tag:blogger.com,1999:blog-2668255476316917252.post6554963927964089999..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Rapid Fire 2015- White Scars Army ReviewMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2668255476316917252.post-24246422906691933652015-11-16T09:10:51.992+00:002015-11-16T09:10:51.992+00:00They are a very powerful unit, I just need to lear...They are a very powerful unit, I just need to learn to use them better!Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-19013864338914091512015-11-15T20:39:47.915+00:002015-11-15T20:39:47.915+00:00Hey mike. i think that the grav centurions are an ...Hey mike. i think that the grav centurions are an absolute steal. They are a lot of points, but they have to be used quite well. Tbh I get accused of using them as a bit of crutch by my mates!Luke Darksun https://www.blogger.com/profile/14416275320673777382noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-50425471709115023132015-11-13T13:04:23.177+00:002015-11-13T13:04:23.177+00:00Cheers for the input. For the points you raised:
...Cheers for the input. For the points you raised:<br /><br />1. The Devastators were added after initial playtesting of the army. My force lacked much long range firepower and I didn't find myself doing much in my first turn (this was before Centurions could drop pod). I like the long range firepower, but am not sure they achieve much for the points. <br /><br />2. I didn't consider this. Would give me two strong units (handy with some of the new formation rules) and give me an extra unit if I combat squad them. <br /><br />3. I have purchased a speeder to use with the new formation rules. I am impressed with them in my Ravenwing army and may get a few more. <br /><br />4. I have bought a unit of scout bikes for the new White Scars formations. I will be using them soon hopefully. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-87274395392867064182015-11-13T12:00:10.453+00:002015-11-13T12:00:10.453+00:00It’s always good to have a review of your army and...It’s always good to have a review of your army and look for improvements after a few games.<br /><br />I think the base of the army is good and some of the changes you have made are understandable.<br /><br />My changes would be:<br /><br />1. Leaving the devs without a rhino doesn’t seem very White Scars. While this may be a better suit of the army it doesn’t fit well with the fluff (and new formations). Drop them.<br /><br />2. Drop the flamer bikes and make the 2 other squads full 8 man squads. Additionally take 2 AB and put them in the bike squads. Upgrade the sarges to have power fists. This gives greater flexibility of your bikes (3 MM at any one target is a bit over kill) and reduces the amount of KP available to the enemy. You can still combat squad if you need to.<br /><br />3. With the free points take some support speeders. Typhoons are my favourite. You can either drop the AB or split the army in to 2 CADs<br /><br />4. Not sure how many points you have left (if any), but maybe try and get the tactical to 10 man or take some scout bikes (useful with the drop pod cents)<br />toonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-58956615703635972812015-11-13T09:14:07.060+00:002015-11-13T09:14:07.060+00:00Thanks! I wrote this post before I had the new boo...Thanks! I wrote this post before I had the new book (my review of which is now currently on the blog!), so will definitely be including the Hunter's eye in any future tournament lists.Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-73966319028252270542015-11-12T20:32:02.860+00:002015-11-12T20:32:02.860+00:00http://www.bolterandchainsword.com/topic/304931-ru...http://www.bolterandchainsword.com/topic/304931-rumours-raven-guard-vs-tau-page-7-confirmed/page-19#entry4206125<br /><br />Go to post #464 to see the new White Scar rules and Relics that I reference above.MRChttps://www.blogger.com/profile/07029042863502134630noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-32731642751181835792015-11-12T20:28:09.591+00:002015-11-12T20:28:09.591+00:00Your current proposed Librarian load-out is as fol...Your current proposed Librarian load-out is as follows:<br /><br />***Librarian- Mastery Level 2, Auspex, Meltabombs, Force Sword, Bolt Pistol, Space Marine Bike<br /><br />For the same points, you might consider this instead:<br /><br />***Librarian- Force Sword, Grav Pistol, Space Marine Bike, The Hunter's Eye (New WS Relic)<br /><br />The new WS Relic is from the White Scar "supplement" in the new Kayoun campaign book that just came out. If you are unfamiliar with them, the Hunter's Eye gives the Librarian +1BS and gives him/his entire unit Ignore Cover (i.e. basically automatic Perfect Timing, with no need to roll for it). <br /><br />Attach the Librarian (or should I say Stormseer ;) ) to your Command Squad and suddenly all those Relentless Grav Guns Ignore Cover automatically and you can still have access to either Psychic Shriek (at BS5) or Prescience, giving you lots of potent options to make the squad even more dangerous. His BS5 Grav Pistol adds another highly accurate Grav shot at 12”, which can be game changer at the right moment.