tag:blogger.com,1999:blog-2668255476316917252.post5384692485108091548..comments2024-03-25T20:55:48.523+00:00Comments on Didcot Wargames Club: 8th Edition Genestealer Cults Codex Review: Part 5- TroopsMike (Didcot Wargames Club)http://www.blogger.com/profile/04136576868354842829noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2668255476316917252.post-40580157239646741532019-02-15T08:20:24.568+00:002019-02-15T08:20:24.568+00:00True, plus you can always go for the trait allowin...True, plus you can always go for the trait allowing you to move and fire heavy weapons without penalty. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-8370018872377117972019-02-15T08:19:51.241+00:002019-02-15T08:19:51.241+00:00Apparently they went up to D6 shots in a recent FA...Apparently they went up to D6 shots in a recent FAQ. I missed it too, until it was pointed out to me. As much as I love them updating the game, it is all too easy to miss little things like this, or forget where you saw the change amongst the dozen or so erratas and FAQs. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-60938040547199235282019-02-14T22:50:41.872+00:002019-02-14T22:50:41.872+00:00Hand flamers are d6 shots? What? How come my Blood...Hand flamers are d6 shots? What? How come my Blood Angles only get d3 shots! Hmmm, I don't like that one, maybe it'll mean an upgrade to BA hand flamers at some point.Stevehttps://www.blogger.com/profile/07412304888734273336noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-36977301620627892102019-02-14T20:02:06.785+00:002019-02-14T20:02:06.785+00:00Heavy Stubbers aren't great, but as a 2 Point ...Heavy Stubbers aren't great, but as a 2 Point upgrade from an Autogun or Shotgun, I find them kind of hard to argue with. Even if the Squad moves, that dude is getting 3 S4 shots at BS5+, compared to, at best, 2 S4 shots at BS4+ from the Shotgun. So, worst case scenario, it averages out the same, and at anything further than 6" Range, and/or when standing still, it's an improvement. <br /><br />Think of it kind of like taking the extra Storm Bolter on Rhinos. It doesn't do much, but given how cheap it is, it doesn't have to do much to be worthwhile.WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-54361919354332499472019-02-14T19:00:47.478+00:002019-02-14T19:00:47.478+00:00Yeah, I'll just use them as the Heavy Weapons ...Yeah, I'll just use them as the Heavy Weapons teams. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-55264319185908499002019-02-14T19:00:24.798+00:002019-02-14T19:00:24.798+00:00I quite like the drill, the chance to do mortal wo...I quite like the drill, the chance to do mortal wounds on wounded models is pretty strong. <br />I'm not too wild about the Heavy Stubbers, as they are only S4. If they were S5 like a heavy bolter, I would see more appeal for them. Mike (Didcot Wargames Club)https://www.blogger.com/profile/04136576868354842829noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-53728467723512433732019-02-14T09:23:15.346+00:002019-02-14T09:23:15.346+00:00Glad I've been painting up Neophyte (now Brood...Glad I've been painting up Neophyte (now Brood Brother) squads from IG models so all still useable. I have a fair few Genestealer Hybrid models from the 'Genestealer' Space Hulk Expansion, so they will become Acolytes I reckon. The 'Chaos' Heavy Weapons they came with might fit into the Brood Brother Squads nicely too. Shame your Neophyte converted Heavy Weapon Teams cannot be used - will you just play as Counts-As Brood Brothers with those?Siph_Horridushttps://www.blogger.com/profile/07159625883822754521noreply@blogger.comtag:blogger.com,1999:blog-2668255476316917252.post-74884631241099464682019-02-14T09:16:26.724+00:002019-02-14T09:16:26.724+00:00The Rock Saw seems like the best of the Acolyte CC...The Rock Saw seems like the best of the Acolyte CC Weapons to me, followed closely by the Drill, and then the Cutter last. Lying in Wait plus Extra Explosives on a Unit with a bunch of Demolition Charges should be fun, too.<br /><br />It's annoying that Neophytes don't get more Heavy/Special Weapons slots when you take a larger Unit. Big Units of them feel more appropriate, but there's hardly any game reason to go there. I also feel like using at least Heavy Stubbers is pretty much a given for them. They're so cheap that the loss of firepower when moving pretty minor, and have the best Range of any of the options. I don't really see the point of the Seismic Cannon, but I can see taking a few Mining Lasers here and there for Units that will be able to rely on some buffing Characters.<br /><br />I don't know I feel about Brood Brothers Troops Squads. I can definitely see the point of the Heavy Weapons Squads, but even with the point drop compared to Neophytes, giving up a Creed, along with pretty much all the possible supporting buffs from Characters, seems like a pretty heavy price to pay for the Troops Squads.WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.com