com/profile/16365371453411341368noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-47977751107987750472019-02-27T19:26:41.077+00:002019-02-27T19:26:41.077+00:00Nurr. That should have been "The Locus is cra...Nurr. That should have been "The Locus is crap as an assassin..."WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-17837371353737835622019-02-27T09:06:22.901+00:002019-02-27T09:06:22.901+00:00Some good points there. I hadn't noticed the w...Some good points there. I hadn't noticed the wording with the Power Pick, so that does improve them a bit. Only 2 attacks on the Aberrants is a bit of a blow, considering how expensive they are for limited durability. <br /><br />I'm totally going to have the Clamavus as a DJ now. Maybe I'll paint him in some bright glowing colours and have my boombox ready to go in all my games. <br /><br />The Kelermorph has some great potential, but I think you are right and they will require some nuanced use on the tabletoop. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-34245214587228549212019-02-27T06:03:55.153+00:002019-02-27T06:03:55.153+00:00Metamorphs: I think mostly double Talons, but with...Metamorphs: I think mostly double Talons, but with a couple of Claws in there, is probably the way to go. The durability for their price, and whether or not they're even going to make it to Combat, is the real issue.<br /><br />Aberrants: Power Picks are better than you think. Contrast their wording with things like Chainswords, Cultist Knives, and the Locus's tail. They get a free Rending Claw Attack for each Attack they make with the Pick, not each time they fight. Drop Might from Beyond on them and they're kicking out 6 Attacks each!<br /><br />Clamavus: I prefer to believe that he's actually a DJ, kicking out some funky beats to inspire his homies. The penalties he applies to the enemy are the result of them stopping to complain about kids these days and the music they listen to ;) I am somewhat curious about how he would interact with an opposing Laying in Wait Stratagem in a GSC mirror match, tho.<br /><br />The Sanctus is crap as an assassin, but he's only 10 Points per Wound, which is about half of what the Characters you're going to want him protecting come in at. Not to mention being able to tank shots for someone who has a Relic, and can't get redundancy any other way. Also, his Ld debuff works for Mental Onslaught (as does the Clamavus's Ld buff for your dudes).<br /><br />I totally missed that those Sniper Rifles do their Mortal Wounds on a modified 6+, rather than an unmodified 6, so the Relic will buff them like that. And I already thought it was one of the better Relics.<br /><br />The short range on the Kelermorph is the real limiting factor, I think. There aren't many things that GSC are going to blow away in shooting, and also not many that are going to sit around and have a short-range firefight. Not saying he's bad, just that it's one of those things that's going to take some finesse on the tabletop to get full value from. I do like the idea of running them in pairs, tho. If they do get stuck in a Combat, that way they can keep blasting away at the Unit they're locked with, which should help significantly to clear them out.<br /><br />The Nexos kind of amuses me because the Model itself is almost entirely irrelevant. All he has to do for his bonuses is exist. Doesn't matter where he is on the table, whether he has LoS or range to anything, none of that.WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-69686504632631959072019-02-26T17:33:06.040+00:002019-02-26T17:33:06.040+00:00Yeah, they have some really powerful abilities for...Yeah, they have some really powerful abilities for zoning out enemy units. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-69913149120162547532019-02-26T11:44:08.760+00:002019-02-26T11:44:08.760+00:00Cheap and cheerful, I love the idea of a couple of...Cheap and cheerful, I love the idea of a couple of Kelamorphs taking down the Smash Captains of the world...Siph_Horridushttps://www.blogger.com/profile/07159625883822754521noreply@blogger.com