tag:blogger.com,1999:blog-2668255476316917252.post8332570721144576057..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Rapid Fire 2015- Game 4: White Scars vs NecronsMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-2668255476316917252.post-68897264486985961702015-11-06T09:22:33.797+00:002015-11-06T09:22:33.797+00:00If I had to play the game over again, I would have...If I had to play the game over again, I would have probably used the same deployment at the start. I think my plan was sound, using the back deployment to negate a turn of shooting from the Necrons, just the execution that failed. <br /><br />I would have ignored the Wraiths, perhaps turboboosting away from them on turn 2 to get into the Necron table half. Although the Wraiths are fast, they didn't actually do that much in combat, it was the attached characters. If he wanted to keep the characters in the unit, that would have hindered their mobility and prevented them from moving through units and cover. <br /><br />I also would have targeted the Tomb Spyder with the Centurions. I had a better chance of taking that out rather than the Necron warriors. This would have had the knock on effect of weakening the Wraiths as well, possibly allowing me to deal with them (once I took out the Spyder, Khan actually managed to kill a few of the Wraiths in combat). <br /><br />By ignoring the Wraiths on turn 2, I could have focused on the Tomb Blades, either using my grav guns to take them out (or at least force them to Jink and diminish their firepower) and gone after them in combat. If I could overwhelm them in combat, I could maybe catch them in a sweeping advance where they wouldn't get the re-animation rolls. <br /><br />This is all conjecture though, as my opponent played really well and may have been able to counter these tactics effectively. <br /><br />As for the Wraiths and the re-animation protocol, I am not too familiar with the Necron codex. Perhaps I should have queried it, but every time I have played that formation, it seems to have worked the same way. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-16472889985151136292015-11-06T00:09:38.212+00:002015-11-06T00:09:38.212+00:00What would you do different if you played the same...What would you do different if you played the same game over again?<br /><br />I'm pretty sure the Wraiths should not have had the reanimation protocol during your shooting phase tbh.Terminus Esthttps://www.blogger.com/profile/14216648052452417162noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-26365892983358532222015-11-05T15:00:25.569+00:002015-11-05T15:00:25.569+00:00Thanks! Yeah, I had a semblance of a plan going in...Thanks! Yeah, I had a semblance of a plan going in, but it fell apart very quickly after all the wasted effort on the Wraiths. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-23506521777566525932015-11-05T14:47:58.693+00:002015-11-05T14:47:58.693+00:00Really tough match up. Maneauverable and tough. I ...Really tough match up. Maneauverable and tough. I don't know what I would have done tbh!Luke Darksun https://www.blogger.com/profile/14416275320673777382noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-69160066574482577302015-11-04T22:13:40.482+00:002015-11-04T22:13:40.482+00:00Yeah, my plan was to take on one unit of warriors ...Yeah, my plan was to take on one unit of warriors at a time, but that did not work out. Had it gone well, I could have maybe taken out Obyron too as he had no invulnerable save. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-55756269840306171142015-11-04T21:57:03.143+00:002015-11-04T21:57:03.143+00:00Another big thing that didn't go your way was ...Another big thing that didn't go your way was the scatter on the first Drop Pod. If they'd landed over on the other side of the hill, you would have had just the one Warrior Unit to deal with for a Turn or two, and Obyron wouldn't have been as much of a problem either.<br /><br />The scary thing is that you actually did about what the averages would call for with the Cents, despite the poor to-hit Rolls. On average, that would be 15 shots, 10 Hits, 7-8 Wounds, 3-4 down.WestRiderhttps://www.blogger.com/profile/12877289116827690457noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-50046328460339920102015-11-04T21:51:38.578+00:002015-11-04T21:51:38.578+00:00The Rules for the Canoptek Harvest are unclear, an...The Rules for the Canoptek Harvest are unclear, and different places play them different ways. Neither way can actually be confirmed or denied based on the wording in the Dex :PWestRiderhttps://www.blogger.com/profile/12877289116827690457noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-6554211267861868482015-11-04T19:14:01.444+00:002015-11-04T19:14:01.444+00:00I used White Scars as my Chapter tactic, so don...I used White Scars as my Chapter tactic, so don't get the Ultramarine re-rolls (also didn't take any formations that would allow me to use them). Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-51786850079527297582015-11-04T17:56:33.698+00:002015-11-04T17:56:33.698+00:00Yep, there is a 12-inch rule for the spider's ...Yep, there is a 12-inch rule for the spider's formation - also that the reanimation roll can be changed to a 5+ under certain conditions for all of his units. <br /><br />Also- did you use your three marine buffs? Tactical, assault, dev? It might have helped - dev on turn 1 (essentially prescience for the cents), and assault on turn 2? A few extra rerolls sometimes can be a benefit. Minghttps://www.blogger.com/profile/01497228965588834972noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-46939628559009310512015-11-04T15:02:01.948+00:002015-11-04T15:02:01.948+00:00I thought this too. But then a saw several batreps...I thought this too. But then a saw several batreps where they had to be within 12" of the spider, and they lost it when they were beyound 12". And when you kill the spider, the reanimation protocoll is gone too I think. The rule says that all Units in 12" of the Spider have that special rule until the next movement phase (to be shure that they have the rule in the opponent players turn). But only within 12". I think the wording is kind of confusing. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-19434024456331726822015-11-04T13:28:17.185+00:002015-11-04T13:28:17.185+00:00Cheers Dave!
