tag:blogger.com,1999:blog-2668255476316917252.post7677519130633396344..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Battle Report 123- 2000 pts White Scars vs OrksMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2668255476316917252.post-13111207677799641472017-11-09T12:09:20.201+00:002017-11-09T12:09:20.201+00:00Yeah, I think the urge is to get to combat as soon...Yeah, I think the urge is to get to combat as soon as possible, but this just allows focus to be placed on a single unit. If I was going to use it in this game, I would have deployed the Stormboyz with the unit using Da Jump. This would have given me two big, powerful units to have to deal with quickly, while the other Ork mobs adavnced. <br />The Scouts could probably have been ignored, as their sniper rifles were unlikely to do much to the Ork hordes, while the Scout Bikers could have been easily dealt with by the Tankbustas (those guys are brutal!). Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-8997631603185398652017-11-09T11:27:58.656+00:002017-11-09T11:27:58.656+00:00Good stuff Mike, you make a really interesting poi...Good stuff Mike, you make a really interesting point about da jump - it seems to be the default response of Ork players to use it as early as possible in the game to launch something forward, but I think you're right, a coordinated assault by several mobs at once would be far more devastating, even if they had taken some damage on the way in.Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.com