tag:blogger.com,1999:blog-2668255476316917252.post6026584510761954973..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: Rise of the Primarch Review: Part 2- Roboute GuillimanMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2668255476316917252.post-70012520417291177272017-03-26T13:42:21.229+01:002017-03-26T13:42:21.229+01:00Cheers D Power. Cheers D Power. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-19541183249791574352017-03-25T19:47:20.845+00:002017-03-25T19:47:20.845+00:00Mmm, if I ran the XIIIth, he'd be a bit of a w...Mmm, if I ran the XIIIth, he'd be a bit of a white elephant for me, seeing as he doesn't have much in the way of shooting, or special movement to make up for it. As a 350 point man on two legs he'll draw a lot of fire, and I can imagine many would end up using him as a meat shield for their combi-grav vets etc. And he offers SO many buffs, it might cause contentions among the more forgetful...<br /><br />Nice write-up though; concise and straightforward. Told me a lot more than his ruleset did!<br />Dhttps://www.blogger.com/profile/08683654516720470349noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-32416725195564366672017-03-23T17:09:26.667+00:002017-03-23T17:09:26.667+00:00Yeah, he'll really be boosted by some strong p...Yeah, he'll really be boosted by some strong psychic support. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-48811736295115623792017-03-23T17:08:39.702+00:002017-03-23T17:08:39.702+00:00Cheers Rory.Cheers Rory.Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-58236322358975103022017-03-23T15:44:51.249+00:002017-03-23T15:44:51.249+00:00In terms of mitigating his weaknesses in mobility ...In terms of mitigating his weaknesses in mobility and durability, here are some ideas I had:<br /><br />[1] Void Shield Generator — A Void Shield Generator can give him in essence 3 x AV12 “layers” that your enemy has to deal with before targeting Guilliman… this is especially key against Grav weapons and can really make the difference between him surviving as Alpha Strike by units with them or not.<br /><br />[2] Heavy Cover and “The Shrouding” psychic power — While he naturally has a 2+/3++, even that 3++ fails a 33% of the time against AP2/1 weaponry (again, Grav is one of the biggest culprits here). By combining Heavy Cover (4++ cover save) and Shrouding you give him a 2++ cover save, which reduces wounds inflicted by AP2/1 weapons.<br /><br />[3] “Earth Blood” and “Endurance” psychic powers — Earth Blood restores D3 wounds and gives him IWND, so if you are lucky you can bring back a maximum of 4 lost wounds in a single turn, which would go a long way to helping him survive the entire game. Endurance improves his FNP from a 5+ to a 4+, which isn’t major, but like the discussion with Shrouding above, it reduces overall damage to him by an average of 16%.<br /><br />[4] “Electrodisplacement” psychic power — Considered one of the most OP/imbalanced powers in the game right, nevertheless it can make a big difference for getting Guilliman into combat. Drop Pod a Librarian with this power next to a enemy target unit Turn 1, then cast the power to “switch” places between Guilliman and the Librarian, then charge that target enemy unit with Roboute in the Assault Phase of that same turn.<br /><br />[5] “Magnetokinesis” psychic power — While Guilliman cannot charge after using this ability, if cast successfully it does allow him to move another 18″ without needing to run (so a net of 24″ in one turn), which makes him more than able to keep up with fast-moving allied units and also immediately puts the pressure on your opponent as you threaten a Turn 2 charge with a potent MC in his phase.<br /><br />[6] “Invisibility” psychic power — This is the gold standard of powers to enhance Guilliman, I think. If you can get it off successfully on him, then he is completely immune to any Blasts or Templates, which is what most D weapons are (unless they have a lucky scatter onto him) and even against massed Grav he becomes SO much more survivable. <br /><br />[7] Lias Issodon and Infiltration — If you are willing to give up the tremendous benefits of his powerful Warlord Traits (and they are pretty major), you can take Lias Issodon as your Warlord and use his Master of Ambush WL Trait to Infiltrate Guilliman 18″ away from enemy forces, which gives him a greatly enhanced chance of moving in and, by Turn 2, catching enemy units in close combat (i.e. move 6″ and then run an average of another 5″, putting him 7″ away from your opponent by the end of the turn). While there is a big trade-off with this tactic, it can be quite effective for maximizing his potent close combat skills.<br />MRChttps://www.blogger.com/profile/08019308977575441590noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-5446189857538273182017-03-23T12:43:43.692+00:002017-03-23T12:43:43.692+00:00I was tempted to convert him into a demom prince o...I was tempted to convert him into a demom prince or perhaps a 30k Rogal Dorn. <br />Nice review though.Rory (Stepping Between Games)https://www.blogger.com/profile/11795468944108833350noreply@blogger.com