tag:blogger.com,1999:blog-2668255476316917252.post6254990844020953835..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Chapter Approved 2018: Part 2- Eternal War MissionsMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2668255476316917252.post-51879614478847045402018-12-31T08:54:28.254+00:002018-12-31T08:54:28.254+00:00Nice run down, cheers. Glad we have folks like you...Nice run down, cheers. Glad we have folks like yourself in the community to give us these rundowns and insights. Saves jumping in to buy something. Rory (Stepping Between Games)https://www.blogger.com/profile/11795468944108833350noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-42918598708141296602018-12-18T00:05:59.124+00:002018-12-18T00:05:59.124+00:00Doesn't fix the cases where a given Objective ...Doesn't fix the cases where a given Objective is often good for one Player/Army and bad for the other. Secure Objectives X, Y, and Z, when all three of those are on my side of the table, behind two lines of screening Units, for example, or Blood and Guts in a Tau vs. Orks matchup.WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-55148943796467975842018-12-17T15:49:26.710+00:002018-12-17T15:49:26.710+00:00havent managed to read the maelstrom stuff yet, bu...havent managed to read the maelstrom stuff yet, but we had an idea recently that you draw out 4 missions per turn, they are visible to both the players, you dont score until the game turn end (rather than player turn), if two players score it they both get it, if only one scores it they get it. In either event any cards scored are removed from the pot, and then you draw 4 new ones. Still working out the defend / score objective ones and how they work, but reduces some of the random (one player draws good, the other bad, in this case they both draw the same). Kraggihttps://www.blogger.com/profile/12622047083290036576noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-48943599213474010352018-12-17T10:24:22.494+00:002018-12-17T10:24:22.494+00:00I know, that's always the complaint about mael...I know, that's always the complaint about maelstrom. "It's too random", and my answer is usually "so?". It acts more tactical depth to the game and forces you to react, as well as build your army to actually play the missions better. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-2383172365661788622018-12-17T10:23:10.041+00:002018-12-17T10:23:10.041+00:00I agree, it actually makes me want to try out thes...I agree, it actually makes me want to try out these missions to see how they play. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-39183234343658955952018-12-17T10:01:54.218+00:002018-12-17T10:01:54.218+00:00thanks for the reviews. i came to a similar conclu...thanks for the reviews. i came to a similar conclusions.<br /><br />these 12 new missions look really good and fun to play.<br /><br />i am hoping tournament organizers start using these rather than the made up ETC and ITC missions<br /><br />already had one comment on twitter that they think these missions are "too random"???<br /><br />not sure what that means in a game based on dice rolling???toonboy78https://www.blogger.com/profile/06032744373751739974noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-57808735476978826312018-12-17T00:44:28.090+00:002018-12-17T00:44:28.090+00:00The switch to Progressive Scoring is definitely a ...The switch to Progressive Scoring is definitely a huge improvement. Looks like some good potential here!WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.com