<br /><br />You do lose PML(2) and the Melta Bomb, but I think the trade is worth it, especially for guaranteed Ignore Cover on your Command Squad (AP2 Grav Guns and Ignore Cover mean that the only thing that can stop your shooting is Invul saves and FNP rolls).<br />MRChttps://www.blogger.com/profile/07029042863502134630noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-50348316218851286202015-11-12T20:22:37.330+00:002015-11-12T20:22:37.330+00:00This comment has been removed by the author.MRChttps://www.blogger.com/profile/07029042863502134630noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-44148608965117649682015-11-12T16:32:43.029+00:002015-11-12T16:32:43.029+00:00One of the really nice things about the Storm Talo...One of the really nice things about the Storm Talon model is that the weapons are incredibly easy to make swappable. I didn't even bother with magnets, just added a tiny bit of blu-tac, because they almost pressure-fit. Means that the cost of trying out different options is very low, even in situations where WYSIWYG is required.<br /><br />That said, the SkyHammer is my favorite there.WestRiderhttps://www.blogger.com/profile/12877289116827690457noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-42290627885676652562015-11-12T10:51:25.775+00:002015-11-12T10:51:25.775+00:00Thanks for the comments Nick, a lot to take on boa...Thanks for the comments Nick, a lot to take on board. <br /><br />1. I think the fear factor of the grav centurions is enough to warrant their inclusion (plus the fact that they can put out a lot of firepower). A lot of people focus on them and leave my bikers alone in the first turn. They are in the list as my Wraithknight/Riptide/Imperial Knight counter. <br /><br />I think I am just a bit too cavalier with them, putting them in situations where they die quickly. They can get locked in combat, but this is mitigated a bit by having Hit and Run. <br /><br />2. I agree with you. My Librarians never really seem to achieve much. I think a Chaplain may be the way to go, giving me re-rolls to hit with Khan and the Command Squad. My Ravenwing Interrogator-Chaplain is awesome, he was a real bonus at Blog Wars. <br /><br />3. I will need to consider converting some for my White Scars. Axes seem very fitting for the Scars. <br /><br />4. Might be worth a shot for the extra strength and options to use blast markers. I guess I just liked the cheapness of the Skyhammer and the extra shot (wish it was twin-linked though). <br /><br />5. Sniper scouts would be good for taking on a variety of foes. I would need to give them a landspeeder though, as I firmly believe all White Scars units should move 12" or have a transport. I'm just sad that tactical marines, the most iconic marine unit, take a backseat in most armies. <br /><br />Thanks for taking the time to write such a detailed and useful reply!Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-68757936364285322472015-11-12T10:23:47.147+00:002015-11-12T10:23:47.147+00:00I do like the list, though there's a few thing...I do like the list, though there's a few things I'd comment on.<br /><br />1. Centurions. I know the grav cannons put out an horrendous amount of fire, but like you pointed out I had concerns about putting such a unit in harms way, particularly since they're so easy to tie up in combat. Have a look at the combination of lascannons and missile launchers - I've always found them to be extremely efficient, though they are perhaps more specialist than the grav cannons, they can at least sit back out of the way and apply their firepower across most of the table for the whole game. I should point out that I do take mine with Imperial Fists chapter tactics though for the tank hunter rule.<br /><br />2. Librarian. I'm generally speaking underwhelmed by space marine librarians most of the time - their relatively limited in terms of putting powers on the table unless taken in multiples and as you discovered, against psychic armies they tend to get outclassed. If you do take one, consider a storm shield to give an invun to your centurions...<br /><br />3. You've already picked this up, but I'd definitely go for power axes on the bike sergeants, you can protect them relatively easily and the added punch is always useful.<br /><br />4. Storm Talon - try the typhoon missile launcher - it may be the most expensive option but the added strength of krak missiles against the tougher flyers helps - as well as giving it more utility.<br /><br />5. Tactical marines - I definitely find them most useful when taken in numbers. In this list, I'd consider dropping them perhaps for some sniper scouts, which are far more useful now they're BS4.<br /><br />Just my thoughts, and trying not to suggest you simply end up with an army that in composition looks very much like my own!Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.com