My thought process in the game was p...Cheers Dave!<br /><br />My thought process in the game was pretty much:<br />Start of turn 2- "I've got this, I've got this, I can win this game"<br />End of turn 2- ".........bugger."<br /><br />For the C'tan comment, I was hoping to land somewhere between playful sarcastic and sulking bitchiness. I think I achieved my goal. <br /><br />I never have much fun facing the Decurion. It just feels so hopeless trying to take the units out. I think this is one of my most successful games in damaging the Decurion in that I actually managed to destroy two whole units!Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-5694601081175362422015-11-04T12:51:54.675+00:002015-11-04T12:51:54.675+00:00A perfect storm of unlucky versus the inevitable &...A perfect storm of unlucky versus the inevitable 'catch-all' svae after save of Necrons. I've no idea whye they;re not more prevalent in 40k, they have all the advantages of Space Marines with a whole slew of additionaly buffs, special rules and upgrades that just make them so much better. Their only negatives seem to be their low initiative and lack of Psykers but given how woeful the psychic phase can be that's not too much of a loss. I love the turn 2 graphic and how exciting it all looks and then just the 2 wounds... and then the comment about the C'tan! Awesome report and a really nice Necron army too.40kaddicthttps://www.blogger.com/profile/12763647828123242837noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-58195338044270479422015-11-04T12:34:09.350+00:002015-11-04T12:34:09.350+00:00I think they need to be within 12" at the sta...I think they need to be within 12" at the start of the turn. They were within 12" at the start of the turn before they teleported towards my lines, so got to use it until the start of turn 3, so were fully protected (as far as I am aware). Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-87134662734740459532015-11-04T12:19:43.542+00:002015-11-04T12:19:43.542+00:00The Wraiths have to be within 12" of the Tomb...The Wraiths have to be within 12" of the Tomb Spider to get reanimation protocoll if I'm right. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-73523988097482736462015-11-04T11:01:59.766+00:002015-11-04T11:01:59.766+00:00Cheers! Unfortunately, I think it was a bad match ...Cheers! Unfortunately, I think it was a bad match up. I always struggle to put a dent in a Decurion with my White Scars army. Most games frequently end up with most of my army gone and only a few Necron units destroyed, any win I get is usually from objectives. <br /><br />I didn't pick the Scarabs as I normally have a real tough time taking them out. They tend to bog down my units in combat with their masses of wounds and attacks, so I wasn't too confident about taking them out. My army doesn't have a lot of high strength shooting attacks to instant death them, so I need a fair amount of firepower to take all their wounds. I thought the warriors would be an easier target, but I was wrong about that too. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-89923753688446121942015-11-04T10:37:00.548+00:002015-11-04T10:37:00.548+00:00oh dear.
unfortunately you got a rock army to you...oh dear.<br /><br />unfortunately you got a rock army to your scissors in this mission.<br /><br />sometimes there is nothing you can do.<br /><br />as you said you had some bad dice but i still think over all to get close you would have needed some very good dice.<br /><br />i don't think you made many mistakes (if any). as you said knowing a bit more about the necrons you may have made different choices such as going after the spider.<br /><br />my change would have been going for something other than 10 warriors for the draw blood mission. probably the spider or the scarabs. swarms can die pretty easilytoonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.com